It does take a degree of concentration to maintain the more advanced ideas floating around in your head as your body always wants to return to its base shape. The shape it knows to be yours.

Fortunately, it seems like your hamr has a degree of 'memorization' that it allows you to, more or less, keep your body shapeshifted in certain ways without having to hold concentration.
When we figure Seidr out, we should be able to use Seidr to apply the same principle of Needlebinding so as to 'lock' in our Shapeshifts, giving us effective extra slots at the cost of not being able to change our Shapeshift options. We should also try to figure out the Shapecrafting method of granting Frenzy, as it seems likely that we could use it to bolster our Frenzy even further for a ton of dice.
 
When we figure Seidr out, we should be able to use Seidr to apply the same principle of Needlebinding so as to 'lock' in our Shapeshifts, giving us effective extra slots at the cost of not being able to change our Shapeshift options.

This...might work. We should try it, anyway.

We should also try to figure out the Shapecrafting method of granting Frenzy, as it seems likely that we could use it to bolster our Frenzy even further for a ton of dice.

This, however, seems like a really bad idea. We have no idea what the long term effects of that would be and as it also doesn't actually advance our cultivation it's not a risk I'm inclined to take. And, for the record, Frenzy does not add dice, it adds a flat bonus.
 
Last edited:
Shapeshift/??? Slots:
Also interesting tidbit here. Our Fylgja also has a ??? slot, presumably unlocked by Odr Infusion Rank 3.

Perhaps related to the Hugr 7?

Also guys, getting Bar/Silver Tongue and Composure to 4 will be imminently helpful for the Horra Law Case. We should look at it.
 
Last edited:
Also guys, getting Bar/Silver Tongue and Composure to 4 will be imminently helpful for the Horra Law Case. We should look at it.

It's not practical. On average that would take 12d6 each in Silver-Tongue and Composure and 6d6 in Barb-Tongue, and would only add 1d6 to the appropriate rolls. Add in that we have other needs and it's just not worth it. We'd be somewhat better off putting all 30d6 into Hugr, but even that really hurts our ability to do things about Horra thereafter.

What we can do is up our Hugr Infusion and Composure Infusion each to 3 and hope that Frenzy applies to social combat (as seems near-certain in context)...maybe talk with Stigulf first about how that works, as well (he may be able to advise us). But really, our Drengskapr and the evidence we both already have and hope to get more of are our biggest advantages, and their bonuses plus Frenzy probably outweigh our dice pool by a fair bit.
 
Are there Drengskapr benchmarks anyway? Like, 5 being a pretty good person, 10 being a great person, etc?
 
Are there Drengskapr benchmarks anyway? Like, 5 being a pretty good person, 10 being a great person, etc?

Anything above a net zero between Drengskapr and Odrengskapr is 'good reputation', and it adds successes equal to its rating to a lot of social stuff (which indicates it matters quite a bit, as we're probably somewhat above average socially with 11d6 in Silver-Tongue, but on average our Drengskapr matters more than our own social skills do at this point...for contrast and to indicate how meaningful a 9 is, almost any roll by someone relatively likable like us who had Odrengskapr 9 that applied would still fail utterly), but we've never been told actual benchmarks.
 
Last edited:
Hey Blackhand,

What do you know about Shapecrafters?
Do you know of any trick that just lets you attack faster?
'Shapecrafters utilize seidr to make alterations to your body. They charge exorbitant rates, but it is a small price to pay for getting more Shapeshifting slots — if unalterable.

As for tricks that let you attack faster? Folding your attacks does that, more or less. There are some Twists that produce similar effects.'
 
'Shapecrafters utilize seidr to make alterations to your body. They charge exorbitant rates, but it is a small price to pay for getting more Shapeshifting slots — if unalterable.
Guessed it right!

#Selfpraiseisbestpraise

Anyway, on that note, do we know how 'much' Orthsirr Wanderlust gives Stigr? Since we made it and all. He should love the effects it's giving him.

Incidentally on the Aki sparring with our Owl, can our Owl, like, talk? Can it actually do damage with it's attacks and defend?
 
You know, could the hidden price for shapecrafted fasts be making it harder to raise Hmar? If your forcing the body to be in one way always you may be stunting its ability to grow.
 
By the way, for Horra's Sanctum, whatever the outcome of this battle, I imagine our prep should be:

Ashen Kiss/Shield (Because the Shield could potentially absorb shenanigans)
Extra shield attached

RS-Layer Below Armor: 15 Orthsirr -> 30 RS-Layers (Inefficient but very good at protecting us)
RS-Layer Above Armor: 5 Orthsirr -> 10 RS-Layers (~90% Will be ripped apart)
RS-Layer Above Shield: 5 Orthsirr -> 10 RS-Layers (~99% Will be ripped apart)

This gives Halla RS/Shield/RS/Armor/RS before something hits her body. Because of course there will be traps and shit.

Shapeshifting:
Sharpened Senses x3 (if possible)

Owl:
Sharpened Senses (on overwatch for Horra)

Aki would be extremely helpful but he's also very liable to like just die. We'd need a way to make sure that absolutely doesn't happen.
 
Sharpened Senses x3 (if possible)

You'd rather we stack Sharpened Senses three times...? I can understand double dipping with it, I suppose, but three? I'd much rather we get Softened Steps so we can actually stealth good. I'd rather we avoid alerting everyone, rather than preparing for it. I'd also argue that High-Twitch Muscles would also be pretty good, as it'd allow us to dodge traps - senses are good and all, but if a trap does get set off, High-Twitch Muscles would give us a better chance of dodging it. Sharpened Senses deals with the five senses, so if Horra's Sanctum has something undetectable to those, Sharpened Senses wouldn't be a big help. Still, I think Sharpened Senses x2 and Softened Steps is a decent load out for this... can't say the same for Sharpened Senses x3, though.
 
RS-Layer Below Armor: 15 Orthsirr -> 30 RS-Layers (Inefficient but very good at protecting us)
RS-Layer Above Armor: 5 Orthsirr -> 10 RS-Layers (~90% Will be ripped apart)
These still collapse from a trick attack, and I kinda doubt seidr doesn't count for that...
And that's the traps he left behind... We also do not know how fast he would come after an alarm is tripped or whatever guards he stitched together in the sanctum
Owl:
Sharpened Senses (on overwatch for Horra)
This, I don't argue, but I am unsure if we need it on the owl....
I would prefer stealth on it too.

And yeah, we need at least one stealth shapeshift if not two, what with no sneaking trick.
 
Last edited:
Can both us and the Owl use Hidden in Rags at once? If so, I'd be fine with the Owl having Sharpened Senses, since it automatically has Stealth trick.
 
As for tricks that let you attack faster? Folding your attacks does that, more or less. There are some Twists that produce similar effects.'
What was the downside to folding again, that we couldn't roll defense until the attacks completed? I wonder if our boosted attack speed could help with that. Mix 1 folded attack in with each set of 3 attacks or something to get some real attack spam in on people.
 
What was the downside to folding again, that we couldn't roll defense until the attacks completed? I wonder if our boosted attack speed could help with that. Mix 1 folded attack in with each set of 3 attacks or something to get some real attack spam in on people.
Qm statements on this:
So, you can spend 2 orthstirr to add an extra fold (a copy of the selected move) to the attack without having to re-spend anything. You can spend 3 to add a third, 4 to add a fourth, 5 to add a fifth, and so on.

This can be brutally effective, but once you start a folded attack, you can't stop until they're all done. Meaning that all you've got to defend yourself is your mundane (plus hone and reinforce) defenses.

Note: Odr does not fold easily.

They do resolve quicker. At about 1.5x-ish speed.
 
The shapeshifting has been decided on for Horra's sanctum (it's High-Twiych Muscles, Sharpened Senses, Softened Steps, plus Sharpened Senses on the owl). Going hard on Reinforce Shield is probably a good call, though.

For Folded Attacks, doing a triple-folded attack is a lot less risky when we're moving at triple speed...but 'less' not none, and four or more folds still definitely get risky.
 
Double folding a strong opening attack is pretty safe, and saves us some Orthstirr and I think dice as well?
 
Oooh! Does this count as sparing?
It does
"Hey Blackhand, who is the strongest Christian you have ever fought?"
'Sir Artorias, when my cousins and I did battle and established the Danelaw. I was barely a man when I met him in battle and it was only thanks to tremendous amounts of luck that I survived.'
'Hey, Blackhand? Did you ever get Shapecrafting used on yourself? If so, were there any side effects?'
'We are not alone in the fight against The Enemy. The Enemy has suffered defeats before, one of them resulting in Shapecrafting and, as a consequence, the re-emergence of Berserks. The side effects are that Shapecrafters are rarely completely sane, though they can be persuaded with copious amounts of treasure to do things for you without doing anything extra.'

0~0~0

I'm very sorry about cutting voting short, but I have little time to write today so I'd like to make every moment count.

Voting is now closed.
Scheduled vote count started by Imperial Fister on May 8, 2023 at 9:05 PM, finished with 104 posts and 4 votes.

  • [X] Plan Just Keep Hitting Him
    -[X] Invest 31 Orthstirr into Combat Pool, 4 into Hugr, 2 into Composure, 4 into Scouting (-41 Orthstirr)
    -[X] Activate Punching Up (-35 Orthstirr)
    -[X] Stoke Frami (+71 Orthstirr)
    -[X] 51d6 Attack (48d6 tricks)
    -[X] 31d6 Defense (22d6 tricks)
    -[X] 0d6 Intercept
    -[X] Put 2 Orthstirr into 4 layers of Reinforce Shield as the combat begins (-2 Orthstirr)
    -[X] Close with Sten using a 14d6+2 Honedx3 Leaping Cleave attack enhanced with Lightning Damage (-9 Orthstirr) being willing to use Ember-Wing Cloak to enhance it and dodge mid-flight if necessary (-9 Orthstirr if needed), then follow up with a 14d6+2 Honedx3 Skewer-Flick attack enhanced with Lightning Damage (-8 Orthstirr) followed by a 14d6+2 Honedx3 Power Chop attacks enhanced with Lightning Damage (-5 Orthstirr), then make three 8d6+2 Honedx3 Power Chop attacks enhanced with Lightning Damage (-5 Orthstirr each) then make up to three 4d6+2 Honedx3 Power Chop attacks enhanced with Lightning Damage (-5 Orthstirr each).
    -[X] If at any point he distances himself from us, use Ember-Wing Cloak to close with him immediately (-6 Orthstirr).
    -[X] If attacked with any Trick Attack use Halting Vortex (-4 Orthstirr each) and if that is penetrated by one big attack or we can't use it (like if jumping with Leaping Cleave) use up to two 16d6+6 Reinforced x2 Honed x3 defenses (-5 Orthstirr each). If we are attacked with a non-Trick attack use up to 9 Reinforcedx1 Honed x2 Defenses using our Defense dice (-3 Orthstirr each, 4d6+6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
    -[X] Tactics – Jump Sten immediately taking advantage of our speed and then go to town on him hitting him as hard and fast as we can arrange and not letting him retreat or get to range.
 
'We are not alone in the fight against The Enemy. The Enemy has suffered defeats before, one of them resulting in Shapecrafting and, as a consequence, the re-emergence of Berserks. The side effects are that Shapecrafters are rarely completely sane, though they can be persuaded with copious amounts of treasure to do things for you without doing anything extra.'

Oh? Interesting.

This suggests that Shapecrafters are a relatively new addition to Norse cultivation, and were made as a workaround to allow Berserks to be reintroduced. Since it's a new addition - as in, post-Enemy - I don't think True Cultivation would have any special synergy with it, which means that we'd probably still be at risk of going insane if we tried to become one... That's not guaranteed though, and I'd still like to check out Shapecrafting, if not learn it. Maybe true Norse cultivation can interact with it in some way, who knows? Anyway, I wonder who created Shapecrafting... It'd have to be a true Norse cultivator, since there'd be no other way for them to know about Frenzy. I wonder if they're still alive?

How much more juicy knowledge does Hallr have hidden in that brain of his that he hasn't told us :thonk:
 
Last edited:
Double folding a strong opening attack is pretty safe, and saves us some Orthstirr and I think dice as well?

For non-Leaping Cleave attacks vs. normal speed opponents I tend to agree (and it does save dice, yes)...gets weird and risky with the current version of Leaping Cleave, though hopefully not with the upgraded Leaping Cleave/EWC combo we'll be aiming for after this.

This is also a risk for an actual opening attack because assuming we have the speed advantage is just that...an assumption. Anyone with Hamr 7 could be as fast as us, and anyone with Hamr 8+ could be faster (to say nothing of people who've been shapecrafted)...that's gonna be rare given what we've seen of the Norse Meta, but it's a big risk to take when opening a fight.

I'm much more inclined to start using Folded Attacks on the second round once we know how fast our enemies are.

'We are not alone in the fight against The Enemy. The Enemy has suffered defeats before, one of them resulting in Shapecrafting and, as a consequence, the re-emergence of Berserks. The side effects are that Shapecrafters are rarely completely sane, though they can be persuaded with copious amounts of treasure to do things for you without doing anything extra.'

So the down sides of Shapecrafting mostly hit the Shapecrafter not the patient directly (though they certainly do also hit the patients in practice if 'installing something extra' is a typical risk)...check.
 
Last edited:
Back
Top