I think the main impact of healing the brother is that it's Drengskapr. After all we're being magnanimous in life and death, and we definitely didn't have to.
Get struck by lightning — real lightning — and survive.
How much damage does Xianxialand lightning do anyway? IRL people can survive lightning strikes, after all.
 
I think the main impact of healing the brother is that it's Drengskapr. After all we're being magnanimous in life and death, and we definitely didn't have to.

I think the biggest reward is people who are likely willing to testify about where they were getting certain supplies (ie: Horra). Combine that with us going and taking a look at his sanctum and, well, I think we may have Horra's outlawing on lock at that point. Any other rewards past that are the icing on the cake.

Plus, it feels like the right thing to do (which, yeah, may mean drengskapr) and avoids a blood feud, which are both excellent. And I agree the Jarlsoul increase is unlikely...but it's not impossible.

How much damage does Xianxialand lightning do anyway? IRL people can survive lightning strikes, after all.

Yeah, but not very often. It's probably variable, but likely to be hefty, and certainly ignores armor. My instincts say, like 2d6 or 3d6 damage flat, or something like that (with mortal survivors having gotten lucky and gotten the minimum roll), but it could be handled a lot of ways.

EDIT: Huh, doing some research, this is wrong. 90% of people struck by lightning apparently survive, which would make doing so trivial for most cultivators...I've got to imagine that the lightning in this world is more powerful than that, though.
 
Last edited:
Off-topic, but the dwarf promised us three favours, right? Could we get him to reforge Sagaseeker for us once we want that done? I'd say our sax, but we've gone through the trouble of getting sax skill trick and I also don't want to miss out on advancing our nascent forging boon.

Or better yet, could we get him to teach us blacksmithing, like Sten?
 
Off-topic, but the dwarf promised us three favours, right? Could we get him to reforge Sagaseeker for us once we want that done? I'd say our sax, but we've gone through the trouble of getting sax skill trick and I also don't want to miss out on advancing our nascent forging boon.

We probably could, yes. I'm sort of tempted to wait, learn the appropriate trick and do it ourselves, but asking for it for a favor isn't a bad alternative if we want to focus our Training Dice elsewhere in the short term.

Or better yet, could we get him to teach us blacksmithing, like Sten?

I suspect that's a much more major favor, given how integral to their identity it is. Which doesn't mean we can't get him to do it, but we'd either need to do them a bigger favor (and thus get a bigger favor in exchange) or pay some sort of fee. Or try guilting them into it and piss them off.
 
I did imagine that we would probably want to use one of the favors to help us get the Dwarves to testify against Horra for breaching the Ancestral Pact.

Though how we would get Dwarves to court without them being Stone'd is tough.

Did our family start getting Stone-themed names when we got a Dwarf in out lineage?
 
I did imagine that we would probably want to use one of the favors to help us get the Dwarves to testify against Horra for breaching the Ancestral Pact.

We don't have any proof of that, not even actual eyewitness testimony, only a theory based on us seeing one person we think might've been a dwarf, which means they won't testify, I don't think. And if we did have proof, I suspect we wouldn't need to give them a favor for them to act on that information by testifying.
 
Last edited:
First we need proof that Horra is helping enemies of the Dwarves, then we can persuade the Dwarves to testify against him.

To bring them to court we could move them during the night and then have them stay indoors until the start of the trial.
 
I do imagine there is some procedure for Dwarves to bring complaints to humans and vice-versa.

But I was wondering whether it was more, 'We do our best to make sure they don't become stone', 'We bring the court to dwarf territory and hear testimony from there', 'The relevant party writes down their witness statements on stone tablets and swears they are true, brings over to the other party' or something.
 
First we need proof that Horra is helping enemies of the Dwarves, then we can persuade the Dwarves to testify against him.

Yeah, a favor isn't enough to get them to lie for us, and if we can prove it to them, a favor isn't needed for them to tell the truth to convict someone who is providing weapons to their enemies en masse.

To bring them to court we could move them during the night and then have them stay indoors until the start of the trial.

This can't be the first time dwarves have testified (indeed, we know they have standing under the law since we likewise know our "Speaking Outside The Law" Trait doesn't apply to them), we can probably just have the trial at night to accommodate them. That's a simple solution and the Norse are superhuman physically...they can go without sleep for one night.
 
Last edited:
Yeah, a favor isn't enough to get them to lie for us, and if we can prove it to them, a favor isn't needed for them to tell the truth to convict someone who is providing weapons to their enemies en masse.

Any idea how we could find the proof? i think that we could wait until the next delivery of weapons and then follow it, or simply keep an eye on Horra farm and then ambush the next messanger sent to him.
 
Incidentally on the reforging Sagaseeker plan, do we know how we're actually going to maintain the spirit and Hamingja of the weapon when we reforge it?

Why do the new weapons we make not have innate Orthsirr anyway?
 
Any idea how we could find the proof? i think that we could wait until the next delivery of weapons and then follow it, or simply keep an eye on Horra farm and then ambush the next messanger sent to him.

That's probably the best option, yes, though I'm thinking more in terms of following the messenger than ambushing them. Ideally, we'd combine that with the trip to break into his sanctum, but that may not be possible...if not, we probably have to pick the sanctum, we know there's outlaw-worthy evidence in there, and we only suspect it with the messenger and we want to get this done with so waiting 6 months to do the other expedition and then 6 more for the trial (or missing the trial entirely as we send others to do it) are both kinda unappealing.

Incidentally on the reforging Sagaseeker plan, do we know how we're actually going to maintain the spirit and Hamingja of the weapon when we reforge it?

That's certainly an issue, but it's almost certainly a soluble one, especially for a dwarf, and one we can commune with Sagaseeker itself about if we want to.

Why do the new weapons we make not have innate Orthsirr anyway?

That's Atgeir-specific, I think. Their spirits are more lively and aware which gives them more pull in the world (on a mechanical level, it also helps make up for them being basically the only 'must be two-handed' weapon and thus prohibiting both a shield and dual wielding).
 
Last edited:
I suspect that's a much more major favor, given how integral to their identity it is. Which doesn't mean we can't get him to do it, but we'd either need to do them a bigger favor (and thus get a bigger favor in exchange) or pay some sort of fee. Or try guilting them into it and piss them off.
Imho we should do them favours, maybe get a trade relationship started and when we have a bunch of favours they owe us we broach the topic and see what they want.
 
Voting is now closed.

This should be exciting.
Scheduled vote count started by Imperial Fister on Apr 26, 2023 at 8:54 PM, finished with 164 posts and 23 votes.

  • [X] Heal the brother (-12 Orthstirr) (???)
    [X] Plan Probing While Defending
    -[X] Give Abjorn and Gabriel the Insulation Ointment
    -[X] Stoke our Frami (+93 Orthstirr) and Virthing (+93 Orthstirr)
    -[X] Activate our Punching Up Twist (-35 Orthstirr)
    -[X] 48d6 Attack (all tricks)
    -[X] 5d6 Defense
    -[X] 14d6 Intercept (all tricks)
    -[X] Make two 15d6 Honed x3 Power Chop attacks (-4 Orthstirr each), a 15d6 (w/Hugareida) Firebomb-Strike attack w/1 extra Orthstirr (-5 Orthstirr), and a 15d6 (w/Hugareida) Kindle Spinner attack w/1 extra Orthstirr (-3 Orthstirr) all whenever seems most appropriate
    -[X] The first time he attacks one of our family with a weapon, use a 21d6 Reinforcedx4 Honedx3 Hefty-Halter Chop (-10 Orthstirr) to defend and hopefully disarm him. In response to any mundane attacks against us we use up to 5 Reinforcedx3 Honedx2 Defenses (6d6 and -5 Orthstirr each) and use Sidestep (-2 Orthstirr) if we run out of those and our Reinforce Shield has been broken. If he attacks either us or our family with a Trick Attack, or any attack that looks likely to put them down (ie: they're on their last legs), use Halting Vortex to stop that attack dead (-4 Orthstirr).
    -[X] Tactics – We move forward, making sure to position ourselves between Sten and Abjorn so we can use Halting Vortex to protect both of them from big attacks as necessary, then probe the guy's defenses with fairly serious attacks using our entire repertoire of straightforward options (so he won't expect the less direct ones later, we hope). The main goal is to protect Abjorn and Sten from anything too nasty, though.
 
Time to fight the final Bandit Boss…well, off this camp, at least. I wonder if the other camp has someone of his level, or if we're facing the toughest fighters up front.
 
Time to fight the final Bandit Boss…well, off this camp, at least. I wonder if the other camp has someone of his level, or if we're facing the toughest fighters up front.

The remaining camp had 7 bandits while these two together had 14. To me that says that very likely all three are one felag who split up to cover more ground, and if that's true I think this guy is almost certainly the leader of the whole felag. The remaining group likely has someone decently scary in charge there, but likely more on par with the guy in mail that Sten just fought than the Captain here.

The other possibility is that the other bandit group are legit outlaws which would make them nid-heavy and thus likely less powerful, since I don't believe in a 7 man felag coming here alone. Basically, if the other camp are serious raiders, they're part of the same group these people are.
 
I'm not sure how true this is. Imperial Fister implied that us having to kill Horra was not purely an arbitrary restriction on the Seeress's part, but due to the nature of power requiring sacrifice. If we can do this we should, but it might not be that easy.
Okay. Fair. It may not be easy... but having a skilled wielder of Seidr in the family who's willing and able to awaken and train those who wish to be awakened and trained is still going to make it easier.
 
One possibility is that we did the headcount while parts of the respective camps were out doing banditry stuff.

We did headcount over the course of days, I'm gonna assume Halla is smart enough to take that into account. Also, I think 6-8 probably is the smallest you can get a group 'doing banditry' and have it work in Norse lands...the people you're robbing aren't pushovers, and if they're transporting anything valuable there's gonna be 2-3.

Also, we have confirmation that this group of 14 involved people from two of the camps.

Okay. Fair. It may not be easy... but having a skilled wielder of Seidr in the family who's willing and able to awaken and train those who wish to be awakened and trained is still going to make it easier.

True. Just noting.
 
At the very least, some sort of painful or unpleasant initiation rite seems plausible. Standard fare for shamanic traditions.

This seems like a bare minimum, yeah...which, at least for me, means only the kids who want to learn Seidr will, as I'm unwilling to inflict that on our kids without their explicit consent, and probably not before they're 12 or so at a minimum.

All of which is workable, mind you, I'm just noting.
 
Back
Top