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What? Damn, now i feel incredibly dumb. I believed it was related to Standstill since the beginning of the quest.

Well, we discovered it via Standstill, in the same way we discovered Flame-Tending Blade via Ignition. It's sort of...Standstill adjacent, is probably the best way to put it. It's based on a Style that is loosely connected to Standstill the same way Stoker State is loosely connected to Ignition. They certainly aren't the same thing, but there's enough of a connection and overlap that fiddling with one can lead into the other.

So I wouldn't feel bad about it, it's kind of a weird edge case. Thinking of it as a Standstill thing is a really easy mistake for anyone to make...it's still a mistake, in the sense it's not quite correct, but it's not one you should feel bad for.
 
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In terms of workshopping, would a spatial lock, with space itself making it impossible for anyone or anything but Halla to move work for everyone? Basically a 'no movement zone'? That's indisputably on-theme for Standstill, works for imprisonment and is a bit more high concept than weight alone, maybe?
Personally I like the idea of Time Stands Still/Iron Weight making it near-impossible to move, like you can move but everything is just so slowwwwwwwwwwww, like the world itself is fighting you every step of the way. Can see rain droplets move downwards at barely-perceptible kind of slowness Meanwhile Halla is moving at normal speed. Basically like bullet time.

Gives an extra flair to the Will-Probably-Never-Happen Halla scenes graphically and you can imagine blood spraying in turbo slow-mo as Halla slices you apart or like. Someone succeeding can, idk, maybe move at slightly faster speeds or something.
 
Personally I like the idea of Time Stands Still/Iron Weight making it near-impossible to move, like you can move but everything is just so slowwwwwwwwwwww, like the world itself is fighting you every step of the way. Can see rain droplets move downwards at barely-perceptible kind of slowness Meanwhile Halla is moving at normal speed. Basically like bullet time.

The issue with this is basically that it doesn't really fit imprisonment as a theme very well at all. Immobility does, but just slowing people down? Not so much.
 
I could see imprisonment becoming, like, inevitability? "Imprisoning" someone inside a sequence of events of Halla's making? Kind of Fate instead of Time I guess.
 
I could see imprisonment becoming, like, inevitability? "Imprisoning" someone inside a sequence of events of Halla's making? Kind of Fate instead of Time I guess.
Do the Norse see fate as a prison? I know they see your story coming to an end inevitable but I don't get the sense that'd gel with the Norse culturescape.
 
Do the Norse see fate as a prison? I know they see your story coming to an end inevitable but I don't get the sense that'd gel with the Norse culturescape.
Fate as woven by the Norns might not be? But fundamentally imprisonment is about the limitation of choice, and there's no greater limitation of choice than having no choice at all.
 
Fate as woven by the Norns might not be? But fundamentally imprisonment is about the limitation of choice, and there's no greater limitation of choice than having no choice at all.
If we go with imprisonment as a limitation of choices, the ultimate end point of that would be pseudo-thralldom inducing tricks. That would fit the Norse paradigm more than fate-locking I feel.
 
And voting is now closed, let's get this show on the road
Scheduled vote count started by Imperial Fister on Feb 17, 2024 at 6:58 PM, finished with 25 posts and 3 votes.

  • [X] Plan Playing Defense, Mostly
    -[X] Goal: Start with sounding our Boar-Headed Horn. Then basically focus on defending our people who aren't in duels (throwing out Atgeir Bodyguards on them as needed and using Semi-Halting Vortex for defending groups, and Dead Air if any others try Shattering Scream), while taking the opportunity to throw out disabling attacks to prevent the enemy from achieving anything. If any of them use Mirror Waltz, that's when we pull out Contested Movement in response.
    -[X] Shapeshifts: Adrenaline Rush x4, Dense Muscles x3, Strengthened Bone Structure x2, Supported Grip x1,
    -[X] Utility Tricks: Ember-Winged Cloak, Slipstream, Dead Air,
    -[X] Defensive Tricks: Slowing Slog, Stutter-Step, Contested Movement (16d6+16 including minimal Stoked Pool), Semi-Halting Vortex, Atgeir Bodyguard, Hefty-Halter Chop, Iron Embrace (only to avoid an opposing Finale or something similar),
    -[X] Offensive Tricks: Flashfire Cleave, Eyeshine Blind, Tendon Cut, Shatter-Wrist Trick, Inertia-Arresting Throw,
    -[X] Orthstirr: 9 Levels
    -[X] Stoked Pool: Burn at least 8 on each Contested Movement, and make sure to keep the total below 63 by using it either there or on Stoker State Tricks.
    -[X] Other: Activating Sharpen, Stoker State Level 4, Lightning-Charged on Sagaseeker, and Puncture on Tricks, and use our Shield or a quick-drawn backup as needed for defense (we will only use Stutter Step if this is not an option). Using Sundersight. Use Banish The Night and Fight of Our Lives to give our allies a bonus again.
 
As voting has now been closed, go ahead and roll me the dice (d20) for your pals
Abjorn: +6
Stigmar: +5
Tryggr: +4
Kurt: +1
Kare: +6
Ingolf: +0
Eysteinn: +2
Alvis: +3
Magni: +3
Joarr: +2
Jordan: +4
Halfdan: +8
Eric: +6
Sten: +7
Steve: +3
Bob: +3
Phil: +3

Getting 9 or below is bad. 10 to 19 is decent, while 20+ is great
 
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I'll try rolling for...I guess Halfdan?

EDIT: Nice! He finally gets a good roll. As do I...my rolls this fight have also been bad.
EDIT2: I guess I'll also roll for Sten, then...and back to bad rolls.
EDIT3: I'll try one more with Eric and see how that goes. Yeah...I'm done rolling for this sequence.
DeadmanwalkingXI threw 1 20-faced dice. Reason: Halfdan Total: 16
16 16
DeadmanwalkingXI threw 1 20-faced dice. Reason: Sten Total: 6
6 6
DeadmanwalkingXI threw 1 20-faced dice. Reason: Eric Total: 8
8 8
 
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I will roll for Kare, I reckon

edit: lmao

edit2: I'm messing around and, as such, this is a joke. However, if things take too long, I will be forced to make the rolls myself.
I.F. Ister threw 1 20-faced dice. Reason: Kare Total: 1
1 1
 
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Oh fine, I'll roll for someone, you all should regret this.
Alectai threw 1 20-faced dice. Reason: Kurt, Kurt sounds like fun. Total: 18
18 18
 
Oh god, if Alectai is rolling we're really desperate. I guess I'll roll one more. Um...Abjorn. I'll roll for Abjorn.

EDIT: Yup. Proven to be a bad idea. Other people please roll. That's a 10 so he'll be fine but, uh...
DeadmanwalkingXI threw 1 20-faced dice. Reason: Abjorn Total: 4
4 4
 
Current Results:

Abjorn: 10
Stigmar: 17
Kurt: 20 (+1 Fight)
Ingolf: 3
Halfdan: 24
Eric: 14
Sten: 13

Assuming we're adding a +1 to Kurt, which seems likely.

And here are the ones still to be rolled for. Personally, I think only Kare and Jordan are really essential to be rolled by us the players, though obviously rolling everyone is best.

Kare:
Jordan:

Tryggr:
Eysteinn:
Alvis:
Magni:
Joarr:
Steve:
Bob:
Phil:
 
Rolling.
Oshha threw 1 20-faced dice. Reason: Kare Total: 5
5 5
Oshha threw 1 20-faced dice. Reason: Jordan Total: 17
17 17
 

Well, it's not a 1 on Kare, but we may want to spend some Reward Dice on Kare given his prowess is probably what determines when this fight ends. I'll wait until we see what the rest of the results are, but I'm probably throwing at least one Reward Die onto Kare if nobody else does.

But hey, Jordan did well.
 
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Well, it's not a on Kare 1, but we may want to spend some Reward Dice on Kare given his prowess is probably what determines when this fight ends. I'll wait until we see what the rest of the results are, but I'm probably throwing at least one Reward Die onto Kare if nobody else does.

But hey, Jordan did well.
Kare is in the realm of going decently with his bonus to the roll so using Reward Dice might not be necessary.
 
Kare is in the realm of going decently with his bonus to the roll so using Reward Dice might not be necessary.

Kare is currently dueling Jogrim and thus this fight as a whole only ends when he wins decisively (assuming he can). It's worth a few Reward Dice to ensure that. Like, if Kare gets 20+ this may well be the last round of combat...if he doesn't, we probably have another, which is another chance for all our people to get hurt or killed.

He may also need more than one round of 20+ to take out Jogrim, but even so, a round with an 11 is likely prolonging this fight as a whole an extra round.
 
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I just want this shit over with, I'm committing 4 reward dice to Kare, cleaning my reserve out.

EDIT: Add +13 to his roll.
Alectai threw 4 6-faced dice. Reason: Cut him Down -- Efficiently Total: 13
6 6 4 4 2 2 1 1
 
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