I don't think we have to pick, actually. From what I understand in the post I linked, any trick we put in our Fylgja, we can use as our own in our main body. Without hand gestures too.

No, our Fylgja can use it, not us. If we have an empty Fast it can cast the trick into that and then we release it, but I'm pretty much positive we can't just use Tricks directly from the Fylgja without it manifested, which is a problem for this plan.
 
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I have awoken!

[X] Plan We Can Do Three Things

its such a hard vote, i am unsure this will win, but very hopeful!
Not confident about going outside though....
 
Let's not go outside, that seems like we're just asking to be murdered by a random Finale.

Yeah, that concerns me as well the more I think about it (we can probably dodge and get back inside with TSS, but it's risky). People who are similarly worried should switch to this vote:

[X] Plan Let's Not Go Outside
-[X] Ask Stigmar and Abjorn if there's anyone in their family lines they'd like to consult or speak to.
-[X] Talk to the cold eyed woman quietly eating a table away
-[X] Ask the Boar for something
--[X] Food and drink for your group
--[X] News and rumors

All the suggested stuff that isn't going outside.
 
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I had some thoughts, but I don't know if they are good ideas:

1) Plot hooks from a god here? (I guess we're looking at meeting Skadi)
2) We could actually chat Odr with Abjorn via Eyetalking now, the Enemy should not be able to listen in here. We could ask him if he has any big questions we can answer whilst here. (Might be rude to use the protections of Folkvangr in this way)
3) Actually, we can Record an Experience of Folkvangr. This is a Once-A-Lifetime Experience! We'll almost never come back here (alive) until our next life earliest! (Probably rude to record experiences of other people's homes though.)
 
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I find this kind of timidity really frustrating and persistently out of character. We're meant to be a bold warrior, and we should logically be exhilarated at the opportunity to watch legendary experts fighting, it's like a guitar player being offered the chance to watch Jimi Hendrix, the Stones, and the Beatles doing a sound check at once. But instead the quest generally chooses to play Halla like an actuary whenever we are not essentially forced by the narrative to be proactive. Ultimately that's people's right, but I personally find it frustrating due to the disconnect with the character.

We're clearly standing away from the scrum and just watching the fight, so whilst an element of risk exists, I think it's a limited one, and at most would present a moderate challenge in where we have to dodge crossfire in exchange for gaining a Hugareida rank-up or something. (The more likely scenario is it's just scenery.) But instead we kneejerk towards the most extreme possibilities of peril - and this becomes basically impossible to argue against because the most remote disaster scenarios are treated as certainties, despite this objectively not being how Fister writes the quest.
 
I find this kind of timidity really frustrating and persistently out of character.
Eh, I remember Halla went to that dead realm to get Aki back and really freaked out at how powerful that goddess we met was when she flexed her muscles. Not wanting to risk fights with individuals far more powerful than her fits in with how Halla reacted back then.
 
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I'll write it as Halla really wanting to go outside, but feeling like the risk of abandoning her companions should she die is too great.

0~0~0

I'll call voting in an hour
 
it's like a guitar player being offered the chance to watch Jimi Hendrix, the Stones, and the Beatles doing a sound check at once.
I'd argue it's closer to a superhero fan watching the fighting between Doomsday and Superman that is currently tearing through Metropolis.

Those people do not have a very high life expectancy.
 
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We definitely should go outside - the idea of locking in an Experience of seeing (half) of the world's greatest warriors to ever live is well worth that, even if that's all we gained from it.

The risk is less major since we can defend ourselves pretty well, with multiple perfect-type defenses, including ones that work against Puncture.

I definitely feel like Bold was a bad trait choice for Halla, its just kind of pointless with how the thread never votes to do anything bold.
 
I definitely feel like Bold was a bad trait choice for Halla, its just kind of pointless with how the thread never votes to do anything bold.
Wow, I didn't know that voting to let a guy power up with Beserkergang instead of accepting a win wasn't bold. Or that accepting to fight all three potential sparring partners at once instead of just one wasn't bold either. Or that choosing to help Careful-Stepper against multiple Jotunn wasn't bold. Or one of other many numerous occasions where thread has voted for Halla to do something dangerous and lifethreatening like with retrieving Aki's soul or when we first fought Hooknails.
 
We also voted to hand over the reins to you knowing that you wanted to do something epic while you also played coy about whether or not Halla would survive said epic deed.
But that's just my job!

More seriously, killing you off when you decided to place your trust in me would've been a surefire way for you to never trust me again. While I am a QM through and through and enjoy watching you squirm, I'm not out to break your trust in me.
 
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