- Pronouns
- She/Her
Someone in discord mentioned making any physical aspects of his seal out of Steel. So it cannot be changed or broken without the secret of unmaking steel.
Seems badass.
Seems badass.
I did not like positing that idea but I felt it had to be posited.Someone in discord mentioned making any physical aspects of his seal out of Steel. So it cannot be changed or broken without the secret of unmaking steel.
Seems badass.
You can do so by highlighting the text and then hitting 'quote' when it pops up
For the record, I said that it was possible Halla did it simply to cover my bases in case you figured out something I didn't think about, which is quite likelyWould strongly prefer 'just kill him', which seems implied to be possible.
Question about Abjorn's inheritance: If Abjorn loses a battle for the inheritance, he'd lose what he might have gotten of his father's wealth. Why would he lose his own wealth?
Wagers of combat are to the death, where winner takes all. If the challenger wins, they get all the land and chattel that the person they challenged owned. If the challangee wins, they get all the lands and chattel that the challenger owned. This was a way more common form of 'raiding' than the typical thing you envision when vikings go to raid. It's essentially 'high stakes speed poker raiding'.Question about Abjorn's inheritance: If Abjorn loses a battle for the inheritance, he'd lose what he might have gotten of his father's wealth. Why would he lose his own wealth?
I want to learn more about this Greek cultivation, so I hope Vidar's half-son is reasonable and doesn't go for a wager of combat. As that will shut off all nonviolent interaction and will end with blood pretty fast one way or another.
He is also Abjorn's half-brother, which I think means that he is our brother in law doesn't it?
Orthstirr-spending items exist. Or used to exist, anyway.Certain things have an orthstirr price, like magic and other special abilities or items, that must be paid in order to use them.
Odreng no matter so long as Dreng > OdrengThrough your actions and the reaction the community has towards them, you gain points in either drengskapr or odrengskapr, depending on if you did good or bad. The higher of the two is how you are regarded by the community at large, though individuals can still think of you differently. Having higher drengskapr means that people will be more inclined to help you out and to offer you things at reduced prices. Having higher odrengskapr means that people will be more inclined towards trying to hinder you or even may straight up try to kill you.
You no die from losing fights in spars or some times of combat.Losing fights does not mean death, not always. In a raid or other type of combat, it would mean death (if you rolled poorly on the hamingja check, that is). Fortunately, while death might be the end of your character, it is not the end of the quest so long as you have children to pick up the torch and carry on your legacy.
Within early NQ rules, we'd have like a 99.6% chance of getting a postive outcome from random events.Every turn there will be a random event, determined by rolling a d6. Most often nothing happens (results 2-5), but sometimes good things happen (result 6) and sometimes bad things happen (result 1). This is affected by your hamingja (forces bad and neutral results to reroll a number of times equal to your hamingja).
Early NQ combat rules are ridiculously pro-PC. We would need to fuck up combat turns 17 times in a row to actually die with Halla's current.Dice dedicated to Attack go up against the dice dedicated to Defense by the enemy and vis versa. Winning the contest means you deal Endurance damage to your opponent. NPCs can take multiple points of Endurance damage in a single round while PCs can only take a maximum of 1 Endurance per round (with the exception of certain Tricks). Your defenses being overwhelmed means that you take a point of Endurance damage.
Magic was a planned part of NQ combat, and Hugr would have given combat dice if we did use magic in combat.Combat works thusly; you have a pool of dice (gained through putting orthstirr into hamr (and hugr, if utilizing magic) and your skills. You also get dice from equipment) that you divvy out amongst offensive, defensive, and trick options.
You no die from losing fights in spars or some times of combat.
In the sense of 'do more than 1 damage' that is.Uh...we have items that do this. All our magic material weapons you can spend Orthstirr for extra damage with.
In the sense of 'do more than 1 damage' that is.
Like, I was thinking in terms of 'spend 24 Orthstirr to get [Magic Effect X]' kind of stuff.
I have mixed feelings abaout Solrun death.
On one hand the information she gave us is really valuable, on the other hand i am still not sure it was worth her life.
Solrun was both really important for Halla emotionaly, and incredibly important strategicaly.
And also, she still had much to teach us abaout Seidr. Stuff we probably will never learn now.
So yeah, i am not sure if the information "you can't beat Drysalt in a direct fight" is more valuable than everything else Solrun meant for Halla.
Regarding Abjorn inheritance.
I hope his half brother is reasonable, otherwise i am fully on board for "disposing" of him. The asshole dosen't get to bully Abjorn out of the only good thing that Vidar left him.
Maybe we could prepare a "preventive" raid on him and his supporters?
I think she knew she was going to die soon enough even without breaking her oath. which seems in line with everything else we saw in that update. it wasn't the choice between the info or Solrun lives forever, more like a choice between the info or Solrun lives 1-2 more turns.Hasvir was hardcore, but not unbeatable, as Blackhand shows. Thinking we can achieve a specific thing he did not is not unreasonable in and of itself. We knew Drysalt was hard to kill, but hard and impossible are very different things and the distinction is useful. Personally, I'm not actually sure it was worth her death because I can think of ways for her to lead us in the right direction without dying, but maybe she didn't think of those, and if she didn't she obviously couldn't do them.
I think she knew she was going to die soon enough even without breaking her oath. which seems in line with everything else we saw in that update. it wasn't the choice between the info or Solrun lives forever, more like a choice between the info or Solrun lives 1-2 more turns.
remember, Solrun was the mother of Steinnar's two brothers. she was at least in her 70s right now, possibly in her 80s. she wasn't going to be there till Drysalt confrontation no matter what. like Steinnar, this gave her the chance to die for something she deemed worth it, rather then passing away in bed
For the record, I said that it was possible Halla did it simply to cover my bases in case you figured out something I didn't think about, which is quite likely
Still, simply knowing that Drysalt is from a time before Midgard was even a thing is valuable in its own right. He likely plays by an entirely different set of rules than anyone else we could possibly fight. Knowing that ahead of time will likely save lives that would otherwise have fallen due to faulty assumptions.
honestly I wander what 'a time before Midgard' would mean. is it before Norse culture and cultivation? before humanity? before the earth? before the universe?
how it would relate to other cultures though? like, Caroligians don't have that myth but live on the same time scaleBefore Ymir got got, because Midgard was made from his remains.
So yeah, he's fucking ancient. Might actually predate the Aesir.