It's also having to remember them. Yeah, I have a document for that but it's increasingly messy the more half completed things we need to keep track of. Also, 12 and 14 are the wrong way of thinking about those, they're only 6xp and 7xp respectively, after the xp doubling. That's quite cheap in most reasonable terms. And gets us +4 Combat Pool, which is nice.
And we have no need to forget about anything for a year, we complete everything we're currently working on (Hugr included) in the next four turns or so, including getting Time Stands Still to Mastered.
I mean, I assume if the trip is not narratively weighty we are assumed to be doing that since it's not narratively important. If it is narratively weighty, we don't want to take one right now.
I mean, I obviously can't stop you and feel free to take what you like from my plan, but if we're gonna complete our existing ongoing expenditures next turn (and especially if we set up to also increase Hugr to 10 the turn after) we actually use three out of the four suggested Training Items extensively in the very next turn (everything but the Work Knife). I'm not making 4 this turn because I like piling on crafting actions, but because they're useful and relevant immediately and after completing them we can cease worrying about those for a while.
If you're dropping it to only two, the Silver-Tongue/Wordplay Item and the Tools are the most essential.
Fair enough! I guess what I'm suggesting is that maybe a solution would be to take them off the list for the foreseeable future, but I completely respect if it doesn't really work that way for you.
And as far as the training items go, gotcha!
-[X] (Poetry) Try to realize our "Bearbreaker" poetic Inspiration; crafting a
praise poem in skaldic metre which tells the story of how our brave husband earnt his kenning by hunting the terrible hunter. This is not at all because we want to stick it to that yellow-eyed little trick with the red scarf who dared to insult our boo. Definitely not. No siree.
--[X] Infuse 3 Odr into it.
--[X] Spend Three Reward Dice - (Skippy)
-[X] (Crafting) Try to make something
--[X] Item One
--[X] Add Runes to our existing Tools (+15 successes from Tools/Workshop)
--[X] "May Brokkr and Eitri's skill be granted to those who learn with me." – Hopefully making them a Training Item for crafts like Weaponcraft, Artcraft, and Armorcraft and possibly other assorted crafts or crafting-adjacent Tricks.
--[X] Item Two
---[X] Silver Drinking Horn (+15 successes from Tools/Workshop)
---[X] Add runes saying "May the drink that pours from me be as the mead that fell from one-eyed eagle's craw to poet's mouth." – Hopefully a Wordplay and Silver-Tongue Training Item
---[X] Add bone ash from thrushes, larks, and other songbirds.
-[X] Initiate Aggressive Befriending with the Ice Sword.
-[X] [Social] (Personal) Spend time with...
--[X] Eric
--[X] Ask again about what's going on with the Kyrsvikingar
--[X] Use the opportunity to put the word out that we're planning an expedition in a couple of months. Nothing epic, just a trading mission.
-[X] (Exploration) Go on a walk through...
--[X] Your Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, have Heat Hold available just in case.
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
-[X] (Seeress) Learn Seidr with the Seeress (Only available during Summer)
--[X] Learn the spells for traveling to Ginnungagap and finding a specific soul there (like those used to rescue Aki)...we have a lot of relatives with fylgja and would like to be able to save them at need.
--[X] Ask Solrun what she knows about Aspects and how they work
--[X] Ask Solrun where she goes for the winter, and invite her to stay with us if she'd prefer that.
-[X] (Research)
--[X]
Carried over from last turn: Place a runestone in our soul, with a
poem commemorating our and Abjorn's first kiss under a falling tree, when time stood still.
--[X] Go over our known capabilities and see if our hitting a new stage of our Realm has had any effect on any of them that we can discern – 1 RP
--[X] Try and Alloy Ignition and Stoker State, see if it grants Stoked Dice for using EWC or propagates damage to Stoker State Tricks – 1 RP
--[X] Try Alloying our Hamr and Stoker State, see if this empowers our muscles with short bursts of energy in the same way that Standstill froze them up. - 1 RP
--[X] Mess around with the strange sword we bought in Asvir. It looks like it's made for cutting, maybe we could try developing a Slash trick with it? - 1 RP
--[X] Try experimenting with Time Stands Still and other Standstill effects and try and figure out what the Martial Style Time Stands Still is part of might be, or be capable of – 1 RP
--[X] Try and Alloy Puncture and our Stoker State whilst Puncture is alloyed to Ignition, to find out whether Puncture's effect can propagate across multiple disciplines that are mutually alloyed. – 1 RP
--[X] Try and Alloy Campfire and Hamr. - 1 RP
---[X] Do this naked in the sauna with Abjorn, holding a rag to see if it ignites, prepare to switch it out quickly...try and figure out from how it works how it would go if we did the same with Ignition
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Slowing Slog 46xp (23xp)
--[X] Train Ember Winged Cloak 20xp (5xp)
--[X] Train Kindle Spinner 12xp (3xp)
--[X] Train Firebomb-Strike 24xp (6xp)
--[X] Train Campfire 28xp (7xp)
---[X] Note: This allows us to re-alloy Forgefire, adding +2d to all crafting (25d total on this turn's crafting)
--[X] Train Time Stands Still 36xp (18xp)
-[X] (Training) Martial Styles
--[X] Train Stoker State 8xp (4xp)
--[X] Train Threadcutter 4xp (2xp)
-[X] (Training) Hamr (255 successes to rank up)
--[X] Train Throw 1xp
-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Quality: 2 Living Space, Everything else maxed out (61 Total)
--[X] Crafting: Making 1 Glue Bomb and 1 Meat-Keeping Stick (4 Total)
--[X] Construction: Improve Building – Workshop by 19 (19 Total)
--[X] Conversion: Spend for 6 Research Dice (12 Total)
-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron
Shapeshifting:
-[X] (Shapeshifting Slots)
--[X] Add one instance of Fast Twitch Muscles.
Fylgja:
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove the 4Fold Sparkbomb, replace it with a 2Fold Sparkbomb (-17 Orthstirr)
-[X] (Standing Orders)
--[X] Change the Standing Order relating to Sparkbombs to replace the 2Fold Sparkbomb with a single Sparkbomb whenever that Fast is empty.
Hugareida:
-[X] (Assign Hugareida Levels)
--[X] Assign 4 Forgefire Levels to Damage
--[X] Assign 1 Campfire Level to Dice and 2 to Instances
- I've noticed that there have been a lot of people saying they would like to do less crafting actions and more stuff that is not crafting actions, and if you're one of those people, this plan might be for you! I'm not against the other training items in Deadman's plan, they seem fine, but we can get them next turn.
- We're instead doing a praise poem for our beloved husbando instead, since he's the best. Also a praise poem is a great way of getting back at Lidrun, we're beating her at her own game!
- I'm adding in the one reward dice I had left of my three this month, and the two from poems, to make three reward dice. I'm also putting in three Odr, since we haven't infused poems with Odr and I expect fun things to happen when we do. Let's really make this special for Abjorn. Three is the magic number!
- This does research which I'm personally quite excited about with Stoker State + Hamr, as well as experimenting with that new sword we found, since it's cool and I think it would be a shame if it got forgotten. Swords are cool!
- We're getting Time Stands Still up to Mastered, since it's a really powerful technique, and we're also doing research into the root style, so it seems to synergise.
EDIT: Shifted some stuff around at
@Shard's suggestion; we're now completing EWC this turn.
EDIT: At
@DeadmanwalkingXI's suggestion, moved around dice from Flame-Tending Blade to Ignition tricks, so now we're Perfecting Kindle-Spinner and Firebomb-Strike as well.