[X] Plan One More Explosion
-[X] 24d6 Attack (15d6 tricks)
-[X] 12d6 Defense
-[X] 0d6 Intercept
-[X] Maintain her current Reinforce Shield
-[x] Make a 10d6 (11d6 w/Hugareida) Kindle Spinner attack (-5 Orthstirr) to attempt to take it out immediately total of 6d6 in normal attacks and then two 4d6 Power Chop attacks (-2 Orthstirr)
-[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
-[X] Tactics –Just launch a fireball at it. If that doesn't work, then we try the same tactic as the other plan, though we have somewhat less to invest into it.
 
I'd like to point out here that we are, in effect, fightign against an entirely different critter. He's gone from big and brutal and slow to small and neither of those two things.

In particular, this means that defensive tactics that were entirely useless against the bruiser may be potentially meaningful again now.

He's not going to have damage reduction.
 
Oh, and random mechanics note but Hone seems to add a point of damage, which is something we should keep in mind for the future, though the state of our orthstirr makes me reluctant to take advantage of that right now.



My worry here is what if it still has damage reduction? If it has even one point, it can ignore the 21 normal attacks and just dodge the remaining three, maybe with a trick. Cheap, Simple, and Direct at least has those three probably hit.

Now, I don't really think it has damage reduction at this point, but better safe than sorry, y'know?
My worry is that it is described as being really fast now, and I don't know exactly how that works. If it's just getting more combat dice then either plan is fine, but if is something like adding to every defense, then my plan might actually have a better shot if it has less than 21 defense dice, or 21 defenses in general if it's speed just let's it add more dice to a regular defense.
 
Oh, and he also doesn't have the length of arms that he used to. He probably doesn't have much in the way of orthstirr either, though he might have some.

[X] Plan Blender
 
I'd like to point out here that we are, in effect, fightign against an entirely different critter. He's gone from big and brutal and slow to small and neither of those two things.

In particular, this means that defensive tactics that were entirely useless against the bruiser may be potentially meaningful again now.

Yes, it does. Those are in the plan, though, in the form of Halting Vortex.

Wait, the 'One More Explosion' plan is launching Kindle-Spinner as a directional explosion, right? Not a ball?

That was the intent, yes.

My worry is that it is described as being really fast now, and I don't know exactly how that works. If it's just getting more combat dice then either plan is fine, but if is something like adding to every defense, then my plan might actually have a better shot if it has less than 21 defense dice, or 21 defenses in general if it's speed just let's it add more dice to a regular defense.

Adding to every defense means that the plan with attacks that use more than 1d6 is better, I think, since those will still hit even through such a bonus, while 1d6 will probably not unless it's completely out (which is possible, but by no means assured).

Honestly, I'd bet good money on speed meaning either more dice, or the ability to use Tricks, though.
 
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My worry is that it is described as being really fast now, and I don't know exactly how that works. If it's just getting more combat dice then either plan is fine, but if is something like adding to every defense, then my plan might actually have a better shot if it has less than 21 defense dice, or 21 defenses in general if it's speed just let's it add more dice to a regular defense.
Huh. How would 'really fast' translate mechanically? Would it just gain more die?
Shapeshifting can do some funky stuff with dice.
 
Yes, it does. Those are in the plan, though, in the form of Halting Vortex.



That was the intent, yes.



Adding to every defense means that the plan with attacks that use more than 1d6 is better, I think, since those will still hit even through such a bonus, while 1d6 will probably not.
Hmm, if it even adds to defenses after running out of defense dice you may be right, at this point we are like three hypotheticals deep, but there's also the chance that it has more than 6 hp left, in which case we need to land at least one basic attack in addition to our power chops, and I feel that it is unlikely that it readied more than 15 or so defense dice.
 
Hmm, if it even adds to defenses after running out of defense dice you may be right, at this point we are like three hypotheticals deep, but there's also the chance that it has more than 6 hp left, in which case we need to land at least one basic attack in addition to our power chops, and I feel that it is unlikely that it readied more than 15 or so defense dice.

May I suggest at least adding Hone to the three Power Chops in Plan Blender? If it's dodged everything else that at least gives a chance for them to hit and a damage boost as well. Yeah, there's an orthstirr cost, but it seems worth it as insurance.
 
You also have to take into account that it may have something that can force a premature round end. Which would make such a plan useless. Admittedly, the chance of it having something that could do that doesn't seem likely. If it manages to hit us with that poison, it might be able to do so, but we've taken precautions against such a thing.
 
Well, poisoned is gg, so no need to worry about the effects that has on our next round.. If our plans are foiled because someone in the house or spot does something rash, then that would suck, but out dicing it seems to be our best plan right now.
 
'House'... as in, it ignores us in favour of getting inside the house? I did consider such a thing happening, but I didn't think it'd be smart enough to do that. That's extremely worrying.
 
The possible premature round ends here, in this fight as a whole, are;
Poisoned
House
Dog

Okay, yeah, we might want to rethink this whole thing. We need to keep its attention I dunno if exclusively mundane attacks are gonna do that. I'm thinking of going back and moving one Power Chop to the beginning of the round in Plan Cheap, Simple, and Direct just to catch its attention properly (the plan would remain otherwise unchanged).

EDIT: And done. I think we need something to draw its attention like that.
 
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Ah, bloody ashes. In its current state, our enemy can simply ignore us and try to get to the easier targets in the house. This doesn't quite fit with his apparent mental state, but it's something to keep in mind.
 
Okay, yeah, we might want to rethink this whole thing. We need to keep its attention I dunno if exclusively mundane attacks are gonna do that. I'm thinking of going back and moving one Power Chop to the beginning of the round in Plan Cheap, Simple, and Direct just to catch its attention properly.
You don't actually need to. These are just the premature round ends for the entire fight as a whole. House has been rendered impossible.
 
If it tries something like that, then we just have todice it to pieces. We don't stand a good chance of stopping it any other way, we lack intercept based tricks.
 
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