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- He
[X] Plan Ranged Dueling
Looks good
Looks good
I think 58xReinforce is overspending, especially for the first turnThe Sways are a desperation move...but maybe I could note not to use them unless our Reinforce Shield is broken. That's defensible.
I think 58xReinforce is overspending, especially for the first turn
our kids? Steinarr, Kurt, Haydis, and Sten.
Hm..... I see we are going for overwatch. We will see how things turn out then.
Kinda curious though, will we go for the noble with our kinsman or the other knight?
is there nothing better to unassign then heated shroud? it might be really useful when we go to meleeAlright, so, here's a plan:
[X] Plan Ranged Dueling
-[X] Assign Semi-Halting Vortex, unassign Heated Shroud
-[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 4 in Silver-Tongue, 3 in Scouting (-15 Orthstirr)
-[X] Remove one Bomb Boulder from our Fylgja and give it to Farbjorn, replace it with a Glue Pot, have our Fylgja get ready to feed us items quickly. Put Sagaseeker in our Armory Pocket and pull out our Bolt Thrower instead, which we'll start with slung over our back so we can pull out and throw a boulder when needed (we'll drop it and draw Sagaseeker when and if needed).
-[X]Activate Banish The Night
-[X] 81d6 Attack (72d6 tricks)
-[X] 30d6 Defense (30d6 tricks)
-[X] 0d6 Intercept
-[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins (-4 Orthstirr) and activate our Explosive-Reactive Armor (-9 Orthstirr) using our armor's Orthstirr reserve.
-[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr),and Ember-Wing Cloak (-6 Orthstirr) as combat begins (all subsequent rolls include the +1d6 from Skyfire).
-[X] Put up a 50d6+9 (w/Hugareida) Semi-Halting Vortex to protect us andthose near us from ranged attacks, do not use it against melee attacks (-50 Orthstirr).
-[X] Make a 71d6+5 Orthstirr-Enhanced x17 Chuck attack w/Puncture with a bomb boulder (-30 Orthstirr, -1 Odr) once we have an opening to do so at the gate, also make a total of up to nine 8d6+5 Sharpenedx3 Basic Attacks using our Bolt Thrower (-3 Orthstirr each) and up to nine 5d6+5 Orthstirr-Enhancedx3 Kindle Spinners (-5 Orthstirr each)opportunistically.
-[X] Against a wave of javelins, throw out up to two 27d6+5 (w/Hugareida) Orthstirr-Enhanced x12 Inertia-Arresting Throws to protect other groups of people not immediately around us (-18 Orthstirr each)
-[X] Against the first attack by the 8th Decade bird where the range makes it viable use Contested Movement adding all our Stoker State dice tothe action (-3 Orthstirr, 23d6+5 or higher on the roll) counterattacking with a quick-drawn Glue-Pot w/Puncture (-9 Orthstirr).
-[X] Against melee attacks by the 3rd Decade bird (if it comes for us) use Contested Movement alone (-3 Orthstirr, 8d6+5 roll) and counterattackwith a Firebomb-Strike + Stunner Slam combo w/Puncture (-23 Orthstirr) intended to be nonlethal and knock the bird out.
-[X] If something specifically with Puncture heads at us, have the Semi-Halting Vortex ignore it, and pull a shield from our Fylgja and use that to counter it. Otherwise, by default use our ongoing Semi-Halting Vortex to defend against ranged attacks against us or those near us, if anything gets through that or looks too big for it to work against, or against melee attacks from non-birds, try and throw up a regular Halting Vortex (-4 Orthstirr) again to defend against any attacks against ourselves and anyone near us if possible and use Sidestep (-2 Orthstirr) if it is not, and if something that ignores that or otherwise gets through and Reinforce Shield is down or somehow out of commission use up to four 60d6+9 Reinforcedx58 Sway defenses to save ourselves (-60 Orthstirr each).
-[X] In the unlikely event we go down to 100 Orthstirr or below stoke Frami
-[X] Tactics – Tell Barki to specifically go for the less powerful bird and to incapacitate without killing if possible, and have Vagn stick with us as much as possible. Give a Boulder-Bomb to Farbjorn immediately pre-combat and suggest he use Odr on it (that part using Eyespeech) and toss it at the gates, providing us a means of entrance, then prepare he, Stigulf, and their other people to intercept Serge and defend us all from his charge (we assume he knows his business about how to do that). At that point, our forces advance into the courtyard, with Halla in the air providing defensive overwatch from Javelin attacks as best as possible and taking potshots with Kindle Spinner. At our first opportunity we throw our remaining boulder bomb at the second gate and pull our Bolt Thrower off our back and start using attacks with that as well (including at the more powerful bird). Hopefully, all of this draws the more powerful bird into attacking us.
This is a trifle complicated looking, but it really just comes down to giving a few people specific orders and using our bomb boulders plus playing defense against javelin volleys as much as possible.
EDIT: Edited to target our boulder the second gate instead of the Thanes.
is there nothing better to unassign then heated shroud? it might be really useful when we go to melee
don't we intend to go attacking in melee once gate 2 is breached? in fact why breach gate 2 rather then bomb thanes with boulder then scale the wall?
is there nothing better to unassign then heated shroud? it might be really useful when we go to melee
also, does Halla intend to make no attacks before breaching Gate 2? because that seems a tad wasteful when we can just put the boulder somewhere and draw it. with Halla's speed she might be able to make quite a lot of attacks with the bolt thrower before we are inside- and it will add to stoker state too improving our chances with the bird.
don't we intend to go attacking in melee once gate 2 is breached? in fact why breach gate 2 rather then bomb thanes with boulder then scale the wall?
Barki is totally gonna die if the 8th Decade Birb goes for his Fylgja, which it is fairly likely to do IMO.
I am not actually so sure? like, in the long run certainly. but Barki has quite a Fylgja. now, he won't last for a long fight against the bird but one or two passing attacks likely won't kill himBarki is totally gonna die if the 8th Decade Birb goes for his Fylgja, which it is fairly likely to do IMO.
And unless Solrun can tell us everything needed to save someone whose Fylgja died (we are missing the 'get into underwolrd' 'get out of underworld' and 'talisman to locate soul', any of those could require something Solrun didn't pack into her Fylgja and can't substitue locally) we'd take weeks to be able to save him. Weeks of Fylgja death is a fate that would probably make people wish for true death.Barki is totally gonna die if the 8th Decade Birb goes for his Fylgja, which it is fairly likely to do IMO.
even if it does, I don't think its gonna one shot him like that. he's not that weak. we just gotta prevent any lasting duel of the birds. which isn't so hard, most likelyAside from drawing aggro, which we're doing to the best of our ability, I'm not sure what we're supposed to do for Barki here. Honestly, he and Halla probably aren't even the only people flying, so I wouldn't assume the 8th Decade bird will even go for him. It could happen, but I wouldn't assume it like people seem to be.