The Three Laws (Shard)
Shard
One and Many
- Location
- Malaysia
The Three Laws
All[1] Men[2] Die[3]
[1] Exceptions may apply. Consult your local Nornir on whether you may be granted an exemption and on what basis.
[2] Men in this context is defined specifically defined as a human of Norse culture. Gender is not considered. Mythical creatures such as Trolls, Bergsra, Einherjar, Svartalfar, Dwarves, Elves, Abysslings, Draugar, Dragons, Fenriskin, Giants, Foemen, Nisse, Vitra or animals (including awakened ones) such as Bears, Owls, Owlbears and so forth are not considered as 'Men' for purposes of this law. If you are of mixed ancestry, such as Carolingan Human-Norse Human, Norse Human-Norse Elf, Norse Elf - Slav Human or the many more variations possible, please consult your local Nornir as to whether or not you are considered 'Men' for purposes of this law.
[3] Die should be understood as 'forced to no longer be present on Midgard barring exceptional circumstances'. Exceptions and special circumstances may result in unusual interpretation of 'Die'. Consult with your local Nornir if you are a Steelfather, a reincarnate, time traveler or entity which may require special rulings on your interactions with Midgard. May or may not apply on a case by case basis in regards to Norse Humans who are no longer of Norse culture; Consult with your local divinities in such cases.
Power[4] Demands[5] Sacrifice[6]
[4] Power is defined as capability including but not excluded to Orthstirr and ability to gain Orthstirr. Things considered as power include Seersight (all variations), ability to fight, shape-shifting, ability to use Seidr, all forms of nonstandard soul types, Shapecrafting, wealth including ownership of property, Skaldic abilities, Odr cultivation, ability to read runes and many more. Power should be understood as 'capabilities exclusive to Norse Culture' - If gaining capabiltiies from another culture, such as Carolingan, Slav or Finnish, consult the local culture's management of capabilities among cultivators.
[5] Demand here is referred to specifically as 'make a demand of'. Specifically, it should be understood that Power Demands Sacrifice in the same sense that a Karl may demand weregild for another Karl damages inflicted. Exceptions may apply. It is not recommended to refuse.
[6] Sacrifice may take on many forms; Aesthetic changes, changes in mood, time spent, oaths, reputational changes, increased obligations, slain enemies, dead family, temporary loss of blood, limb, pain, winning battles, work, wealth, and so forth. Note that just as weregild need not be paid by the person who has caused the harm, the 'sacrifice' need not necessarily be paid by the person gaining the power. It is acceptable for sacrifice to be paid by volunteers; Involuntary sacrifice will be considered on a case by case basis.
Memory[7] is[8] Forever[9]
[7] Memory is considered to be the ability to recall events.
[8] Value judgement. See 'Diamonds are forever' for similar value judgements.
[9] Nornir.Inc is not responsible for forgetfulness or the change in emotional valence applied to memories nor fabrications. Ensuring that others remember you, specifically, is your own personal responsibility. Nornir.Inc does not adjudicate the memorization capability of non-Norsemen and also do not enforce a total recall policy among Norsemen. Remember, only you can ensure that your legend lives forever!
@Imperial Fister
My thoughts on the Three Laws of Norse Cultivation.
All[1] Men[2] Die[3]
[1] Exceptions may apply. Consult your local Nornir on whether you may be granted an exemption and on what basis.
[2] Men in this context is defined specifically defined as a human of Norse culture. Gender is not considered. Mythical creatures such as Trolls, Bergsra, Einherjar, Svartalfar, Dwarves, Elves, Abysslings, Draugar, Dragons, Fenriskin, Giants, Foemen, Nisse, Vitra or animals (including awakened ones) such as Bears, Owls, Owlbears and so forth are not considered as 'Men' for purposes of this law. If you are of mixed ancestry, such as Carolingan Human-Norse Human, Norse Human-Norse Elf, Norse Elf - Slav Human or the many more variations possible, please consult your local Nornir as to whether or not you are considered 'Men' for purposes of this law.
[3] Die should be understood as 'forced to no longer be present on Midgard barring exceptional circumstances'. Exceptions and special circumstances may result in unusual interpretation of 'Die'. Consult with your local Nornir if you are a Steelfather, a reincarnate, time traveler or entity which may require special rulings on your interactions with Midgard. May or may not apply on a case by case basis in regards to Norse Humans who are no longer of Norse culture; Consult with your local divinities in such cases.
Power[4] Demands[5] Sacrifice[6]
[4] Power is defined as capability including but not excluded to Orthstirr and ability to gain Orthstirr. Things considered as power include Seersight (all variations), ability to fight, shape-shifting, ability to use Seidr, all forms of nonstandard soul types, Shapecrafting, wealth including ownership of property, Skaldic abilities, Odr cultivation, ability to read runes and many more. Power should be understood as 'capabilities exclusive to Norse Culture' - If gaining capabiltiies from another culture, such as Carolingan, Slav or Finnish, consult the local culture's management of capabilities among cultivators.
[5] Demand here is referred to specifically as 'make a demand of'. Specifically, it should be understood that Power Demands Sacrifice in the same sense that a Karl may demand weregild for another Karl damages inflicted. Exceptions may apply. It is not recommended to refuse.
[6] Sacrifice may take on many forms; Aesthetic changes, changes in mood, time spent, oaths, reputational changes, increased obligations, slain enemies, dead family, temporary loss of blood, limb, pain, winning battles, work, wealth, and so forth. Note that just as weregild need not be paid by the person who has caused the harm, the 'sacrifice' need not necessarily be paid by the person gaining the power. It is acceptable for sacrifice to be paid by volunteers; Involuntary sacrifice will be considered on a case by case basis.
Memory[7] is[8] Forever[9]
[7] Memory is considered to be the ability to recall events.
[8] Value judgement. See 'Diamonds are forever' for similar value judgements.
[9] Nornir.Inc is not responsible for forgetfulness or the change in emotional valence applied to memories nor fabrications. Ensuring that others remember you, specifically, is your own personal responsibility. Nornir.Inc does not adjudicate the memorization capability of non-Norsemen and also do not enforce a total recall policy among Norsemen. Remember, only you can ensure that your legend lives forever!
@Imperial Fister
My thoughts on the Three Laws of Norse Cultivation.
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