So, our slate of actions for next turn really does depend on the end-of-turn/start-of-turn 'Report' and what new options become available.

However, tentatively, here are my thoughts:

So what options would you choose for our 2 Martial action that need to be done.
If we do go full 'recruit Anakin', then yes, we should definitely do a strike against slavers, preferably against Senex-Juvex to get that synergy with an Intrigue action attacking Palpatine's supporters in COMPNOR. As for the other action... I'm torn between dealing with X1/X2, hiring the Preying Mantis fleet, and recruiting the Maladian assassins. Good arguments for all three.


So what options would you choose for our 1 regular and 1 force order diplo action that need to be done.
If this turn was any indication, we're going to need to put our Free Action in this category again, just to put out all the new fires that erupted. I can't really say what our regular action will be, since I don't know what new options will be available (it's possibly we'll need to follow up re: Honoghr, though that may also be a stewardship action instead). I do agree that recruiting Arligan Zey is one priority, but so is recruiting Ferrus Olin and the other 'wandering Jedi' that Thracia Cho Leem or the immortal Fay, and it's really hard to pick between them.

For the Force Order action, I'm pretty sure the plan was to follow up with the Tython Jedi next turn, to encourage the movement that seeks to reform the Jedi from within, then Almas Academy the turn after that to bolster the heterodox satellite academies that will inevitably spring up.


So what options would you choose for our 2 regular stew action that need to be done.
If the Honoghr follow-up is a Stewardship action, then that's pretty much locked. Same if there's any necessary follow-up to our takeover of the Commerce Guild. Same with whatever actions are unlocked by our backdoor codes to the Republic Treasury.

So... we might need to spend a Free Action on this category next turn, and I'm not sure we'll even be able to look at the other actions listed from last turn. If we do somehow have a stewardship action free, then I'd be inclined to pick the medical battlefleet, or maybe the Revan docu-drama thing, just to give Ciaran a chance to nerd out like the fangirl she is.

I've said it before, but I really want the 'The Return of Galactic Sushi'. They'd be really helpful for our efforts on Honoghr and elsewhere.
Same, though I'm pretty sure a 'recruit Ithorians for ecological renewal' would be a different action than the agricultural programs of 'galactic sushi'.


So what options would you choose for our 3 regular intrigue action and 1 that guarantee to pass that need to be done.
For the guaranteed action, I'm pretty sold on Legacy of Damask, though depending on our other actions we may find 'PR Vaccination' or 'Grassroots Movement' necessary.

For everything else... yeah, we're gonna need to put out quite a few fires. We should definitely target Palpatine's support (1 per turn seems safe), and protecting Galen Erso seems like a moderately high priority. Depends on what new actions come available, though.


So what options would you choose for our 1 regular lore action and 1 Force Study that need to be done.
'Secrets of the Corellian Jedi' is absolutely locked in unless there's a new action that literally cannot wait another turn. Rediscovering the Valley of the Jedi on Ruusan will be hugely significant for us, for the Jedi, and for the galaxy in all kinds of ways. Unfortunately, it's a low-probability action, so we'll need to add Personal Attention to make it work. Which also means, if 'recruit Anakin' is a personal action (presumably with a ??? chance of success, thus requiring a Personal Attention of its own) then all three of our Personal Actions are already spoken for even before the turn begins. Which means that 'Lava Blaster' and 'Blazing Chain' will be put on hold for yet another turn.

For the 'Force Study', I'd love to examine the Voss Mystics (farsight/precognition is seriously OP) but there are several good options available (including the Altisian Jedi). Also, if there's a new 'incorporate techniques' action, that'd probably take precedence, since it'd spread our new knowledge around to the rest of our Abysswalkers.



So what options would you choose for our 2 regular learn action that need to be done.
Mass Genemodding is locked in -- we got Force-Sensitive Genemods and Non-Human Genemods over the last two turns to maximize the benefit we get out of that action this next turn. As for the other Learning action... no idea. Seriously. Chiss Archives are the mystery box, Nanodroids would be time-consuming but amazing, the Forcesaber could give us a new understanding of the Force, and materials research (especially cortosis) gives us a massive edge on the competition.


As for our Hero Actions, it ultimately depends on which of our heroes are free & available. I agree that we should definitely pick Cheriss's 'art of mechu daru' (we need an extra learning action, and there's a decent chance we might get one from that). Besides that, though, there are a lot of good options and not nearly enough time for all of them, so I mostly pick these ones by 'first come first served' on the basis of whichever heroes aren't needed for specific actions elsewhere. If we can ask Raith Sienar to build us some more custom couriers (about half of our 'Heroes' were recruited after the first round of courier ships) to gain an extra Hero Action each turn, that would definitely have my vote. There are a ton of 'mystery boxes' here that might never get opened if we don't get more actions to spend on them.


EDIT: incidentally, here's the post where I proposed the full plan for this last turn, including my reasoning about which items to include or exclude. The 'Reasoning' spoiler boxes are usually where I develop any long-term plans for future actions.
 
Last edited:
So, our slate of actions for next turn really does depend on the end-of-turn/start-of-turn 'Report' and what new options become available.

However, tentatively, here are my thoughts:
Above: the reason we've been consensus- forming off his plans for literal years. Well reasoned, well explained, and well planned.
 
Isn't Trench like a really good commander? So far he's displayed only standard "proudfull fool" tropes only.
 
If the Honoghr follow-up is a Stewardship action, then that's pretty much locked. Same if there's any necessary follow-up to our takeover of the Commerce Guild. Same with whatever actions are unlocked by our backdoor codes to the Republic Treasury.

So... we might need to spend a Free Action on this category next turn, and I'm not sure we'll even be able to look at the other actions listed from last turn. If we do somehow have a stewardship action free, then I'd be inclined to pick the medical battlefleet, or maybe the Revan docu-drama thing, just to give Ciaran a chance to nerd out like the fangirl she is.


Same, though I'm pretty sure a 'recruit Ithorians for ecological renewal' would be a different action than the agricultural programs of 'galactic sushi'.

We might be able to combine the 'recruit Ithorians for ecological renewal' with the agriculture programs as mentioned in this post.
 
Trench is it decent admiral. His main quality is the fact that he was one of the only experienced naval officers who actually commanded ships in battle before the clone wars.
 
Which also means, if 'recruit Anakin' is a personal action (presumably with a ??? chance of success, thus requiring a Personal Attention of its own) then all three of our Personal Actions are already spoken for

"You are risking much if you believe she can guide you towards the answers you seek."
"I know. That's still not going to change my decision."
We should wait until Anakin comes to us by himself. Ciaran isn't aware he's about to return. If we vote to recruit him next turn, how would Ciaran know where to look? We might waste a turn searching only for him to appear right after.

I'd rather spend an action to ensure Celeste Morne isn't going to be Darra 2.0 - as it stands, her loyalty is still "Jedi of sorts" and once Sidious is dead she'll probably betray any and all information she has on us to the Jedi. Things like the Dagger of Mortis, La'Sombra (which she already knows about), the Foundry, the Chu'unthor, and our title as Darth Traya.
 
Last edited:
We should wait until Anakin comes to us by himself. Ciaran isn't aware he's about to return. If we vote to recruit him next turn, how would Ciaran know where to look? We might waste a turn searching only for him to appear right after.

I'd rather spend an action to ensure Celeste Morne isn't going to be Darra 2.0 - as it stands, her loyalty is still "Jedi of sorts" and once Sidious is dead she'll probably betray any and all information she has on us to the Jedi. Things like the Dagger of Mortis, La'Sombra (which she already knows about), the Foundry, the Chu'unthor, and our title as Darth Traya.
If Celeste turns into Darra 2.0 then which Abyss Walker will have to seduce her for the greater good?
 
Ciaran isn't aware he's about to return. If we vote to recruit him next turn, how would Ciaran know where to look? We might waste a turn searching only for him to appear right after.
My impression from the earlier interlude, is that Anakin would be reappearing at the end of this turn/start of next turn. Certainly, if he hasn't shown up yet, then I don't think 'recruit him' would be a wise choice. OTOH, I'd give much more consideration to the 'swoop racing' Stewardship option, given the easter egg of 'you don't know who might show up to compete...' (in canon, Anakin signed up for swoop racing in the Galactic Games, so organizing a similar event might be the trigger to draw him out of hiding).

I'd rather spend an action to ensure Celeste Morne isn't going to be Darra 2.0
This is a very good point. I'm pretty sure Celeste will be 'catching up' on galactic events for a turn, so we may not need to take action this turn, but the turn after she becomes a Hero unit and at that point we'd need to tread very carefully. I honestly have mixed feelings about having her as a Hero Unit -- more help is always good, but the Jedi Covenant were nasty (the leadership chose to slaughter their own padawans out of a fear that maybe one of them might fall to the dark side at some indeterminate point in the future) and Celeste was a 'Shadow' who basically served as one of the Covenant's pet assassins. I know we've made a habit of recruiting the best (most competent, most honorable) 'bad guys' in the galaxy to fight on our side, but recruiting a Jedi Shadow is almost as much of a double-edged sword as recruiting Darth Maul would have been.
 
If Celeste turns into Darra 2.0 then which Abyss Walker will have to seduce her for the greater good?


On topic, she's a Jedi Knight Templar who probably needs to go hang out on Tython to find some chill.

Intriguingly, Jedi Shadows traditionally wore white/black robes with leg/chest plating (source)

So in terms of the dangerousness to an organization like ours?

Picture something like this:
 
Last edited:
Ciaran shook her head. It was a new year, and without a doubt things were beginning to move towards the endgame. She needed to focus now more than ever. Thinking to herself for a brief moment, she nodded, then reached out to try and contact Anakin over their bond...

Only to get five words in response:

"Don't try to follow me."


I think we should trust Anakin and do the only thing he asked us.
 
@Dr. Snark what happens when you run a herd of Force repelling/negating lizards over a Wound in the Force centered on a Force Nexus? Preferably with even enough distribution to cover the entire volume of the Wound. Because I think tipping our hand to Palpatine with regards to those critters might be worth it if they could fix the Jedi Temple fiasco.

Also, just out of curiousity, what happens if you position the lizards in a hollow sphere formation? Would a Force Sensitive be able to do anything interesting with the resulting isolated pocket of Force? What about if one more lizard were led into the center, thus giving the Force energies nowhere to go?

Finally, did Ciaran and Thrawn consider the possibility of using the Forge for economic warfare instead of martial warfare? By which I mean churning out so many civilian/industrial non-combat droids that Ciaran can make a decent go at undercutting the price of slaves galaxy wide.
 
@Dr. Snark what happens when you run a herd of Force repelling/negating lizards over a Wound in the Force centered on a Force Nexus?
This question terrifies me on a primal level.

edit: Probably nothing good though. Like: reality turns inside out, the dead rise, the living become unmade, The Mother peers though the infinite cosmos rending forth the light years just to say "Man, that's fucked up over there."
 
Last edited:
Heads up folks, working on the next thing, so don't worry. It's looking to be really really cool as it is anyway, so there's that.

While I'm around, a couple of things caught my attention that I wanna comment on:

Omake: Piebald Senshi

Interesting...I don't think this exact situation will happen, but I think I can work the gist of it into the upcoming update. +10.

@Dr. Snark what happens when you run a herd of Force repelling/negating lizards over a Wound in the Force centered on a Force Nexus? Preferably with even enough distribution to cover the entire volume of the Wound. Because I think tipping our hand to Palpatine with regards to those critters might be worth it if they could fix the Jedi Temple fiasco.

Given what's been established about ysalamiri and Force Wounds, combining the two will do...absolutely nothing!

The scary thing about Wounds is that they tend to manifest as absences in the Force - as in, for whatever reason there is a void created by the "loss" of the Force in an area. Ysalamiri are about repulsion, creating spheres where the Force can't be influenced by outside interference - but that means that there needs to be something to repulse to begin with, and you can't really "repel" a void by definition.

Also, just out of curiousity, what happens if you position the lizards in a hollow sphere formation? Would a Force Sensitive be able to do anything interesting with the resulting isolated pocket of Force? What about if one more lizard were led into the center, thus giving the Force energies nowhere to go?

I imagine they could TK anything in that pocket or something along those lines. Pushing another ysalamiri in would probably just slowly cut off Force powers, but I don't think it'd really be practical outside of science experiments.

Finally, did Ciaran and Thrawn consider the possibility of using the Forge for economic warfare instead of martial warfare? By which I mean churning out so many civilian/industrial non-combat droids that Ciaran can make a decent go at undercutting the price of slaves galaxy wide.

That got covered a while back and the answer was "producing that amount of droids and putting them on the open market would raise waaaay too many questions for it to be viable."
 
Given what's been established about ysalamiri and Force Wounds, combining the two will do...absolutely nothing!

The scary thing about Wounds is that they tend to manifest as absences in the Force - as in, for whatever reason there is a void created by the "loss" of the Force in an area. Ysalamiri are about repulsion, creating spheres where the Force can't be influenced by outside interference - but that means that there needs to be something to repulse to begin with, and you can't really "repel" a void by definition.
So what we'd actually need is to find another Force Nexus and have them shove the excess Force halfway across the planet to fill in the hole :p. Though if I'm reading the "influenced by outside interference" bit correctly, they don't so much repel the Force as disable the ability to command/communicate with it
 
The Ysalamiri question makes me wonder what would happen if we managed to get one next to the Font of Power or Pool of Knowledge on Mortis. Especially what would happen to those locations in the Beyond Shadows. Would it just be impossible to reach them, or would a Mind Walker get kicked out of their meditation?
 
Can the force even be 'cut off' or 'negated'? Perhaps the ysalamiri mess with others' ability to use, and specifically to perceive through, the force.

"This is not the force you want to use."
 
Can the force even be 'cut off' or 'negated'? Perhaps the ysalamiri mess with others' ability to use, and specifically to perceive through, the force.

"This is not the force you want to use."
*Glances at Joruus C'baoth trying to kill Thrawn with Force Lightning only for the lightning to dissipate as if it hit a shield*
Nope. Definitely just the Force going on the fritz the moment a Ysalamir is present and not messing with peoples perception of the Force.
 
You know, with our Arkanian geneticists I wonder if it would be feasible to try and make a gene mod from the ysalimari in order to make something akin to 'blanks' from Warhammer 40k. Just immune to the force instead of the warp.

Coupled with the force invisibility from taozin items and wearing lightsaber resistant materials...well, I wouldn't want to be a force user facing them.

Of course none of our force sensitives would want that mod (even odds it would drive a force user insane) but even having a few elites with it would be amazing.
 
You know, with our Arkanian geneticists I wonder if it would be feasible to try and make a gene mod from the ysalimari in order to make something akin to 'blanks' from Warhammer 40k. Just immune to the force instead of the warp.

Coupled with the force invisibility from taozin items and wearing lightsaber resistant materials...well, I wouldn't want to be a force user facing them.

Of course none of our force sensitives would want that mod (even odds it would drive a force user insane) but even having a few elites with it would be amazing.

Blanks in star wars are already a thing the Dashade is an alien species completely immune to force powers, unfortunately they are now almost extinct.
 
Back
Top