Current Treasury: 442
Current Income: 4375
Current Upkeep: 1734
Money! Lots of it, though 1000 less than we'd anticipated.
I'll be going through the available Actions here; Bases (purchases and upgrades) will be a separate post.
Okay, so as much as I like the
idea of working with pirates, we really don't have the actions to spare. Likewise for 'black ops', against either side, or mercenary work (not that we need the money).
The problem with the 'CNS Defense Taskforce' idea is, as Dr. Snark mentioned earlier....
CNS Defense: Legit, though currently it might provoke accusations of separatism unless there's an incentive to do so. Palpatine Is Watching.
So we need to treat 'False Flag' as a pre-requisite, basically.
'Militia Standarization' is
interesting, but kinda 'meh' at the moment considering 1) it's basically redundant with the Taskforce and 2) our goal is to
avoid open warfare, so it should be considered a fall-back option.
'Paramilitary Support' and 'Preying Mantises' are useful as well, but not urgent.
'Heroes With No Fear'... yeah, that one is basically locked in. Between it and 'False Flag', I think that covers our Martial category, unless we're willing to spare the Free Action for this category (given the sort of turn this is... nope).
Diplomacy: Pick 1 Regular Action, 1 CNS Action:
The Wookie Maps are a free action, so at least we have that going for us.
First, the CNS action. I
really want to recruit the Iron Knights and/or Shard engineers. Except...
@Dr. Snark kinda hinted that we should pick 'Northern Outer Rim' unless we want to see our key worlds like Muunilist and Mandalore come under threat, so... yeah. We'll probably do that.
As for the rest: if we want a 'Council of the Grey', we
need to contact some of the other Force organizations. And while this
would be the role of our new
Chu'unthor, that's going to be in the shop getting fixed, and we might want to get started on that now -- presumably by contacting the Corellian Jedi, or the Blackguard (for extra contact & techniques), the Ysanna (for access to Ossus), or the Zeison Sha (for the best darn telekinesis in the galaxy).
Yeah, there are a lot of goodies here.
OTOH, there are so many other necessary options here, that we may need to spend our Free Action in this category.
'Pull at the Strings' is basically locked in -- we need leverage in the Senate to reduce the Palpatine Tax, and this is how it happens. Then we have the option of contacting Ferrus Olin (which
@Dr. Snark has been not-so-subtly encouraging us for a few months now), 'Roaming Jedi' (some really impressive ones at that), and the Jedi Sentinels (which we should already have contact with
grumble grumble). I'd be inclined to pick 'Jedi Sentinels' for their help with our Intrigue issues (and to help with Maul...), but Ferrus Olin might be very helpful in his own way (and I kinda want to see what Dr. Snark has in mind for him).
Stewardship: Pick 2 Regular Actions, Up to 1 Sienar Action:
The Sienar action is going to be
'Chu'unthor Repairs' -- no ifs, ands, or buts about it. OTOH, 'repairs started' indicates that it may be a multi-turn action (...dammit), so we might want to add hero support to ensure it's a crit.
As for the rest, 'Contact Ship-builders' (especially Hoersch-Kessel or Sub-Pro) would be a fantastic way of boosting our income and our military strength. 'Buy Out Fry Industries' would further our efforts to recruit Talesan as a stewardship-specialized hero unit, along with 'Contact the Baobab Merchant Fleet'
'Galactic Sushi' and 'PR Blitz' are meh, while 'Oust Shu Mai' and both 'Tax' actions are too much of a longshot at the moment. 'Treasury Auditing' is also a longshot, but those 40% odds might be worth chancing given the reward description: "find leads on other projects" -- this might be a way to jumpstart a number of other Intrigue actions....
My instinct is to stick with Fry and Baobab, but I'm willing to be persuaded to swap out one or to move our Free Action here.
Three actions; count 'em, three!
Okay, 'Wrenches' is less than urgent, as is 'Bad Moon' and 'Rumblings' (clone project is Palpatine's fallback, and the Death Star won't be a thing for a
long time.) 'Legacy of Damask', 'Ball Busting', 'Mechanical Heist' and 'Assassinate Shu Mai' would be
awesome, but fall in the same category of 'not urgent'.
'Grassroots' is kinda meh, but it might be necessary given our current situation with the 'tax'. 'Black Information' is likewise important, though quite difficult to pull off.
'Helping Old Friends' is related to the cortosis battledroid assault on the Jedi Temple. If we want in on that, we need to act
now. Unfortunately, there are a
lot of other good options...
'Thyferra Dilemma' seems to be
@Dr. Snark's way of helping us out of the mess -- while I'd
love to just steal the stuff, it might be best to let our QM direct our next move.
'Operation Ultra' is hugely importantly for all kinds of reasons, and I consider it a major priority. Not sure yet it we can afford it this turn; not sure if we can afford to wait.
We
need to keep tabs on Maul, so 'Watchers of the Dark' is basically locked in.
'Jailbreak Ovolot' and 'Return to Tipoca City' also give us lots of bonuses, but I'm not sure if we can afford them this turn, so they may need to wait.
Given
just how many options we have here, I'm inclined to again spend our Free Action in this category. Despite the fact that we start out with three.
Lore: Pick 1 Regular Action, 1 Archaeological Action:
For Archaeology... yeah. Yavin IV has the most stuff (by a frickin'
mile), but
@Dr. Snark has dropped none-too-subtle hints that he'd like us to explore Rakata Prime, so it'll probably come down to a choice between those two. Not sure yet which I favor (Yavin IV is
packed with goodies...)
As for the other... yeah, it's not even in doubt. As much as I want Matukai, and as much as I'd like to explore those other techniques, we need lightsabers.
Learning: Pick 2, or pick only one Research action and halve its time:
So this is
interesting. 'Ysalamiri Investigation' seems like a
really important avenue of research. If we pick it, though, we would need to double-up, because four turns is just too long to let it keep working.
OTOH, both 'Personal Shield' and 'Sair Frame Integration' are
almost as important, and would let us start researching Ysalamiri next turn.... I'm willing to be persuaded here...
Okay, so we should definitely build a lightsaber, that's a given. I really don't know if we should integrate the Lava Crystal -- I'm inclined to wait on that until we can integrate it into a specialty blaster (for splash damage...)
We may well need to spend a Personal Attention this turn; if so, that covers our Personal Actions for the turn. If not... I'lll probably pick up Force Training > Matukai for the raw physical boost to Martial & Lore. OTOH, we might 'Accelerate Research' in order to open up a second Learning Action above...
Hero Units: Optional, Pick Up To 3, Uses Hero Unit's Full Stats:
Okay, so as useful as PR-1 would be this turn, "Sair Upgrade Package" seems like it should be locked in.
As for the rest... Silas, The Silencer, Thrawn, and Grievous are all fairly 'meh' (the only reason I'd pick Grievous is if this really were the last time the action were available, but I doubt it). Likewise, as much as I'd love to see what our Agents would get up to with
mechu-
daru or what Cheriss could do to her own frame, neither of those strike me as essential to the same degree.
OTOH, Asajj's actions seem a
lot more important. Reclaiming Rattatak (bonus base + giving Asajj some political experience), contacting Bec Lawise (undermining CIS politics...), and contacting other Force sects (for our 'Council of the Grey') are
all high-importance. I'm not yet sure which one to pick
this turn, though.
Same with HK-47. Given his current Learning stats, trying to direct recover the Foundry strikes me as a
bad idea, but checking out Nar Shaddaa might boost his Learning stat, so that might be a useful pre-req. 'Write the Book' would be awesome in all kinds of ways as well.
...Same with Jango Fett. Reuniting the
Cuy'val Dar is useful for all kinds of reasons, but I'm much more interested in 'Doubling Up' and the possibility that a body double would give us an extra Personal Action. Frankly, given the "???", I'm willing to chance it, no matter how much I want some of those others...