(Omake) Operation Skyhook (Canon)
Operation Skyhook





"…you want. To steal. The Jedi Temple."

"See, anything sounds bad when you say it like that," Ciaran huffed.

Gulan snorted in return. "I'm sorry, do we live in a galaxy where we can say 'you want to steal the Jedi Temple' and it sounds like a good and reasonable thing?"

"Yes, obviously. Pay attention."

The Bothan shrugged. If nothing else, he literally was paid to do just that: pay attention, act on what he perceived, and entertain his boss' outlandish schemes…not necessarily in that order. "What the hell, I got half an hour," he sipped at his caf. "Hit me with it. Figuratively," he hastily added.

Ciaran reluctantly unrolled her papers from the makeshift baton she'd just made, quietly grumbling, "You just wanna suck the joy out of everything," before setting down something that looked less like a company directive and more like a ship blueprint. He ignored it for the moment, and fixed her with a skeptical gaze he knew perfectly well she could see.

"Look," she ticked off points on her fingers one by one, starting from a closed fist and flicking each finger out for emphasis. "We need to deal with the Force Wound. We need to evacuate the Coruscant Order. We need to prevent both things from influencing Coruscant at large. Likewise, we need prevent a certain someone who lives on Coruscant from interacting with them. And, ideally, we want to get the Order off Coruscant in such a way that they are not going to re-establish a permanent presence there after we're done."

Gulan nodded along. "Right, with you so far…"

"So," Ciaran said in her particular way that made whatever patently insane thing she was building up to sound quite reasonable in context, "we could try and accomplish these goals individually, facing pushback every time on every thing, possibly escalating to violent pushback. Or," her extended fingers slowly came together to form a cup, "we accomplish it all at once, scoop it up, and remove the temple from the planet."

Well. He had to give her that. It did sound marginally less insane when she said it like that. Marginally. Gulan chose then to look at the blueprint. It was a mess of barely-legible scribbles and crudely-drawn additions to the original print. "And…this is how?"

"I call it Operation Skyhook."

His brow furrowed. "I feel like I've heard that name before."

She brushed it aside, "Whatever, shut up. So what we do," she indicated highlighted points at the bottom of what he now realised to be an architectural layout of the Coruscant Temple, "is we infiltrate the Undercity areas beneath the Temple, at the base of its foundations. We attach these boosters," she pointed to what charitably looked like thrusters off of Venator-class Star Destroyers – ten or eleven of them, all hand-drawn, "and shore up the architecture between, to withstand the force. When the moment comes, we make the area hostile to other life forms--"

"What, by gassing them?" Gulan asked incredulously. Of all things, Ciaran wanting to gas people was certainly the most crazy thing he'd heard thus far, and he was hearing a lot.

"By noise, smell, stuff like that," she explained, and Gulan silently thanked the Force he'd kept most of that incredulity on the inside. "Then, we use shaped charges, detonate a box around the Temple in a 600-metre square, try to keep as much structural integrity as possible," she sipped at her own caf, "and we lift off before they have time to even think about evacuating the Temple."

For a moment, Gulan was silent. "…okay. Couple quick thoughts: one, is there a reason they wouldn't try to get out once it was moving? They do have a lot of ships and carriers in their possession."

"These thrusters can put down enough force—heh—that they'll be too focused on keeping their bones on the inside from the g-forces they'll be experiencing in there."

Doing his best to ignore her little pun, he tried another tack. "Two, there's the minor issue of the Temple not being spaceworthy. Unless your secret evil plan all along was to outdo the Other Guy for disposing of all the pesky Jedi at once, I think this…oh, no," he sighed as she slapped down a second drawing, this one of multiple skyhooks. There were odd shapes alongside of each, almost like puzzle pieces. More painful-to-read excuses for writing, the most legible of which was a name at the top.

"Operation Skyhook," Ciaran grinned at him.

"Ohhhkay, the name is great," he tried to appease her, "but a little on-the-nose and still not any clearer on how this doesn't end up with a bunch of dead Jedi."

"Think about this," she started.

"I feel like I am the only one doing that."

Ciaran simply ignored what he felt was one of his better cutting remarks, and Gulan pouted a little on the inside. "We get it into the air. We get it up there fast enough and hard enough that the g-forces keep the pesky Jedi under control. We get it high enough that the pesky Jedi start to lose consciousness."

"Followed shortly thereafter by dead pesky Jedi," Gulan cut in.

She wagged a finger. "Not with these," and she flipped the drawing over to show a very similar image, but the puzzle pieces were detached on this side and, if one struggled mightily to imagine these as genuine skyhooks over Coruscant, descending away from their skyhook bases to the temple below. "These come from the skyhooks – we've built these in secret and in several different pieces and places ahead of time," she added, "and they interlock together. Var Zheen has a spray-foam adhesive that will both help with structural integrity of this top half and help to spaceproof it for pressurizing. That top half descends, partly under control by these little guys," she pointed out small tug-like boats on the sides, "and uses that same spray-foam to make a hard seal over the Temple.

"Then, we get it out of the atmosphere, far enough for a quick hyperspace jump. Doesn't need to be far, just out of Coruscant's orbit and immediate reach. While that's happening, our people go in, restrain the pesky yet conveniently unconscious and/or weakened by hypoxia Jedi, get them onto shuttles that take them to medical frigates we have ready and waiting. Once everyone's out, we jump it away again, to one of our secret facilities," she rubbed her hands together, "and then we clean the place out, before we fire the hollowed-out husk into the nearest sun."

Gulan found himself distracted, of all things, by a scribbled notation. "You want to call this…?"

"I call this ship the Audacity," Ciaran beamed.

"…of course," Gulan said in a small voice.

"So," she summarised while ignoring his quiet distress, "we get the Temple and the Jedi and the Wound all off Coruscant, we pacify the Jedi as harmlessly as possible and get them away from Coruscant and the Wound and the Temple, and we dispose of the Wound and the Temple, all in one operation. Neat, simple, and effective, yes?"

He struggled, for a moment or two, before giving up any hope of eloquence or detailed rebuttal and instead replied, "…words to the effect of 'no'."

Ciaran gave no sign of hearing him. "The Audacity-class Mass Exodus Platform," she said to no one at all. "A new partnership from Sienar and the Silver Cross. I like it."

Gulan began to wonder just how he was supposed to answer all of this, when something caught his nose. It was her caf. It smelled, and now that he was focusing on it, looked nothing like ZK-711's usual product. Taking her mug from her side of the table, he took another sniff, then a hesitant taste.

"…boss?"

"Yes?" Ciaran half-focused on him.

"Where'd you get this caf?"

"ZK-711 left the caf maker in the sink and filled with water," she said with fond exasperation. "Sloppy, to just leave it there. I think he might be losing it."

"Sure. He's losing it," Gulan mumbled, his concerns and suspicions growing.

"He wasn't in sight, so I just took it out and made some myself," she said, looking very satisfied with herself.

"…uh-huh. By any chance," he asked, "did you put fresh water in the reservoir?"

She snorted. "No. There was water already in it." Shaking her head at the foolishness of her absentee caf droid and her chief slicer, Ciaran asked, "Why would I change out perfectly good water?"

"Because that perfectly good water was probably saline?" Gulan offered, "The industrial cleaner kind that ZK uses because nobody lets him clean the machines on a regular basis so whenever he gets the chance he has to go big?"

Ciaran looked at Gulan, then at her mug of probably-toxic caf in his hand. Then back at Gulan. Then back at the mug, which she took. And then took another drink from it.

"Nah," she shook her head. "This seems fine. I feel fine."

He took the definitely-not-caf from her as quick as he dared, adding "You feel delirious, I think. Drinking saltwater-caf will do that for you."

"Now that you mention it," she licked her lips, "it does taste a little brackish."

"How about that," he said dryer than a Tatooine summer.

She licked her lips again. "I think I'd like some water."

"We'll get you some," Gulan tugged at her arm. "I think Medical has plenty."

Ciaran looked thoughtful. "You know, you're not wrong."

"It's my burden to bear," he tugged again. "Let's go." As his boss, one of the most powerful people in the galaxy, stumbled to her feet and somewhat begrudgingly allowed him to guide her towards the medical facilities, he considered his options for a second. It wasn't a long second before he took her papers, against her strenuous protests.

"Hey."

"I'm going against almost every instinct I have here," Gulan informed her, "and I'm going to keep this to myself. The saltwater caf, Operation Skyhook, the whole thing. I might," he added, "bring up the idea later, with significantly less crazy of a framing and far less crazy methods, and see if you're accidentally onto something here. But I'll keep this delightfully embarrassing situation to myself."

Ciaran tipped her head to the side, and then almost tipped into the wall. "That's strangely nice of you."

"It's not strange," Gulan protested. "I'm perfectly capable of being nice without – nope," he shook his head, "nope, couldn't follow through on it. Fair enough, boss: it isn't me being nice, it's me knowing the momentary humour isn't worth the multiple people who would kill me for it. Silas and Asajj would make a contest out of who was more sadistic about it."

A fond smile crossed Ciaran's face. "They're great."

Gulan walked them faster.



ATTENTION ALL EMPLOYEES,
ALLIES & AFFILIATES​

30:8:21​

PREPARATION OF CAF AND SERVICING OF THE CAF MAKERS
IS THE SOLE AND EXCLUSIVE PURVIEW OF ZK-711.
ABSOLUTELY NO EXCEPTIONS.​

Signed,
Lady Ciaran

I first tried writing this up with the intent of presenting it as a mission briefing, and I tried writing it seriously, really I did, but the more I spelled it out the more I was like "okay, even for Ciaran this is batshit." And then I imagined her trying to sell somebody on it. And what the natural reaction would be.
 
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Turn 30 Results
[X] Making Inroads In The Republic Military: Now is a good a time as any to begin dechipping and potentially subverting different groups in the Republic military. Any clone not chipped means one less clone that will try to kill you once you make your move, and of course you can always use more support when the time comes. Chance of Success: 60% Cost: 100 Reward: Chosen group targeted for dechipping/subversion
-[X] 41st Elite Corps: A group lead by Master Luminara Unduli - the master of Barriss Offee no less - that specializes in operating in exotic environments and counter-insurgency tactics. (Targeted by Yularen)

Rolled: 76 + 15 + 5 + 20 + 15 = 131 (Extreme Critical Success)

With Barriss on the loose Yularen's target was basically decided by default. Subverting them - and far more importantly, their Jedi commander - is up to him now. (To be continued in [REDACTED])

-[X] 412th Regiment: The group of clones that your sabotaged chips made their way to, they are specialized in defensive battles and have a reputation for placing the lives of civilians over their orders.

Rolled: 74 4 (Sidious' Direct Notice) + 15 + 5 + 20 = 44 (Success)

Your Shatterpoint abilities haven't led you astray yet, but there's a worrying feeling in the back of your mind that helping out the 412th isn't going to be quite as easy as it was with the other regiments you've subverted so far... (To be continued in [REDACTED])

[X] Hunting Malevolence: The Malevolence is still making its way through the galaxy and conspicuously seems to be taking paths through CNS-related trade lanes. While the Pride of the Core is hunting it down, given that Palpatine is in effectively direct control of both ships he can easily drag out the chase for as long as he wants and have it end wherever he pleases. That needs to stop, and the first step is to better narrow down both where the Malevolence currently is and where it is going. Chance of Success: 60% Reward: Malevolence's course better tracked, plans for dealing with the Malevolence and Pride set up

Rolled: 64 + 20 + 20 = 104 (Over 100 Success)

With Thrawn busy with the admittedly far more pressing issue of Barriss, this left OOM-9 in charge of handling the hunt for the Malevolence. If all goes well, you'll have a bead on where that monster of a ship is headed...and maybe even a plan for how to stop it. (To be continued in [REDACTED])

[X] The Roaming Jedi: Telling the Council about Palpatine's true identity is a recipe for disaster, but there are certainly other Jedi in the galaxy that aren't a part of the Order you could contact for aid. You've always gotten the odd report from your Silver Cross camps about the occasional Jedi stopping by to help refugees, so it wouldn't be too difficult to track some of them down. If anything, this is now increasingly critical due to the Wound forming on Coruscant. Chance of Success: 70% Reward: Jedi outside of the Order contacted

Rolled: NATURAL 100 + 15 + 20 = 145 (Extreme Critical Success)

You've sent out some feelers, but reports have been coming in from other areas that Jedi are being contacted by Tholme and Obi-Wan even without your input. While that is interesting right now you've got enough on your plate as it is, so you'll be sure to bring it up with them when you next speak with the pair. (To be continued in [REDACTED])

[X] Jedi, Leader, General, Spy: Skirata has pointed out an incredibly valuable target for potential subversion: Jedi General Arligan Zey, the de facto head of the Republic's commando teams who has a position that is semi-independent from the rest of the Republic military. He's been known to conflict with the mainline Order especially after the Temple Massacre so he's an incredibly valuable target for subversion with minimal risk. With news of the Wound, getting in contact with him sooner than later is increasingly paramount - given the state of the Coruscant Order, there's an increasing chance he may try to go to ground. Chance of Success: 70% Reward: Arligan Zey subverted

Rolled: 56 +15+20 = 91 (Critical Success)

The good news is that you managed to get in touch with Zey just before he might have gone to ground. The interesting part is that he also received a communique from Tholme about the matter already, which the man himself told you as he had actually been expecting to be contacted by you as well. He mentioned he couldn't meet with you immediately as he needed to speak with Tholme first, but made it clear he'd be happy to do so once that was dealt with. (To be continued in [REDACTED])

[X] Call To Order (CNS): Taris has served as an unofficial capital for the CNS, and now it has an Assembly Hall to prove it. But the Council of Neutral Systems remains a fairly ad-hoc confederation heavily dependent on your and Satine's efforts to sustain it. Getting enough people together to start creating more formalized treaties and so on wouldn't hurt, especially given that it might need to step up if the Republic does in fact fall. Chance of Success: 70% Reward: CNS becomes a more stable political organization, increased CNS recruitment

Rolled: 66 + 20 + 20 = 106 (Over 100 Success)

To make a long, complicated, and quite frankly headache-inducing story short, the Council of Neutral Systems now has representatives that meet up in Taris' Assembly Hall to discuss the war and future matters among its members. On the surface, completely mundane and unremarkable.

In the background though that alone has massively stabilized the CNS as a whole and the offhand discussions held on Taris - even remote ones - are far more contact that the various member worlds have had with each other since they joined the Council to begin with. The Mon Cala have been setting up deals with other planets in exchange for skilled engineers to head to their worlds. The Shards have spoken with more species now than ever before. And that's just in an immediate sense.

There is a quiet but palpable sense of unity forming now with your help. Satine for her part has had mixed emotions about the whole situation - while she's certainly also appreciated the unity she's actively - and surprisingly, semi-openly - wondered what will happen to everything once the war ends. After all once it does, there's no need for a Council of Neutral Systems, but that would mean undoing a lot of good that has been done through the Council in her eyes.

Ignorance truly can be bliss.

Rewards: CNS stability dramatically increased, framework for governmental structure actively set up. Increased CNS recruitment.

[X] Sienar Custom Vessel: Now that you've partnered with Sienar you can request customized ships from them for a price. You can either send them a plan of your own, or give their engineers a base concept and let them work out the details. Chance of Success: 90%
-[X] "Archaeology" Ships: Given how important/profitable archaeology has become for you, this ship would assist with your efforts with on-board research labs and excavation gear so that your teams could quickly scour a site. Why does it have a stealth system and high-grade weapons? Because there are thieves and scoundrels who could try to steal valuable relics from you! Also never mind that the excavation lasers could also double as powerful armor-piercing weapons. Cost: 150 Reward: Archaeological Cruiser designed/produced

Rolled: 42 +10 + 20 = 72 (Success)

Strictly speaking, there is only one variant of the Inquisitor-class Archaeology Cruiser. It is a sleek, modern-looking design filled to the brim with state-of-the-art research labs and the highest-grade archaeological equipment money can buy. Its excavation lasers, high-grade weapons, and stealth system are all perfectly legitimate, and any auditor that you've bribed will tell you that it is perfectly legal for private use.

There is most certainly not a second variant of the ship that has military quarters and expanded starfighter bays in the place of the aforementioned archaeological equipment. Said variant, which does not exist, also assuredly does not have any safety features removed, particularly ones related to making sure the excavation lasers aren't used on other starships. That would be criminal, and there is certainly no way that you have a few shipyards off the beaten path creating a few of these variant cruisers for your fleets.

Such accusations are absurd, though thankfully no one is actually accusing you of such a thing. But it's the principle of the matter.

Rewards: Inquisitor-Class Archaeological/Anti-Capital Cruiser designed/produced. +5 to archaeological rolls.

-[X] Modernized Fury-Class Interceptor/Transports: One of your teams on Ord Mantell has uncovered a Fury-Class interceptor/transport of the Resurgent Sith Empire. In function it could be compared to the Scimitar, except four times the size and potentially more heavily armed and armored. Modernizing a ship like this would be an interesting challenge for Raith, and they would be very useful for deploying elite teams to where they need to be ASAP. Cost: 150 Reward: Fury-Class Interceptor/Transport modernized/produced

Rolled: 20 + 10 + 20 = 60 (Success)

Raith was eager to try his hand at modernizing an old design; as he put it it was a type of challenge that he didn't often have the chance to tackle. It took some doing, but he came back with the somewhat uncreatively-named Fury MK. II Interceptor/Transports, which shared the same general design scheme but had some notable adjustments based on what exactly you'd wanted the ships for.

Aside from the expected modifications of improved sensors, more up-to-date armaments, and so on, Raith had ensured that each transport had the best stealth capabilities a ship could have short of a stygium cloaking device - when asked, Raith noted that while it could have been added to the design, it would have made it impossible to produce in the quantities you were looking for. That being said there was room on the ship specifically set aside for it to have one mounted in the future in case one became available or the ship in question needed to be used for particularly stealthy operations. Your test pilots noted that if nothing else, they were by far some of the most stylish ships that were being mass-produced in any capacity, so they had that going for them at the very least.

On a final note, the overall design had given some of the Sienar Advanced Systems teams some interesting ideas according to Raith, as they'd previously been working on a new twin-ion engine fighter line that seemed to be quite compatible with the Fury's design scheme - and as Raith dryly noted, news of Incom's newest starfighter had ignited quite the competitive streak in the division. He wasn't sure as of yet where the designs would go, but figured he would at least keep you posted in case your people had ideas of their own to throw into the mix.

Rewards: Fury MK. II Interceptor/Transport modernized/produced. +5 Martial boost due to applicability in both space combat and military insertions. Sienar Advanced Systems given insight on potential TIE Fighter designs as a side effect.

[X] Giving Causality A Migraine (Incom): While it was a small benefit from the highlights reel of you looking into the future, seeing that enhanced Headhunter design is a very welcome benefit to you...if you can get the design put together enough for Seti and Incom to work on. And hey, you never realized how much you wanted to cause a temporal paradox until you had the opportunity! Chance of Success: 70% Cost: 150 Reward: X-Wings designed 20 years early, the thrill of causing your very own temporal paradox

Rolled: 86 + 10 + 20 = 116 (Super Critical Success)

Trying to put together a starfighter design through memory alone was an...interesting challenge, even more so when you had to explain how you came up with it to some of the engineering teams that asked unfortunately legitimate questions about it. Still, they were making good headway, though just before you sent the designs over to Incom you'd decided to send a copy of the blueprints over to Anakin to see if he could make anything of it himself.

Less than an hour later you'd received a new copy that had been completely overhauled from the initial design and apparently outperformed it considerably according to some engineers you contacted before you sent the entire thing over to Incom.

So that had happened.

When you sent the designs over to Seti for approval, his comm line went uncharacteristically silent before he responded with...well...

"Lady Ciaran,

Quite frankly, when you joked in your message to me that you "stole this design from the future," I couldn't help but shake my head at it at the time. After looking over the design and having Incom teams double-check it, I may have to take that comment at face value.

I cannot possibly overstate how much of a game changer this X-Wing design is. With it being based largely off of the Headhunter model creating new parts for it will be easily done - in fact our facilities over at Taris have already begun producing test models. And on the subject of the Headhunter, the X-Wing simply builds on it and outclasses it in every conceivable way. The Headhunter's claims to fame were its reliability, ease of handling, and minimal logistical footprint. The X-Wing not only maintains those factors but improves upon them with the added stability of the extra S-foils - to say nothing of the added firepower of the additional laser cannons.

However, what is truly worth celebrating is the fact that this starfighter can act functionally independently from any carrier force due to its extremely comprehensive sensor suite and potential astromech mount, and with the ability to arm it with proton torpedoes a squadron of them can act as an independent strike force capable of handling missions that would normally be relegated to bomber units such as the Y-Wing.

This fighter, when it is mass-produced, has the potential to rewrite the book on space combat, and that is
not a comment I would dare make lightly.

As previously stated the shipyards at Taris have already begun producing test models, and in fact two of those have already been requisitioned by your contacts.
Naturally, a larger order has been set up so that we can have any ships associated with you obtain a complement of X-Wings as soon as feasibly possible.

I would normally not say this, but in this light, I feel I must - if you have any more designs such as this that have even a fraction of the X-Wing's capabilities, let me know immediately.

With sincere and complete respect,

Seti Ashgad"


A glowing review to put it very mildly. Though you weren't aware of the pair that were requisitioned at the time...but a few checks later and it turned out Asajj had already gotten her hands on one to customize for herself. The other was currently being shipped to Anakin, though it had yet to reach him.

When all was said and done you couldn't help but crack a smile. You'd managed to create a bona fide temporal paradox, and given yourself an invaluable tool to use in the process.

Rewards: X-Wings designed 20 years early, with mass production beginning nigh-immediately. Asajj and Anakin acquire X-Wing prototypes for personal use/customization. +1 Martial Action, limited to "space-based" actions. The thrill of causing your own temporal paradox.

[X] Relocating The Foundry: The Foundry is currently in an extremely vulnerable position given that it's in the middle of Hutt Space and the war is raging around it - all it would take is one ship to accidentally stumble into Nanthri and it would all be over. The best plan your people have come up with is to strap gigantic hyperspace engines to it to move it to the Kiln through some of the hyperlanes the Claatuvac Guild provided information on and avoid detection, but it's going to require a lot of credits, both to get the parts and to bribe people into not asking questions about where said parts are going. Chance of Success: 40% Cost: 400 Reward: Foundry discreetly moved to the Kiln
-[X] Priam
-[X] Silas Cata
-[X] Qymaen jai Sheelal

Rolled: 20 +10 + 20 + 9 + 15 + 8 = 82 (Success)

While Priam and Silas were natural choices to helm this particular operation, Qymaen was less than thrilled with having to assist with it at first, insisting that he had fully healed from the heavy wounds he'd sustained during the Battle of Kalee. The heavy coughing fit that he went through immediately after declaring that somewhat undermined his argument on that matter, and he was forced to concede the point. (According to his doctors it would go away after he'd fully recovered, thankfully.)

All that aside, with the combined efforts of Priam managing to ensure that all the funds you put towards this move wouldn't be traced, Silas' smuggler's instincts and knowing how to get cargo quietly moved from point A to point B relatively undetected, and Qymaen's begrudging assistance with general logistics, the Foundry was successfully moved to the Lordran system without a hitch.

The space station is now in orbit around the system's star, directly opposite to Kiln at all times. More importantly some of the engines that were used to move the station to the system have remained attached to it, as a final countermeasure to prevent its capture. If anyone were to even get close to fully controlling the station, it would immediately be hurled directly into the sun and incinerated completely.

You barely trusted yourself with the damned station, you sure as hell weren't going to let someone else potentially get their hands on it.

Reward: Foundry discreetly moved to Kiln

[X] Definitely Not Available for Hiring: The fall of Republic Intelligence has had the unexpected side effect of revealing the man behind the hunt for Galen: Orson Krennic. Honestly his methods are so comically transparent and unsubtle that he'd almost be worth completely ignoring...if it wasn't for the security risk associated with having people trying to track Galen down. Having someone either take care of him for good or at least dissuading him wouldn't be the worst idea. Chance of Success: 80% Cost: 100 Reward: Krennic's manhunt called off, one way or another (Autonomous Action)
-[X] Autonomous Action

Your new hunter-seeker teams took one look at this nigh-on farce of a situation, collectively shrugged, and told basically everyone who'd decided to take up Krennic's offer to take a handful of credits (more than Krennic was paying them, at least) and piss off. When they were asked about it later, the team leaders noted that outright killing the man would cause more problems than it would solve, and with your information network they could easily keep leading Krennic on a wild goose chase until the end of his days. Or at least until you actually had time to deal with him properly.

Not the most ideal solution, all things considered, but good enough as far as you were concerned for now.

Reward: Krennic's manhunt continues...but with false information that will ensure it never goes anywhere.

[X] The Hunt for "Truth": Barriss Offee has escaped from prison. Barriss Offee, the ex-Jedi who orchestrated one of the worst terrorist attacks on the Jedi Temple in recorded history, whose actions directly led to the Temple Massacre, and a woman skilled with nanodroid bombs that are nigh-undetectable by their victims unless they're actively made aware of them. You know damn well who's behind her escape, and that also means you need to track her down now. Chance of Success: ??? Cost: 200 Reward: Barriss Offee tracked, ???
-[X] Personal Attention
-[X] Thrawn

Rolled: Natural 1, Rerolled to: 38 +20+20+49+14 = 141 (Extreme Critical Success)

You could not take any chances with this. You had to find Barriss ASAP, no matter what. (To be continued in [REDACTED])

[X] Hyper-Communications Hot Potato: The good news: Palpatine seems to have bought your and Dooku's lie about the Hyper-Communications Cartel having a mole that sold out Trench. The bad news: You now need to create that mole while Palpatine is giving his direct attention to the situation at hand to ensure that Dooku's cover doesn't get blown too early. All that being said, if you can pull this off properly and pin the blame on its leadership, you can ensure that it comes under your direct control and get you one step closer to total control over the Separatists. Chance of Success: 30% Reward: HCC mole created to distract Palpatine, potential to ensure more direct control over the HCC
-[X] HK-47
-[X] The Silencer
-[X] 2 Watchers

Rolled: 92 64 (Sidious' Direct Notice) + 20 + 20 + 14 +14 + 2 = 134 (Extreme Critical Success)

This was going to be a hell of a con, especially since this is the first time you and Palpatine are competing "directly" as it were. You've told the Silencer and HK-47 that there is absolutely zero room for failure here, and all you can do now is hope they don't disappoint. (To be continued in Conspiracies on the Airwaves)

[X] The COMPOR Affair: Reports have been coming in from multiple worlds that people who strongly support COMPOR and its ideals have mysteriously vanished, with no known clues to their location as of now. Given how widespread this appears to be and COMPOR's direct ties to Paplatine, this definitely bears looking into. Chance of Success: 50% Reward: COMPOR disappearances investigated, ???
-[X] Mungo Baobab

Rollled: 81 + 20 + 20 + 8 = 129 (Super Critical Success)

While he wasn't admittedly your first choice to handle this particular situation, Mungo had noted that a few friends of friends of his had been either victims or associated with victims of these disappearances, and had actively requested both your assistance and the ability to lead a manhunt himself. Hopefully he won't get in over his head... (To be continued in [REDACTED])

[X] Research Alternative Force Schools: While the Jedi and Sith are the most well-known Force users in the galaxy there are certainly others that have mastered more esoteric techniques that could be useful to you. You already have information on them from the datachips so it shouldn't be too difficult. (Choose 1 below) Chance of Success: 70% Reward: Learn techniques from other Force users
-[X] Jal Shey: A sect of nomadic diplomats and philosophers from the Indupar Crown Worlds, who specialize in the esoteric art of Force Imbuement.

Rolled: 78 + 20 + 20 = 118 (Super Critical Success)

Another Force order contact that went incredibly well; honestly you're beginning to suspect that a lot of these groups actually enjoy the chance to converse with and teach people who don't conflate them with the Jedi. It would explain a lot...

That aside, Force Imbuement is a fascinating process from what your teams have reported if not a particularly flashy ability like the ones learned from the Disciples of Twilight. What it does do is actively empower an object with the Force and allow anyone else who uses it to reap the same benefits a Force-user would. The end result is fascinating, but admittedly somewhat mundane.

But. But. The Jal Shey did not have any engineers among their ranks. They were content to simply empower clothes and the like to give wearers improved stamina, mental fortitude, what have you - all genuinely useful abilities mind, but you'd taken one look at the reports and you knew immediately that they were only scratching the surface of what could be done with that kind of power. And now manuals on it have begun to circulate through the Walker program, thanks in part to the as always appreciated help of the Blackguard. While you would have liked to have a proper Jal Shey contractor come on board in some capacity, they had politely turned down the offer though had left comm channels open with their current de facto leader - one Peet Sieben - in case you were interested with further contact or needed help with negotiations (the above-board type). Apparently he actually enjoyed a good argument. Well, philosophical argument, but still.

One other side benefit of this exchange is that your Walkers finally have armor that fits with their fighting styles. Well some of them at least. You couldn't exactly slap robes on Gorrah without dedicating an entire team of Jal Shey and a small factory...

Rewards: Jal Shey successfully contacted with highly positive overtures. Knowledge of Force Imbuement gained and integrated into Walker program (to limited extent due to nature of technique). Humanoid Walkers gain access to Jal Shey armor, giving them boosts to combat abilities.

[X] Archaeological Expeditions: There are very famous sites in the galaxy that are dying for someone to lead expeditions to...and potentially locate Force-related artifacts. Chance of Success: 70% (80% on planets with a *) Cost: 50 Reward: Expedition to chosen location launched
-[X] Kathol Outback: An isolated area of the Outer Rim, the region is rumored to be home to a powerful Force sect, but you don't have much more to go on besides that.

Rolled: 32 + 20 + 20 = 72 (Success)

It turned out that navigating this region of space turned out to be slightly more difficult than anticipated. Well, part of it at least.

As your exploration teams quickly learned, there were a couple of microstates (at least by galactic standards) that had settled into the area and were largely content to ignore the wider galaxy. Some brief contact and information exchange with them helped narrow down the search area for this enigmatic Force sect to the Kathol Rift. The problem was that when your ships first tried to go in there, the crew nearly went insane from what were later determined to be hallucinations of...spiders.

Yes. Spiders. Giant and horrific ones, apparently, but still.

That being said you were willing to lay off any punishment when some of the Agents on the field reported that their hallucinations were far more severe by extension, alongside another report indicating that a ship carrying ysalamiri was less affected by...whatever was causing them issues. Once the ysalamiri were rearranged to better protect one of the expedition ship's crew, the ship in question begrudgingly made its way back into the Rift (you weren't able to fully confirm the crew's emotional state at the time, but given circumstances you were willing to make assumptions). While the hallucinations were less of an issue, another problem was that the Rift was also one of the thickest nebulae you or your on-site teams had ever seen, and trying to find anything within it would have been an exercise in futility.

...It would have been, until - according to your team on-site, who swear on their lives that they were telling the truth - an alien ship simply appeared in front of them. Not "jumped in." Appeared. From what little the sensors could tell them one second there wasn't a ship and the next there just was. The team tried to contact the ship to begin negotiations, but from what the translators on-site could glean the aliens in question weren't interested in talking, the expedition team was apparently interrupting a "pilgrimage" of some kind, and any further questions would result in the ship's destruction. With the bad conditions and the lack of information on the ship in question the expedition team took the hint, though just before the alien ship left one of the ship's crew managed to get a tracker quietly launched and attached to the vessel. It took a considerable amount of effort to pinpoint the tracker through the chaos of the Kathol Rift, but it finally managed to return a location within it that seemed to correspond to a star system...shortly before it went dead.

You've found this Force sect. The only problem now is getting to it both sane and intact...

Rewards: Kathol Outback investigated and preliminary expeditions sent into the Kathol Rift. Aing-Tii homeworld located, but no other points of interest currently found due to the extremely hostile "terrain" of the Kathol Rift.

-[X] Belsavis: The planet has a long history of serving as a Republic prison and has infrastructure rumored to predate even them. There's certainly more to be found here.

Rolled: Natural 1, Rerolled to: 46 + 20 + 20 = 86 (Success)

Contrary to the issues that the Kathol team had to go through, the Belsavis team were able to reach their destination with out issue and quickly locate an area of interest: an ancient Rakatan prison, slightly buried but still reasonably accessible.

At least, that was before the team was surrounded by a very angry alien tribe when they tried to move in further. Thankfully the situation did not devolve into an all-out battle, and they were able to strike up negotiations with the species known as the "Esh-kha." It turned out that the reason they had been so hostile was because they were hellbent on ensuring that an...entity (the team's translators weren't quite able to parse what the term they used was) whose name apparently translated to the "World Razer" stayed contained beneath the planet's surface. Thankfully, your team had been trained to have enough common sense to not try and mess with something that was called the World Razer and very quickly agreed that they wouldn't even try to head towards its prison.

With that fun out of the way they also determined that the Rakatan prison was in surprisingly good shape, with a considerable amount of its technology still intact. Since the planet was actually, well, quite pleasant otherwise with its heated sinkholes, the team was easily able to set up a base camp for further exploration and analysis of the Rakatan technology present.

Rewards: Rakatan prison located on Belsavis and base camp set up for further investigations (counts as base for purchasing purposes).

-[X] Ossus: Home to an ancient Jedi Archive dating back to the years of Exar Kun himself (which has become suddenly quite relevant). With the amount of local support available, your teams have already begun setting up an expedition into the Archive. (Free Action)

Rolled: 18 + 10 + 20 + 20 = 58 (Success)

Admittedly you couldn't spare as much attention or manpower as you'd previously hoped for this expedition given circumstances, but hopefully the team will be able to make do. If nothing else, the Archives are tied to Exar Kun enough that they might be able to find something before you have to face him. (To be continued in Specter of the Past)

[X] The Secrets of the Corellian Jedi: The Corellian Jedi are hiding something about the New Sith Wars and you don't like being told "no" for an answer. See if you can appropriate whatever records they're hiding and figure out what's so important about it. Chance of Success: 30% Reward: Corellian Jedi records investigated
-[X] Anakin Skywalker

Rolled: 4, Rerolled to 36 +20+20+30 = 106 (Super Critical Success)

While you'd planned on handling this with your own people, Anakin had surprised you with a brief message that he was already meeting with one of the Corellian Jedi Masters for his own reasons. When you mentioned the details about what they might have been holding back from you, he said he'd at least look into it but for obvious reasons couldn't make any promises.

So he says at least. With Anakin involved, the idea of "normality" tends to go out the window... (To be continued in Something Worth Fighting For)

[X] The Mysteries of Cularin: Under normal circumstances you'd simply hand off examining a system to on-site archaeology teams, but times have become desperate and Cularin has enough oddities that would make a more thorough expedition worthwhile. Maybe you can figure out something related to its displacement, maybe there's some artifact or something buried away on one of its planets, but there's a chance - even a slim one - that there might be something that could help you seal the Force Wound. Chance of Success: ??? Cost: 100 Reward: ???
-[X] Personal Attention
-[X] 2 Watchers

Rolled: 78 + 20 + 20 + 58 + 2 = 178 (Insane Critical Success)

It's just a simple archaeological expedition. That's all.

And yet, you have an alarmingly persistent feeling in the back of your mind that it's not going to be that easy... (To be continued in [REDACTED])

[X] Karada Medical Innovations: The Karada Corporation has grown to be one of the galaxy's largest and most successful medical corporations, primarily known for its strong presence within the CNS and strong ties with the Silver Cross. With the combination of plenty of in-house talent and contacts with other pioneering groups like Adascorp, it would not be hard to kick-start a cutting-edge divison of Karada that could focus on new medial innovations. Chance of Success: 70% Cost: 200 Upkeep: 50 Reward: gain +1 Learning Action (Medicine)

Rolled: 55 + 40 + 20 = 115 (Super Critical Success)

Setting up the newly-minted Karada Advanced Research Division (and barely managing to restrain yourself from making various card puns that could come with the acronym) turned out to be almost comically easy once you actually put your mind to it. Sure the financial side was easy enough for you, but reaching out to Adascorp alone turned out to be a simple matter in and of itself; between recovering the Arkanian Legacy and the chance to have functionally unlimited funding and active encouragement to experiment as much as possible they jumped at the chance to fully partner up with the new division.

In fact, things went so well that the division was able to kickstart its research incredibly quickly, and they've already begun working on new medical gear to assist your forces in the field. So that's appreciated.

Rewards: +1 Learning Action (Medicine), "Develop Improved Medical Gear" action automatically completed next turn

[X] Svivreni-Shard Engineering Inc.: The Svivreni are present at a significant amount of Watcher facilities and have provided considerable support with the mining and study of materials. You've already seen how skilled the Shards are through Cheriss alone, and you've recently opened direct ties with their homeworld. Setting up a dedicated division where both of these groups could work together would be a significant boon to your research efforts, and could provide you with tech that could give you an edge. Chance of Success: 80% Cost: 200 Upkeep: 50 Reward: gain +1 Learning Action (Materials)

Rolled: 67 + 30 + 20 = 117 (Super Critical Success)

Much like the KARD, getting the Material Engineering Division (who had eagerly jumped at the chance to call themselves the MED-Lads) set up was also an extremely straightforward process. The moment you'd gotten the idea sent out, the Shard leadership jumped at the chance to have some of their best and brightest work on the kind of materials you wanted researched, and it was almost effortless to provide volunteers with exoskeletons to allow them to work. The Svivreni, for their part, were initially skeptical about the new help, but it didn't take much convincing on their parts what with Cheriss' past exploits.

Also like the KARD, the new division eagerly jumped into the chance to start their research, and were willing to take on an extra workload through sheer enthusiasm alone - though they did note that it would not be a rate they could sustain.

Rewards: +1 Learning Action (Materials), +1 extra Materials action next turn only

[X] Exorcising Exar Kun: It's been over four millennia since his death, but you've learned that Exar Kun - or at least some part of him - still persists in the ruins of Yavin 4. This was the Sith Lord whose actions directly led to the Jedi Civil War, and was noted to be one of the most feared Sith in history. Unfortunately for you, there's only one weapon in the galaxy that you're aware of that can make sure he'll stay dead this time. Chance of Success: ??? Reward: ???
-[X] Asajj Ventress
-[X] Jango Fett
-[X] 6 Watchers

Rolled: 17 + 20 + 20 + 23 + 15 + 5 + 6 + 6 = 112 (Super Critical Success)

You're not letting Exar Kun get the chance to walk the galaxy again, not when things are so delicate and there is so much at stake. With Asajj at your back and as many ysalamiri-backed teams as you can muster, you will make sure he stays dead. (To be continued in Specter of the Past)

[X] The "Secrets" of Sair: Recent discussions with the Shards have helped you realize how little you know about Cheriss - or at least how little you know about the period in between her leaving her homeworld and joining the Walkers. That first suit of hers was able to fool you after all, so odds are there's a good story there! There's two reasons you can think of for why you haven't heard it yet: either she's holding out on some deep, dark secret that will change your perspective of her forever...or she just flat-out didn't think to tell you about it in the first place. ...Sadly, it's probably the latter. Booooring. (Free Action, no bonuses) Chance of Success: 100% Reward: Backstory expansion for Cheriss

There has to be a secret or two here. There has to be. If there isn't...well...at least you can tease Cheriss about it as you usually would.

...The only problem will be pinning her down while she's busy acting as Galen's lab assistant... (To be continued in Crystalline Hearts)

[X] Annoy Padme Bachelorette Party (Free Action, no bonuses): It will be done. It must be done. Chance of Success: Yes. Reward: Considerable Entertainment

Rolled: 84

IT BEGINS. (To be continued in The Party)

[X] Under The Knife: With the facilities of the Arkanian Legacy at their disposal, the Arkanians can easily genemod anyone you want to go through the process. Chance of Success: 70% Cost: 100 Reward: Selected Hero Unit genemodded
-[X] Choose 1 Hero Unit:
--[X] Silencer: No response as usual.
-[X] Choose 1 Genemod:
--[X] Gand: An insectile species of humanoid, Gand are extraordinarily durable and have the ability to regenerate lost limbs. They are also able to see ultraviolet light, and can 'store' sleep in order to stay alert for weeks at a time. (Martial, Intrigue)

Rolled: 66 + 30 + 5 + 20 = 121 (Super Critical Success)

To put it bluntly, the Silencer took to the Gand genemod so well it's legitimately frightening.

He was expected to gain limited regenerative abilities and some of their ability to ignore sleep, but according to the Arkanians he's fully capable of regrowing severed digits at a minimum, and possibly even limbs with enough time and bacta assistance. And while you admittedly weren't sure if he actually did need sleep in the past, based on the reports it's likely that he'll only sleep when he wants to.

There was also an unexpected side-effect from all of this; according to the Arkanians the Silencer's unique (read: clone) biology created a bit of synergy with the genemod and granted him significantly hardened skin, making him both tougher and more resilient to attacks against his pressure points like most Gand.

In other words, you could shoot him, while he was unarmored, mind, and there's a decent chance he'd be able to take the shot and still keep on moving.

...You quietly directed a little bit of sympathy to the Silencer's future enemies when you'd heard about that.

But only a little.

Reward: Silencer gains "High-Grade Gand Genemod" trait

[X] Talesan Fry - You Killed My Father, Prepare To Die: The current leader of the Corporate Alliance, Passel Argente, was the man responsible for the deaths of Fry's parents. While he has so far largely kept his mouth shut about the matter, he's quietly admitted that he wants the chance for revenge. He doesn't want Argente dead (likely due to Obi-Wan and Siri's influence), but he does want to see him brought to ruin. Dooku's idly mentioned that he just doesn't care about Argente anyway, so maybe there's a chance for some payback. (Uses Intrigue Bonuses, Talesan Fry must be assigned to this action if chosen) Chance of Success: 60% Reward: Talesan gets his revenge on Argente, ???

Rolled: 55 + 20 + 20 + 24 = 119 (Super Critical Success)

You had been concerned that Fry would let any desire for vengeance get the better of him if given the chance, but you were pleasantly surprised when his suggested course of action dovetailed quite nicely with one of your other plans currently in motion... (To be continued in Conspiracies on the Airwaves)

[X] Galen Erso - Heart Of Kyber: With increased funding, access to your advanced laboratories, and a supply of kyber crystals to analyze, Galen can now set out on his life's work to understand the potential applications of kyber crystals. All he needs is approval and the money to do it. (Uses Learning Bonuses, Galen Erso must be assigned to this action if chosen) Chance of Success: 40% Cost: 300 Reward: Kyber crystals analyzed by Galen, ??? [Takes 2 Turns, Galen locked to this action until completion]
-[X] Cheriss Sair

Rolled: 51 + 30 + 20 + 36 + 15 = 152 (Insane Critical Success)

This was, for all intents and purposes, the reason you had let Cheriss and Galvin get away with their stunt on Coruscant. While Galen's work with the taozin was already exemplary, as far as you were concerned it was now truly time for the man to earn his keep. Cheriss has been hyping him up enough that you're expecting quite a bit from the pair. (To be continued in Crystalline Hearts)

[X] Quinlan Vos - Temples of Infinity: Apparently, Quinlan Vos saved the galaxy (and your life by extension) a few years back. The Nightsisters of Dathomir had seized a 'Star Temple' containing a hidden 'Infinity Gate', originally built by the ancient Kwa to transport people and things instantly between planets without the need for hyperspace. At the time they sabotaged the Prime Gate to unleash its unspeakable power to incinerate Coruscant, but Quinlan Vos managed to counter-sabotage the Gate and cause it to unleash its power against itself. However, his brief time inside the Kwa ruin gave him flashes and visions of other locations of Kwa Infinity Gates, and how to use them. Reactivating a nigh-untraceable teleportation network would be a godsend if you both could get it online. (Uses Lore Bonuses, Quinlan Vos must be assigned to this action if chosen) Chance of Success: 50% Reward: potential access to the Infinity Gate network, ???

Rolled: 82 + 20 + 20 + 47 = 169 (Insane Critical Success)

Once you'd confirmed with Vos that you were in fact serious about this he'd immediately gone to work to locate an intact Infinity Gate and see what he was able to make of it. It's a long shot, but even if he was only able to activate a pair of Gates it would change everything. (To be continued in [REDACTED])

4 Watcher Teams died to bring you this update. Given what they were assigned to I can safely say that I actually mean that this time around.

You'll notice quite a bit has been hoovered up under the [REDACTED] Interlude. Let's just say that rolling a 170+ on an action has caused...side effects.

That aside, on the ships: If you're wanting a frame of reference for the Inquisitors, imagine the Ion Corvettes from the Homeworld series in terms of how their "excavation" lasers work, as well as their general design scheme (albeit bigger and with a few more guns/hangars). On a similar note there's no time paradox nonsense with that mention of the TIEs - they were actually being prototyped around this time frame and by all accounts actually were properly sent into mass production not too long after the OG Clone Wars. In case you wanted context for that.

On a semi-related note, with Asajj picking up an X-Wing she's going to "need" an astromech to go with it - feel free to toss out potential names/nicknames in the thread for that one.

All things considered I'm kinda glad that the Kathol Outback only got a regular success, because with how absurdly hostile the Rift is (taken from direct sources, mind), I'm not sure I could properly justify any expedition teams finding much of anything out there without help. Omake writers are free to write out just how rough those teams had it what with the mass hallucinations of giant spiders.

Not too much else to talk about given circumstances. Stay tuned for more nonsense, as always, and in the meantime feel free to suggest potential base upgrades now that those are being handled in a separate and upcoming vote.
 
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Interlude - Something Worth Fighting For
Green Jedi Enclave, Coronet City
Corellia


As a small fighter entered Corellia's atmosphere, an elderly man within the Jedi Enclave paused as he was just about to take a sip of herbal tea. Glancing in the direction of the ship, though it had already faded out of sight, the man dryly chuckled to himself before standing up and casually checking the area around him, ensuring nothing was unclean or out of place. Just as he had finished his brief inspection his gaze was once again drawn skywards to another fighter that was no doubt touching down nearby, even though once again he could not make out any details.

The Force was certainly eager to guide him, it seemed, but there were only so many details it was willing to give. Ah well. If he knew any more than that it would take any enjoyment out of the future conversations he was about to have. Having finished his inspection the man calmly strode over to the room's intercom and pressed a button on it, awaiting a response.

"Lord Cerulian," a firm and authoritative voice came over the line. "How may I assist you today?"

"We are about to have two visitors," Cerulian replied. "They should be Jedi of some persuasion if my instincts are correct." Which they often were, but still. "They should be here within an hour or so, please ensure they are escorted to my chambers once they arrive."

"...I respect your judgement, Lord Cerulian, but I feel as though I must point out that these visitors haven't been vetted in the slightest-"

"Calm yourself. I suspect once they arrive their mere appearance alone will be enough proof of goodwill."

While he did not hear it, Ceruilan was well aware that the voice on the other end was sighing deeply, and smiled slightly. "Very well, Lord..."

With that out of the way, Cerulian ended the call and moved to brew up a new kettle of herbal tea. If he was going to have guests, not being able to provide proper hospitality would be unthinkable. As he did so though, his eyes narrowed slightly as he started to get a better sense of the first guest's presence in the Force. It was mighty, without question, but there was a palpable sense of darkness within it. And yet...somehow a sense of tranquility to some extent. Curious.

Having finished getting the tea in question ready, Cerulian gently picked up the kettle and cups and moved them to the center of the room, where there was a small mat on the floor beneath a table, with a singular cushion on one side and a trio on the other. Raising his eyebrow, Cerulian reached out with the Force and moved the third cushion off into a nearby storage area. Hardly necessary, but he did enjoy keeping up appearances given the chance.

Now ready for the reception, he poured a cup of tea for himself, and took a gentle sip of it. Just as he set down the cup the doors in front of him opened, admitting the first guest. Cerulian raised an eyebrow as he took in the unmistakable sight of Anakin Skywalker - as insular as the Corellian Jedi were, it would be hard to not recognize a celebrated war hero like him. He was slightly nervous, but more due to not knowing what to expect from the meeting than anything else it seemed as he entered the room. Before Anakin could respond, Cerulian gestured towards one of the cushions, and with a small and slightly confused nod, Anakin sat down in one of them.

"Lord Cerulian-"

Cerulian held up a hand. "Questions can wait, young man. For now I suggest you take a drink first. It will help calm yourself...and I assure you that you will not find better tea in the galaxy." Without waiting for a response he poured a cup for Anakin and used the Force to move it over to him. As Anakin took the cup in his hands Cerulian cleared his throat slightly. "Do not drink it all at once. Slowly. Feel the warmth move through your body." Though Anakin looked slightly exasperated at this, he followed Cerulian's instructions, slowly drinking the tea - and the Master could tell that it was having the promised effect as Anakin's body visibly lost tension. "Now then, how may I help you today?"

"I...was looking for some advice," Anakin said, gently setting down the cup on the table. "I'd heard how the Corellian Jedi were willing to allow their members to marry, and..."

"Ah, I'm sorry young man, but I'm afraid that I am more of a Jedi Master, not a matchmaker." He smiled slightly. "Though if you are looking for companionship, I know that one of the Padawans here is quite-"

Anakin politely but firmly cleared his throat. "That wasn't what I needed advice on, Lord."

"Forgive me, I must have misunderstood," Cerulian said in a tone that indicated he clearly did not. "I take it this is less of a matter of finding a relationship, and more of a matter of maintaining one, yes?"

Anakin nodded firmly. "More than that even. There are probably better people who can help with relationship counseling, I'll admit...but I doubt most of them would have any advice about potentially falling to the Dark Side."

Cerulian's response was to take a sip of tea - and quickly cast his eyes towards Anakin's shadow, which seemed to be deeper than any light source present should have made it and didn't seem to quite match his appearance. "A grim topic," Cerulian said after finishing his sip, "though sadly one that does have to be addressed with people like us. That being said, what you are asking is rather broad. Perhaps a few more details would help me determine what kind of advice I could give."

Anakin went silent, visibly pondering his response before he spoke again. "I've been told again and again that attachments to others bring about emotions that lead to the Dark Side. Fear, that the people I care about could be hurt. Anger, towards things would try to harm them. Hate, towards people who would want to take them away from me." He took another sip of tea, visibly making sure he stayed calm. "I guess I'm just trying to figure out how to come to terms with all of that, since...I don't think those feelings are ever going to go away."

"They will not," Cerulian replied without hesitation. "What you have been told is true, and I will not patronize or mock you by claiming otherwise. However," he raised up a finger, "while those words are true, they are...let us call them an incomplete truth. The bonds with people we love can give us courage, serenity, and hope."

"I know," Anakin replied, barely audible. "I don't doubt the good that can come from them. I'm just trying to figure out..." He trailed off, no longer able to find the words.

"Ah...now I'm beginning to understand what you are looking for," Cerulian said with a gentle smile. "This..." His pause became more noticeable before Anakin responded.

"Woman."

"You love, do you have faith in her?"

"Of course."

"You have faith that she can choose the best possible path for herself?"

"I do. But it's the path other people would choose for her that I doubt."

"So you would seek to control that for yourself, then?"

Anakin visibly winced as Cerulian asked that question, and his shadow seemed to move in place slightly. "N-no." Cerulian offered him another cup of tea, which he quickly drank, letting him calm his nerves slightly. "Thank you. I..." Anakin mulled over the question before he spoke again. "She's a Senator, Master Cerulian. Every time she so much as speaks, she puts herself in so much danger. I..." His face fell. "I want to protect her, but at the same time I know, I know, that I could easily go too far trying to do that."

"So the question you've really wanted to ask me is: 'where do I draw the line with the desire to protect the ones I love?'" Cerulian replies, taking another sip of tea. Anakin responded with a small nod, and Cerulian set down his cup. "I can see why you wanted to see a Master specifically then, that is certainly a difficult question to answer." He tilted his head slightly. "Hmm...I have an answer in mind, though you will need to bear with me a bit. In your experience, how reliable has the Force been when it has shown you visions of the future?"

"...That's a bit of a difficult question for me to answer, Lord," Anakin replied as his shadow seemed to move in place once again. "At the very least, it's been fairly reliable when it's told me of oncoming danger."

"But never completely reliable, yes? You've had to use your instincts and cunning to figure out exactly what it is trying to tell you I assume?" Anakin nodded, now curious about where Cerulian was going with this. "The future, much as some would like to tell you otherwise, is an uncertain and ever-changing concept. We can predict our immediate futures to quite a reliable degree, but the further out it gets the more difficult it becomes to discern."

"All you get is vague feelings and sights of things you don't quite understand," Anakin commented, nodding along with what Cerulian was saying. "I've had those kinds of visions too. And I'll freely admit that they are what I don't know how to cope with."

"Then I can get to my point far sooner. Wanting to protect the futures of the ones you love? Understandable and respectable. Wanting to control the futures of the ones you love? There is nothing crueler in the world." Cerulian's eyes visibly narrowed. "My answer to your question is this: when you're about to do something for the sake of this woman you speak of, ask yourself if the end result of your actions would be something that she would be proud of when all is said and done. It is far easier to justify your actions to yourself than it is to others. That being said, do not take my answer as an unassailable truth. There are always other people you can look to for support should you need it."

Anakin pondered Cerulian's words for a moment before nodding. "I appreciate the forthrightness...and agree with what you're saying."

Cerulian smiled lightly. "I suspect you were already coming around to that line of thought even before now, but I can certainly understand wanting to speak with others and make sure that you weren't moving down a wrong path."

"Very true on both counts," Anakin replied lightly, before blinking and turning to the second cushion. "I'd meant to ask, are you expecting someone else?"

"Oh yes, and said guest should be appearing..."

"Well now. And here I was expecting you to vanish into the Unknown Regions again." Anakin shook his head in exasperation as Obi-Wan took the other seat next to him. "What brings you here? Last I checked, meditation and tranquility never really interested you."

"Now now," Cerulian replied before Anakin could. "We are not just about meditation and tranquility. In fact, we offer relationship counseling for young, strapping Force users like yourselves. In my experience, any Force-sensitives at your ages tend to need it," he finished with a wry smile.

Anakin's eyes slowly moved over towards Obi-Wan, and the Jedi Master gave him an exasperated look in response. "Don't you start now. I get enough of that from Lady Ciaran."

"My word! Such a bold catch, and might I say, not the type I would expect from a man such as yourself, Master Kenobi," Cerulian said as he casually took a sip of tea, clearly masking a grin with the motion.

"No," Obi-Wan flatly replied. "Dealing with her on a weekly basis is bad enough. If it were on a daily one, I'd probably die of stress within the year." He shot a look towards Anakin as he was about to open his mouth, though Anakin continued to smile regardless. "Much as I would enjoy bantering further though, I'm afraid I am here on far more important business."

"And what business would that be, Master Kenobi?"

"...I think you'd understand what I mean," Obi-Wan said slowly and respectfully, "when I say that the proper form of address is now 'Lord' Kenobi."

The sound of Cerulian's teacup hitting the table echoed throughout the room. He did not slam it or anything of the sort, but the sound still seemed to be far louder than it should. "I trust you understand the gravity of that title?" Cerulian said, his smile not quite reaching his eyes.

"What is going on, Master?" Anakin said, slightly concerned.

"Your Master here has apparently decided to claim the title of a Jedi Lord," Cerulian explained, his eyes locking onto Obi-Wan's. "And it is not a matter of ownership if you are using it here, in this place."

Obi-Wan nodded grimly. "I can only provide so many details as of right now, but..." he leaned in, as though others could hear what he was about to say. "We are rebuilding the Army of Light."

Cerulian went silent for a long moment. "The Army was meant to save a galaxy that could not protect itself from the Sith. You telling me this would mean that the galaxy has once again reached that tipping point."

"It has," Anakin responded, causing Cerulian's attention to shift to him. "It may not seem like it on the surface, but if that description is even remotely accurate than I agree with Obi-Wan's course of action completely."

Cerulian's eyes flicked between Obi-Wan and Anakin before he stood up. "What exactly are you looking for from me, Master Kenobi?"

"Allies, however many can be spared," Obi-Wan replied without hesitation. "We all know how fractured the Jedi Order is right now, and the Sith are gaining power by the second. We need all the help that we can get."

There was a long silence before Cerulian wordlessly gestured for Obi-Wan and Anakin to follow him. They did so without argument, and as they followed Cerulian through the Enclave he began to speak again.

"The Cerulian line has always considered themselves to be the archivists of the Corellian Jedi, a tradition I have done my best to uphold myself," Cerulian explained as they entered a cool room filled with bookshelves, they in turn containing rows upon rows of old tomes. "Hah, now that I think about it, I wonder if either of you have even seen tomes like these before."

"Only on the rarest of occasions, I will admit," Obi-Wan said softly, and Anakin nodded in agreement. Both of them could feel a sense of gravity in the room that neither of them wanted to break.

"Let me see, where was it..." Cerulian said to himself as he moved through the shelves. "Ah, here we are," he said as he used the Force to pull out a tome, with a faded red cover marked with a golden fleur-de-lis. "A record of the original Army of Light," he explained. "How it gathered under Lord Hoth to protect the galaxy...and how it was cast aside once he died at Ruusan."

He held the tome gently in his hands as he looked at Obi-Wan with a neutral expression. "What makes you, a member of the Jedi Council no less, worthy of such a legacy? Why should you be the one to restore it when you help lead an Order that consigned it to the dustbin of history and undid everything it stood for?"

"I won't try to justify the actions of the past," Obi-Wan responded without hesitation, "and I understand your distrust and skepticism. I...no, we were blinded enough that we could not see the shadows gathering out of our sight. We were content to treat the symptoms of the growing darkness and never once considered how it could have grown so powerful, we were so sure of our victory. That ignorance...it cost me the life of my Master, Qui-Gon. That ignorance has led us to the Clone Wars, and in turn the Temple Massacre. I know it is too late to undo much of the harm that has already been done..." He gently laid a hand on the tome for emphasis. "...but there is still a chance, a slim one, that with your help, and with the help of others, that we may yet make things right."

"You have not fully answered me. Why you, then?" Cerulian questioned.

"I trust him," Anakin responded as Obi-Wan looked at him, slightly surprised. "A lot of Jedi do, even now. It's not a matter of him being a Jedi Master or not. I have faith that he'll do the right thing..." Anakin looked at Obi-Wan and grinned slightly. "...but he might need some help on occasion."

"Much as I would like to disagree with him, he's right," Obi-Wan responded. "I am not going to lead the Army alone. I will freely admit that part of the reason I am here is to seek counsel and wisdom from the people closest to it, in the hope that I might better understand what needs to be done. Perhaps that makes me unworthy, but I would rather be 'unworthy' and wise than 'worthy' and a fool."

Cerulian was silent for a long moment before he nodded slightly. "I see. I cannot speak to how the others will respond to this, but I will see what can be done, Lord Kenobi." He held out the tome. "Though I would at least suggest that you study this. Learn from Hoth's triumphs and failures."

Obi-Wan gently took the tome from Cerulian's hands. "I certainly shall."

"Gathering the others will take time, let alone convincing them to support you without further information," Cerulian continued before holding up a hand. "I trust there is a reason you are being vague about the nature of the Sith threat, Lord Kenobi, and I understand that these walls can be thinner than one would like."

"True that may be, but here I feel as though they are thick enough for at least some details," Obi-Wan conceded. "The Sith in question has infiltrated the upper echelons of both the Republic and Separatists, and has been using the war to gather more and more power in their own hands. I would rather avoid exact names for the moment though - barring Count Dooku himself, naturally - since I don't know how committed anyone here is going to be as of now. If they don't commit, I'd rather let them have plausible deniability in all this...for what little that may be worth if things go wrong."

"Understandable, though Dooku..." Cerulian sighed at that. "A pity, that one. He actually trained under the great Thame himself, yet still fell." He regained his composure. "But that should be enough to quell at least some nay-sayers. Have you been to Kamparas or Cularin yet?"

"Not as of yet, no," Obi-Wan replied. "My next destination was going to be Cularin given that its academy is also somewhat distant from the Order."

"A wise course of action, though I suspect they will be far more eager to lend you aid than anyone here will be," Cerulian said, before noticing that Anakin was glancing around the archive. "Is there something I can help you with as well?"

"Possibly, though you're free to refuse what I'm about to ask you," Anakin said as Cerulian raised an eyebrow. "It's actually a favor for the previously mentioned Lady Ciaran-" Anakin ignored the exasperated sigh coming from Obi-Wan - "she mentioned how when she first arrived there were details about the er...'New Sith Wars,' was it...? Something like that, apparently some of the archivists might have been trying to keep her away from something?" Anakin shrugged. "Like I said, you're free to-"

Cerulian chuckled, inadvertently cutting off Anakin. "I suppose I should have known better. I could tell just how stubborn that woman was from the moment we first met. Certainly a charm point of hers, though it's equally frustrating at times as it would seem." His expression became more serious. "That aside, I know exactly what they were trying to hide from her. If I could have that back for a moment," Cerulian said as he gently took the tome back from Obi-Wan. As he did, he opened it up and began flipping through its pages. "I know Ruusan was rediscovered recently during the war, but even with that it is still hiding its greatest secret." He came to the page he was looking for and held it open for Anakin and Obi-Wan to see. "The final resting place of the Army of Light: the Valley of the Jedi."

The left page of the book showed a faded map of the planet of Ruusan, with a point on it marked by a fleur-de-lis. The right page showed a more detailed map of the area in question with a point marked with faded text, and just beneath it was another map of a cavern system that led to an image of what looked like a mausoleum decorated with massive statues - at least if the scaling was accurate.

"Even now - according to legend at least - the souls of Lord Hoth and the Jedi who bravely followed him into his final battle are still trapped there, and the Valley still holds immeasurable power. I doubt they knew that this specific book had this specific map, but even then if the Valley were to fall into the wrong hands...I can understand why they would ensure that no information on it would be given out."

"How is it that no one has found it yet?" Anakin asked, visibly incredulous. "I...I was there! At Ruusan at least! Surely I would have been able to sense it!"

"The area itself was chosen as the final Sith holdout for a reason," Cerulian explained. "Whether it is a natural occurrence or because of the Sith fortifying it I cannot say, but either way the caves in the Valley...dampen the Force around it, for lack of a better word. You would not be able to sense its presence until you enter the cave systems leading to it. It has also been partly buried in the years since; the Living Force in the local plant and animal life also helps to mask its presence."

"This is quite a large amount of trust you place in us, Lord Cerulian," Obi-Wan noted, "if what you are saying about the Valley is true."

"I have a good eye for people, Lord Kenobi. I trust in your wisdom and Skywalker's sense of justice. That, and in these dark times, with the Army of Light reforming, I fear that it would only be a matter of time before less savory individuals managed to locate the Valley themselves." Cerulian looked at Anakin. "Whether or not you share this information with Lady Ciaran is your own discretion. You certainly know her better than I do."

"I understand."

Cerulian nodded before handing the tome back over to Obi-Wan. "Now, before you both go, might I interest you in one last cup of tea?"

The two men looked at each other before Anakin shrugged. "I think we'd both appreciate it, Lord Cerulian," Obi-Wan responded.



"Where exactly are you headed now?" Obi-Wan asked Anakin as they both headed towards the spaceport. "If you don't mind me saying, it would certainly not kill you to stay put for a few weeks."

"That's a shame, then, because I'm still planning on being on the move for at least a bit longer," Anakin dryly replied. "Taris, though, if you're wondering. I'm heading there to pick up one of Incom's new fighters."

"That's a surprise. I didn't imagine you'd ever give up your Delta fighter after you'd put so much work into it."

"Oh I plan on keeping that around, don't you worry. But I've been hearing nothing but praise for those X-Wings, and I want to take one for a spin myself. See how it holds up."

"Well when you crash-land it, be sure to at least do it somewhere where it doesn't get anyone hurt and a rescue ship can easily reach you."

"Come on, Obi-Wan. Look at me. I'm the picture of responsible piloting."

"...Do you want my counterarguments in a chronological or alphabetical order?"

"Neither, thank you."

Reward: Location of the Valley of the Jedi found. Further rewards pending due to [REDACTED].

AN: Probably my most dialogue-heavy interlude yet, though one I very much enjoyed writing.

Not much else to say aside from two things: the first being that if you don't recognize the good Cerulian (understandable), he was introduced in this canon omake right here. (I'll be trying to do this sort of thing as much as I can to keep people from getting confused.) Second, that detail about the Valley being Force-shielded isn't technically canon but would explain why no one was able to find the damn thing despite Ruusan being frequented by smugglers and the like before it was rediscovered. Apparently. Good old EU plotholes...*sigh*

That's all for now, enjoy~
 
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