Magical Girl Escalation Taylor (Worm/Nanoha)

I can't help but note that one thing that would have probably made it so the fight wouldn't have ended up with us dead prior to the ret-con would have been knowing a non-lethal disable method that would have got a few mages off our back and let us fight them one at a time.

Like, say, the Ring Bind that fucked us over so hard that we had to tank a Starlight Breaker.

(Instead of, y'know, another blast elemental spell totally opposed to our main mana affinity)

———

Well, we're not dead. Huzzah!

To be fair, I was looking forward to seeing what would happen next – though I am admittedly happier that we're surviving, because I don't want to lose Sam and it felt a bit heavy-handed to drop in the TSAB crew and get rekt in the space of a single update.
 
As far as the original ending of the chapter goes the big issue is with how abrupt and final it felt. The whole "You died" image just made it worse and the dark souls reference meant nothing to me given that i've never played it.

All you really needed to do though is just make it clear in that last moment in the story text that this is just a bump in the road.

a single line from perfect storm along the lines of "don't worry mistress i'll fix everything" would reassure the reader that this isn't where it ends while putting no limitations on what storm actually does.


The problem with the fight scene is that it feels like our choice (the whole point of a quest) was meaningless. Its not like we deliberately chose a risky course and a bad dice roll punished for our presumption. We knew nothing about what was happening so we had no choice but to pick at random and nobody like it when their game suddenly crashes at random, they feel cheated and upset at the lost effort they put in,

You never gave us "the readers" a chance to properly fight, it should have been a multi scene fight not a one shot. That we lost isn't the problem, make the whole fight a kobayashi maru styled unbeatable challenge and as long as we had the chance to effect just how bad (or small) our inevitable loss would be and it would have been a great arc.


Like this quest to much to quit over a single divisive chapter and i'm still looking forward to the next update and seeing what you do with a revive mechanic but i think its intro could have been a little smoother
 
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This is what the first interlude would have been had Taylor died.

So they crashed their spaceship (because of Scion's dimension lock I suppose), but decided to go ahead with the mission be cause "Fuck it we're doing it live!". Without doing more than token recon, without contacting their best source for intel. They can't tell the difference between lethal and non-lethal (what kind of shit mage are they?).

Aren't enforcers supposed to be the elite TSAB forces? Because those schmucks don't look like it.
 
That level of incompetence the TSAB moron is showing would have been quest destroying level.
You may want to change that 'would' to 'is'. 8.10 still happened. The logic that was given in the interlude? Still canon.

So they crashed their spaceship (because of Scion's dimension lock I suppose), but decided to go ahead with the mission be cause "Fuck it we're doing it live!". Without doing more than token recon, without contacting their best source for intel. They can't tell the difference between lethal and non-lethal (what kind of shit mage are they?).

Aren't enforcers supposed to be the elite TSAB forces? Because those schmucks don't look like it.
Who knows, maybe trauma-induced stupidity is infectious.
 
I arrived after the retcon had already happened, but the one point I think that really got people irritated was the "unfairness" of the death - more than perceived idiocy of the enemy, and as much as the misunderstanding that Taylor had basically "died" (I think there was some confusion that the "Rebirth" would have kept Taylor as the main character?)

A quest is both a story and a game, and while people disagree on where a quest falls on that spectrum - and the answer often changes by quest - the real sucker-punch to the original update would have been that the voted-for action was not only reasonable but arguably optimal, except for specific circumstances the players had no way of knowing. Going straight from "everything's fine" to "you're dead" with a single vote often leads to this feeling - I would suggest giving the players a chance to reevaluate to situation and change tactics if possible.
 
Rule 3: This is needlessly aggressive.
Oh wow. The TSAB went lethal. The TSAB went lethal. What the fuck.
Jail and his Numbers were minutes away from wiping Mid-Childa's capital city from the map and the TSAB still didn't go lethal against them.
The Book Of Darkness was trying to eat an entire world and they still were ttrying to deal with the situation non-lethally.
Prescia was moment away from triggering a catastrophic Dimensional Quake and they didn't set their weaponry to lethal.

And yet Taylor shows up and the lethal bolts start raining immediately. Because Being Taylor Is Suffering.
In retrospect this should have been obvious, what with the way you, for all intent and purpose, killed Danny. Tying up lose ends, huh ?

Throwing a bullshit No-Win scenario at us, blatantly misportraying the TSAB and then expecting your little interlude--whose "explanation" was utterly bullshit beside--to make everything better...

And you're surprised the player base didn't take it well ?! What the fucking FUCK ?!!
 
So I first came across this story/quest on FF.net. I came here because I wasn't familiar with the idea of quests as presented here and I was curious. I quite enjoy the story on FF, and at first I enjoyed reading the quest with the greater detail here. Eventually though I found that the extra details about what would or 'should' have happened if people had voted differently came to kill my enjoyment of the story. Some of the QM interpretations of the plans/votes really didn't agree with me so I stopped reading for a while and picked the story back up on FF. I found I enjoyed the story a lot more as a story then as a quest. However I read the latest chapter on FF, and I was curious how far ahead the story was here, and I was curious about how things went after 8.9.

Coming here and reading 8.9 and 8.10 and some of the thread, I'm again confused. You implied that there there were some unintended bad decisions in response to the choices available in 8.9. I'm struggling to understand what you expected to happen. Taylor was attacked out of the blue. They gave no warning or communications until after they attacked. Your choices at the end of 8.9 were attack at range, attack close, defend, and run away. Running away is completely OOC, so I can't see how you ever expected that to happen. As far as I can tell, pretty much any attack options would have resulted in what you had in chapter 8.10. That leaves pure defense. Which makes zero sense. Taylor was attacked out of the blue, she has the ability to attack back in a non-lethal manner, and going to pure defense immediately is a tactically bad idea, you completely surrender all momentum to the enemy and you are already on the back foot because you are getting ambushed. Since she can respond non-lethally, sending some kind of an attack back to attempt to disrupt your attackers is really the only option that makes sense, so I'm completely boggled as to how you expected any other result then Taylors death here when you put up 8.9. In an out of the blue ambush with no indicators I could see a head of time. At least that is how 8.9 and 8.10 feel to me. I'm really not trying to put words in your mouth or make any claims as to what you were trying to do or not do. But reading 8.9 and 8.10 I can't really see any other result but what we got. I expect I would continue to read on FF.net even if you had killed Taylor off, because you are a very good writer and can make almost anything interesting IMO, but it would have soured the story a lot for me.

That said, I have to say I'm very curious as to how the meeting with just Dragon(since Taylor was dead) would have gone in the original 'death timeline' and also a bit curious how it will go with your revisions. I also have to say that I'm completely surprised that the TSAB would just assume she was a puppet without any proof and kill her based on that assumption. However to be honest though I don't actually know much about Nahona world/stories, so my complaint there is more general outrage then any kind of comment on what TSAB might or might not do based on Nohona cannon.
 
I'll admit, I'm coming from quests that are in places almost more hostile than this when it comes to single decisions causing incalculable grief and suffering amongst the playerbase, and by the standards of those, this... Well... It wasn't mild? But it was still a little jarring.

I don't think the death was necessarily a bad idea (though don't get me wrong, I'm much happier to have it retconned) and I can even follow the TSAB unit's logic for the fight itself, even if I can't understand why they didn't bother trying to contact Taylor or Dragon earlier. Like... The fight itself? Made at least enough sense not to destroy my SOD. The reasons that fight happened in the first place? Utterly baffling.

That aside, while I can follow the logic of the combatants, I have to agree with the many voices saying the fight should have been multi-update. A sudden death out of nowhere with no chance to react against an enemy we could not possibly predict is just frustrating. Again, not necessarily unfair, just... Really really frustrating.

Anyways...

Some of the thread needs to chill, the rest of the thread is being pretty reasonable here. There were problems definitely, and on the whole this was not the best decision SW could have made, but it's not the end of the world either way.

Still glad for the retcon though...
 
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…I'll be honest, I was expecting a little less hostile of a reaction to this chapter considering I had made it clear that it wouldn't be the end of the quest. There's a reason I took the image from Dark Souls, where character death is ultimately an inconvenience.

So, question time. Even with the knowledge that the quest would continue with Taylor as the protagonist, how many of you want to see the ending of this chapter adjusted? If it's going to be that big of a problem, I can change it. This is supposed to be fun, after all.

My problem with the update is that the misunderstanding that caused this situation seemed to be artificially exaggerated.
Like, we had this quote at the end of the last chapter:

By reading that combined with the fact that we had to make a plan without any chance of identifying the opponents, there was no way for the situation to end with words. Even if Taylor could understand the "stand down" command, why would she when they had already opened fire without trying to speak to her first?
There was also the fact that we have been burned before for not thinking though our plans (see the Cadejo fight), so we made a appropriately paranoid plan only for it to be the only time in the quest where trying to be optimal backfired. The main reason is that is that the quest only had a small number of main characters to begin with and over these two updates we've lost most of them (Danny, Sam, Taylor temporarily), meaning that all the character development and reason to care has been thrown away (and we have to wait three weeks to continue the story and find out what happened to Taylor).

The problem with the fight scene is that it feels like our choice (the whole point of a quest) was meaningless. Its not like we deliberately chose a risky course and a bad dice roll punished for our presumption. We knew nothing about what was happening so we had no choice but to pick at random and nobody like it when their game suddenly crashes at random, they feel cheated and upset at the lost effort they put in,

You never gave us "the readers" a chance to properly fight, it should have been a multi scene fight not a one shot. That we lost isn't the problem, make the whole fight a kobayashi maru styled unbeatable challenge and as long as we had the chance to effect just how bad (or small) our inevitable loss would be and it would have been a great arc.
...I guess everyone said everything I would have wanted already.
Hopeless Boss Fights aren't usually done to kill off Main Characters.
In fact, I propose the latest update 8.10 to have an attendum to threadmark - HOPELESS BOSS FIGHT.

As it was, it was both:
1) avoidable
2) unintuitive to avoid in the same way the most mindscrewy quests do it.

Seriously, just call it a Bad End, Fate/Stay Night Style. Then tell us what really happened.
 
Okay actually one thing about the fight itself is bothering me. Why couldn't we recognize that we got shot at by shooter spells and not lasers? Like a whole bunch of us thought we were getting jumped by tinkertech weapon mooks, not mages.

It sounds like the kind of distinction that should be obvious at a glance unless I'm missing something.
 
Not commented on this before, but will say this requires every single person on the TSAB side to not have a single functional brain cell between them.

- They've been on various Earths for weeks-months, and have not taken the 10-second action of contacting either Dragon or Taylor, literally their only on-world contacts (They aren't having *general* communication issues, just problems getting out of the barrier surrounding the world cluster)
- They seemingly haven't made use of the easy-access data network for anything, for example checking for reports of 'ridiculously obvious army of slave-mages marching across the entire planet' Or just fucking google searching 'Calamity Witch'
- They *know* they have a friendly mage contact on planet, but their response to seeing a mage is "Mage=IAE slave. For defs. No other possibilities whatsoever. At all"
- The 'slave' doesn't tell them they're going to be remade to serve Galea. Despite IAE drones doing that 100% of the time
- The 'slave' has a familiar. Which no slave has ever had before in any recorded instance. Ever. YES THIS IS NORMAL SO NORMAL NOTHING WRONG HERE
- They somehow don't notice Taylor isn't using lethal force. Somehow.
- Contravening the basic doctrine for every single police force in human history, they open dialogue only *after* opening fire.
- Again, despite being on planet for weeks-months, they communicate only in Belkan to the native member of the planet.
- Possibly the most ridiculous thing in the entire update, somehow, implausibly, not a single person on the force has seen a single picture of their only contact on the planet.
 
This is an impressive level of arguing. For the record, modern medecine considers death to be a process, and not even necessarily an irreversible one. With all the mana available to us, as well as assorted other mages around and IAE being availalbe to fix us up if possible? Death happenning is a thing we can deal with. Plus, rage means nothing in the face of artistic integrity.

@Silently Watches if I could offer some advice? Your vision is your vision. You do you, leave a little ambiguity to quiet people down, and truck on with what you want the story to be. Take notes from this, make sure to let people know if there might be serious permanent consequences (like death, dismemberment, being declared public enemy number one, that kind of thing) and potentially offer a secondary vote á la the GM's fallback of "Are You Sure?". Just my two cents, however, so disregard me as and when you want.

*Looks at Siegward, Siegmeyer, etc.*
About that...
Eh, next time the cycle comes around, they'll be back. Everyone comes back eventually.
 
I can't help but wonder what the fallout of Taylor dying would be for the earth-bet part of the cast. Dragon is not likely to help if she gets to see the footage of Taylor getting murdered, because if that is what they do to people that help them. Nope, all the nope.

Then we have the Protectorate's response to killing her as the only visible earth bet Mage. At the very least the TSAB has shown itself to be bad people to work with. I can see Alexandria at lest trying to hide shipwright and any other possible mages so the TSAB can't kill them.

But I am rather happy Taylor didn't die.
 
So the whole 'different language'
thing is just brushed over due to what I'm going to politely call 'assumptions'.
If the soldiers created by a Lost Logia speak the TSAB's language the first time they are encountered, it is reasonable to assume that they will know the same language the second time.
1. One of the things you said when the vote was tallied was 'the only way it could be worse was if you chose to go lethal'. By this statement, it would have made no difference.
I was assigning positive and negative points to the plan provided based on how much it did and did not follow the IAE-puppet's previous methods. Using massive attack that has been shown to do massive damage and irradiate those who are too close? Check. Unleashing a familiar (which, admittedly, the TSAB did not know they could do) who goes on a rampage trying to kill everyone? Not seen before but definitely in character. Going lethal would have been a major third similarity since that's what the puppets did previously, hence the comment of "trifecta of unintentionally awful decisions".
2. The entire team is apparently incapable to telling a lethal from a non-lethal attack. You've already had it ruled that non-lethal blasts still blow buildings up. But that nobody thought to check for radiation. Not when the first barrage of Shooters hit. Not after one of their own got plowed through a field of Shooters. Not when the Solar Wrath was deployed so close to them.
They were busy trying to avoid the radiation they had every reason to believe was coming at them first. That was the more immediate priority since, you know, that would kill them. Afterwards they could have tried to examine the remains, at which point they could have discovered that "hey there is minimal radiation how strange", except Perfect Storm autocast Solar Wrath to destroy the dimensional barrier, which erased the battlefield they were in so they no longer had evidence to examine.
... rather than lay low and seek out the local contact during their month and change of being on-planet, they decide to research the planet and then go after a mage.
They were looking for their contact. They just had to figure out which of the fifteen worlds she was on first, which is the reason they were searching for mana usage. Only one mage means only one person using mana, so follow the one to find the other. It's taken them three weeks to completely search and rule out worlds #1-11, and they finally hit pay dirt on #12 only to run into what they thought was a brainwashed soldier of the Lost Logia they were searching for, at which point their reaction was "Well, shit, things just got ten times harder".
@Silently Watches, the whole thing of a clearly ptsd-stricken mage running after a target and not thinking clearly is a good but of character development and conflict, that's good. But an entire team of mages making all of the mistakes here? It's nonsensical. The entire team shows itself to be unprepared for interact with the locals, and the lot of them are incapable of doing basic analysis in the middle of battle. Something essential for the math-heavy mage combat. Maybe Lanster would be too vengeance-focused to do that. But the entire team, when it's clear they are supposed to have their heads in the game? I am seeing no establishment.
1. The crew has been briefed on the capabilities of IAE by the one Enforcer who survived fighting it last time and more importantly was the one who shut it down. They were using the same strategies here that were necessary to defeat it the first time. How were they supposed to know that it contracted amnesia and is being used as a Device by their local contact? They saw someone who looks just like an IAE puppet and fights just like an IAE puppet, so they decided "Hey, if it looks like a duck and quacks like a duck, probably a duck". I'm sorry, but I fail to see how that is a lack of analytical skills.
2. "Unprepared for interaction with the locals". They explicitly aren't supposed to be interacting with the locals except for Taylor and Dragon. They are running a covert operation on a magic-naive world, which means keeping their heads down and not causing a disruption. That was already discussed in Arc 6.
What about the different language? If that was a slave then it's pointless to tell her to stand down but if it's not then no one knows what you're saying and they wouldn't stand down even if it wasn't in the middle of not dying.
They were giving her a chance to surrender. If she had done so, the fight would have stopped there. Did they expect an IAE puppet to take it? No, but they still wanted to offer the opportunity. As mentioned, the previous IAE puppets could speak in Midchildan/Modern Belkan/whatever language the TSAB uses, so they had no reason to believe this IAE puppet they just ran into couldn't.
Another thing I would like to point out is that, although you said bombardment was the worst choice, it was also the most in-character thing for Taylor to do. Especially considering her bad day so far. Not trying to sound harsh here, but it feels like you're punishing Taylor for what would be a completely understandable and natural reaction. Plus I kind of agree with Always Late on some of their logic points about the TSAB team's actions. (Though I do feel they're a bit too aggressive in their vehemence)
That said, I'm still looking forward to whatever comes next.
Normally looking back it's easy to tell what the 'good' vote option was, this time I can't see it, not really. I think that's what bothered me about the orginal version.
Choosing to fight from range wasn't the problem. As I mentioned above, I was adding up positive and negative points, and the initial tactic gave a neutral 0. Plenty of mages fight from range, slaves to a Lost Logia or not. It was using Solar Wrath and calling in Samantha, who you know will go into a berserker rage if Taylor is hurt badly enough, that were the problems. (As far as initial approach goes, the only option that awarded points in either direction was melee, which was a point in favor of you not being an IAE puppet because Flare Blade is not a skill standard Calamity Witches possess).
but decided to go ahead with the mission be cause "Crashed ship or not, there's still a device out there that is literally designed to turn entire planets into an army of enslaved super-soldiers programmed for multiversal conquest"
FTFY. Waiting until the ship is completely operational means that instead of fighting a hundred IAE puppets, you're facing half a million. In this case, the Patton quote "A good plan, violently executed now, is better than a perfect plan next week" is very valid.
Without doing more than token recon, without contacting their best source for intel. They can't tell the difference between lethal and non-lethal (what kind of shit mage are they?).
See above.
Oh wow. The TSAB went lethal. The TSAB went lethal. What the fuck.
Jail and his Numbers were minutes away from wiping Mid-Childa's capital city from the map and the TSAB still didn't go lethal against them.
The Book Of Darkness was trying to eat an entire world and they still were ttrying to deal with the situation non-lethally.
Prescia was moment away from triggering a catastrophic Dimensional Quake and they didn't set their weaponry to lethal.
The Mariage, however, were all destroyed. That is the best comparison to make to IAE. Not the Book of Darkness. Not Precia. Not Jail and the Numbers. The disposable and easily replaceable soldiers that will kill you without blinking because that's all they're programmed to do.
- They've been on various Earths for weeks-months, and have not taken the 10-second action of contacting either Dragon or Taylor, literally their only on-world contacts (They aren't having *general* communication issues, just problems getting out of the barrier surrounding the world cluster)
It's almost like the end of the interlude didn't say specifically "Now that you've contacted command, I can finally forward you the Agharti's radio ID so you can find Taylor, but just so you know we can only talk when she initiates contact. We think it's a power issue on her end". Oh, wait, it did.

That should be everything.
 
Just as I expected.
They're primarily policemen, not soldiers. They made token effort to make an arrest even knowing too well that it won't work.


:mad:Should have voted for lethal...


Ah, poor Shards. That damned Belkans foiled all their nice experiments with these damned Devices. :lol


That could have been a nice test for Dragon.
Will she still be eager to join them, after they killed her friend without any warning or remorse?
I see a pattern here. Every time we've had things go bad for us in battle has been because we didn't go lethal.

We should fix this.
 
So basically the only way to avoid insta death would have been to completely discard the ingrained way that Taylor fought in basically every single time she had fought in the past.

Welp.
 
Choosing to fight from range wasn't the problem. As I mentioned above, I was adding up positive and negative points, and the initial tactic gave a neutral 0. Plenty of mages fight from range, slaves to a Lost Logia or not. It was using Solar Wrath and calling in Samantha, who you know will go into a berserker rage if Taylor is hurt badly enough, that were the problems. (As far as initial approach goes, the only option that awarded points in either direction was melee, which was a point in favor of you not being an IAE puppet because Flare Blade is not a skill standard Calamity Witches possess).

Except we used Solar wrath inside a barrier...

And while I guess I get that it's 'in character for IAE' I feel like 'action that IAE has never been shown to be capable of before' should not be a point in the 'definitely IAE' column, berserker rage or no.

Also given how we've normally fought in this quest, the way that point system works is from what I can tell basically setting us up to die unless we radically changed our tactics for literally no reason. I doubt that would have been deliberate on your part, but you were effectively railroading us into a death. After all when facing an unknown, people always use their tried and true strategies first rather than immediately going for something new and different.

So I guess I can also say I'm a little miffed that you set up a scenario in which the only actions we could reasonably be expected to take were probably going to lead to us dying.

That should be everything.

Do shooter spells really look that similar to Tinkertech that we could have reasonably confused the two? Because that was a huge debate, and I feel like that they were shooter spells should have been pretty obvious at a glance given the visual differences?

Actually come to think of it, unless you plan to use it again later is there any chance we could see your notes for how you were planning to grade our actions on the calamity witch-not calamity witch scale? Assuming there are any notes on that?
 
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If the soldiers created by a Lost Logia speak the TSAB's language the first time they are encountered, it is reasonable to assume that they will know the same language the second time.

The only problem I have with this is that Taylor was able to talk to and understand the TSAB's standard language just fine over the communicator. Now this team doesn't use that standard language, the local language, or for some reason can no longer translate. That DOESN'T make sense, it's like US army demanding the surrender of ISIS troops in Chinese.

Also how is Taylor NOT sensing the mana that their using?
 
It's almost like the end of the interlude didn't say specifically "Now that you've contacted command, I can finally forward you the Agharti's radio ID so you can find Taylor, but just so you know we can only talk when she initiates contact. We think it's a power issue on her end". Oh, wait, it did.
Why didn't they have that ID when they left?
 
They were giving her a chance to surrender. If she had done so, the fight would have stopped there. Did they expect an IAE puppet to take it? No, but they still wanted to offer the opportunity. As mentioned, the previous IAE puppets could speak in Midchildan/Modern Belkan/whatever language the TSAB uses, so they had no reason to believe this IAE puppet they just ran into couldn't.
The players were offered no choice to surrender. Like even given us the option to say "idk what the fuck you are saying" would have avoided this clusterfuck.
 
It's almost like the end of the interlude didn't say specifically "Now that you've contacted command, I can finally forward you the Agharti's radio ID so you can find Taylor, but just so you know we can only talk when she initiates contact. We think it's a power issue on her end". Oh, wait, it did.
Didn't they know that Taylor had solved that problem?
"Earth Bet— Oh! Pleasure to see you finally. Is your power supply stable enough to speak with one of our admirals? He has been hoping to talk to you ever since you first contacted us."

"S-Sure." Holy crap, an admiral. You thought you would just talk to Tiburon or that other lieutenant you called last time, maybe someone a rank or two higher up. But a full-blown admiral?! These guys do not take first-contact situations lightly, do they?

"Then allow me to extend our welcome to you as well, Miss Dragon. Now, I hoped we could discuss a few things as we now have a stable connection. Some of the information you gave us the last time we were in contact was disturbing, to say the least."
 
Re: Sam having been a bad idea to call in as backup-

Who would have been better though? Given the TSAB team's instant lethal preferences, any local capes we could have called would've likely been classified as IAE slaves by them and killed.

Not calling for backup, when we were facing a numerically superior and coordinated hunter killer team, also seems rather foolish imo.
 
If the soldiers created by a Lost Logia speak the TSAB's language the first time they are encountered, it is reasonable to assume that they will know the same language the second time.

I was assigning positive and negative points to the plan provided based on how much it did and did not follow the IAE-puppet's previous methods. Using massive attack that has been shown to do massive damage and irradiate those who are too close? Check. Unleashing a familiar (which, admittedly, the TSAB did not know they could do) who goes on a rampage trying to kill everyone? Not seen before but definitely in character. Going lethal would have been a major third similarity since that's what the puppets did previously, hence the comment of "trifecta of unintentionally awful decisions".

They were busy trying to avoid the radiation they had every reason to believe was coming at them first. That was the more immediate priority since, you know, that would kill them. Afterwards they could have tried to examine the remains, at which point they could have discovered that "hey there is minimal radiation how strange", except Perfect Storm autocast Solar Wrath to destroy the dimensional barrier, which erased the battlefield they were in so they no longer had evidence to examine.

They were looking for their contact. They just had to figure out which of the fifteen worlds she was on first, which is the reason they were searching for mana usage. Only one mage means only one person using mana, so follow the one to find the other. It's taken them three weeks to completely search and rule out worlds #1-11, and they finally hit pay dirt on #12 only to run into what they thought was a brainwashed soldier of the Lost Logia they were searching for, at which point their reaction was "Well, shit, things just got ten times harder".

1. The crew has been briefed on the capabilities of IAE by the one Enforcer who survived fighting it last time and more importantly was the one who shut it down. They were using the same strategies here that were necessary to defeat it the first time. How were they supposed to know that it contracted amnesia and is being used as a Device by their local contact? They saw someone who looks just like an IAE puppet and fights just like an IAE puppet, so they decided "Hey, if it looks like a duck and quacks like a duck, probably a duck". I'm sorry, but I fail to see how that is a lack of analytical skills.
2. "Unprepared for interaction with the locals". They explicitly aren't supposed to be interacting with the locals except for Taylor and Dragon. They are running a covert operation on a magic-naive world, which means keeping their heads down and not causing a disruption. That was already discussed in Arc 6.

They were giving her a chance to surrender. If she had done so, the fight would have stopped there. Did they expect an IAE puppet to take it? No, but they still wanted to offer the opportunity. As mentioned, the previous IAE puppets could speak in Midchildan/Modern Belkan/whatever language the TSAB uses, so they had no reason to believe this IAE puppet they just ran into couldn't.


Choosing to fight from range wasn't the problem. As I mentioned above, I was adding up positive and negative points, and the initial tactic gave a neutral 0. Plenty of mages fight from range, slaves to a Lost Logia or not. It was using Solar Wrath and calling in Samantha, who you know will go into a berserker rage if Taylor is hurt badly enough, that were the problems. (As far as initial approach goes, the only option that awarded points in either direction was melee, which was a point in favor of you not being an IAE puppet because Flare Blade is not a skill standard Calamity Witches possess).

FTFY. Waiting until the ship is completely operational means that instead of fighting a hundred IAE puppets, you're facing half a million. In this case, the Patton quote "A good plan, violently executed now, is better than a perfect plan next week" is very valid.

See above.

The Mariage, however, were all destroyed. That is the best comparison to make to IAE. Not the Book of Darkness. Not Precia. Not Jail and the Numbers. The disposable and easily replaceable soldiers that will kill you without blinking because that's all they're programmed to do.

It's almost like the end of the interlude didn't say specifically "Now that you've contacted command, I can finally forward you the Agharti's radio ID so you can find Taylor, but just so you know we can only talk when she initiates contact. We think it's a power issue on her end". Oh, wait, it did.

That should be everything.

I'm sorry but everything you said Silently Watches does not matter. You can try to explain away a bad decision, but it's still a bad decision...

The better question is why did you think this would go down well? There are too many examples to count that say avoid putting your players in: "rocks fall everybody dies, if you do not do exactly the opposite thing you would do in this situation." Beacuse if you do... They/We tend to kinda go berserk... and rip your head off... Not because we hate you, but because we LOVE you too much to see you fail in such a generic and unfortunate way.

Many rabbits had bad nights because of this type of mistake.
 
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