Magical Girl Escalation Taylor (Worm/Nanoha)

Noted, but I still think we'd be better off Uplifting someone into a Gadgeteer and having them build us stuff. The other person could fulfil the "fix the radio, TSAB etc." requirements, and then build us weapons/armour, while we stack those with the Brute choice.
I'm not going to say which path, if either, is better or worse, but I will say this is also a valid strategy.
Quick question though - when we get xp for fighting, does that mean we get xp for both combat classes sperately (so one fight effectively gives us twice the returns) or are we splitting the xp (so to improve both clasees, we'd have to level twice as much)?
Ha ha ha. Do you really think I would make things that easy? No, for each fight you get one spell. You could put it in your Witch skill tree or your Knight or Enhancement skill tree, but this is not a buy-one-get-one deal. You want to learn spells twice as fast as you have been? You'll have to be twice as aggressive.
 
I'm not going to say which path, if either, is better or worse, but I will say this is also a valid strategy.

Ha ha ha. Do you really think I would make things that easy? No, for each fight you get one spell. You could put it in your Witch skill tree or your Knight or Enhancement skill tree, but this is not a buy-one-get-one deal. You want to learn spells twice as fast as you have been? You'll have to be twice as aggressive.
It was worth a shot! With that information though, we should be playing much more aggressively if we go Extinction Knight (though really, that just means nothing has changed) but if we go Gadgeteer it's not such a big deal - though given the off-screen time projects will take, Gadgeteer is likely to leave us much more pressed for time with regards to choosing what to do each week, which we're already struggling with.
 
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
Cybernetics include everything we need to help those who are just injured and ill right? I guessing this is the closet we get to healing right now?
If so, time for a medical revolution.
 
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[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.

After all, there is no greater bullshit than a tinker. Well, maybe a tinker who has significant other powers.... And guess what Taylor gets to be?
 
Not sure if its been asked/answered before, but does the stuff the Gadgeteer build have the same issues that tinker-tech does? Specific maintenance that only the Gadgeteer can do etc? Because its magic technology that TSAB uses, and not all of those people have Devices to beam schematics into their head, they just learn magical engineering.

Basically, I am curious about how much of a time sink it will be in terms of maintaining any weapons we build for others.
 
Not sure if its been asked/answered before, but does the stuff the Gadgeteer build have the same issues that tinker-tech does? Specific maintenance that only the Gadgeteer can do etc? Because its magic technology that TSAB uses, and not all of those people have Devices to beam schematics into their head, they just learn magical engineering.

Basically, I am curious about how much of a time sink it will be in terms of maintaining any weapons we build for others.
Nanoha magitech is not black-boxed like Tinkertech, no. Anyone can learn magi-engineering. The only issues are that 1) it takes time, just like regular mechanics/electronics work, and 2) some of the work requires the ability to cast spells, so it is limited to mages. That isn't a problem on a high-magic world like Midchilda, but on Earth Bet…
 
Nanoha magitech is not black-boxed like Tinkertech, no. Anyone can learn magi-engineering. The only issues are that 1) it takes time, just like regular mechanics/electronics work, and 2) some of the work requires the ability to cast spells, so it is limited to mages. That isn't a problem on a high-magic world like Midchilda, but on Earth Bet…
Sooo... It's "Dark-Gray-boxed" with a Trump component.
 
OH! Extremely important since there has been talk about Devices. A full Transcendent Gadgeteer can build Devices. It is NOT part of the default Gadgeteer cross-training package. At that point it's a subclass, which means learning all the skills offered by cross-training and then picking that subclass for your second cross-training.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.

I know it won't win but i hold to it because we could always add a Gadgeteer to our group if I've read correctly, by doing that they more time to devote to tinkering and calamity witch can cover her current weaknesses with this class
 
@Silently Watches would it be possible to get xp in the gadgeteer class via omakes.etc?
Hmm…

The way the Gadgeteer levels is that each skill has a "price" of how many projects you need to have built. Build 4 things then buy a skill that costs 3 projects, and you have 1 left in your build counter. It doesn't have training levels like the other classes do. Then again, I was planning on implementing a collaboration mechanic, which would work kind of like training sessions, so…



I… am leaning towards yes, but ask me again if Gadgeteer wins. I think it's in the lead right now, but there have been several votes for Knight and Enhancement, and I've refreshed the pages enough that I don't know how many unique votes have been cast.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.

We win when we kill the Endbringers and a cartidged Ragnarok a good way to do it. Give the full engineer class to one of the Privateers since the author said the sun class can't make devices.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.

We win when we kill the Endbringers and a cartidged Ragnarok a good way to do it. Give the full engineer class to one of the Privateers since the author said the sun class can't make devices.
It takes two cross-training to make it into a subclass, which is what allows it to make devices. That is a huge investment of time since, in my opinion the other two classes have better low hanging fruit which is all the cross-training provides. In the short term, Knight and Enhancement are better. It also has the benefit of being able to be more or less completed quicker since all you need to do is dip into the foundation of each skill tree, of which there is few and less in them, and you can move on the the next cross-training project. Seriously, you only need to learn five or six spells and you are done, that is six fights or less and not including omakes. Gadgeteer takes three or four projects and possibly more before you can purchase a single skill, in addition to that time spent making stuff is time not being used to pursue quest-lines, which is what gets Taylor into fights in the first place.

If people were picking Gadgeteer in order to make devices, it is both unnecessary and time consuming to reach that point.
 
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