Magical Girl Escalation Taylor (Worm/Nanoha)

I did not dispute your overall point. Merely correcting an error that the playerbase should be past making.
You were stripping down my post to a single line, the first line of my post and ignored the rest, as if I did not acknowledge your post above mine.
If people were picking Gadgeteer in order to make devices, it is both unnecessary and time consuming to reach that point.
So I felt it was necessary to condense my post to a single line and make it understandable.
 
You were stripping down my post to a single line, the first line of my post and ignored the rest, as if I did not acknowledge your post above mine.

So I felt it was necessary to condense my post to a single line and make it understandable.
You still claimed Gadgeteer was needed to make devices in the line I quoted. Which we both know is false. Let's not get into an argument of offended pride over something so trivial.
 
You still claimed Gadgeteer was needed to make devices in the line I quoted. Which we both know is false.
No I didn't.
It takes two cross-training to make it into a subclass, which is what allows it to make devices.
I'm clearing up the fact that the first cross-training into Gadgeteer class is incapable of making devices, while the second cross-training elevates Gadgeteer into a subclass which is capable of making devices in response to the persons incorrect use of terms. At no point did I say that we needed Gadgeteer to make devices and that we are incapable otherwise in that post you quoted.

You clearly did not read the last line in my post, which I clearly quoted in my last post. To reword that quote into something you can understand, of which this is the second time, if people voted for Gadgeteer to make devices, they don't need to as it is something that we are already capable of. That is what I meant by unnecessary.
Let's not get into an argument of offended pride over something so trivial.
I will get into an argument if you misrepresent what I say, that is my choice.

I'm talking about Subject B
You claim I'm talking about Subject A because the topic happens to be tangentially related.
I clarify I'm talking about Subject B
You say I should accept that I'm wrong, that this is trivial and the conversation should end with words not my own shoved in my mouth.

Yeah, no thanks.
 
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No I didn't. I will get into an argument if you misrepresent what I say, that is my choice.
You want to get mad because you made very strange phrasing choices in your arguments? Your time, emotional investment, and consequences.
if people voted for Gadgeteer to make devices, they don't need to as it is something that we are already capable of.
That is not the same as:
first cross-training into Gadgeteer class is incapable of making devices
the second cross-training elevates Gadgeteer into a subclass which is capable of making devices
When we possess the capability to make devices already, saying there's a point where we can built devices with Gadgeteer at any level is rather strange. By similar logic, saying the first level Gadgeteer is incapable of something the base template can already do is an overly complicated and confusing way of stating your point.
 
Okay, my preferences are:

1) Infinite Enhancement
2) Transcendent Gadgeteer
3) Extinction Knight

Why?
As I understand, main reasons to choose Knight are melee capabilities and armour to protect 'squishy wizard'.
But Taylor is not so squishy, her Barrier Jacket is tough enough to her receive machinegun barrage and get off with just a several bruises.
There is not so many capes who have power to penetrate our Jacket and even less of them have mobility and range to actually do it. Purity, Glory Girl and Triumvirate are the only examples off the top of my head.

Meanwhile our allies are often much squishier then us.
Privateers, Vista, cops and teenagers attacked by Beasts, all of them were wounded/crippled/killed, while Taylor received only scratches.
Abilities to heal or create protective barriers surely would be beneficial.

Gadgeteer's capabilities are good too, but I'm afraid we either leave them unused or they become massive time-sink.
For example, in Ark 2 we created Sam, registered her in PRT, patrolled with Vista and Kid Win, found out about Coil's plans and warned Danny, fought Oni Lee with Purity.
Now imagine that we need to cancel some of that actions in favour of tinkering.
 
You want to get mad because you made very strange phrasing choices in your arguments? Your time, emotional investment, and consequences.
For one, I don't come of as a dimwit on some one else's say so. If I'm a dimwit, it will be because of my own actions. Which you clearly think I am at this point.
That is not the same as:
Well, you are taking posts that are condensing the original post you disputed in a specific area. Context will obviously be missing when you look for other things to poke at in the latest post when it is clarifying a different thing.

Do I need to pick apart my own post and compare them to the original and as to the reason why in response to your own posts?
When we possess the capability to make devices already, saying there's a point where we can built devices with Gadgeteer at any level is rather strange.
Again, context. The cross-training talk is purely what Gadgeteer is capable of, not what Taylor and Perfect Storm is capable as a whole. You are either hyper-focused on one sentence or ignoring everything before or after the sentence in order to take what I say out of context.
By similar logic, saying the first level Gadgeteer is incapable of something the base template can already do is an overly complicated and confusing way of stating your point.
So I'm not allowed to clarify that the first cross training is weaker than the base template and that the second cross training into the same class is potentially equal to the base template, or that it takes a lot more investment into the class compared to the other two, that it is easier to get the spells we need to move on to the next cross-training and that we are better off fobbing the template onto one of the Privateers, but you can respond to people saying that Gadgeteer can't make a device, so they are going to vote for one of the two other options and then you reply that we don't need Gadgeteer to make a device.

Whoop-dee-doo, they can make a device while cross-training into either Knight or Enhancement. So what's the point of trying to make that point of being able to make a device without the Gadgeteer class?
 
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For one, I don't come of as a dimwit on some one else's say so. If I'm a dimwit, it will be because of my own actions. Which you clearly think I am at this point.
I don't think you're dumb, just someone making a mountain out of a molehill. And with that in mind, I think I'll leave the rest of the thread to puzzle out your argument.
 
I don't think you're dumb, just someone making a mountain out of a molehill. And with that in mind, I think I'll leave the rest of the thread to puzzle out your argument.
What I'm getting from you in this instance is that you are cherrypicking and baiting me, so I'm going to end my response to you here for the next few days.
 
[ ] Plan Decapitation


Escapades 5.7



Speaking of PHO-worthy topics, my SVers will notice something interesting if they check the threadmarks. A longstanding canon omake has now been put in its proper place, mostly because I only figured out this week how to rearrange threadmarks. :oops:

But enough about me! There is a new passive trait in your character sheet with two big implications. First, you can now support twin Guardian Beasts without any penalty to learning or training new spells. This won't matter until Samantha dies or you choose to un-convert her, but it's something to keep in mind. Second, now is your first chance to pick your secondary class!

Here's how this is going to work. There are three other classes to choose from, and each offers 5 or 6 unique spells from their skill trees that I think really capture the flavor of that class. Once you learn all those spells, you can choose to cross-train a second time. Details about that are in the FAQ section.[/b]

[ ] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
[ ] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
[ ] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
[ ] Nothing – Do not take on another class at this time. This vote will be repeated at the end of every arc until a secondary class is chosen.

VERY IMPORTANT! Because the Gadgeteer is the only true non-combat class, it has its own leveling system. Except for the very first skill, participating in fights will not let you buy Gadgeteer skills, and completing projects will not let you buy spells from Calamity Witch's.

Regarding the Transcendent Gadgeteer, what would be a high end/top tier example of what they can build? Could they make armor/weapons/spells similar to even exceeding the Extinction knight for personal use (I would hope so considering her specialty is gonna be building weapons)? Could they make magitech-nannites that act similar to extremis?

If we hit the end of the tech tree/class can we choose another class and begin advancing down it?
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
Going with this, since I prefer getting someone else the full Gadgeteer template, even with the time needed for that. For one, it opens us up to better access to their techtree since we don't crosstrain into it and we don't have to switch between two methods of grinding exp.
Might go for Enhancement, if it had a chance of winning but it currently doesn't look like it.
 
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Regarding the Transcendent Gadgeteer, what would be a high end/top tier example of what they can build? Could they make armor/weapons/spells similar to even exceeding the Extinction knight for personal use (I would hope so considering her specialty is gonna be building weapons)? Could they make magitech-nannites that act similar to extremis?
I'm going to assume you're talking about the cross-training option? Power armor and prosthetics, mana batteries, laser or hardlight weapons, field-repairing Tinkertech.

Cross-trained Enhancement is strength/defense-up, healing, and what is essentially FF Blind status.

Cross-trained Knight is blade, cartridges, and tougher armor. A good comparison would be a more armored A's/StrikerS Fate.
 
[] Infinite Enhancement (vote on SB)

Gadgeteer's capabilities are good too, but I'm afraid we either leave them unused or they become massive time-sink.
For example, in Ark 2 we created Sam, registered her in PRT, patrolled with Vista and Kid Win, found out about Coil's plans and warned Danny, fought Oni Lee with Purity.
Now imagine that we need to cancel some of that actions in favour of tinkering.
This.
We already have at least five important quest lines on our hands that I can remember:
1) The Beasts/Noelle;
2) TSAB/Dragon;
3) Finding new mages;
4) Privateers(about whom we've all but forgotten);
5) Living a non-magical girl life.
Also, there are new things coming up. If we are to devote time to projects to get magitech, I don't think we are going to get even half of the current affairs settled before the next batch of fecal matter goes flying.
 
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.

Knight would be the worst option if we didn't have the ability to grant people more powerful versions of the enhancement and gadgeteer options.
That said the first thing we need to do once this containment mess is over is start scanning people.
 
Knight would be the worst option if we didn't have the ability to grant people more powerful versions of the enhancement and gadgeteer options.
As I understand it, sub-classes are not less powereful compared to full-blown templates, they are less variative. Something like a Sub-Calamity Witch not having Rust Shooter and Frost Beam and the most powerefull upgrades for other skill trees.

OH! Extremely important since there has been talk about Devices. A full Transcendent Gadgeteer can build Devices. It is NOT part of the default Gadgeteer cross-training package. At that point it's a subclass, which means learning all the skills offered by cross-training and then picking that subclass for your second cross-training.
Are you saying that in order to produce Devices we would have to level up sub-class and then choose it again when the next sub-class choise will be present? Untill this point we will be a regular tinker with a faint tinge of magic.
 
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As I understand it, sub-classes are not less powereful compared to full-blown templates, they are less variative. Something like a Sub-Calamity Witch not having Rust Shooter and Frost Beam and the most powerefull upgrades for other skill trees.
If tinker A can make anything that tinker B can and then some I think it is entirely reasonable to say that tinker A is more powerful than tinker B. However to avoid any confusion I will revise my statement.

Knight would be the worst option if we didn't have the ability to grant people strictly superior versions of the enhancement and gadgeteer options.
 
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