Magical Girl Escalation Taylor (Worm/Nanoha)

Are you saying that in order to produce Devices we would have to level up sub-class and then choose it again when the next sub-class choise will be present? Untill this point we will be a regular tinker with a faint tinge of magic.
If you want to make Devices that do not have templates, yes, Taylor needs to train in Gadgeteer twice. OR you could just give somebody else the Gadgeteer template and have them make non-template Devices.
 
Vote Tally : Magical Girl Escalation Taylor (Worm/Nanoha) | Page 194 | Sufficient Velocity
##### NetTally 1.7.9
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
No. of Votes: 20
[x] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
No. of Votes: 16
[X] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
No. of Votes: 5
Total No. of Voters: 41
Vote Tally : Magical Girl Escalation Taylor (Worm/Nanoha) | Page 169 | Spacebattles Forums
##### NetTally 1.7.9
[X] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
No. of Votes: 12
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
No. of Votes: 8
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
No. of Votes: 4
Total No. of Voters: 24
Extinction Knight - 24
Infinite Enhancement - 17
Transcendent Gadgeteer - 24
 
Vote Tally : Magical Girl Escalation Taylor (Worm/Nanoha) | Page 194 | Sufficient Velocity
##### NetTally 1.7.9
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
No. of Votes: 20
[x] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
No. of Votes: 16
[X] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
No. of Votes: 5
Total No. of Voters: 41
Vote Tally : Magical Girl Escalation Taylor (Worm/Nanoha) | Page 169 | Spacebattles Forums
##### NetTally 1.7.9
[X] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.
No. of Votes: 12
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
No. of Votes: 8
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
No. of Votes: 4
Total No. of Voters: 24
Extinction Knight - 24
Infinite Enhancement - 17
Transcendent Gadgeteer - 24
Holy crap, people are coming out of the woodwork! Finally! :D
 
Figured since I posted this on SB, I should post in here as well, so I thought I would post my own 2 cents as to why I think Gadgeteer is better.

First off, were not locked off the Knight path. We can cross-train into it later.

Silently Watches said this earlier:

I'm going to assume you're talking about the cross-training option? Power armor and prosthetics, mana batteries, laser or hardlight weapons, field-repairing Tinkertech.

Cross-trained Enhancement is strength/defense-up, healing, and what is essentially FF Blind status.

Cross-trained Knight is blade, cartridges, and tougher armor. A good comparison would be a more armored A's/StrikerS Fate.

Second, as the gadgeteer we can build things that have extreme utility and allow us to repair the broken ship/communicator (allowing the TSAB to get here sooner with an ACTUAL idea of WTH is going on)

We also get to build the cool stuff that will make us far far more dangerous then any of the other options combined. How would you like to see Taylor in magi-tech power armor, with regenerative nannites, and implanted AI assisted cybernetics? How about drone assisted hard light weaponry? how about the fact that we can make mana batteries and make it so that they don't use our current mana supply. Hell, we could probably make drones that can fire off Solar Wrath.

With mana batteries we can actually equip the privateers/protectorate with power armor and hard light weapons as well.

Is it a timesink? almost certainly. Are the results worth it? Oh fuck the hell yes.

Taking Extinction Knight isn't worth it. Its a straight-foward power upgrade when were already more powerful then pretty much everyone (the only ones we have to fear are those with conceptual attacks, and guess what, Knight doesn't change that). Its meh, we dont need it and it STILL wont help us fight/survive Scion/Endbringers. Gadgeteer might.
 
Its a straight-foward power upgrade when were already more powerful then pretty much everyone (the only ones we have to fear are those with conceptual attacks, and guess what, Knight doesn't change that). Its meh, we dont need it and it STILL wont help us fight/survive Scion/Endbringers. Gadgeteer might.
That's a rather unsubstantiated "might", you realize. I don't see Gadgeteer equipment even slowing Scion or an EB down.

Edit:
Scion may even be a non-issue anyway, since he hasn't been seen for a few years in-setting.
 
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That's a rather unsubstantiated "might", you realize. I don't see Gadgeteer equipment even slowing Scion or an EB down.

Edit:
Scion may even be a non-issue anyway, since he hasn't been seen for a few years in-setting.

Probably true, depends on how bullshit gadgeteers high end is. Still a long shot, but a better shot then the other two.

Still the Gadgeteer looks to be fairly fun and have the highest utility.
 
Pretty sure that Scion is dead and gone. Good news for the multi-verse, bad news in that we cant sick him on any Endbringers.
 
Still the Gadgeteer looks to be fairly fun and have the highest utility.
Eh, depends on one's definition of fun. I've said it previously, but I'm not looking forward to more Tinker-based stories/plotlines. I've had enough of those. All the same, I suppose we'll have to burn through multiple projects in lieu of actually interesting stuff to get something more fun to play with.
 
o_O

Silently just said this: Let me stop you there before you start expecting too much. No nanites, at least not with cross-training; that's only available to primary Gadgeteers (good guess on that one, by the way). No drones. No AI unless you take a second dose of Gadgeteer at the tertiary class/subclass phase.

I want my Regenerative Magitech nannies and AI cybernetics.
 
uhhh, hmmm. now im torn. How would we give someone the template? Would they need a device for it?
First, you can have Perfect Storm create a Device for them that bears a template based on an ancient mage's abilities. There are four templates to choose from, and while they all have the greatest number of abilities available to them, you get no input on what abilities those are. Building a template-bearing Device takes three days, during which you will be able to do nothing else.
 
:facepalm:
Read the FAQ, it's there for a reason.

Im a fucking moron.

Also now that I know that the things we really want can only be done by a primary Gadgeteer, we should probably switch it out and FIND SOMEONE else to accept that particular template and make it our number one priority since its got a huge buildup time.

Switching vote to Extinction Knight.
 
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