Magical Girl Escalation Taylor (Worm/Nanoha)

The one question I have is, would 2 people using the same template be of equal power, or does natural talent have an impact on their strength?
If they have the same template, they will be of equal power when all is said and done. Linker Core strength only determines how long it takes until they can cross-train/support twin Guardian Beasts.
Question. In the event that we unconvert Samantha, can we use one of the templates to keep her around?
No. Un-convert her, and she turns back into a raccoon.
 
Well, it's a bigger city and old habits do die hard.

New Wave isn't gonna run away from this one this time.
And with a director that, while not as bigoted as Piggot, isn' going to let this slide, there'll be legal battles. Maybe even a family feud between the Pelhams and the Dallons.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
Not going to win, but it the option which both covers our weakness and empowers our strength.
And you two have no idea The Butcher Shard would stay contained in the Recursion Field, or not just go and infect someone once we take the barrier down.
My suggestion is using Dimensional Transfer... taking the Butcher to another dimension and killing her on a empty world.

Recursion Field should also be used, just to double up.
 
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[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.

This can flexibly fulfill the other roles, can't it? Make weapon, get better at close quarters combat. Give away weapon, empower an ally :p
 
[X] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.

Healing is just too useful.
 
[X] Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon design.
 
On one hand, having twin guardian beasts would be awesome, on the other, I really like Samantha and don't want to get rid of her.
 
[X] Extinction Knight – Close combat specialist with heavy armor and the cartridge system.
Not going to win, but it the option which both covers our weakness and empowers our strength.
 
[Transcendent Gadgeteer – Magical Tinker with a specialty in cybernetics and weapon desi
This can flexibly fulfill the other roles, can't it? Make weapon, get better at close quarters combat. Give away weapon, empower an ally :p
Will never be as good as the knight at close combat. Wont have access to the melee specific spells and the like.

Need to spend a ton of time grinding away at levels to be useful to the extent you are thinking of. While trying to juggle all the other shit Taylor has to do and whatever situations come up in the future.

I rather doubt we'll be able to make use of gadgeteer beyond powering the magitech stuff that's been salvaged. Especially since probably more than one voter will most likely lose interest in reading about level grinding and choose to do something else.
 
I rather doubt we'll be able to make use of gadgeteer beyond powering the magitech stuff that's been salvaged. Especially since probably more than one voter will most likely lose interest in reading about level grinding and choose to do something else.
Well, I'm interested in getting Gadgeteer leveled up to make weapons.
And since Lyova is also interested in that, I guess that makes two people interested in grinding.
 
Repost from SB

IMO Extinction Knight makes it so that Taylor isn't just a squishy mage if opponents can make it out of her bombardment range. She would be able to pretty much lead from the front of group rather than hang out from the back. She would also get an immediate power boosts from the cartridge system, so casting time should be reduced, she would also be potentially be able to overload spells or something.

Infinite Enhancement synergizes with being in the back lines by adding more utilities spells since she would have view of the battlefield by virtue of being at a distance and cast spells accordingly, especially great if Taylor actually works with her faction rather than go solo all the time. Though if she sticks with the soloing or duoing with Samantha, I guess those debuffs would still come in handy even if the buffs aren't fully utilized.

Gadgeteer is the only one I don't really want on Taylor herself since this eats away her time needing to do completely different things to progress it. The good side is that the players can focus on building what they want specifically. Unless Taylor is limited to one template per class or something, I don't see why she couldn't grant two Gadgeteer templates if she wants more things made, though their may be a resource bottle neck instead.

Since I want Taylor to eventually work with groups, and I don't see a need for being in melee since that is what Samantha is for, plus enhancements would make Samantha even tougher, and we aren't exactly flushed with time to spend trapped in a lab when we already have trouble deciding what to do with the vast amount of other prompts provided to us, I'm going to go with

[ ] Infinite Enhancement – Support class with spells that empower your allies and hinder your foes.

Taylor will eventually get all of them, but this is what I think would be immediately more useful on Taylor herself.
Adding to this, being able to keep our own people and others alive and in the fight is immediately more useful that equipping only our own guys to hit harder right now.
 
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[X] Extinction Knight
This is the best option if we commit to getting into fights a lot, to level up both classes at once.

[] Transcendental Gadgeteer
This one's abilities would be really useful for dealing with a few issues we have right now (the radio, etc.) but I'm not convinced it'll make us as combat-capable as a true Brute rating, even with the ability to build armour (assuming armour is something it lets us build.) Also, good luck convincing Dragon and the Protectorate that we weren't just a Tinker/ made by a Tinker all along!

If we ever get a third template though, the Gadgeteer would be super cool.
 
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Need to spend a ton of time grinding away at levels to be useful to the extent you are thinking of. While trying to juggle all the other shit Taylor has to do and whatever situations come up in the future.

I rather doubt we'll be able to make use of gadgeteer beyond powering the magitech stuff that's been salvaged. Especially since probably more than one voter will most likely lose interest in reading about level grinding and choose to do something else.
Well, I'm interested in getting Gadgeteer leveled up to make weapons.
And since Lyova is also interested in that, I guess that makes two people interested in grinding.
I would probably write an update about building something completely new and maybe testing it out, but otherwise the production would happen off-screen. For instance, you choose to use one of your time blocks working on yet another mana battery and another pursuing a different quest, and you'd only get one update before having to choose the following week's objectives with a mention of the batteries being added to your inventory or something along those lines.

Iron Man–style creation montages with rock music and the sounds of power tools are fun to watch. Trying to do the same thing with text just won't be as entertaining.
 
This one's abilities would be really useful for dealing with a few issues we have right now (the radio, etc.) but I'm not convinced it'll make us as combat-capable as a true Brute rating, even with the ability to build armour (assuming armour is something it lets us build.) Also, good luck convincing Dragon and the Protectorate that we weren't just a Tinker/ made by a Tinker all along!
You would be able to build armor and weapons and even Brute-level prosthetics. The quality doesn't decrease by being a secondary class; the variety of the things you can make decreases.
Armor doesn't reverse potentially fatal wounds if they happen.
This is also true, although there is one more mitigating factor that would give you some ability to fix those kinds of injuries. Nothing magical or instant. You can't Gadgeteer up some medi-gel or anything like that.
 
You would be able to build armor and weapons and even Brute-level prosthetics. The quality doesn't decrease by being a secondary class; the variety of the things you can make decreases.
Noted, but I still think we'd be better off Uplifting someone into a Gadgeteer and having them build us stuff. The other person could fulfil the "fix the radio, TSAB etc." requirements, and then build us weapons/armour, while we stack those with the Brute choice.

Quick question though - when we get xp for fighting, does that mean we get xp for both combat classes seperately (so one fight effectively gives us twice the returns) or are we splitting the xp (so to improve both classes, we'd have to level twice as much)?

EDIT: Those typos jesus
 
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After thinking it over, I really think that it'd be wise to scan the Musketeers, and if possible, give at least one of them a template. They're allied to us, heroic, and we could let them do their own things while we handle our stuff. I'm still going to vote for the Gadgeteer, but when we get a chance, I'm going to vote to scan the Musketeers.
 
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