Magical Girl Escalation Taylor (Worm/Nanoha)

I think we should get Vista out of the area, deposit her somewhere safe so that she can call in a pick up and then come back to hot him from max altitude so he thinks he is safe.
 
Wasn't this conversation specifically in the context of using it before nuking the guy?
Yeah. And your thing was 'we need to stop him from becoming dogs'. And none of our abilities can do that.
From a player perspective?
I'm trying not to plan too far ahead. grab Vista, take off, Recursion field. That's plenty of actions, and reactions from the enemy, for an update, IMO.
I think we should get Vista out of the area, deposit her somewhere safe so that she can call in a pick up and then come back to shoot him from max altitude so he thinks he is safe.
If you want to make a formal plan, putting WAS up so you can actually find him again would be an intelligent move.
 
Where was that line…?

Ah. Running away is probably a bad idea then, since he might try to pick a fight anyway. If we give him a fight with the least squishy of us, though, maybe we'll be able to disengage more easily.

[X] Be the bait – Attack Cadejo to get his attention and let Vista get away. It worked with Monster Mom in Brockton Bay, right?

Yeah. And your thing was 'we need to stop him from becoming dogs'. And none of our abilities can do that.

Maybe not, but if we can slow him down long enough to shoot him before he does, that's good enough. Well, it would be if I were advocating an attack.
 
[X] Be the bait – Attack Cadejo to get his attention and let Vista get away. It worked with Monster Mom in Brockton Bay, right?
-[X] once Vista is out of the Combat zone trap the villian in a recursion field bombard him from high altitude.
 
[X] Be the bait – Attack Cadejo to get his attention and let Vista get away. It worked with Monster Mom in Brockton Bay, right?
-[X] once Vista is out of the Combat zone trap the villian in a recursion field bombard him from high altitude.
 
[X] Full frontal assault – Maybe if you and Vista hit him with all your might from the word 'go', Cadejo will decide fighting you is more trouble than it's worth.
-[X] Throw a Temporal Sludge to keep them contained and buy time while we grab Vista and fly up. Follow it with a Recursion Field to keep things contained.
--[X] Bring the hammer down with a Solar Wrath.

[] Full frontal assault – Maybe if you and Vista hit him with all your might from the word 'go', Cadejo will decide fighting you is more trouble than it's worth.
-[] Throw a Temporal Sludge to keep them contained and buy time while we grab Vista and fly up. Follow it with a Recursion Field to keep things contained.
--[] Cadejo's less of a threat once we've got some height, but assault rifles put Vista at risk. Launch a series of Rust Shooters targeting their hardware.
---[] Follow that with a spread of Temporal Sludges, not just to replace the soon-to-expire initial sludge, but to lock down the area.
----[] Bring the hammer down with a Solar Wrath.
 
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[X] Be the bait – Attack Cadejo to get his attention and let Vista get away. It worked with Monster Mom in Brockton Bay, right?
-[X] Once Vista is out of the Combat zone, trap the villain in a recursion field and bombard him from high altitude.
Silversun, is English not your first language?
/Tg will be so jealous though, Datcord just managed their longest running desire
You. I like you. You make references of the finest quality.
--[X] Cadejo's less of a threat once we've got some height, but assault rifles put Vista at risk. Launch a series of Rust Shooters targeting their hardware.
Good point... but I feel it's wasting mana. Why go through all this when we only need three spells? Recursion Field once, TS once, Solar Wrath once. If three spells, two of which are pretty mana-intensive, doesn't take care of the problem, then we retreat.
 
Silversun, is English not your first language?

You. I like you. You make references of the finest quality.

Good point... but I feel it's wasting mana. Why go through all this when we only need three spells? Recursion Field once, TS once, Solar Wrath once. If three spells, two of which are pretty mana-intensive, doesn't take care of the problem, then we retreat.
On a phone right now. This produces a laundry list of issues. For example auto correct is one of the most poorly done bits of programming ever done.
 
Oh, @Always Late , what have you been told about playing nicely with the other children? :rolleyes:
I am being polite. I haven't insulted hi- *sees it*
Goddamn it.
On a phone right now. This produces a laundry list of issues. For example auto correct is one of the most poorly done bits of programming ever done.
Ah, say no more. I completely understand. And I do apologize if I offended you with my poor choice of terms/phrasing.
 
With this guy? A slap on the wrist and a stern lecture on how Protectorate-affilitated capes aren't supposed to kill or seriously injure people. All the while everyone else is standing back giving you thumbs up.
Cop killers, as always, don't get much mercy.
I think we should get Vista out of the area, deposit her somewhere safe so that she can call in a pick up and then come back to hot him from max altitude so he thinks he is safe.

I want to highlight that as long as we tarpit him with Temporal Sludge, Vista can make him travel a functionally infinite distance to reach anything, IF we could move the arena to a place where there's no other complex life. She could crush a continent into a single step, if it had no life on it. She could stretch it in the opposite direction.

Shaker 9 is no joke, provided she can see what she's doing. The only danger is if she fails to see one of the wolves get away. I want to also point out that canonically removing her from the fight THEN going back to fight for real is going to piss her off. It's like, one of her core hangups. She's Vista, Shaker 9, NOT a kid to be protected(at least, to her). Doing a heroic diversion against an overwhelming foe is one thing, but being moved out of the combat zone before the ADULTS do the real fight is going to be a terrible option.

@Silently Watches
How feasible is it to carry Vista while flying? I assume she's heavy enough that carrying her indefinitely is going to be difficult, but a few minutes while we set up the nuke in the recursion field should avoid any harm right?
 
How feasible is it to carry Vista while flying? I assume she's heavy enough that carrying her indefinitely is going to be difficult, but a few minutes while we set up the nuke in the recursion field should avoid any harm right?
You know, if we didn't have to use a staff to cast, it'd be funny to 'accidentally' have Taylor grab Vista in a princess carry and not realize it until the fight's over. :V
 
I'm for just straight-up killing the guy with bombardment spells. It's completely justified--the guy has already murdered heroes and even a Ward before, and he's picking this fight. Our powers make us perfect for this. Have Vista climb onto our back, shoot the gun-armed thugs with stun spells, and then fly up too high for Cadejo to reach us. Then hit him with bombardment spells.

Considering how rare kill orders are in canon, no. It takes a special kind of crime to get you one of those. "Just" murder won't do it.
Murdering two Protectorate heroes and a Ward, though, would. Otherwise, the whole "no killing (Protectorate heroes/PRT or villains)" unwritten rule would be a bad joke. In canon, the only ones we see clearly giving no fucks about that rule were the ABB--and, well, everyone promptly teamed up to take them down very quickly.

Simply put, if doing this didn't get him a kill order, then the "no killing" rule becomes an obvious joke and villains have no reason to hold back from lethal force against heroes (even Wards).

They tried, but how do you beat someone when he can hurt you but you can't hurt him?
Firepower. Containment foam. Seriously, they're not completely intangible. The teeth and claws are physical and not supernaturally durable or strong. Spray the shit out of them with containment foam, and you'll win. Explosives work as a lethal option.

Then there's a guy like Chevalier, who's clad in armor impervious to mere teeth and claws, and caries a sword that can vary its size, length, and weight on the fly. Armsmaster works, too. And Glory Girl, probably.

What happens when one of the dogs is destroyed? Does he not suffer any harm?

They can defend you, certainly, but keep in mind that they aren't perfect and unbeatable. I've shown that in-story more than once.
They're teeth and claws. From dogs. Taylor's Barrier Jacket tanked a rifle round from point-blank. Combine that with barriers, and there is no way they could threaten her.

It does not. He can climb up walls, though.
Dogs can't climb, nor can they jump nearly high enough. What, do his dogs fly? Do they just ignore gravity? I'm calling bullshit on this one.
 
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