Magical Girl Escalation Taylor (Worm/Nanoha)

If I remember correctly, your parting words were actually offering to help fight against the ABB and thinking that she needed all the help she could get to really turn her life around.
I stand corrected.
Besides, as you might have guessed, I like Purity (or at least I feel sympathetic to what she was trying to do). What that means for the future, you'll just have to wait and see.
Well unless walk back that 'back with the E88' bit, any future attempts will be much harder and come with permanent downsides/penalties to Calamity Witch and the Privateers.
I might make an exception for Endbringer fights in the future, though, since they are fairly regular.
That'd be very nice. A quick ' Endbringer fight sometime in the next month, you planning on going?' reminder before the event will make us/Taylor think hard about whether or not she's going, and what she's even going to do if she does.
 
The issue you as a group had in Arc 2 was that you continued down one quest where you got the big storyline prize in the beginning (Big Game Hunting), followed a second storyline plot and balked at the last minute before you reached the prize (Strange Bedfellows), and then started Light in the Darkness when you didn't have the time to reach the big or bigger prizes. Not to mention, I gave you a spell choice after the fight with Oni Lee, so you did get a prize. You just learned a spell that didn't help you the one time you tried to use it.
Plus we set one of the potential rewards on fire, so that's entirely on us :p
 
To Flee or Not to Flee
  • You chose to stick around and help.
  • If you chose to flee, you quickly would have discovered Ziz chasing you. She can't figure out what you're doing if you aren't there, now can she? At that point, you could have chosen to lead her back to Brockton Bay and thereby become part of the fight in an active combat role, or you could have tried to hold her off where you were, which would have ended… badly. Fatally badly.

Honestly, out of all of our choices in this last arc, I'm just glad that we didn't go with the running away. That would've likely ended terribly...

But now I'm fairly curious, Silently Watches. Based on everything that's happened so far, how do you feel about how our choices affected Taylor's growth? Like, if you were writing this as a story, what would you have done differently?
 
Honestly, out of all of our choices in this last arc, I'm just glad that we didn't go with the running away. That would've likely ended terribly...

But now I'm fairly curious, Silently Watches. Based on everything that's happened so far, how do you feel about how our choices affected Taylor's growth? Like, if you were writing this as a story, what would you have done differently?
Just imagine how scared I was when everyone was talking about running. :p

If I were writing this as a story… That's a hard one. It probably depends on if I wanted this to be a darker or funny story. If the former, I probably would have immediately sent Taylor to testing her powers and then had her fight Skidmark and Trainwreck without realizing just how lethal her powers were. You know what that would have meant in terms of the Danny situation, and it would have made her afraid to go to the PRT because Vista and Stalker would have shown up and found the bodies while she was hiding. Maybe I would have had her befriend Captain on a professional level and then had him apologize to her just before he went ballistic after the Simugh fight. Since she would have spent so much time with a Teacher-like Master, she would have been trapped within quarantined BB despite being immune to the Scream. Or I could have had Coil send her a job offer, which might have been how she ran into the Privateers in the first place.

You're doing a lot better than that! :D

If I went light and happy, she wouldn't have killed either of the Merchants, and Stalker would have gotten along swimmingly with another dark antihero, even if Taylor was a kooky cape who thought she was a magical girl. Her GB would have been the older-sister cat for the laughs of trying to get Taylor out of her shell, and class-wise, maybe a tank or support. She would have gone after Purity from the start, and when Purity suggested they both fight the Simurgh, Taylor would have reminded her that someone had to get Aster and Theo out of town. She also would have sent her GB out of town for her own safety. Samantha, for lack of a better name, would have tracked down Purity and gotten the kids out of town so Purity could back Taylor up. I also would have given Taylor Solar Wrath as soon as it was available. Cue combined Befriending beam directly to Ziz's face. Danny would still be dead, unfortunately, but she'd have two semi big sister influences to help her out.

One of the two. Probably the second, if only because I've wanted to write something happy for a while.
 
SOLAR FREAKING WRATH.

:mad::rage::mob: I told you, guys! Repeatedly!

Ugh, whatever. Past is the past, as has been said. We really need to think our choices through from now on, though.
 
It wouldn't have mattered much, you know that.

I dunno...

The author said that we wouldn't have done much without Solar Wrath, which he also said he would've picked as soon as possible. He's never said anything about what we could've done with it.

It sure as hell wouldn't have killed Ziz, but the phrasing implies it would've done something.
 
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I dunno...

The author said that we wouldn't have done much without Solar Wrath, which he also said he would've picked as soon as possible. He's never said anything about what we could've done with it.

It sure as hell wouldn't have killed Ziz, but the phrasing implies it would've done something.
Oh, it wouldn't have done much legitimate damage at all. It just would have been a cool scene. Not even the hitting Ziz part, just the Purity and Taylor flying back to back and firing their strongest attacks at the same time part.
 
Welp. I just caught up with everything happening. That was quite a thing that happened there....

Let's just hope we can try figure out what to do next...
 
Welp. I just caught up with everything happening. That was quite a thing that happened there....

Let's just hope we can try figure out what to do next...
Move to a not-shitty city, build the Privateers up as a functioning paramilitary/militia, recruit allies that we don't abandon/piss off, become Alexandria's protege/humanizing influence, and get Recursion field before the Nuke-happy shiney-lovers do something stupid with Solar Wrath.

Oh, you meant In-character for Taylor? Sorry, this is just my personal gameplan, can't speak for anyone else.
 
Move to a not-shitty city, build the Privateers up as a functioning paramilitary/militia, recruit allies that we don't abandon/piss off, become Alexandria's protege/humanizing influence, and get Recursion field before the Nuke-happy shiney-lovers do something stupid with Solar Wrath.

Oh, you meant In-character for Taylor? Sorry, this is just my personal gameplan, can't speak for anyone else.

Welp. Seems like a decent idea there....
 
Looks more like the next spell in that tree, although it might be a mod for SW.
Hm. On the one hand:
Homing Bullet – Upgrade for Flare Shooter and Rust Shooter. Bullets now self-correct their trajectories to chase targets.
  • Burst (0/1 Adept) – Modification for Flare Shooter and Rust Shooter. Bullets may be set to explode upon contact or remotely.
But on the other:
Strong Shield (4/4 Master) – Create a shield of magical energy. Shield can resist five times as much damage as your Barrier Jacket.
  • Shell Barrier (0/4 Novice) – Create a translucent shield over yourself and those nearby in a circle with a 10ft diameter. Shield can resist five times as much damage as your Barrier Jacket, but it is immobile once cast.
So I guess this:
Solar Wrath (1/6 Novice) – Powerful bombardment spell. Unleash a beam of fiery destruction that is capable of destroying several barriers or walls before being stopped. Currently set as lethal by default.
  • RECURSION FIELD REQUIRED!!!
Could be either a modification or a new spell entirely. Guess we'll have to get recursion field to find out.
 
Could be either a modification or a new spell entirely. Guess we'll have to get recursion field to find out.
I'll go ahead and tell you. That's the last spell in the "Blow up all the things" branch, i.e. Ragnarök. Solar Wrath you can get without Recursion Field, but I am accepting no blame if you decide not to throw up a barrier before unleashing your Starlight Breaker–tier spell.

Particularly since I'm using a scale of destruction similar to that featured in the first movie.
 
I'll go ahead and tell you. That's the last spell in the "Blow up all the things" branch, i.e. Ragnarök. Solar Wrath you can get without Recursion Field, but I am accepting no blame if you decide not to throw up a barrier before unleashing your Starlight Breaker–tier spell.

Particularly since I'm using a scale of destruction similar to that featured in the first movie.

Still terrifying to watch in action. Even worse to be on the receiving end of that...
 
The best part is you always Bind them before you hit them with a Breaker.

... Now one of the options to essentially be the Book of Darkness' host makes alot more sense.
And it's more than a little ironic, given the old Calamity Witch's hatred of Belka.
All the Belkan stuff borrows from norse mythology heavily.

Our stuff seems to be a lot more elemental oriented, with our only themed spell so far being Praise the Sun.
 
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The best part is you always Bind them before you hit them with a Breaker.


All the Belkan stuff borrows from norse mythology heavily.

Our stuff seems to be a lot more elemental oriented, with our only themed spell so far being Praise the Sun.
Calamity Witch being from Magical!Space!Japan?

*Edit: Read that wrong, and I just came off of Constellations updating. So Praise the Sun = Ammy to me right now.
 
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