Magical Girl Escalation Taylor (Worm/Nanoha)

I think... My explanation for that would be that the Barrier-Space and Real-Space overlay each other. And I said "kinda-sorta like Coil" because neither of them is a simulation.

Dammit, I don't have the words for this. Both exist, both a are occurring, but the Barrier-Space is... delaying the reaction of Real-Space to their fight.

So they can't just drop it like it didn't exist, because it very much does. ...My guess would be that they use a spatial separation to keep living material out of the Barrier-Space, but can't do the same with non-living material lest they make the Barrier-Space nothing more than a vacuum (and collapses big-crunch style, except not really because that's not how the big-crunch works), so instead its separated temporally from Real-Space, hence ending up like a delaying effect rather than a true space-time separation. Which would also lead to a decent explanation for the higher-end barriers due to them needing the calculations and mana needed to copy all the non-living material.

Maybe. I'm getting a bit lost in my own head on these thoughts now, I can't tell if I had something and took a wrong-turn somewhere or if this works alright.
I think my thinking's propably a bit polluted from Aleph's Game Theory story, so that might influence how I see this, but I saw the barriers at being somewhat dimensionally removed from normal space, but still really close. So what I meant with collapse/drift off was to let that pocket drift into the dimensional sea if just letting it dissolve/collapse would directly affect the normal space.
 
I think my thinking's propably a bit polluted from Aleph's Game Theory story, so that might influence how I see this, but I saw the barriers at being somewhat dimensionally removed from normal space, but still really close. So what I meant with collapse/drift off was to let that pocket drift into the dimensional sea if just letting it dissolve/collapse would directly affect the normal space.
To me that seems like it would require more energy rather than less. Call it... gravity? The Barrier-Space wants to be Real-Space again. Shunting it off into the Dimensional Sea while possible, and may be another way the one's that preserve Real-Space from being damaged could work, sounds like it would both take more energy to accomplish and also invite a hole opening to the Dimensional Sea in the Real-Space area thanks to how the Barrier-Space and Real-Space are/would be linked.
 
You know how green-link never showed up to answer the questions on the barriers here, well on another quest on SB he just popped up and

And that explains the discrepancy in that at least. I know SW already made his ruling on Bounded Fields, but since this got answered I figured I'd put it up here.
Which still doesn't explain why Uminari wasn't on high alert for repeats of the "terror attack" that resulted from the fights in Season 1. And we're supposed to believe that the TSAB fixed the entirety of the damaged city in 1-2 days after the Nachtwal fight? And while I suppose the city-smashing Starlight Breaker can be dismissed as special effects, there's a reason you don't see movies blowing up a city and then having it all back to normal the next day. No one would believe it, which is especially important since the first movie was propaganda and needs to be believed to do its job. Or—

You know what? Nope. I've long had my own ideas for the temporospacial mechanics behind dimensional barriers, and that's what I will use here. All that matters on a practical level is that damage does not transfer back to the "real world".

... guys. I just remembered something really bad.
Without Cauldron to keep the large groups like the Protectorate supported and really destabilizing Parahumans eliminated, human civilization doesn't need the endbringers to rip itself apart. Wildbow quote 1, quote 2. Bolded emphasis is mine.


Now, I know what some of you are going to say. 'But the Protectorate and Triumvirate's still around.' Absolutely. But the safety net of Doctor Mother/Contessa is now gone. Simurgh can blow the lid on Cauldron/Triumvirate, either with Noelle or some other plan of hers, and eliminate the Protectorate/PRT as that positive, stable organization. At that point, we start seeing Wildbow's scenario for a Cauldron-less world begin to occur.

Shard-powered humanity doesn't need Scion or Endbringers to kill it. The shards' conflict libido enhancing a majority of parahumans' own mental traumas are enough to spell the doom of human civilization. Humanity is now on a knife-edge of progress or destruction.
Ah, another Wildbow WoG that I dismiss as him talking out his ass. We're really supposed to believe that no one besides Contessa could come up with a way to organize groups of parahumans? Not a single person? Humans are social creatures; we naturally congregate, and all First World capes would be used to the idea of larger groups than five to ten. And fine, lets say shards make capes that stupid and force them to act against their natural inclinations that much (which is in opposition to another WoG that shard influence is supposed to be subtle, but that's neither here nor there). Do you know who else would have an idea to organize capes? Military and police, long-standing organizations that won't fall apart just because on cape "crosses the line". Yes, the guys Wildbow tried to say were worthless because they didn't have powers. "What about this?" one police commissioner would eventually say. "We've had all this trouble with parahuman gang-bangers, but what if we get some of those heroes out of spandex and into body armor and turn them into Super-SWAT?" And later, "One of them got a little gun-happy? If it was appropriate force, we'll stand behind him. If he really did go overboard, we'll fire him and let him stand trial, just like we do for any other officer facing these accusations." So no. Without Cauldron, the Protectorate as we know it wouldn't exist, sure, but someone somewhere would have gotten that same idea. More likely a lot of people because it's that obvious.

tl;dr: I can, do, and will reject any WoG that I feel is nonsensical or poses major issues that are not addressed or even hinted at in the source material.
 
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Ah, another Wildbow WoG that I dismiss as him talking out his ass.
tl;dr: I can, do, and will reject any WoG that I feel is nonsensical or poses major issues that are not addressed or even hinted at in the source material.
*sigh* Can't help but feel you're one of many who completely missed the point on that, but you're the QM, the author of this little adventure. What you say for here goes for here.
 
Ah, another Wildbow WoG that I dismiss as him talking out his ass. We're really supposed to believe that no one besides Contessa could come up with a way to organize groups of parahumans? Not a single person? Humans are social creatures; we naturally congregate, and all First World capes would be used to the idea of larger groups than five to ten. And fine, lets say shards make capes that stupid and force them to act against their natural inclinations that much (which is in opposition to another WoG that shard influence is supposed to be subtle, but that's neither here nor there). Do you know who else would have an idea to organize capes? Military and police; you know, the guys Wildbow tried to say were worthless because they didn't have powers. "What about this?" one police commissioner would eventually say. "We've had all this trouble with parahuman gang-bangers, but what if we get some of those heroes out of spandex and into body armor and turn them into Super-SWAT?" So no. Without Cauldron, the Protectorate as we know it wouldn't exist, sure, but someone somewhere would have gotten that same idea. More likely a lot of people because it's that obvious.

tl;dr: I can, do, and will reject any WoG that I feel is nonsensical or poses major issues that are not addressed or even hinted at in the source material.

The way I see the whole Cauldron thing making sense is if they were not the only ones that could make a hero organization, it's just that they were able to do it far more easier because of Contessa's PTV, them being able to give powers to people that were mentally stable and knowing about the cycle from the beginning which gave them the advantage to influence things from the start with PTV. Sure you can get parahumans to form an organization but people seem to forget that most of those para's are people that were given conflict inducing powers because they more the most likely people to cause conflict due to having a multitude of issues and not for their mental stabilty. Another thing is that most parahumans do form organizations, it's just that those organization are criminal and most most likely would not join with law enforcement due to them being chosen for conflict.

So to put it in one way imagine a power that would let someone either cure cancer or turn people into other creatures. Instead of it being likely to go a guy that would use it to find a cure for cancer it would most likely go to a guy like this:



Because again one of the Entities mains goals was causing as much conflict as possible and not making things easier for the race they were going to harvest. In With This Ring the protaganist mentioned that a lot of villains could easily make money with their powers many of them just don't want to make money that way or are just to crazy to even consider it. So while it would be possible to make a heroic cape organization it would be really difficult solely due to the fact that a lot of capes tend to be predisposed to a life of crime or are just batshit crazy which is a good comparison to the situation in Worm. Add in S-class threats and other capes that cause mass death and damage it get even harder to deal with.

That said if Cauldron were to disapear at the start of canon it wouldn't be much of an issue due to the PRT already existing. As for the spandex remark I am just going to assume Wildbow went for rule of cool for the superhero trope instead of practicality.
 
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While correct, powers will also go to people who will work together. Just at a much lesser rate, because then that sets-up what is likely a stabilizing force that drags the conflict out over all.
 
I agree with this 100%, but I'd just like to slide in one remark here:
Sure you can get parahumans to form an organization but people seem to forget that most of those para's are people that were given conflict inducing powers because they more the most likely people to cause conflict due to having a multitude of issues and not for their mental stabilty.
And these parahumans are very difficult, if not impossible, to enforce rule of law on. They are one-person armies, even the 'squishy' ones. Ellisburg was the last major PRT attempt to use predominantly conventional forces against capes for a reason. And sending an org's capes after a rouge member ends in the group being further gutted by deaths/defections, shattered public trust in the organization, or both.
While correct, powers will also go to people who will work together. Just at a much lesser rate, because then that sets-up what is likely a stabilizing force that drags the conflict out over all.
But they remain on the scale of the Undersiders. Small, local. Nobody's got the time/energy/resources to worry about helping the next city over, much less an entire country, when their homefront's a never-ending pile of problems.
 
I find the overt dismissal of WoG to be a little off putting.

Don't get me wrong, it's fine to say "I've decided not to include these elements because I don't work with the story / quest I want to tell" but outright dismissing them ala "Lulz that's dumb, no thx" reeks of...something or another that I dislike.
 
*sigh* Can't help but feel you're one of many who completely missed the point on that, but you're the QM, the author of this little adventure. What you say for here goes for here.
Maybe I am, but here's the thing. First, a lot of Wildbow's WoG statements rely on the Great Man Theory, where unremarkable people don't have any real relevance; e.g., the thing about Ellisburg being the last time conventional forces were used to combat parahumans because it didn't work. I disagree with that underlying assumption (as my "talking out his ass" statement should have hinted at), so yes, any WoG like that he puts out is one I find fundamentally flawed. I could bring out examples from the quotes you gave, but honestly, I don't think I need to. What matters is that any time he says "Oh, people who aren't parahumans never would have been able to do this because la di da di da", I roll my eyes and ignore it because there is, quite frankly, probably nothing he can say that will make me believe him. Our philosophical positions are just too different.

Second, going specifically into the quotes you made about what all different threats Cauldron kept from becoming reality. I am a huge proponent of the position that if it isn't in the source material, it didn't happen, and for all that he claims Worm is a rough draft that he plans on editing at some point, the fact remains that what we have to judge is what he put out, not what he plans to put out years down the line. There is no evidence in all 1.2 million words that anything he said in his WoG might have happened would have actually happened. Yes, that could mean that Cauldron was as important as he says it was, but on the other hand, it is equally valid to say that from a textual standpoint, it wouldn't have happened like that.

More personally, the way he says those alternate possibilities smacks of…. Arrogance isn't the right word, but it's all I'm coming up with at the moment. Petulance, maybe. "Your complaints are invalid because your suggestions would have led to this thing I never hinted at happening and causing a disaster and that thing I never hinted at happening and causing a disaster, so clearly what I say is the best alternative really is the best alternative because I can keep coming up with more problems off the top of my head for your suggestions to have to handle until you stop talking and just agree with me." Which might be totally unfair to him – I've never met the guy – but that's how it comes across to me, so not only do I disagree with what he's saying, but also how he's saying it. That makes me reject his WoG statements even more forcibly than I would if he phrased them differently.
 
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Yes, whatever you say goes, you don't agree with Wildbow's morality and writing, we get it. Frankly, if Red Bovine hadn't said alot of what I had on my mind, but much more eloquently, I'd have just kept my mouth shut and let the topic move on. We both know you're not budging one step, so I don't want to waste everyone's time trying to push the Siberian with my bare hands. You've made up your mind, nothing I can say will change it, let's all just move on.
 
You know what? Nope. I've long had my own ideas for the temporospacial mechanics behind dimensional barriers, and that's what I will use here. All that matters on a practical level is that damage does not transfer back to the "real world".
Hmm, that barriers themselves are not noticed, and the large scale of it suggests that the simplest explanation is that such an isolation barrier is actually an artificial and temporary pocket dimension forked on top of the combat area(think natural divergence of parallel universes, except you use magic to make it so that it forks in a limited space and that people only appear in one timeline). At the end of the effect, or when broken by force, those in the alternate space are 'dropped' back into their native timeline while the space breaks up.

This is not perfect in the case of very high energy events, like the final battle of As(which, IIRC, was mentioned that some damage leaked over), or a Dimensional Quake causing Jewel Seed explosion(which Arisa felt a good distance outside the barrier).
e.g., the thing about Ellisburg being the last time conventional forces were used to combat parahumans because it didn't work.
IIRC, this was largely policy derived from Thinker analysis(and for Ellisberg specifically, less along the lines of "this attack will fail" and more along the lines of "Nilbog will not die quietly"). Could have been doctored.

Although other than that, if you consider mostly urban areas, parahumans are pretty much ideal as guerillas/terrorists.
 
Hmm, that barriers themselves are not noticed, and the large scale of it suggests that the simplest explanation is that such an isolation barrier is actually an artificial and temporary pocket dimension forked on top of the combat area(think natural divergence of parallel universes, except you use magic to make it so that it forks in a limited space and that people only appear in one timeline). At the end of the effect, or when broken by force, those in the alternate space are 'dropped' back into their native timeline while the space breaks up.
I think that's what I said, I just took forever to get there.
 
Hmm, that barriers themselves are not noticed, and the large scale of it suggests that the simplest explanation is that such an isolation barrier is actually an artificial and temporary pocket dimension forked on top of the combat area(think natural divergence of parallel universes, except you use magic to make it so that it forks in a limited space and that people only appear in one timeline). At the end of the effect, or when broken by force, those in the alternate space are 'dropped' back into their native timeline while the space breaks up.

This is not perfect in the case of very high energy events, like the final battle of As(which, IIRC, was mentioned that some damage leaked over), or a Dimensional Quake causing Jewel Seed explosion(which Arisa felt a good distance outside the barrier).
Pretty much. My personal thoughts on how barriers work – admittedly derived mostly from the fact that the main organization calls itself the Time-Space Administration Bureau rather than the Dimensional Administration Bureau or some such thing – is that the spell captures what is essentially a "snapshot" of an area and then isolates that moment as time passes. Animate objects and other moving objects are excluded, leaving only objects that are stable between two points in time. This means that the mages are basically fighting in the past, and when the barrier falls, they are dropped back into the timeline where they're from. The damage remains, but it's in the past, not the present where it can hurt anybody.

And this explanation may only seem reasonable to me, which is fine. I'm weird, I know that. Thankfully, as I said previously, all that matters here is how it works on a practical level, which is creating a safe zone that – except in rare instances, such as those you mentioned – protects innocents from battles between mages.
 
IIRC, this was largely policy derived from Thinker analysis(and for Ellisburg specifically, less along the lines of "this attack will fail" and more along the lines of "Nilbog will not die quietly"). Could have been doctored.

Although other than that, if you consider mostly urban areas, parahumans are pretty much ideal as guerillas/terrorists.
Sw's gripe with that points seems to be less that conventional forces were useless(after all, even with capes they can't really do much there) and more that according to that wording, they saw Ellisburg and went "Well, that didn't work out, looks like we can't do anything about parahumans." Instead of saying "Well that didn't work out, looks like we can't do anything about Ellisburg", i.e. that conventional forces just gave up.
 
Pretty much. My personal thoughts on how barriers work – admittedly derived mostly from the fact that the main organization calls itself the Time-Space Administration Bureau rather than the Dimensional Administration Bureau or some such thing – is that the spell captures what is essentially a "snapshot" of an area and then isolates that moment as time passes. Animate objects and other moving objects are excluded, leaving only objects that are stable between two points in time. This means that the mages are basically fighting in the past, and when the barrier falls, they are dropped back into the timeline where they're from. The damage remains, but it's in the past, not the present where it can hurt anybody.

And this explanation may only seem reasonable to me, which is fine. I'm weird, I know that. Thankfully, as I said previously, all that matters here is how it works on a practical level, which is creating a safe zone that – except in rare instances, such as those you mentioned – protects innocents from battles between mages.
That's kind of where I was going with my "Delay the damage" idea above, but that's mostly because... well, what happens to all that damage that occurred in the past? It sounds like either the Bounded Field is left floating there forever, like something from Grey Boy that got shunted side-ways spatially, or that the damage should have been retconned into existence... which kind of fits with the canon explanation as well come to think of it.

Main question is what happens to that damage?
 
Should I say anything about the PRT's pre-Ellisburg success rate? Or is that going to get ignored too?
Sorry, but I was using SW's wording of what happened with conventional forces. Personally, I couldn't find that WoG, but it's what SW used to describe their opinion.
You can certainly say something about it, but I'd like it if you toned down the passive agressiveness.
 
– is that the spell captures what is essentially a "snapshot" of an area and then isolates that moment as time passes. Animate objects and other moving objects are excluded, leaving only objects that are stable between two points in time. This means that the mages are basically fighting in the past, and when the barrier falls, they are dropped back into the timeline where they're from. The damage remains, but it's in the past, not the present where it can hurt anybody.
.
if that's true then where are the Langoliers:)
 
Sorry, but I was using SW's wording of what happened with conventional forces. Personally, I couldn't find that WoG, but it's what SW used to describe their opinion.
You can certainly say something about it, but I'd like it if you toned down the passive agressiveness.
Right, sorry. Katsuragi's post a short ways above sums up how I feel about the whole 'No Wildbow WOG' attitude. But to answer your question, it's pretty much Veekie said.
Although other than that, if you consider mostly urban areas, parahumans are pretty much ideal as guerillas/terrorists.
Pulling Bin-Ladin style raids at best ended in pyrrhic victories, and worst got entire teams wiped. Straight-up rolling in military forces made the villains either escalate to rather horrific results or fade away until the heat went off. The PRT foam sprayer and other mass-produced Tinker-tech helped immensely, but Ellisburg showed why PRT squads are supposed to be accompanied by a squad of heroes when facing other capes. The results are not worth the human cost.
 
Sw's gripe with that points seems to be less that conventional forces were useless(after all, even with capes they can't really do much there) and more that according to that wording, they saw Ellisburg and went "Well, that didn't work out, looks like we can't do anything about parahumans." Instead of saying "Well that didn't work out, looks like we can't do anything about Ellisburg", i.e. that conventional forces just gave up.

I'd highlight that this is case by case basis, though the extended information is from PRT quest(Wildbow REALLY loves the skewed perspective thing, and canon Taylor is far from the most objective or informed of persons).

See the following scenarios:
-Individual parahuman, street level - Small time criminal, packing more heat than conventional law enforcement is expected to deal with. Serious escalation may lead to second trigger(to better deal with escalation) or for the parahuman to become more aggressive, which in turn risks severe consequences.
--Solution: PRT squad(effectively a specialized variant of SWAT teams) performs nonlethal takedown with tacit understanding of lethal option if resistance goes too far. Most parahumans are still motivated more by continued survival than freedom, making arrests functional.

-Parahuman gang - Firepower equivalent to SWAT teams before supporting cast. Highly unpredictable combinations of abilities and resources. Pressure placed may lead to escalation amongst surviving members. Conventional law enforcement ineffective. Military/militia action limited due to urban environment and combatting disguised terrorists without collateral damage. Fortunately, most gangs are aware that they will eventually lose after causing a lot of damage, as the government/PRT can escalate higher than they can.
--Solution: Conventional law enforcement(going after the regular gangers) supported by PRT squads or heroic parahumans going after the parahumans. Utilize strategy of attrition, due to above mentioned escalation problems.

-Multiple Parahuman gangs(Brockton Bay) - See above, except that going after one will improve the position of another for lack of competition. Escalation even more limited, as gangs feeling threatened may react irrationally and cause lots of collateral damage.
--Solution: Balance of power. Play them off against each other and chip away at the edges. Don't let them feel threatened enough to push the status quo until it's too late to escalate for them. As long as they're focused on each other, they can be dealt with.

-Roving parahuman terrorists(S9, Glaistig Uaine, Black Kaze, etc) - Main problem, barring a prime invulnerability(stealing terminology from Reckoners series: a defensive power that's absolute against all magnitudes of conventional force), is locating them and combatting them before they move on again. They arrive, raise hell, and then fade out.
--Solution: Much the same as dealing with any terrorist, except you don't know the face, the build fits a few thousand people, and they need few weapons except their body and powers. Trace their route, be waiting for them when they get there, then apply overwhelming force. Unfortunately America is kind of big and an individual parahuman is kind of tiny.

-Hostage situation(Heartbreaker, Nilbog) - Unique combination of power and circumstances means Mutually Assured Destruction via dead man's switch or other means. The damage they will cause and have caused are disproportionately low compared to the amount of damage taking them down would do.
--Solution: Nothing. Governmental agencies loathe taking responsibility for some madman's hostage situation, because even if you win, you're still going to be hung out to dry when hundreds die anyway. Just try to find a way to resolve the hostages, or to contain the damage when an independent agent takes them down.

-National threat(Nilbog if he went aggressive, Noelle, Crawler if he went godzilla, Plaguelord Panacea/Bonesaw, String Theory etc) - Parahuman has reached maximum escalation. This greatly simplifies things, as it can't get worse.
--Solution: Barring a prime invulnerability, evacuate civilians, then hit it with a cruise missile or a nuke. Everybody loses.

-Endbringer(Endbringers) - See National threat, except with a prime invulnerability.
--Solution: Damage control. Just weep and treat it as a natural disaster, or hit it with large numbers of parahumans to pray for a gap in their defenses applicable to some Bullshit.

That's kind of where I was going with my "Delay the damage" idea above, but that's mostly because... well, what happens to all that damage that occurred in the past? It sounds like either the Bounded Field is left floating there forever, like something from Grey Boy that got shunted side-ways spatially, or that the damage should have been retconned into existence... which kind of fits with the canon explanation as well come to think of it.

Main question is what happens to that damage?
Collapsed back into the dimensional void it was pulled from. It's a temporary dimension. If anything, the dimension should COST energy to create and maintain. You never broke a real building. You broke a construct generated by the barrier.

Not all that different from solid holograms taking damage. You make the damage go away when you stop sustaining it.
 
Should I say anything about the PRT's pre-Ellisburg success rate? Or is that going to get ignored too?
First, I want to make it clear that I'm not trying to start or continue an argument. From the tone of your last response to me, I got the impression that's what you were thinking. I'm just stating my opinions. Whether you or anyone else agrees or not is your decision, and I don't have a problem either way.

If the PRT had few successes early on, I don't have a problem with that. Hell, I expect it. You have a new kind of threat that requires new tactics and new training. Would it take some time before the PRT worked out all the kinks? Sure. What I have a problem with is what at the very least seems like a general attitude throughout the story that it doesn't matter what regular humans do or what they try, they have no influence whatsoever and that the only people whose actions really matter are parahumans'. I literally cheered when the Dragon's Teeth showed up on screen, and was then disappointed when the one thing they actually did was, IIRC, kill Jack. Which, admittedly, was immensely satisfying, but still does little to change the prevailing attitude of the story.

So yes, like Firedon said, it wasn't that the PRT failed in Ellisburg I had an issue with. It was that the response, both in character and out, was not "Well, that didn't work. Let's figure out what went wrong so this doesn't happen again" and instead was "Well, that didn't work. Clearly we are worthless dogs who will be sacrificed on the altar of parahuman greatness". And I'm exaggerating that to make a point, but looking back on the story as a whole, that kind of attitude is one of the big things I wasn't fond of.

The fact that Wildbow later went on to talk about how single capes would wipe out entire teams when forced in a corner, despite the fact many of the powers that were actually demonstrated don't seem to have that kind of lethality, is another but related topic. Are there capes who are that dangerous? Sure, I'm not arguing that at all. We see some on-screen, in fact. It's the idea that it seems, at least to me, to be something that is meant to be generalized to all capes when that doesn't fit what we see of the characters in the story itself that I disagree with. I don't see how most of the capes in Brockton Bay would be able to slaughter whole teams of prepared soldiers, for instance, and definitely not without getting killed in the crossfire. That might be one of those "your mileage may vary" things, I don't know, but it's still something that got under my skin. Clearly.

So, to sum up, what I disliked was what I saw as a general theme that if a character didn't have powers, they were worthless and hopeless. That's what irked me about the "cops and robbers" thing when applied to basically any of the gangs in BB, whose actions were said and implied to hurt probably hundreds or thousands of people. The idea that hurting or even killing ordinary people was treated like a game was just…. Yeah. It pissed me off.

Right, sorry. Katsuragi's post a short ways above sums up how I feel about the whole 'No Wildbow WOG' attitude.
Like I said before, Wildbow's philosophy, or at least what he put in Worm, and my personal beliefs are pretty diametrically opposed. If I accepted every WoG he put out, I would rapidly lose my enjoyment of what I did like about Worm and, more importantly to me, my enjoyment of the Worm fandom. So yes, I do ignore a lot of what he says for my own peace of mind.

I probably phrased that more flippantly or aggressively than was necessary, though. It wouldn't be the first time.

Of course, I also stand by what I said about treating the source material as canon and any WoG as a way distant secondary supplement that can be ignored. That isn't specific to Worm, mind; I have that attitude towards any story with lots of WoG. Part of that is because I feel that a book or show should be able to stand on its own, part of it is that it gives me as a fanfic writer more latitude to come up with new ideas, and part of it is laziness so I don't have to track down and integrate the actual author's statements.

Now, onto lighter subjects….
That's kind of where I was going with my "Delay the damage" idea above, but that's mostly because... well, what happens to all that damage that occurred in the past? It sounds like either the Bounded Field is left floating there forever, like something from Grey Boy that got shunted side-ways spatially, or that the damage should have been retconned into existence... which kind of fits with the canon explanation as well come to think of it.

Main question is what happens to that damage?
I think that pocket of "past" would snap back to the past or, probably more likely, would collapse into Imaginary Space. It might also help to realize that I'm not thinking of "damage" as a measurable quantity that needs to be accounted for; it's just the rearrangement of matter, so what does it matter ( :) ) if a wall is in one piece over here or in lots of pieces there and there and there and there and… you get the idea. I guess it's the idea that "damage" has to be transferred somewhere else at all that I find so strange.

if that's true then where are the Langoliers:)
Or what's in the barrier goes to feed them when mages are done with it. Seriously, kitsune, you get a like just for the Stephen King reference.
 
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(Wildbow REALLY loves the skewed perspective thing, and canon Taylor is far from the most objective or informed of persons).
And he's so damn good at getting you sucked into the character's mind, it's hard for people to step out of it.
Like I said before, Wildbow's philosophy, or at least what he put in Worm, and my personal beliefs are pretty diametrically opposed. If I accepted every WoG he put out, I would rapidly lose my enjoyment of what I did like about Worm and, more importantly to me, my enjoyment of the Worm fandom. So yes, I do ignore a lot of what he says for my own peace of mind.

I probably phrased that more flippantly or aggressively than was necessary, though. It wouldn't be the first time.
I do apologize for my own poor tone of voice. I'm really not a fan of author bashing, and that's what it came across as, to me and at least Kats. Obviously that's not what you meant at all, and I've got no issue with civil philosophical/morality disagreements, so let's indeed move on.

if that's true then where are the Langoliers:)

Or whats in the barrier goes to feed them when mages are done with it. Seriously, kitsune, you get a like just for the Stephen King reference.
... and now I'm probably back to having those nightmares from when I was a child about those things.
Thanks.:V
 
Collapsed back into the dimensional void it was pulled from. It's a temporary dimension. If anything, the dimension should COST energy to create and maintain. You never broke a real building. You broke a construct generated by the barrier.

Not all that different from solid holograms taking damage. You make the damage go away when you stop sustaining it.
Are you suggesting that they're creating the area whole-sale? Because I hope you're not. The sheer fucking mana cost to generate that would be stupidly expensive, the mana cost to pull the energy to turn into matter from the dimensional sea is much the same. I mean seriously, just what.

You're making my inner physicist scream/flip out/jibber in terror at the energy to mass coversion costs and then making my inner nerd do the same at the fact that you're suggesting that they risk a Dimensional Tear/Displacement/Whatever-it-was-the-Jewel-Seeds-were-going-to-do every single time they open a Bounded Field.

Do you see the issue with this? You're suggesting every Bounded Field is on par with a Ship traveling the Dimensional Sea... and then successfully letting itself be breached to let matter exist inside of it created from said Dimensional Sea and then closing back up without being ripped to shreds.

Oh, and then they have to make sure to arrange it to perfectly resemble the area they just "pulled in".

And they do this pretty much instantly.

There are issues with your idea.

... Sorry, just saw the suggested energy costs of what veekie was suggesting and kind of... *Waves hand vaguely* Yeah.
I think that pocket of "past" would snap back to the past or, probably more likely, would collapse into Imaginary Space. It might also help to realize that I'm not thinking of "damage" as a measurable quantity that needs to be accounted for; it's just the rearrangement of matter, so what does it matter ( :) ) if a wall is in one piece over here or in lots of pieces there and there and there and there and… you get the idea. I guess it's the idea that "damage" has to be transferred somewhere else at all that I find so strange.
Yes, the same amount of mass is there, but it has been changed. It has been affected by various forms of energy and... Its not just about how much matter and energy there is, its also about where it is located. Budding astrophysicist, just... location is very important as well. I could go into an entire thing about mass being like data and simulations of the universe, but veekie's comment kinda made me spazz and wore me out.

If someone applied the energy to reverse everything while it was collapsing? The equivalent and opposite energy for every action taken, every spell thrown, etc.? I could honestly see it working like that. I could see the damage not transferring to the real world.

But as I noted... I really don't see how they'd pull something out of imaginary space/the Dimensional Sea at all. It really seems more likely they take a section of reality and... make it kind of like Earth Aleph? Only its a really small sub-section of Earth Bet. They probably shunt a little bit into the Dimensional Sea, but if they went even a majority of the way into it they'd probably either be carried off by it (might make a good emergency boat if they can hold the Field together actually) or the Field would out-right be torn to shreds. They probably poke out a little, just enough to be able to run parallel to Real-Space instead of in Real-Space.

This to me suggests that the Barrier-Space bubble would be drawn far more easily back into Real-Space rather than into the Dimensional Sea. Again, functioning kind of like gravity.

I cannot buy them creating matter whole-sale. Either they would have exploited this long ago or that's not how it works. Anyway, since both environments are both real and actually the same place, the same matter... yeah, Delaying effect sounds about right honestly.
 
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