[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Heaven Wizard, 1 Shadow Wizard)
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
Right now you can't do many things with her, but after the war turns and return of the normal updates you have new options that will present themselves.
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
In the chaos wastes located on the far north, a host gathered, a host of blood, of carnage, and slaughter. A tide of blood to engulf the world in war and slaughter eternal, the servants of khorne only wanted to have two things in their entire lives whence the influence of the blood god took full hold of them and transformed them into insane killing machines.
Blood and skulls. And their god wanted both, and they shall give it to him. This gathering of hundreds of thousands of the servants of the blood is not a mismatched alliance composed of dozens upon dozens of different warbands, but a single titanic warband in the service of the blood god. Its leader is one of the greatest mortal servants of blood god in this reality, having waged numerous war of conquests in his god's name, which led to his warband growing larger and larger as word of his victories spread around the wastes, bringing more and more servants of Khorne to his banner.
He is a growing power in the region, has already achieved the mark of Khorne and joined the rank of his champions and walks the path of glory reaching ever closer to his ascension into true immortality. Rumors have it that he dueled the skulltaker himself in a test made by Khorne himself, and lasted eight days against the herald of the blood god before finally being defeated by the daemon. But now he and his warband have come to a desolate region in the chaos wastes for a meeting between him and a mysterious being.
He brought his entire warband with him in a clear show of force he would not be cowed by this stranger, there was also a part of his mind which he suspected- no wanted for the stranger to have gathered his forces as well and battle him in a glorious fight between his forces and the forces of the stranger.
He would be both disappointed and intrigued.
The leader of the warband would meet the stranger upon the middle of the desolated region, their forces located at a distance that would allow them to fight for their respective masters if a fight broke between the two parties. While his forces were compromised by the worshippers of Khorne, the forces of the stranger on the hand were compromised by the servants of Nurgle, Slaanesh, and Tzeentch. A force composed of three of the dark gods of chaos and the leader of the warband recognized their banners they were the current strongest powers of their respective gods, and along with himself the strongest powers of the region.
A single force of these dark empires had already hundreds upon hundreds of thousands of warriors discounting any daemons which could be summoned to the battlefield. And all of them were now working together under the banner of the stranger. He wondered who could be this stranger that he could unite these dark empires who despised each other as much as a dwarf hated an elf if not more. He also knew that if he and his warband fought them they would be annihilated, but that didn't bother him he was the servant of the god of war after all. If he could choose how to die then he would choose to die in a great battlefield slaughtering his enemies in the name of the Blood God until his last breath.
The leader of the warband and the stranger approached the line which was considered neutral along with their respective bodyguards, he looked at the stranger. He did not know why but his instincts which he had tempered in a dozen battlefields screamed at him to be careful around the stranger.
The stranger was cladded in a mighty suit of black inky armor that seemed to distort reality around him, upon his helmet curved horns holding a symbol of chaos, upon his back rested a capes which nearly reached the floor and in it various skulls adorned it, in his hip a sword rested and he could feel the dreadful power sealed in it. But this was not what intrigued him the most was the aura around the stranger it pulsed with the same aura he himself has but with the aura of the different dark gods in it, this stranger has managed to gather the marks like the everchosen of old? And when his mind reached that point he started suspecting that the stranger could be the new everchosen of chaos.
"Who are you?" - Asked the champion of Khorne, in a surprisingly clear speech with no guttural sounds like most khornetes have in their speech. The stranger tilted his head at him and then he spoke - "I am Asavar Kul Everchosen of The Chaos Gods and I have a offer for you Alagar Son of Aslog The Breaker and greatest of the mortal chosen of Khorne"
The warband leader- no Alagar the greatest mortal champion of the blood god in the current age of the world looked at the Everchosen of Chaos - "What offer?"
"You are the greatest mortal champion of the Blood God in this age, none have achieved what you have achieved, the hound sended to you trial after trial and you overcome then all" - The everchosen started making Alegar recall all of the trials that he had to pass to achieve his current position and favor - "What do you want?" He growled at the everchosen wanting to know what game he was playing at.
"Like I said I have an offer for you, and it is simply speaking to drown the realms of the false gods in their worshippers blood" - Asavar spoke, and what he offered actually sounded very appealing, but…
"But I have to follow your orders do I not Everchosen" - Before Asavar could speak, he swiftly followed with his response to that particular part of the deal - "I and all my followers will follow all of your orders if you can defeat me" - After he spoke Asavar simply unsheathed his sword which particularly glowed with power, while he got his axe which already had drunk the blood of numerous foes both mortal and immortal alike.
They clashed, and it would prove to be one of the best fights Alegar would have in his life even if lost in the end, and kneel before the Everchosen of Chaos Asavar Kul. He would then be ordered by his new lord to gather the forces of the blood god by any means necessary and march upon the lands of men, in a tide of blood and skulls.
well shit...this is going to be a pain in the ass...were going to need a larger undead army to swarm the forces of chaos with. At least with every chaos warrior and mortal force they have will feed our own necromancy. Not to mention CHAOS HATES HYSH MAGIC. its literal daemonsbane for them. So we we REALLY go at it, we might be able to stem the tide and hopefully reap the bounty of the dead from the forces of chaos.
-)Invocation of Nehek - Resurrects fallen troops (allied or enemy) into undead.
- Type: Resurrection
- Range: Inter-planetary
- Mana Cost: 10
- Area of effect: Planetary
-)Call of Vanhel - Energizes undead under the caster's control, making them absurdly fast.
- Type: Augment
- Range: Inter-Planetary
- Mana Cost: 20
-)Curse of Years - With this spell everything considered to be young and new becomes elderly and old.
- Type: Hex
- Range: inter-planetary
- Mana Cost: 25
- Area of Effect: planetary
we could REALLY fuck up the chaos forces if they don't have their own sorcerers...plus more zombies for the horde, not like we care how old they are right?
edited: after the war turns we NEED to finish up Hysh and Necromancy/Vampiric lore. Got to have something to give to the eventual colleges of magic as a sign of "friendship". More like us investing in making sure the empire can handle rouge necromancers.
[x] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
nice of you to root for us nurgle! that's a rare scene, and also thanks for providing the free bodies, the ones your boys take down will just need a few stiches to get back up. But don't worry! We are equal opportunity employer...those corpses will be put as valuable employees under our contract (Meat-shields).
Also im wondering just when you are going to rant about tzeentch breaking your monoply for the stagnate time-loop scenerio, since this threatens you guys in the long term
Adhoc vote count started by Alucard Vampiry on Nov 28, 2020 at 8:16 AM, finished with 37 posts and 21 votes.
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizards, 1 Metal Wizard, 1 Beast Wizard, 1 Shadow Wizard)
[X] Half of Them: You decide to take half of them to the battlefield, and leave the rest as a garrison for your territory or possible reinforcements if you need them. (1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights, 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists, 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons, 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Heaven Wizard, 1 Shadow Wizard)
This a tricky question, maybe they will maybe they will not they have their hands full with just two multiverses (40k and fantasy), so they will probably not follow you.
The army of death marched under the command of their lord and master Dracul, joining them were the dragons mighty beasts of old capable of destroying numerous armies single handedly as well as several magicians of the winds. Even if it was only half of his total forces it still numbered in the literal millions counting only the undead. As they marched towards the current location of the rot tide they came across a peculiar sight upon a distance several mortals stood with wagons carrying supplies, clearly they were either refugees or they wanted to follow the march of death.
But the most peculiar thing was the six knights in chains, the lord of the army of death found it interesting for he could sense the very faint of divinity in them, descending from the clouds in his draconic form much to the despair of the land around as a minor earthquake was felt across miles thanks to his descent. The humans immediately kneels in prayer and started singing praises to him in a fanatical way, the god ignored them and focused his attention on the six knights in front of him bringing his head towards them, each one of his fangs was larger than a full grown giant, and his eyes could fit numerous grown humans in it. and the knights felt no fear, only liberation from the many sins they had committed in their long lives as grail knights.
The mighty dragon did not speak to them but the six knights could understand his intention. Do you want redemption - The Father of Dragons asked them but no words left his mouth that could devour entire castles in a single bite, and they responded with a single unifying - Yes.
Somehow hearing the answer to their question, the Father and God of all Dragons and Dragon-kin touched their bodies and souls transforming them and fully expelling the influence of Lileath upon the, minimal as it was and so they were transformed as the darkness of the gods realm touched their souls. Transformed into the first dragon lords since the times of old, protectors of the children of The Father of Dragons, not only changed in their bodies and souls but also in their names for their god imparted them new names as well as new titles, unknowingly overriding their previous names in the warp.
The first was named Nidhogg, and he would be leader of The Carmine Dragon Order.
The second was named Dragoth, and he would be the leader of The Fire Dragon Order.
The third was named Drakon, and he would be the leader of The Forest Dragon Order.
The fourth was named Galkrond, and he would be the leader of The Frost Dragon Order.
The fifth was named Fafnir, and he would be the leader of The Magma Dragon Order.
The sixth was named Druk, and he would be the leader of The Lighting Dragon Order.
These six would become the first true champions of the god of knowledge, and after he ascended into the level of an intermediate god they would be the first of his ascended, his version of the daemon princes of the dark gods of chaos. The changes done to them could be seen clear as day if one looked at their armor, no more was it a pure silver but a reflection of their orders, Nidhogg plate was a deep crimson color and the wind of death surrounded him like a cloak, Dragoth's armor appeared to be burning eternally but it did not harm him and the wind of flames to surrounded him, Drakon's armor appeared organic in nature but it was stronger and more durable than steel and the wind of beasts surrounded him as well, and so on and so on.
The six kneeled before their new master, their chains destroyed by their transformation, after the event Dragoth and Druk would mount their respective dragons their respective orders would protect after the dragons gave their consent to do so, both of them being mighty emperor dragons. The rest would use horses created using their respective winds to march alongside the undead army, for their dragons have still not arrived.
The march continued then with no other fanfare, with the god of dragons returning to the clouds above after looking at the distance, for in a hill miles away from their location there he was the mythical Green Knight sat upon his horse before mists that weren't there consumed him and he disappeared.
(If you want a more detailed part on how the six former grail knights and the peasants got in here go read the omake To Fall as a Man…)
Hours after the encounter they finally arrived at the location of the rot tide, and it was clear as day the corruption that they had brought to the territories of Lyonesse as they moved towards the heart of Bretonnia, bloated flies and sickly land awaited their vision when they finally reached their location. But this was not all currently fighting against the tide of rot was the duke of Lyonesse and his forces of quickly diminishing 40,000 men against the nearly 450,000 nurglite worshipers both old and new.
Both forces did not notice your arrival, your attack would be a surprise attack on their forces. A plan is already forming itself in your mind…
-Order of Battle-
Army of The Dead:
- Undead: 1,310,000 Skeletons, 1,299,000 Zombies, 490,000 Grave Guard, 475,000 Black Knights.
- Dark Beasts: 312,500 Fell Bats, 312,500 Dire Wolves, 175,000 Vargheists, 176,000 Varghulfs, 267,500 Crypt Ghouls, 252,500 Crypt Horrors, 600 Terrorgheists.
- Dragons: 25,000 Fire Dragons, 350 Doom Fire Dragons, 25,000 Storm Dragons, 350 Great Storm Dragons
- Magical Forces: 52 Necromancers, 1 Fire Wizard, 1 Metal Wizard, 1 Beast Wizard, 1 Heaven Wizard, 1 Shadow Wizard
- Special Forces: Nidhogg, Dragoth, Drakon, Galrkrond, Fafnir, Druk.
- Leader: Dracul
The Tide of Rot:
- Nurgle Cultists: 400,000
- Nurgle Champions: 50,000
- Magical Forces: 5 Plague Wizards
- Leader: Nurgle Chaos Lord
Lyonesse:
- Peasant Armies: 35,000
- Knights: 5,000
- Leader: Duke of Lyonesse