Gather The Undead of Mousillon: While you have gathered thousands of undead there are still thousands more out there in the darkness of Mousillon, and as its ruler, it is only natural for they serve you in death while they could not in life. DC 30
- Roll: 1d100= 37 + 40 (Martial) = 77 success

You once more gather the undead of Mousillon, they come with greater quantity this time around.

Rewards: Gain 10,000 skeletons, 10,000 zombies. 8% of the undead now in control.
Damn, and that's not even 10% of the undead in Mousilion. There's got to be hundreds of thousands of them :eek:

Gather The Dark Beasts of Mousillon: Mousillon not only holds undead, dark beasts such as direwolves, vargheists, ghouls, and many more inhabit the shadowlands of Mousillon. DC 35
- Roll: 1d100= 5 + 40 (Martial) = 45 success

While you did not see much success like laat year, only attracting direwolves and fellbats, it still is a large number of beasts.

Rewards: Gain 5,000 direwolves, 5,000 fellbats. 32% of the beasts of mousillon now under control.
Nice.

(Living) Barracks: If you want to turn your living forces into proper soldiers they will need a place to stay and training while not proper training fields it is a step towards that direction. DC 10
Cost: 100
- Roll: 173 (OOC: this is the combination of all the criticals you guys got)

The barracks for your, future, living soldiers were timely constructed ahead of schedule, and there are already young man and women (you and the rest of Mousillon do not have the stupid tradition that only men fight) already want to sign in for the future armies of their savior. There also has been a significant morale boost among living. As result of this you popularity among them is becoming more like a somewhat religious figure, butt there aren't any cults dedicated to you… you checked.

Rewards: Humans happy. DC for recruitment of living units in four turns is reduced. You now become a somewhat religious figure among the humans.
Very nice.

Start a propaganda campaign: Start a propaganda campaign to favor of vampires and magicians in a better light. DC 25
Cost: 50
Time: Finishes this turn
- Roll: 1d100= 6 + 31 (Diplomacy) = 37 success

The propaganda campaign was a success the humans of Mousillon now see both magicians and vampires in a much better perspective. It said that the reason why vampires and magicians become what the common man sees then is because they are hunted and hated by everyone just because what they are.

Rewards: Humans now see both vampires and magicians in a much better perspective. Lowers DC of 'Show Your True Nature To Humans'.
Excellent :)

Diplomatic Staff: Diplomatic Staff: A full-time diplomatic staff to help run diplomatic operations is a good idea. DC 15
Cost: 100
Time: 1 Turn
- Roll: 178

The diplomats staff you wanted to create, so they could help handle diplomatic actions went beyond your expectations, you can say with complete confidence that they can help handle diplomatic efforts.

Rewards: +10 bonus to diplomatic actions.
Very nice :D

Roads: Rebuilding the roads would allow the better movement of both your civilians and military forces both living and undead. DC 20
Cost: 120
- Roll: 313

The roads were rebuilt after the map was drawn to see how they would look like, the distance between the villages was taken into account as well. After this it took only nine weeks to get everything done, the settlements are now connected. And the quality of them is quite impressive.

Rewards: Faster movement of both civilians and military forces. Settlements connected. Quality: average dwarf road.
:o Oh snap, Dwarf-quality roads! :D

Iron Mines: Constructing mines to extract the iron recently found, it would give you many new options to arm your military forces. DC 10
Cost: 1,000
- Roll: 397

The iron mines were up and running in a few weeks, and after the first days of mining the humans found something quite interesting, they found what appeared to be a cluster of eggs who shined in the darkness without any type of light.

These eggs, are dragon eggs.

Rewards: +150 Income. New Options. Gained 10 dragon eggs, you do not know the species.
:o:o Hot damn, dragon eggs! One if them is absolutely gonna be our personal mount :cool:

Steal Technology (Brettonia): Your, future, enemies have a clear technological edge against you while you have magic, this cannot guarantee certain victory stealing the technology of the Brettonians may put you on equal grounds in terms of technology. DC 35
- Roll: 283

Your spies did an excellent job, in fact they did so well that not only stole various schematics for the technologies (both military and civil) but the recipes for how to build them as well.

Rewards: Gain the following military technologies: Steel, hardened leather armor, chain mail, plate and half-plate armor, scale armor, advanced sadles, advanced shields, polearm, spear, trebuchet, catapults, bows, longbows, horseshoes, plough and heavy plough, crop rotation, wine press, horse collar.
:o:o Holy shit, this paid off amazingly well! Lots of excellent military arms and armor tech, 2 different siege weapons, and several very useful pieces of civilian tech :D

Steal Technology (Empires of Man): The empires possess are one of the more technological advances only behind the dwarves for how good they are in terms of technology. DC 49
- Roll: 186

While the results were not as impressive as the ones in Brettonia, your spies still got the wonderful weapon known as black powder.

Rewards: Gain the following technologies: Gunpowder, crossbows, greatsword, hallberds, handgun, pistol.
And more great stuff! Now we have crossbows in addition to normal bows and longbows, halberds in addition to spears and polearms, and most importantly knowledge of gunpowder! :D

Sadly no tech to build cannons yet, but handguns and pistols are very nice :)

Risen Standard Bearers: These banners were enchanted to provide boosts of morale to the living troops of the masters of the undead.

While the enchantments were being woven, it was asked how the banner would look like.

You decide that it would look like.

[] Write-in description or image of your faction banner (OOC: This will be the official banner of your faction bytaway)

Rewards: +10 bonus to morale rolls of living troops
Nice. No idea what to make the banner though.

Master of The Putrid Horde: While not the best vessels for war, Zombies are a ready and easily accessible source for any budding Necromancer, especially during battle - as fresh corpses are constantly being 'created'. DC 30
- Roll: 1d100= 23 + 26 (Learning) = 49 success

Ideally speaking zombies are not the best vessels of war, but they are the most accessible as during battles new corpses are constantly being created, and with this new spell can quickly rise as undead along with a few enchantments.

Rewards: +5 bonus to zombies. -25% of the recruitment cost.
Also nice.

Unearth Cursed Wightblades: A small cantrip can locate ancient blades upon an ancient battlefield long thought lost to time, and they are very easy to find. DC 20
- Roll: 400

Ancient battlefields were uncovered by your forces, in one of them they found something quite peculiar, a broken runeblade. The runes are still there and if you study it correctly you will have the ability to forge runeblades as well.

Rewards: +10 bonus to grave guards and black knights. Broken runeblade.
:o

Hot damn! Being able to make runeblades is very nice! They'll be great to equip ourselves and our elite forces with. :D

Learn Subterfuge: Being more cunning and cautious is never a detriment in your mind. DC 30
- Roll: 376

You officially self taught yourself everything you could now everything will come as field experience.

Rewards: Gain Trait: Elusive Shadow: You are elusive as a shadow to both foe and ally alike +9 Intrigue, +2 diplomacy, +2 martial, +16 personal combat skill. All Requirements Meted Gain Trait: Genius: You are amongst the various geniuses of the world, having learned incredible things without any type of outside help +5 to all attributes, +10 personal combat skill.
Hahahaha, I was hoping we'd roll crazy good on this, and we did! :D

That's another 26 added to our Personal Combat :cool:

Practice Your Light Magic: Hysh the lore of light it is the first lore of magic you have, you never had time to properly train it as had more pressing matters at the moment. DC 30
- Roll: 428

You discover new spells after your practice with the lore of light.

Rewards: Gain New Light Spells: Abulla's Snare, Assault Stone
Very nice! :D

Practice your vampire magic: Vampires have their own type of magic, it is similar to common necromancy but it is more strong whether because of the nature of vampires as undead or something else no one knows. DC 20
- Roll: 165

Your knowledge about the art of necromancy continues to rise.

Rewards: Gain New Vampire Spells: Banish Undead, Blight.
Ditto :)
 
I'm just imagining the look on the bretonnians face when they finally realize "Hey, Vampire's in Mousillon lets get em." and they run face first into a cannon/gun line.
 
I'm just imagining the look on the bretonnians face when they finally realize "Hey, Vampire's in Mousillon lets get em." and they run face first into a cannon/gun line.
I'm even more excited to see the look on some Grail Knight's face when they pick a fight with us, thinking we're some weak newbie vamp, and run into our ONE HUNDRED AND SIX Personal Combat :evil:
 
A sneak peek about the empires of man in their fight against your lineage current leader:

"Konrad Von Carstein engaged in a duel against the stirland emperor, nearly slaying him had not an entire regiment of greatswords sacrificing themselves to save him, but the stirland emperor is mortally wounded."
 
Risen Standard Bearers: These banners were enchanted to provide boosts of morale to the living troops of the masters of the undead.

While the enchantments were being woven, it was asked how the banner would look like.

You decide that it would look like.

[X] Write-in description or image of your faction banner:-


Look. We do not fulfill any of the requirements for Bretonnian Heraldry for Blazons & Marks of Excellence.

So lets just have a Black emblem (charge) of Mousillon on a Black background (field). Go with style! We are a vampire after all.
 
Risen Standard Bearers: These banners were enchanted to provide boosts of morale to the living troops of the masters of the undead.

While the enchantments were being woven, it was asked how the banner would look like.

You decide that it would look like.

[X] Write-in description or image of your faction banner:-


Look. We do not fulfill any of the requirements for Bretonnian Heraldry for Blazons & Marks of Excellence.

So lets just have a Black emblem (charge) of Mousillon on a Black background (field). Go with style! We are a vampire after all.
Hmm, pretty good. Maybe put something like a heart in the shield part?
 
Practice Your Light Magic: Hysh the lore of light it is the first lore of magic you have, you never had time to properly train it as had more pressing matters at the moment. DC 30
- Roll: 428

You discover new spells after your practice with the lore of light.

Rewards: Gain New Light Spells: Abulla's Snare, Assault Stone


Only two spells for somehow rolling over 400? seems kind of weird... oh well, slowly edging closer to the much desired Speed of Light, we will get it in time...
Admittedly assault stone is bullshit too :p

So repair the Runeblade, somehow find some fire-proof armour and then see if we can get SoL, that should be enough to try and take on a high dragon.
any other neat tricks anyone can think of to kill the HD and turn into a perfect vampire?
 
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So what do you guys expect to hatch from the eggs?:-

Shard dragons aren't actually dragons so unless they were mis-identified it won't be that...

Honestly though it depends, if the wind they align with is chosen by dirth of parentage and genetics, it still could be any type since there are enough dragons that lay their eggs in caves/mountains.
More likely the type of dragon will either be random based on the same randomness that gives humans their wind alignment or it will be based on what type of wind they absorbed in egg stage which would be somewhat random since different winds form in the same locations based on a whole lot of factors (time of day, moods, history etc.) but we'd likely get more of certain types that form in a mine/cave (in mousillon) more easily

(the most common would be shadow, metal, death and oddly enough light. There is a decent chance at beast and life though since there are still animals underground and above ground it just makes them less likely, same for fire since flammable gasses are a thing and quite common due to mousilons swampy geography, the lowest chance would be heavens since they won't have seen the skies ever... still a slight chance since the winds of fate get everywhere eventually) .

Shame is we're not likely to murder them since they are people and we're probably going to raise them...(also it'd take a few centuries or so for them to even start to come close to becoming a high dragon so it wouldn't be that efficient either)
So it'll be finding a random high dragon to kill for our ascention, i kind of doubt that the parent dragon is still alive since we got them without a problem...
 
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the carmine dragon sounds right up our street to be honest.
having said that the shard dragon would be a interesting thing to have if say the ratman start to become a problem.
 
Shame is we're not likely to murder them since they are people and we're probably going to raise them...(also it'd take a few centuries or so for them to even start to come close to becoming a high dragon so it wouldn't be that efficient either)
So it'll be finding a random high dragon to kill for our ascention, i kind of doubt that the parent dragon is still alive since we got them without a problem...
Or we use them as bait? Or can we use Dragon Ogres for our Ascention?
 
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