nah the halflings got their own gods...and why would we get angry at ranald doing his shit?

besides, hes kind of needed, even as a theif he is a protector of the innocent and such.

but halflings trying to get into Wallachia...after we fortify it the fuck up, as well as get past highly protective dragon knights/lords...and then get away when a dragon notices a part of its hoard is missing and catches their scent.

GOOD LUCK PLAYER 1!!!
Sad but true.

As for him sponsoring halflings quite a few worship him if I remember correctly
 
About Runes
Runes are divided into five different categories: weapon runes, armor runes, banner runes, engineering runes, and talismanic runes. Before I explain what each category of rune can do, first, there are the rules of the runic system and rune carving in general:
  1. Rule of Three - No single item can have over three runes. It is virtually impossible to forge items able to bear the strain of carrying so much power. At least without severe research on the subject, and even it will take time and effort.
  2. Rule of Form - Weapon runes can only be inscribed on weapons, armor runes can only be inscribed on armor, banner runes can only be inscribed on standards, engineering runes can only be inscribed on war machines or buildings, and talismanic runes can only be inscribed on talismans. Note that some runes can be inscribed on other category cases in point to the rune of piercing.
  3. No master rune may be used, can be completely. Master runes are so powerful that they cannot be combined together on the same item or suffer a violent reaction. For this reason, Runesmiths describe these runes as Jealous Runes.
So that out of the way it is time to explain what each category of runes can do.

Weapon Runes

Weapon runes are pretty self-explanatory, but it boils down to runes that make anything considered a weapon is stronger (swords, pikes, daggers, bows, etc), these runes are the runes of piercing, sharpness, precision, and many others. Do note that is anything that is considered a weapon, be they ranged or physical. Runic Set Example: Striking, Precision, Piercing.

Armor Runes

Armor runes are the runes carved in anything that is considered armor, these runes make so that the armor becomes tougher and some cases more light if the proper set of runes is used, these are the runes of fortitude, preservation, resistance, and many others. Runic Set Example: Stone, Iron, Steel.

Banner Runes

Banner runes are those found in stands. They can inspire bravery in your own troops and allies, and dread in your enemies. These are the runes of terror, fear, courage, determination, and many others. Runic Set Example: Fear, Terror, and Despair.

Engineering Runes

Engineering runes are those used in war machines or buildings, they can be used for you to keep your secrets to yourself or improve your industry. These are the runes of defense, disguise, reloading, and many others. Runic Set Example: Accuracy, Precision, Seeking (for war machines)

Talisman Runes

Talisman runes are the runes inscribed in talismans. They can range from wards against spiritual influence to runes to increase their own luck. These are the runes of luck, warding, dismay, and many others. Runic Set Example: Disperse, Spellbreaking, Spelleater

There are also master runes, which are runes that carry great power in them, runic items that have master runes in them are very few the runeblades of the empire of man being amongst their number, you can literally count their entire number with just your fingers.
 
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Why does the Rule of Pride apply to us? I thought it was a Dwarf thing to venerate Thungni.
It isn't at least for the current editions might have been a thing on previous editions, the rule of pride means that if a runesmith made a set of runes in a item then wanted to add another set the item would very likely to explode or be rendered useless and the runesmiths don't want to do the whole thing again since making runes is a very hard and complicated thing to do.
 
Rule of Pride - No more than one item may carry the same combination of runes. This restriction also applies to the use of single runes. Creating runic items takes a great deal of effort and using another set of runes upon a item that already has a set will cause the destruction of said item and runes.
This is a bit confusing, at the beginning it says that only one item may carry the same set of runes, but at the end it talks about how there can only be one combination of runes applied to a weapon (which was covered earlier when it said that there can only be 3 runes on a weapon because no object can withstand the power of more than 3 runes).
 
It isn't at least for the current editions might have been a thing on previous editions, the rule of pride means that if a runesmith made a set of runes in a item then wanted to add another set the item would very likely to explode or be rendered useless and the runesmiths don't want to do the whole thing again since making runes is a very hard and complicated thing to do.

Would that not go in the rule of 3? No more than 3 runes.

The pride rule as I understand it, is the runesmiths refusing to make the same exact piece + rune combo again. For example two swords with the same rune combo etc.

  1. Rule of Pride - No more than one item may carry the same combination of runes. This restriction also applies to the use of single runes. Creating runic items takes a great deal of effort and using another set of runes upon a item that already has a set will cause the destruction of said item and runes.
 
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Rule of Pride - No more than one item may carry the same combination of runes. This restriction also applies to the use of single runes. Creating runic items takes a great deal of effort and using another set of runes upon a item that already has a set will cause the destruction of said item and runes.
Uhh, so doesn't this many the dwarves are basically incapable of creating any more items with runes at this point? Or is it like each person can only create one item with a certain combination of runes?
 
i think we can rule out the Rule of Pride, we arent dwarves after all...

and they also tend to ignore that rule unless its epic/legendary items.

even then inspiration still happens.
 
Uhh, so doesn't this many the dwarves are basically incapable of creating any more items with runes at this point? Or is it like each person can only create one item with a certain combination of runes?

From what I could tell according to the Rune Lord Quest by soulcake, there are a massive number of combinations, plus new runes being invented all the time. Also considering every proper runic item with a full rune complement takes what a decade or so to make things. Maybe not that long but a reaaallly long time per item. Plus I'm pretty sure this only applies individually.

i think we can rule out the Rule of Pride, we arent dwarves after all...

and they also tend to ignore that rule unless its epic/legendary items.

even then inspiration still happens.

@Alucard Vampiry can we get a ruling on this?
 
From what I could tell according to the Rune Lord Quest by soulcake, there are a massive number of combinations, plus new runes being invented all the time. Also considering every proper runic item with a full rune complement takes what a decade or so to make things. Maybe not that long but a reaaallly long time per item. Plus I'm pretty sure this only applies individually.
Yeah, I get that there are a lot of combinations but there is no way they a still have enough left after all their years of existence to continue creating useful gear at this point if this is the case. It's why I'm wondering if it a per person type of deal.
 
Yeah, I get that there are a lot of combinations but there is no way they a still have enough left after all their years of existence to continue creating useful gear at this point if this is the case. It's why I'm wondering if it a per person type of deal.
In the lore for the old dwarf empire that GW hasn't retained yet, used to be they had massive numbers of minor things like lighting of entire holds with runes to produce bright lights so I am guessing that is more of a new thing since the sheer number of runes needed for that and other things they did would have used up most options if the pride thing happened.
 
In the lore for the old dwarf empire that GW hasn't retained yet, used to be they had massive numbers of minor things like lighting of entire holds with runes to produce bright lights so I am guessing that is more of a new thing since the sheer number of runes needed for that and other things they did would have used up most options if the pride thing happened.

probably also because of a backlog that happened when the golden age ended...so much shit to do for the sake of survival that most rune-masters just eventually stopped making the same rune again and again, and it became a culture effect.

otherwise we would be seeing holds up to the brim with runes again.

edited: and if were lucky...well...hopefully when we get our own rune-crafters up and running we could outfit runes on how cities...especially ones to keep vermin and sickness away. Of course thats no excuse for proper hygine methods...but having runes to help with that would work, especially clean water and keeping food from spoiling, thus increasing siege time that they could hold out from.

Also runes of warding and protection for dragon nests...as well as revitalizing the magical/alchemical/runic revolution with engineering tech.

even lesser runes would greatly ease allot of stuff.
 
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To me though, if the dwarves see us using them, they might declare a grudge. Might need to do some negotiating first...
It's practically a guarantee considering that it is forbidden to share the knowledge of Runesmithing (that is to say, teach someone to make their Runes even though it shouldn't be possible for those not of Thungni's line) with someone who isn't Dawi. Now, if they're not Dwarf Runes they don't really care - it's just some Umgi or Elgi craftsmanship/enchantment.
 
It's practically a guarantee considering that it is forbidden to share the knowledge of Runesmithing (that is to say, teach someone to make their Runes even though it shouldn't be possible for those not of Thungni's line) with someone who isn't Dawi. Now, if they're not Dwarf Runes they don't really care - it's just some Umgi or Elgi craftsmanship/enchantment.

not to mention were doing our own thing, we didnt learn from them...plus broken rune-blade...so its technically not dwali work

unless it was elven work...not sure.

but what we can safely say is that mastering our magic and our personal actions are probably going to use up 4/5 for a long time.
 
Quick question. Is anyone else worried that Baby Elven Goddess is quiet? Cause if we can't find her she might contact Ulthuan and that's gonna be a bad time.
 
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