The Blood Tide - The Siege of Praag Part II
[X] Plan: Let's End This.
- The army of Undeath:
— Same verse slightly different from before, split grave guard and black knights 1/4 of their numbers, the 3/4's of them are to attack the fort while the last 1/4 are to stay behind and guard the rear-lines, however this time the army of undeath will assault the city of Praag from a single direction rather than the surrounding of the city like last time. Also this time will take greater care of any rituals to NOT send the city into the warp. (Zombies charge and act as a ramp for the black knights and grave guard to charge into the fray, 30 necromancers on artillery duty along with the undead giants, the other 20 on buffing the undead, another 20 on banishment/dispell duty, the last 20 are to coordinate against any rituals or backup the city receives from other chaos territories like the troll country and the chaos dwarves making a run for the city)
— If possible, capture the leader or leader of the chaos tide within the city and sacrifice them to Dracul in a ritual...see if Arch-Lichdom can be given to Kel-Thuzard for a new hero unit! (This is optional. If the necromancers feel they can't reasonably do it then don't.)
— Again, if something allows them to summon more Daemons/Angyls of Dracul (Future Dracul lend a hand will ya?!?) then do so if reasonable.



It didn't take long for the undead forces of Wallachia to attack, but their first blow were not immense rocks thrown into the Brass Fortress, or magical spells woven from the one of the darkest of magicks, but one that was felt all across the enemy that hid in the once proud city of Kislev.

The Necromancers focused all of their power and will and pressed it on the tears of reality and the blood sacrifices that allowed the Lesser Neverborn to walk amongst their master's mortal servants. And through a sheer act of both willpower and raw magical might and skill, they did something considered impossible.

Using the fine link that allowed the Lesser Neverborn to walk in the Material world, they systematically banished nearly all of the warp born servants of the Blood God, with only the older Bloodletters being able to maintain their form in the Realm of Mortals, as they had gathered more power across their millennia long existence.

But this was not all that they did. They pushed the very influence of the Blood God back. The Brass that composed the walls of the fortress lost its tainted color as the energies that powered the daemonic wall lost a greater part of their power.

Most of the Daemon Engines that had until now battered the forces of Order crumbled as the Daemons inside them were banished to the depths of the Warp and freed from the metal cages, as they were the main part that held the Engines together, the foul machines simply crumbled as their main component was taken out. Even those that remained had lost most of their power, as the Daemons inside them were only still in their cages, thanks to the master rune-work of the Dawi Zharr.

Suffice to say this greatly confused even the war-lustful warriors of Khorne, and in those seconds of confusion the forces of undeath made their move, followed by their allies of convenience.

Immense boulders launched by Undead Giants and Cannon Fire from the Dwarven cannons battered at the walls of Praag, themselves not healing the damage as the influence of the Blood God upon it had been severely weakened. And even the magical attacks launched by both the Necromancers and the Elven Mages now had effects, as the power that impeded them was now severely weakened thanks to the efforts of the first.

The forces of Wallachia were the first to arrive, even as the forces of chaos fired at the approaching armies, with the forces of the Empire taking the most casualties, they continued to charge.

As holes were blown in the walls, the Zombies charged forth, acting as a passage for their fellow undead, or at least that is what the forces of ruin believed, they simply couldn't expect that the Zombies would act as a living ramp for both the Grave Guard and the Black Knights, after all who could predict that!?

But as the Black Knights and Grave Guard crashed in the tide of blood, they held firm against the ocean of undeath, not allowing any to pass through them. The same happened through many other breaches. As Men and Dwarf tried their hardest to pierce their defenses, but were stalled by the enemy.

Except for the eastern breach, for there lay the mighty warriors of Ulthuan, and with Tyrion leading the charge against the servants of Great Enemy they broke through and through it they relieved even the mighty army of the dead, allowing for the forces of order to enter the city.

But now laid the genuine challenge as they would have to fight across the entire city to reach the chaos lord that leads the entire Blood Tide. And this immediately showed when, as they tried to advance towards the center of the fallen city, they were stopped in their tracks by the warriors of Khorne.

The millions of Undead of Wallachia. The Magical and weapon skill of the High Elves that had been refined for centuries. And even the mighty engines and Slayers of the Dwarfs. None were enough to break the tide before them and allow them to reach the bronze citadel that lay upon the very center of Praag.

It seemed like even with the help of Wallachia, the forces of order simply traded one meat grinder for another. Even if the Necromancers had pushed back the influence of the Blood God, and so allowing the mages of the High Elves to launch their spells at the enemy now that the protection that they had against magical attacks had been severely weakened, and even banish many of his Daemons back to their blasted realm, it still was not enough to truly open a direct line towards the chaos lord that led the Blood Tide.

Until a break thought happened, which was surprising to both sides, for it was not the valiant men of the Empire, nor the magical and long lived warriors of the Elves, nor the million strong undead or the advanced Dwarves. No, this time it was the men of Kislev that led the charge.

None could say what caused such an effort by the army who at this point had been ignored by the forces of Khorne as not being enough of a challenge in comparison to the never ending Undead or the skilled Elves who had trained and fought for centuries at the very least. Was it simple blind luck? Or an act of divine intervention by the Gods of Kislev? None could say.

But it didn't matter, as the armies of Elves, Dwarves, Undead, and fellow Humans followed the men of Kislev, led by the Tzar. They cut, slashed, and crushed under the blows given by their weapons, helped by their allies. They cut a bloody path that led directly to what once was the great Palace of Praag.

The forces of the Blood Tide tried to stop them, but they were all crushed under the forces of order. None could stop them. It was right at that moment that things started to go wrong and at the same time, incredibly right.

A force of Bloodletters managed to enter the rear lines of the High Elves and one of them managed to wound Teclis with his hungry blade, it was only thanks to the Elven Mage quick thinking that he was even alive, as the blade had nearly bisected him. His brother immediately went to his side, alongside the Elven mages that had entered the city alongside Teclis, desperately working to keep the elf alive.

Teclis was still conscious, and seeing that his brother was about to order for a retreat, convinced him to stay and fight despite his own injuries, Tyrion nearly rejected this but in the end didn't order the Elven forces to retreat and stayed to fight. He still ordered his brother to go out of the city with the majority of the mages available to the Elven forces to heal his injury. Teclis did not even have time to react to his brother's decision before his vision went black.

To complicate matters even further, the reinforcement of the servants of the Blood God had arrived. With a fresh new bash of both daemons and warriors of the Blood God, who had not been wilted down by the forces of order, it seemed that another battle would begin outside the fallen city's walls while one was already waged inside them. The forces outside prepared for the coming charge of chaos, for the carnage that would follow the struggle.

But it seemed that this was the day that miracles happened consistently.

The eyes of the Necromancers glowed with fell energies, as they gathered their power and then launched it against both the corrupted land and the aetherials servants of the Blood God. And they succeeded. From the river and pools of lava, to the clouds of ash and blood, to the bronze gates and walls, all of it returned to what they once were in the past before the invasion of the Blood Tide. The only spot that remained unchanged was the great palace that the rulers of Praag once used.

This was not all as the daemonic hordes that crawled all across Praag were banished as well, even those that had just arrived, were all banished back to the Realm of Chaos, the sacrificial pools that had been used to summon the former seemingly dying under the cleansing power of the servants of the Dragon God.

This was the moment of truth, and all forces, whether they served the Great Enemy or fought against it, knew it. It was the army of death that charged through the enemy lines, their temporary allies following in their wake, their destination was clear: the corrupted palace of Praag.

Outside the city, the forces that were left behind to guard their rear lines made quick work of the chaos reinforcements. While they were not deterred by the fact that they had lost their daemonical allies and still they charged at the enemy in front of them for their God. They were not managing to even cause a substantial amount of casualties for all the forces located outside the city before they were destroyed.

Back in the city, the forces of order continued to charge through the hordes of chaos in their direction towards the palace. They knew that if they killed the chaos lord that led the invasion, the horde that plagued all of Kislev would crumble into infighting or retreat back towards the cold north.

They cut a bloody swathe in their way towards the palace, working with unheard of coordination. Past grievances were forgotten and all only focused on the now. When they reached the Palace, the best warriors that the warlord could offer beset them, and they cut all of them down one by one as they claimed a hundred for every single one of them that fell.

The great gates that had been twisted into looking like flesh and bone, were torn down by the magical arts of the spells of the Necromancers that had followed them, and any that attempted to stop them when they started coming towards their leader were cut down by either blade or magic.

When they reached the steps that would take them to the leader of the invasion, Magnus The Pious was the first one to step forward.



Round 1

Chaos Reinforcements arriving in 3 rounds

Banishment: 1d100 - 10 (Anti Magic) - 30 (Domain of Khorne) = 95!

Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 427

The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 152 (@Ancient One) = 428

The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 388

Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 447

High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 519

Kislev: 3d200 + 40 (Bonuses) = 399

Round 2

Chaos Reinforcements arriving in 2 rounds

Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 75

Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 509

The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 88 (@Ancient One) = 510

The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 390

Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 321

High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 321

Kislev: 3d200 + 40 (Bonuses) = 250

Round 3

Chaos Reinforcements arriving in 1 round

Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 47

Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 270

The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 324

The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 424

Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 461

High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 427

Kislev: 3d200 + 40 (Bonuses) = 407 200! (Genuinely didn't expect that)

Chaos Reinforcements have arrived

Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 75 95!

Forces of Chaos: 3d200 + 20 (Blessing of Khorne) = 335

Chaos Reinforcements: 3d200 + 20 (Blessing of Khorne) = 339

The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 600

The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 216

Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 371

High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 276 1! (Oh boy)

Kislev: 3d200 + 40 (Bonuses) = 288

Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 200

The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 367

The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 428

Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 470

High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 439

Kislev: 3d200 + 40 (Bonuses) = 347
 
Decided to split the update in two parts. The next one is going to be a very interesting one, and yes, I have already begun writing it but it is going to take some time.
 
Holy fuck go kislev, you just earned the dragons favor here for this shit!

Also hoping we get to see what madness happens next…the zombie platform idea is quickly becoming the best thing ever at this point!!!
 
A few but the whole thing is going to be more narrative than the first part.

Oh boy…I think my writ in either worked great or horrible…or our super anti-champion unit is going to show up again.

I think it's the meat if that kel and our hunter become acquainted with the "lights" used for the lich-ritual, and a chaos lord as the prime material for lichdom. So we might be getting a super arch lich.

I just hope omake points will help with that roll.
 
Oh boy…I think my writ in either worked great or horrible…or our super anti-champion unit is going to show up again.

I think it's the meat if that kel and our hunter become acquainted with the "lights" used for the lich-ritual, and a chaos lord as the prime material for lichdom. So we might be getting a super arch lich.

I just hope omake points will help with that roll.
Let's just say that the next update is going to be very surprising.
 
Midnight Champions 9
Midnight Champions 9

Time: 3:39 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Eight different operatives died to bring me this information.

Name: Beatrice Weran. The Prophet. The Eye of Stars.

Type: Psyker slash Lich. Order of the Celestial Wizards.

Location: Midnight Civilized World Parun.

Physical description: Beatrice is a small woman at only five foot four inches in height. She has honey blond hair on her head that has small bangs over her forehead and in locks framing her face. She has large green eyes. A small cute button nose. A small mouth with full pale pink lips. Her body build is like that of a dancer. Slender yet muscled at the same time. She had been described as almost doll like in a way. Pretty without a doubt, but seemingly fragile and almost artificial at the same time.

Personality: Beatrice is a bit of a sharp contrast in terms of behavior and mannerisms. When at work or fighting she is razor focused. Everything she does honed to a fine edge and highly calculated along with her mannerisms being rather formal. When she is relaxing however she frequently appears to be lost on her own thoughts. Her behavior becomes distant and carefree to a degree that would see her labeled as an airhead. This sort of behavior has been known to come up in Celestial wizards, but never quite like this. Beatrice appears to fall back on her magic on an almost instinctive level in a way. She herself has admitted to frequently using her precognition as a way to relax and take her mind of things. Simply drifting through the possibilities of the future without direction. Though she will record anything of interest she sees. otherwise simply letting herself drift in the currents of fate.

Do not let her appearance or her mannerisms fool you. This witch is incredibly dangerous to the Imperium. Her divination abilities are extreme and extend months if not years into the future. I have seen her destroy entire regiments with gales of razor blades. All with a detached uncaring look on her face. Many battles and worlds have been lost due to her efforts.

Boons: The witch like many of her ilk had received boons from her master. Her vile acts and contributions in war having earned its favor. She has been gifted their blasphemous form of immortality. Entering a state of Undeath despite technically being still alive. Her soul tethered to prevent her from dying.

Her other boons are more lopsided towards that of sorcery. Though there is some physical boon mixed in. Enough to endure las blasts comfortably. Though that is the extent of it. The rest however is based in her sorcery. Namely amplifying it to extreme heights.

Notes: Like all her ilk her sorcery is unusually stable. Our research indicates this to be twofold in nature. The first being craft is specifically designed to provide stability at the cost of variety. The second being the mark of her dark master warding away daemons.

@Alucard Vampiry
 
Midnight Champions 10
Midnight Champions 10

Time: 3:45 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Ten different operatives died to bring me this information.

Name: Gregory Blackwood. The Beast Man. The Amber Fang.

Type: Psyker slash Lich. Order of the Amber Wizards.

Location: Midnight Civilized World Parun.

Physical description: Gregory is a very tall man at six foot even in height. Thick shaggy dark brown hair in thick locks in the back and framing his face cover his head. He has a pair of dark amber eyes that resemble those of a wolf or bear. A pair of sharp claw mark scars cover his right cheek. A strong square jaw with firm cheek bones. A mouth with full lips the bottom one slightly more so. His canines are notably sharper than are natural. Thick stubble of a dark brown like his hair. His body is heavily muscled and broad shouldered. Built like a professional athlete or outdoorsman. Long muscular legs and a comparatively slim waist. Scars cover much of his skin from tears of rough living. He loooke like the stereotypical wild man in short.

Personality: Gregory is an odd duck all said. He very much embodies the usual behavioral trends of the Amber order. A pathological love of nature and a seeming dislike of urban areas. Similarly he seems to avoid large crowds of people or industrialized areas. He seems to have a sizable dislike for modern technology, but tolerates them understanding the necessity for the greater Ascendancy. He frequently requests assignments and tasks that take him away out into more rural or undeveloped areas of the planet he resides on. The large forests appearing to be his favored stalking ground. When he does interact with others his mannerisms are gruff and to the point. It has also been noticed that he seems to become awkward and uncertain in long encounters.

This one is an unusual example of the enemy. He seems to dislike many of the practices of the heretics. Yet he remains with them all the same. Of course he would be executed regardless for his heresy. Still he reminds me uncomfortably of the Space Wolves Astartes. Seemingly more beast than man.

Boons: The witch like many of his ilk has received boons from his master. His vile acts and contributions in war having earned its favor. He has been gifted their blasphemous form of immortality. Entering a state of Undeath despite technically being still alive. His soul tethered to prevent him from dying.

His other boons are divided between two things. Physical prowess and an increase in sorcerous power. The former manifesting as immense strength and durability. Enough to match a fully armored Space Marine. The latter manifesting in terms of scale. Being able to wreak havoc on massive areas.

Notes: Like all his ilk his sorcery is unusually stable. Our research indicates this to be twofold in nature. The first being that his craft is specifically designed to provide stability at the cost of variety. The second being the mark of his dark master warding away daemons.

@Alucard Vampiry
 
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The Undead Navy
Omake: The Undead Navy

Time: 3:53 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

The scourge of the Undead continues to grow. Every day the forces of the Dark Dragon swell in number. Growing through the use of their vile sorcery and desecration of worlds. Those same worlds being cast into perpetual darkness upon their fall. New vile technologies coming forth from cursed workshops and dirges to wreak havoc. Now we see the Undead on all their horror.

The Ghoul Stars in their entirety have fallen. Dozens of sectors have as well. Thousands of planets lost to the monsters in the dark. Each becoming a cog in fueling their war machine. Another tool to be brought against the good folk of the Imperium. As the Undead are known to do to all in their domain. They do not waste anything in their endeavors. As loath as I am to give anything remotely positive to them.

The God they worship growing more powerful as well. Glutted on the souls of hundreds of billions. The darkness in the warp growing faster and heavier with each year. Silencing attempts at communication by astropaths and blocking the light of the Emperor. Only truly skilled Navigators being able to make their way through the shadows.

At the same time giving boons to the Undead. The daemon threat of Warp travel being pushed back. Their own monsters moving to defend them. Faster transit times between worlds. The lack of any time displacement in the affairs.

Which brings me to the point of this report. At long last we are seeing the full force of the Undead fleets. They have been active for decades now of course. Fallen forges working constantly to build and deploy them. It is only now however we see them out in full force.

In the early decades the heretics had no fleets. Being dependent on converted vessels to travel between worlds. Otherwise letting their heresy take root through the whispers of their master. Or hiding aboard loyal Imperial vessels. Befitting those of such cowardly demeanor.

Still that is no longer the case here.

In my travels I have seen increased activity in the void. Larger more organized fleets moving in full force between systems. More sophisticated and refined versions as well. Entirely new hull types being created by fallen tech priests.

Before we still held somewhat of an edge. The proud navy of the Emperor laying waste to worlds. Breaking the ramshackle fleets of the heretics before doing the same to their worlds. That is no longer the case though. Now we face an enemy that can match us on every front in void combat. Even exceed us in multiple ways.

The Undead fleets have arrived in full force. The void is cruel to the living. The dead however have little issues in the infinite blackness. Let us hope we can weather the tide.

The following is the information I have gathered on the subject.

@Alucard Vampiry
 
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The Undead Navy 2
Omake: The Undead Navy 2

Time: 3:58 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Corpse Category:

The horror of the Undead comes in many types. Each one horrendous in its own distinct way. It seems oh so appropriate that their fleet forces would reflect this as well. Really I should not be suprised at all. Yet they still seem to surprise me even after forty years of this work. That is an inquisitors duty though to face such horrors.

The Undead fleet largely follows the same type of vessels as the Imperium. Classifications such as frigate and dreadnaught being used to identify vessels. Though without the appropriate ritual for such vessels. I don't think most of these vessels are even given names. Not surprising really considering the attitude that is prevalent among their number.

Still there is more to it than that. The Undead do utilize the same system yet there is more to it than that. There are several distinct class of vessels among them. The differences being how they came to be, their exact nature, and how they are used. I will elaborate on the least complex of these first.

The Corpse category is much as it's name implies. It covers vessels that the Undead have either personally or found destroyed. The broken hulls of vessels that were left adrift with crews dead. Dead in the void and seemingly doomed to rot there. Until the work of the unliving began on them. Normally they would scrap and recycle broken vessels. Depending on the severity of the damage and cost of resurrecting them. Sometimes however they need a fleet rapidly and do not have time or resources to conventionally build one. So they do this instead to create expendable and quickly made fleets.

These once proud vessels are yoked to a new master. Their intervals desecrated and harvested as the Undead desire. Their once proud history wiped away to serve the dark god and it's servants. Being forcefully merged with heretical science and sorcery. Parts replaced with hextech and sorcery as needed to make them function. Creating frankenstein vessels with patches that obviously differentiate from the rest. Though the exact form of this varies.

They do this to vessels from all species. Save the blasted Tyranids those are another section.

Imperial: It pains me to look upon these vessels. Once great shining vessels now laid low and so twisted. Their once proud history wiped away to serve the dark god and it's servants. Corrupted as the Dragon does to so many things.

Imperial corpse fleets are frequently used for subterfuge. Using identification stolen to approach worlds before they realize the truth. Their hulls filled with the dead to launch surprise attacks. Otherwise just being hurled forward to use their weapons to cause as much damage as possible. Tearing through defenses in the void to create weaknesses. Patrols often receive much the same treatment.

They are heralds of likely invasion.

@Alucard Vampiry
 
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The Undead Navy 3
Omake: The Undead Navy 3

Time: 4:07 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Orks: The greenskins are perhaps the single most widespread force in the galaxy. Potentially even outnumbering the Imperium of Man in terms of numbers. It is fortunate then that they are so easily divided and crippled. If it weren't for their own infighting and stupidity they would likely be a far larger threat. Still one should not underestimate them. To do so is just an invitation for disaster to come knocking.

So reflecting on this it should not be suprising that their ships are just as numerous. Far flung bands of ork pirates and traveling groups of many sizes moving through the void. Many thousands of vessels altogether most certainly. Of course they are not secure at all. Ork technology is infamous for its lack of sophistication and being literal junk at basis. Being crudely welded together and just barely functional. A good portion of its performance being only due to the psychic field of the orks.

Still the Undead do not really care and have their own methods to do so. Ork corpse vessels are largely used as canon fodder. Being installed with automated hextech and rough enchantments to make them operational. Then being flung at the nearest hard nut to break or at least weaken it. Afterwards being broken down for scrap most likely. If anything the damage makes it easier for them.

Unfortunately the Undead have also recognized a potent application for Orkish Roks. Namely installing large scale explosives within before sending them to a planet's surface to detonate. Naturally targeting important defenses and gatherings of troops. A strategy that has unfortunately proven to be effective.

Tau: Tau vessels are relatively few in number. Though they are still present among the corpse fleets. Odd given the distances involved to get them. Most likely retrieved by raiding parties. Probably looking for more technology to make use of.

Likely gained by Undead forces ambushing patrol ships of the Xenos. Losses the fools likely blame the Imperium for. These ships are given a bit more care than most corpse ships. Being carefully converted overtime to their past appearance. The purpose being to disguise themselves as truly Tau vessels. Likely to conduct further raids on the Xeno empire.

They do much the same as the Imperial corpse fleets. Using identification stolen to approach worlds before they realize the truth. Their hulls filled with the dead to launch surprise attacks. Otherwise just being hurled forward to use their weapons to cause as much damage as possible. Tearing through defenses in the void to create weaknesses.

The dead then harvest everything they can from the planet. Quickly using their new 'recruits and manpower' to do so. Gathering more vessels before hurrying back to their own territory. In this manner they limit the Tau and leave them with no target. Often these raids are followed by Tau attacks on our worlds. Though this pattern has grown more aggressive as of late.

It is possible the Undead intend to expand towards that area of space. The Xenos would not put up much of a fight against them.

@Alucard Vampiry
 
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The Undead Navy 4
Omake: The Undead Navy 4

Time: 4:13 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus

Begin Transmission

Quote of the day: Lives are the Emperor's currency. Spend them wisely.

Craftworld Eldar: The Eldar appear to favored targets of the Undead. They covet the technology the Xenos possess. The value that their souls and biology possess. Soul stones and certain individuals are particularly sought out. I can only imagine they wish to harness the more esoteric technologies that the Xenos possess.

I do not know how the Undead came to possess the vessels of the schemers. I do have some ideas that I need to validate. I am deeply concerned about one possibility. Still what matters is they have them now and they can use them.

Corpse Eldar ships are hastily modified like all of the others. Though with a particular slant given to them. Runic and other sorcerous enchantments are woven into the hulls. Along with activating preexisting witchcraft. Now letting them move even faster and more silently through the void. Building off of their already considerable abilities while still being utterly expendable. Though some seem to be held in reserve for further study.

Now they are used as raiders and scouts with their particular abilities. Otherwise being used fast attack forces. Striking without warning to cripple defenders and moving patrols. Looting supplies, materials, and bodies for their new masters.

They also appear to seek the Craftworlds themselves for unknown purposes.

Dark Eldar: The dreaded corsairs of the Dark Eldar are a symbol of fear and suffering across the galaxy. The blasted slaver Xenos being a stain upon creation. Inflicting pain and misery wherever they go for the sheer hedonistic pleasure of it. Truly they are a most vile force even more than other Xenos. So it is with mixed feelings I report this.

Recently they have apparently come into contact with the Undead. Likely intending to raid them in a large display of power. One that they lost by the looks of it. Unless the Ascendancy knows a way to track them, I imagine they attempted raids on the Undead territory. An effort that cost them dearly. Hence the mixed feelings part.

Now their vessels undergo the same treatment as the others. Converted with hextech and sorcery into largely if not completely autonomous craft. Being used as raiders and scouts with their particular abilities. Otherwise being used as fast attack forces. Striking without warning to cripple defenders and moving patrols. Looting supplies, materials, and bodies for their new masters.

Note: Strangely despite possessing the vessels for each group the Undead appear to be hindered. They are seemingly unable to fully replicate certain pieces of technology from either. Some more esoteric bits of technology to be precise. Only stimulate the existing tech in the hulls to function with sorcery. Also they seem to be unable to access the Xenos Webway. A small mercy for the Imperium. Still who knows how long that will last. Especially as they hunt the Eldar down.

@Alucard Vampiry
 
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