The Blood Tide - The Siege of Praag Part II
- Location
- Castlevania
[X] Plan: Let's End This.
- The army of Undeath:
— Same verse slightly different from before, split grave guard and black knights 1/4 of their numbers, the 3/4's of them are to attack the fort while the last 1/4 are to stay behind and guard the rear-lines, however this time the army of undeath will assault the city of Praag from a single direction rather than the surrounding of the city like last time. Also this time will take greater care of any rituals to NOT send the city into the warp. (Zombies charge and act as a ramp for the black knights and grave guard to charge into the fray, 30 necromancers on artillery duty along with the undead giants, the other 20 on buffing the undead, another 20 on banishment/dispell duty, the last 20 are to coordinate against any rituals or backup the city receives from other chaos territories like the troll country and the chaos dwarves making a run for the city)
— If possible, capture the leader or leader of the chaos tide within the city and sacrifice them to Dracul in a ritual...see if Arch-Lichdom can be given to Kel-Thuzard for a new hero unit! (This is optional. If the necromancers feel they can't reasonably do it then don't.)
— Again, if something allows them to summon more Daemons/Angyls of Dracul (Future Dracul lend a hand will ya?!?) then do so if reasonable.
- The army of Undeath:
— Same verse slightly different from before, split grave guard and black knights 1/4 of their numbers, the 3/4's of them are to attack the fort while the last 1/4 are to stay behind and guard the rear-lines, however this time the army of undeath will assault the city of Praag from a single direction rather than the surrounding of the city like last time. Also this time will take greater care of any rituals to NOT send the city into the warp. (Zombies charge and act as a ramp for the black knights and grave guard to charge into the fray, 30 necromancers on artillery duty along with the undead giants, the other 20 on buffing the undead, another 20 on banishment/dispell duty, the last 20 are to coordinate against any rituals or backup the city receives from other chaos territories like the troll country and the chaos dwarves making a run for the city)
— If possible, capture the leader or leader of the chaos tide within the city and sacrifice them to Dracul in a ritual...see if Arch-Lichdom can be given to Kel-Thuzard for a new hero unit! (This is optional. If the necromancers feel they can't reasonably do it then don't.)
— Again, if something allows them to summon more Daemons/Angyls of Dracul (Future Dracul lend a hand will ya?!?) then do so if reasonable.
It didn't take long for the undead forces of Wallachia to attack, but their first blow were not immense rocks thrown into the Brass Fortress, or magical spells woven from the one of the darkest of magicks, but one that was felt all across the enemy that hid in the once proud city of Kislev.
The Necromancers focused all of their power and will and pressed it on the tears of reality and the blood sacrifices that allowed the Lesser Neverborn to walk amongst their master's mortal servants. And through a sheer act of both willpower and raw magical might and skill, they did something considered impossible.
Using the fine link that allowed the Lesser Neverborn to walk in the Material world, they systematically banished nearly all of the warp born servants of the Blood God, with only the older Bloodletters being able to maintain their form in the Realm of Mortals, as they had gathered more power across their millennia long existence.
But this was not all that they did. They pushed the very influence of the Blood God back. The Brass that composed the walls of the fortress lost its tainted color as the energies that powered the daemonic wall lost a greater part of their power.
Most of the Daemon Engines that had until now battered the forces of Order crumbled as the Daemons inside them were banished to the depths of the Warp and freed from the metal cages, as they were the main part that held the Engines together, the foul machines simply crumbled as their main component was taken out. Even those that remained had lost most of their power, as the Daemons inside them were only still in their cages, thanks to the master rune-work of the Dawi Zharr.
Suffice to say this greatly confused even the war-lustful warriors of Khorne, and in those seconds of confusion the forces of undeath made their move, followed by their allies of convenience.
Immense boulders launched by Undead Giants and Cannon Fire from the Dwarven cannons battered at the walls of Praag, themselves not healing the damage as the influence of the Blood God upon it had been severely weakened. And even the magical attacks launched by both the Necromancers and the Elven Mages now had effects, as the power that impeded them was now severely weakened thanks to the efforts of the first.
The forces of Wallachia were the first to arrive, even as the forces of chaos fired at the approaching armies, with the forces of the Empire taking the most casualties, they continued to charge.
As holes were blown in the walls, the Zombies charged forth, acting as a passage for their fellow undead, or at least that is what the forces of ruin believed, they simply couldn't expect that the Zombies would act as a living ramp for both the Grave Guard and the Black Knights, after all who could predict that!?
But as the Black Knights and Grave Guard crashed in the tide of blood, they held firm against the ocean of undeath, not allowing any to pass through them. The same happened through many other breaches. As Men and Dwarf tried their hardest to pierce their defenses, but were stalled by the enemy.
Except for the eastern breach, for there lay the mighty warriors of Ulthuan, and with Tyrion leading the charge against the servants of Great Enemy they broke through and through it they relieved even the mighty army of the dead, allowing for the forces of order to enter the city.
But now laid the genuine challenge as they would have to fight across the entire city to reach the chaos lord that leads the entire Blood Tide. And this immediately showed when, as they tried to advance towards the center of the fallen city, they were stopped in their tracks by the warriors of Khorne.
The millions of Undead of Wallachia. The Magical and weapon skill of the High Elves that had been refined for centuries. And even the mighty engines and Slayers of the Dwarfs. None were enough to break the tide before them and allow them to reach the bronze citadel that lay upon the very center of Praag.
It seemed like even with the help of Wallachia, the forces of order simply traded one meat grinder for another. Even if the Necromancers had pushed back the influence of the Blood God, and so allowing the mages of the High Elves to launch their spells at the enemy now that the protection that they had against magical attacks had been severely weakened, and even banish many of his Daemons back to their blasted realm, it still was not enough to truly open a direct line towards the chaos lord that led the Blood Tide.
Until a break thought happened, which was surprising to both sides, for it was not the valiant men of the Empire, nor the magical and long lived warriors of the Elves, nor the million strong undead or the advanced Dwarves. No, this time it was the men of Kislev that led the charge.
None could say what caused such an effort by the army who at this point had been ignored by the forces of Khorne as not being enough of a challenge in comparison to the never ending Undead or the skilled Elves who had trained and fought for centuries at the very least. Was it simple blind luck? Or an act of divine intervention by the Gods of Kislev? None could say.
But it didn't matter, as the armies of Elves, Dwarves, Undead, and fellow Humans followed the men of Kislev, led by the Tzar. They cut, slashed, and crushed under the blows given by their weapons, helped by their allies. They cut a bloody path that led directly to what once was the great Palace of Praag.
The forces of the Blood Tide tried to stop them, but they were all crushed under the forces of order. None could stop them. It was right at that moment that things started to go wrong and at the same time, incredibly right.
A force of Bloodletters managed to enter the rear lines of the High Elves and one of them managed to wound Teclis with his hungry blade, it was only thanks to the Elven Mage quick thinking that he was even alive, as the blade had nearly bisected him. His brother immediately went to his side, alongside the Elven mages that had entered the city alongside Teclis, desperately working to keep the elf alive.
Teclis was still conscious, and seeing that his brother was about to order for a retreat, convinced him to stay and fight despite his own injuries, Tyrion nearly rejected this but in the end didn't order the Elven forces to retreat and stayed to fight. He still ordered his brother to go out of the city with the majority of the mages available to the Elven forces to heal his injury. Teclis did not even have time to react to his brother's decision before his vision went black.
To complicate matters even further, the reinforcement of the servants of the Blood God had arrived. With a fresh new bash of both daemons and warriors of the Blood God, who had not been wilted down by the forces of order, it seemed that another battle would begin outside the fallen city's walls while one was already waged inside them. The forces outside prepared for the coming charge of chaos, for the carnage that would follow the struggle.
But it seemed that this was the day that miracles happened consistently.
The eyes of the Necromancers glowed with fell energies, as they gathered their power and then launched it against both the corrupted land and the aetherials servants of the Blood God. And they succeeded. From the river and pools of lava, to the clouds of ash and blood, to the bronze gates and walls, all of it returned to what they once were in the past before the invasion of the Blood Tide. The only spot that remained unchanged was the great palace that the rulers of Praag once used.
This was not all as the daemonic hordes that crawled all across Praag were banished as well, even those that had just arrived, were all banished back to the Realm of Chaos, the sacrificial pools that had been used to summon the former seemingly dying under the cleansing power of the servants of the Dragon God.
This was the moment of truth, and all forces, whether they served the Great Enemy or fought against it, knew it. It was the army of death that charged through the enemy lines, their temporary allies following in their wake, their destination was clear: the corrupted palace of Praag.
Outside the city, the forces that were left behind to guard their rear lines made quick work of the chaos reinforcements. While they were not deterred by the fact that they had lost their daemonical allies and still they charged at the enemy in front of them for their God. They were not managing to even cause a substantial amount of casualties for all the forces located outside the city before they were destroyed.
Back in the city, the forces of order continued to charge through the hordes of chaos in their direction towards the palace. They knew that if they killed the chaos lord that led the invasion, the horde that plagued all of Kislev would crumble into infighting or retreat back towards the cold north.
They cut a bloody swathe in their way towards the palace, working with unheard of coordination. Past grievances were forgotten and all only focused on the now. When they reached the Palace, the best warriors that the warlord could offer beset them, and they cut all of them down one by one as they claimed a hundred for every single one of them that fell.
The great gates that had been twisted into looking like flesh and bone, were torn down by the magical arts of the spells of the Necromancers that had followed them, and any that attempted to stop them when they started coming towards their leader were cut down by either blade or magic.
When they reached the steps that would take them to the leader of the invasion, Magnus The Pious was the first one to step forward.
Round 1
Chaos Reinforcements arriving in 3 rounds
Banishment: 1d100- 10 (Anti Magic) - 30 (Domain of Khorne) = 95!
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 427
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 152 (@Ancient One) = 428
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 388
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 447
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 519
Kislev: 3d200 + 40 (Bonuses) = 399
Round 2
Chaos Reinforcements arriving in 2 rounds
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 75
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 509
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 88 (@Ancient One) = 510
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 390
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 321
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 321
Kislev: 3d200 + 40 (Bonuses) = 250
Round 3
Chaos Reinforcements arriving in 1 round
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 47
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 270
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 324
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 424
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 461
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 427
Kislev: 3d200 + 40 (Bonuses) =407 200! (Genuinely didn't expect that)
Chaos Reinforcements have arrived
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) =75 95!
Forces of Chaos: 3d200 + 20 (Blessing of Khorne) = 335
Chaos Reinforcements: 3d200 + 20 (Blessing of Khorne) = 339
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 600
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 216
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 371
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) =276 1! (Oh boy)
Kislev: 3d200 + 40 (Bonuses) = 288
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 200
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 367
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 428
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 470
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 439
Kislev: 3d200 + 40 (Bonuses) = 347
Chaos Reinforcements arriving in 3 rounds
Banishment: 1d100
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 427
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 152 (@Ancient One) = 428
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 388
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 447
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 519
Kislev: 3d200 + 40 (Bonuses) = 399
Round 2
Chaos Reinforcements arriving in 2 rounds
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 75
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 509
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) + 88 (@Ancient One) = 510
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 390
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 321
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 321
Kislev: 3d200 + 40 (Bonuses) = 250
Round 3
Chaos Reinforcements arriving in 1 round
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) = 47
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 270
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 324
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 424
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 461
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 427
Kislev: 3d200 + 40 (Bonuses) =
Chaos Reinforcements have arrived
Banishment: 1d100 - 10 (Anti Magic) - 10 (Domain of Khorne) =
Forces of Chaos: 3d200 + 20 (Blessing of Khorne) = 335
Chaos Reinforcements: 3d200 + 20 (Blessing of Khorne) = 339
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 600
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 216
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 371
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) =
Kislev: 3d200 + 40 (Bonuses) = 288
Forces of Chaos: 3d200 + 40 (Lesser Daemons of Khorne) + 25 (Daemon) + 20 (Blessing of Khorne) = 200
The Army of Death: 3d200 + 70 (Bonuses) + 15 (Augment Spells) = 367
The Empire of Men: 3d200 + 50 (Bonuses) + 5 (Blessing of Sigmar) = 428
Dwarves: 3d200 + 60 (Bonuses) + 20 (Runic Armament) + 30 (Daemon Slayer) = 470
High Elves: 3d200 + 60 (Bonuses) + 20 (Elven Magical Weapons) = 439
Kislev: 3d200 + 40 (Bonuses) = 347