@Alucard Vampiry I've been thinking and armies of both Dukedoms we conquered were in the 25-30 thousand range (and considering that Lyonesse was already weakend by the Rot Tide it stands to reason they could field an even bigger army if given the chance to recover) and with that number I would't be surprised if The Empire could (when united) field armies breaching into the hundreds of thousands, with that said it raises a question: How big is Malleus compared to Earth? Because I don't know of any nation in Earths history that had the tech level of Malleus being able to field armies that large (except for China of course), so is it just bigger and thus has more farmland and as everyone knows more food = more people, or is there some other reason?
Mallus is five times bigger than our planet, its continents way larger as well with several fertile lands in miles, so there are more farmlands spread out in the regions depending on the geography of the region of course. Kislev for example being a literal frozen wasteland main food supply comes from trade it does with the empire and hunting snow beasts on their land, though recentely there have been attempts to see if there is food who can grow in there.
 
The Fall of Bretonnia - Part 4
[X]Plan: Undead Tide
-[X] Raise The Dead: All dukedoms are places where many battles were fought having so hundreds of thousands or perhaps millions of known and unknown places where the dead were buried. Raises unknown amount of undead
-[X] Garrison The New Territory: Putting a garrison on your new territory is a wise decision. (The same amount of forces garrisoned in Artois like in Lyonesse, taken from Raise the Dead action along with 10 Necromancers to maintain control, if forces from Raise the Dead are insufficient supplement the remainder from the main army, reinforce both garrisons with an Emperor Dragon to keep the younger ones in line)
- [X] Artois
- [X] Lyonesse

[X] Next Target? (You Can Split Your Forces If You Want To)
- [X] L'Anguille: The location of the most important seaport of Bretonnia, currently being raided by beastmen who managed to bypass the blockade imposed by the late King of Bretonnia.
- Nidhogg, Dragoth, Fafnir, Druk and half our forces including the left over from Raise the Dead and excluding our Wizards, with Nidhogg in command.
- [X] Gisoreux: The dukedom of Gisoreux is more culturally diverse than the other dukedoms, each of the four regions of it having different customs and culture than the other, it is also the duchy where a natural passage towards the empire resides.
- Dracul, Drakon, Galrkrond and the remaining half of our forces including our Wizards.



After the conquest of the new region, the master of the dead organized his powers to raise all of the dead within the province be they human or not, while the number was not as drastic as the ones from Lyonesse they were still millions of undead - both human and beast - added to his forces, bolstering his army by another million. But just as before the tombs of the great knights were once more protected by the influence of The Lady of The Lake, and so they could not be raised as Wight Kings. in his army.

Like before hundreds of thousands of undead were sent as a garrison force with hundreds of dragons and ten necromancers to keep the first in line.

Along with a emperor dragon from both of the lineages in his command sent to both of the new provinces to keep the young dragons in check and not do anything stupid, like burning half of it.

After that he decided to split his forces in two attack forces each one having half of his total military available to him at the moment while the other had the other half including his magical forces, the first attack force would be led by Nidhogg while he would lead the other one. Nidhogg would march towards L'anguille and take it without any problems, while he would lead the other half and march towards the multicultural Gisoreux.

Both of them had numerical superiority so things should go according to plan if an unforeseen problem does not appear.

Marching towards both of the regions splinting along the way, both forces met little in the way of difficulty besides the roaming beastmen warband or in the case of Dracul orc warbands, here and there who were quickly exterminated with no casualties. When they finally reached their respective targets their leaders started planning the attack and subsequent occupation of both dukedoms if everything goes right.

In the end their plan was…



-Order of Battle-

[] Write-in Attack Plan

+5,997,750 Skeletons; +6,890,450 Zombies; +1,450,960 Grave Guard; +1,590,890 Black Knights


The Army of Death
- Undead:
8,813,504 Skeletons; 9,117,249 Zombies; 2,214,353 Grave Guard; 1,748,420 Black Knights
- Dark Beasts: 156,250 Fell Bats; 156,250 Dire Wolves; 87,500 Vargheists; 88,000 Varghulfs; 133,750 Crypt Ghouls; 126,250 Crypt Horrors; 300 Terrorgheists.
- Dragons: 12,400 Fire Dragons; 174 Doom Fire Dragons; 12,400 Storm Dragons; 174 Great Storm Dragons
- Magical Forces: 16 Necromancers
- Special Forces: Dragoth; Fafnir; Druk
- Leader: Nidhogg

L'anguille
- Peasant Armies:
35,000
- Knights: 15,000

Beastmen Raiders
- Gor Armies:
20,000
- Ungor Armies: 5,000

The Army of Death
- Undead:
8,813,504 Skeletons; 9,117,249 Zombies; 2,214,353 Grave Guard; 1,748,420 Black Knights
- Dark Beasts: 156,250 Fell Bats; 156,250 Dire Wolves; 87,500 Vargheists; 88,000 Varghulfs; 133,750 Crypt Ghouls; 126,250 Crypt Horrors; 300 Terrorgheists.
- Dragons: 12,400 Fire Dragons; 174 Doom Fire Dragons; 12,400 Storm Dragons; 174 Great Storm Dragons
- Magical Forces: 16 Necromancers; 1 Fire Wizard; 1 Metal Wizard; 1 Beast Wizard; 1 Heaven Wizard; 1 Shadow Wizard
- Special Forces: Drakon, Galrkrond
- Leader: Dracul

Gisoreux
- Peasant Armies:
40,000
- Knights: 35,000

Orc Raiders
- Orc Boys:
30,000
 
Last edited:
I suggest having the dragons do a run by with their fire on beastmen and the orc armies while the knights are wiped out if they refuse to surrender otherwise do what we did before with the peasants.
 
[X] Plan: If it ain't broke, don't fix it.
-[X] L'Anguille - Deal with the Beastmen by having the Dragons do a fly-by while the Necromancers buff our Undead and have them mop-up, then turn to face the Bretonnian army and demand surrender, spare those that do and provide healing (if able) to them.
-[X] Gisoreux - The same as above but we personally buff our undead with Call of Vanhelm and our Dragons and Dragon Lords with Bironas Timewarp as well as personally provide healing.
 
Last edited:
these are not battle`s anymore its just swamp them in body`s and watch them die.

and that just with the undead. adding in the dragon is just overkill at this point.
 
It wasn't hit as much as the other dukedoms in terms of losses so their military is relatively unharmed.
I get that, but isn't nobility supposed to be outnumbered by the commoners like 100 or even 1000 to 1? Not to mention that war in feudal societies (which the Bretonnians are) works by each noble showing up with his own retinue he raised from his lands, if Gisoreux has 25 thousand knights it should have at least twice that in peasants since I doubt the knights came by themselves, especially if they weren't hit as hard by recent events like you said, they should still have plenty of bodies in their domains to conscript.
 
[X] +10 To Your Next Action

[X] Plan: If it ain't broke, don't fix it.

edited:
I get that, but isn't nobility supposed to be outnumbered by the commoners like 100 or even 1000 to 1? Not to mention that war in feudal societies (which the Bretonnians are) works by each noble showing up with his own retinue he raised from his lands, if Gisoreux has 25 thousand knights it should have at least twice that in peasants since I doubt the knights came by themselves, especially if they weren't hit as hard by recent events like you said, they should still have plenty of bodies in their domains to conscript.

not unless the orks and the war for bretonnia has depleted the amount of peasantry due to the constant raids, wars, ect. not to mention this is near the pale sisters, so things will get intresting.
 
Last edited:
[X] Plan: Magic with planetary range
-[X] L'Anguille - Deal with the Beastmen by having the Dragons do a fly-by and have our undead mop them up, before the battle starts have Aleskandar cast call of vanhelm on the undead and Bironas time warp on the dragons and our knights there, after the beastmen are dealt with turn to face the Bretonnian army and demand their surrender, spare those that do and have Aleskander provide healing to them. Make sure a knight announces it is Aleskander who is healing them before he does it.
-[X] Gisoreux - The same as above but cast hands of karkoa on the knights.

Our magic has planetary range so we can cast spells on both our armies.
 
Last edited:
Our magic has planetary range so we can cast spells on both our armies.
Yeah, but don't we need line of sight or at least knowledge of how the forces are placed to cast a buff? Otherwise we could also buff other undead armies in the world by mistake, remember Alexander is new to having that kind of power, he was surprised by the potential to split the planet in half of the Winds of Death he cast in the battle against the Rot Tide, I would rather let our Necromancers handle it for now and familiarize ourselves with our new power level than accidentally buff the Vampires over in Sylvania and allow them to take over the Empire, or the Tomb Kings or even Arkhan the Black , remember he was gathering forces over in Tilea and Estalia.
 
Last edited:
The Realm of Dracul


The Entrance of The Abyss

The Dark Realm, or The Realm of Dracul, is the realm of the god knowledge, dragons, among other things it is divided into four different regions each one different then the other and all are guarded by legions of Firstborn and Second Born (or Daemons and Daemon Princes depending on who you ask to). It was personally crafted by the dark god himself it has both beauty and horror in it in equal amounts.

From the impossible tall walls, the dark forests which hunger for souls and act as a natural defense against invaders, to the shadowy abyss where the most hideous and malevolent of heretics and daemons are tortured every single day of their wretched existence and the beautiful dream which is the final destiny of the mortal servants of Dracul.

The Walls - The first line of defense in the realm of Dracul, impossibly tall they are divided into the outer walls and inner walls, between these walls are several fortresses and a landscape that seems nearly infinite. Passing through the walls lead to the second region known as the dark forest.

The Dark Forest - The dark forest is, as its name suggests, a forest but it is not a normal forest. For one it is very simple to get lost or separated from your group as the landscape always changes randomly at will, but this is not all the forest also seems to be infinite or nearly infinite which isn't true at all but gives this image to invaders to navigate the forest you will need a guide who knows its set paths who don't change. But the most dangerous part about the forest is the very land itself, for you see the very forest seems to hunger for souls of any type, or something that appears like souls like daemons.

The forest will devour them making so that their bodies fuse with the woods, there have also been cases where wood appendages and skin have been growing on the bodies of invaders who were there for a long time and learned to survive before the forest took them, of course this may not be true but there are these rumors. Passing through it leads to the entrance of the abyss.

The Abyss - There is not much information about the abyss, it is simply unknown what it even looks like or how its prisoners are handled in there, and to discover more would mean to enter the abyss which is suicidal. What is known about is that, the most malevolent beings are trapped and daily tortured by the Firstborn and Second Born stationed there, from mortals to daemons and even gods who are sent to be punished for all eternity there.

For when you enter the abyss you can't leave.

There are rumors that a goddess which has committed a great crime is imprisoned there and is sometimes personally tortured by Dracul himself. It is also a place where the most malevolent of the servants of the great dragon can relieve their urges upon those deserving. After the dreadful abyss there is the beautiful dream.

The Dream - The dream is the final destination of those servants of Dracul who are in the end mortal, the dream is a beautiful landscape surrounded by dozens of white flowers and white leaf trees, in here each one of the dead have their dreams fulfilled no matter what they were, in here they don't need to worry about war or conflict, they don't need to worry about hunger or anything else, frankly speaking it is no less than a true paradise where the souls of the faithful are guarded by their god and his legions.

The dream is also where the throne of Dracul resides, though it is left empty for most of the time as the great dragon to walk around the dream seemily in contemplation.
 
Yeah, but don't we need line of sight or at least knowledge of how the forces are placed to czasy a buff? Otherwise we could also buff other undead armies in the world by mistake, remember Alexander is new to having that kind of power.
We are a god, we should be able to sense our own soldiers. Even if we can't look at it ourselves a knight could pray to us and we would know. I'd like to think Aleskander has enough control over his own powers to buff the right army.

Also we don't need line of sight to cast either of these spells. It's range says they can be cast anywhere on the planet so I would assume we can reliably cast it on anywhere on the planet...
 
OK, I haven't slept in about 30 hours or so... because Reasons. and When I don't sleep I get IDEAS. SO HERE THEY ARE!!!

1. I fully support us going after Albion after Bretonnia, Cuz of the Not just the Fertility Rituals they have, But because it would be (relatively) easy to conquer by either Diplomacy or Might, and for the Races we could recruit. Which includes somewhat intelligent Giants, Druids, Non-Maw Worshiping Ogres(I think), And the stone circles that help Dissipate Chaos. all of Which would be Great to Have.

2.How do you Guys Feel about Esmerelda,(I'm pretty Shure she's a Fledgling Goddess) She'd love the recognition, new Worshippers and Potential God Level Up. Also as a goddess of Harvest She'd Be great to have to Help Feed our Population of Humans, Dragons(Who eat A LOT), Potential Giants(Who Eat A Lot), And Ogres(Who probably Eat more Than the Other Three Combined). That Reminds me We could pull A Dynamic Dynasty of Alcoholism and Convert the Ogres To Esmerelda. Not to mention the harem addition, we'd be like Hades and Persephone But the modern take in that one game Where she left with Hades Willingly Because Olympians Are assholes.

3. Gain the Domain of Undeath, Because it goes with the whole GOD-Dracula Thing we Have going and F@#$ Nagesh. That should be more than enough For this Argument.

I'm gona Sleap now k and I hope i Didn't embarrass with this, but thats for Future me to deal with.

Edit:Oh! almot forgot! Negotiate with the Gods of Death To make A Day of The Dead-Halloween Holliday Where the Spirets of the dead return for one night of the year as a kind of compromise between Death and Un-death.
 
Last edited:
[X] Plan: Magic with planetary range
Yeah, but don't we need line of sight or at least knowledge of how the forces are placed to czasy a buff? Otherwise we could also buff other undead armies in the world by mistake, remember Alexander is new to having that kind of power.
I doubt the range for the spells would have been put as inter-planetary if they couldn't be cast like that. That would be dumb.
 
We are a god, we should be able to sense our own soldiers. Even if we can't look at it ourselves a knight could pray to us and we would know. I'd like to think Aleskander has enough control over his own powers to buff the right army.

Also we don't need line of sight to cast either of these spells. It's range says they can be cast anywhere on the planet so I would assume we can reliably cast it on anywhere on the planet...
I understand your reasoning but remember that Alexander was surprised that the Winds of Death we cast back during the battle with the Rot Tide, could split the planet if he cast them at full power. Just because we CAN do it doesn't mean we know how to do it properly, we can accidentally buff those in Sylvania allowing them to potentially, if not take over, severely weaken The Empire (and we have an Everchosen incoming), or those under Arkhan the Black who has been gathering forces in Estalia and Tilea, not to mention other undead scattered around the globe like the Vampire Coast or the Tomb Kings.
 
Last edited:
Back
Top