The Eldar are weapons- no scratch that they are super weapons meant to fight in a war that would have made even the Primarchs' second tier heroes at their very best and only Emps would have made any significance, and only just. The worst of all is that the ones that held the trigger aren't here anymore and the weapon misfire again and again.
The Eldar are a near lost cause, and frankly, if it wasn't for the cause that their genocide would only empower Slaanesh, I would do a happy dance that they are all dead. Cause, really, the more I look at them, the more I can see how desperate the Old Ones were to create them, the Krork, and who knows what else. The War in Heaven was that catastrophic to both the galaxy and the warp.
Yeah trying to fix that god damn mess at the core would take a ridiculous amount of time…but taking out the dark city of commoragh would probably be for the best. Especially with tools that destroy or devour the soul. (Basically rune blades and such to imprison the souls of the dark eldar for the pit/judgement).
Cause that god damn place is basically slammesh's constant buffet of misery, agony, pleasure, etc.
Plus the amount of dead there would probably be enough to conquer several sectors of space alone.
Yeah trying to fix that god damn mess at the core would take a ridiculous amount of time…but taking out the dark city of commoragh would probably be for the best. Especially with tools that destroy or devour the soul. (Basically rune blades and such to imprison the souls of the dark eldar for the pit/judgement).
Cause that god damn place is basically slammesh's constant buffet of misery, agony, pleasure, etc.
Plus the amount of dead there would probably be enough to conquer several sectors of space alone.
Oh, the High Elves would be absolutely furious at the Eldar, mostly because they created a Chaos God from their decadence, and the fact that they are still so arrogant that would make even Caledorians (aka the Elves with the biggest sense of pride) absolutely hate them for it, because it was such a humble pie that would have any species act in a more humble way to compensate for their misdeeds. But the Eldar? Honestly, even if their salvation plan sounds dumb.
They nearly destroyed their galaxy by creating their own god, so how they are going to save themselves and the galaxy? Why by creating another god!
I wouldn't even be surprised if this backfired.
Edit:
The Dream is the past of your realm that is basically heaven. In there, the souls experience their happiest moments in their life, and while the majority will never know it, some are. And are thrilled because of it, especially since some can reunite with their dead friends and family in there.
Hey this kinda reminds me of this 40k fic called Roboutian Heresy involving this newborn goddess called vindcta also RH vulcan who's basicl]ally a disturbing cross between Dracul and Hashut. But the Dream sounds similar to this
Faffnr Bludbroder didn't laugh as he ripped off the head of another Spire Guard. Slaughter had long since lost its appeal to him. He missed the joy of battle, just like he missed the members of his old pack. Those who now followed him into war were young compared to him – they had not tasted the ashes of Prospero, not spilled the blood of innocents in the Wolf King's name. They revelled in this war, in this chance to bring death and ruin to the hated witches of the Fifteenth Legion. Blind fools, all of them. Faffnr despised them, for all that they shared his blood. They were not true wolves – they were curs, rabid dogs descended from a line that had once been noble, but was now corrupted beyond salvation by infernal and alien influences.
And they were tearing a bloody path through Ahat-iakby, fighting against the humans who stood their ground even before such monsters as the Rout's warriors had become. Faffnr himself had killed dozens, including several of these female witches who wielded the power of the Wyrd against their foes. Their skills, honed as they were, could not pierce the runes marking Faffnr's armor – wards first laid down thousands of years ago by one of the Sixth Legion's greatest Rune Priests. Nothing, it seemed, could stand in their way – as long as they kept out of the way of the Titans fighting amidst the ruined city, of course. But then …
'Cousins !' shouted a voice, great and terrible. 'We are returned !'
He knew that voice. He had heard it before, first laughing in the time before madness and sorrow, then cursing him and all his kind with hatred colder than Fenris' own winters when they had fought against the Allfather after the Wolf King had called Him false. But it was impossible for him to be here ! It was impossible that he would come for them now, after so long !
Yet here he was, in his armor blackened by the fires that had burned his homeworld, holding the axe he had taken from the champion he had slain. He was here – and death followed with him.
The wraiths hit Faffnr's pack and tore them to shreds, the young bloods screaming as they finally learned the meaning of terror. Only Faffnr remained, his warded armor protecting him even from the wrath of Prospero's dead. He stood, numb, watching as Iskandar Khayon walked toward him. Faffnr could smell the power radiating from the other Astartes. Never before had he seen the likes of it, at least not within a being of flesh and blood.
'Khayon,' he called out. 'You have changed.'
'So have you, Faffnr,' replied the Scourge of the Wolves. 'I have become Vindicta's Voice, and you … what has become of you, cousin ?'
'Where were you ?' Faffnr asked, refusing to answer and remembering a time, millennia ago, when that question had haunted his nights and those of his Jarl. 'Where were you during all this time ?'
'Out there,' replied the black-clad Legionary, gesturing with his axe to the tumultuous sky. 'Fighting to protect Mankind from the legacy of your father's folly. Because someone had to. Someone had to remember the spirit of our oaths, rather than their words.'
Faffnr laughed weakly at the unspoken accusation, and the sound was utterly without joy.
'Tell me, Khayon. If your father had ordered you to do something you knew to be wrong, would you have had the strength to defy him ? To pit your will against that of your own Primarch ?'
'Yes,' replied Khayon, and in that moment they both knew it was true. 'I would.'
'Then you are a better man than me, cousin,' said Faffnr, bitterness dripping from every word. 'I could never go against the Wolf King, even when I had my doubts. It is a terrible thing, Khayon, the bond between Primarch and Astartes that the Allfather created. Even now, with Russ gone for more than ten thousand years, the weight of his commands still hangs around my throat. My Wyrd is not my own – it hasn't been since the day I was taken from Fenris to join the Rout. Go ahead. Finish it.'
Despite all his resolve, Faffnr still flinched as the axe bit deep into his armor and into his chest. He knew that this pain was the only the beginning of his torment, a mere prelude to what awaited him on the other side. The claws of the Neverborn would tear his soul apart, and he would suffer for the rest of eternity, slowly descending into madness until pain was all left to him. A just and fair punishment for his sins. He could still see them, forever watching him with eyes full of judgement – not their own, for they had died knowing nothing but terror and pain. His own judgement, his own self-hatred for all that he had done. For the lies he had served, for the innocents he had slain. For the war he still fought, even though he knew it was the wrong thing to do.
Yes, Faffnr knew he deserved to burn in the fires of Hel for the rest of time, in the circle reserved for traitors. He deserved to burn for the rest of time in the pitiless abyss …
Except there was no pain, when the darkness closed in and all sense of his body failed away. There was no burning claw ripping at his spirit, no agony as everything he was became feed for the daemons his evil deeds had created. Instead, there was a brief cold, and then …
I kind of imagine it something like this though it would be though getting the ability to unleash the shades of the wrathful dead without most of the moral stuff would be really useful to use against chaos considering how many people die hating chaos and I'm oretty sure the entirety of Ulrican heaven would jump at the chance to come back as a shade of vengeance. Also I admit it would be fun to ship Vindicta with Dracul
I kind of imagine it something like this though it would be though getting the ability to unleash the shades of the wrathful dead without most of the moral stuff would be really useful to use against chaos considering how many people die hating chaos and I'm oretty sure the entirety of Ulrican heaven would jump at the chance to come back as a shade of vengeance. Also I admit it would be fun to ship Vindicta with Dracul
Necromancers are already know how to summon spirits to fight to their side (Cairn and Hexwraiths being an example)
'Tell me, Khayon. If your father had ordered you to do something you knew to be wrong, would you have had the strength to defy him ? To pit your will against that of your own Primarch ?'
'Yes,' replied Khayon, and in that moment they both knew it was true. 'I would.'
Ah, yes, I always found this to be one of the most ironic things in the whole AU, because we know that it isn't quite true. Change a few things and Khayon would be ravaging the Imperium.
Hey this kinda reminds me of this 40k fic called Roboutian Heresy involving this newborn goddess called vindcta also RH vulcan who's basicl]ally a disturbing cross between Dracul and Hashut. But the Dream sounds similar to this
I kind of imagine it something like this though it would be though getting the ability to unleash the shades of the wrathful dead without most of the moral stuff would be really useful to use against chaos considering how many people die hating chaos and I'm oretty sure the entirety of Ulrican heaven would jump at the chance to come back as a shade of vengeance. Also I admit it would be fun to ship Vindicta with Dracul
Necromancers are already know how to summon spirits to fight to their side (Cairn and Hexwraiths being an example)
Ah, yes, I always found this to be one of the most ironic things in the whole AU, because we know that it isn't quite true. Change a few things and Khayon would be ravaging the Imperium.
Necromancers are already know how to summon spirits to fight to their side (Cairn and Hexwraiths being an example)
Ah, yes, I always found this to be one of the most ironic things in the whole AU, because we know that it isn't quite true. Change a few things and Khayon would be ravaging the Imperium.
Just so you know With the author's permission I'm psting it on SV now and also there is a very big difference between necromancers and people who use Vindicta's power which is described here,. Also Aoenid Thiel some people still remain lotyal in both universes with a few being Nassir Amit, Yesugei,Alexis Pollux,Cypher,Luthor,An unknown salamander who pulls a legion of the damned,Alastor Rushal and last but certainly not Least Aoenid Thiel who faked hids death and pretended to be a deamon prince so well THE DARK GODS THEMSELVES were suprised when he revealed himself 10,000 years later fighting guilman and sacrificing himself to blow up Macragge. Also the loyalists are even better than the canon ones: Fulgrim got tortured by dark eldar and lost his pride but managed to make chemos into a paradise world whose inhabitants willingly volunteer to be in guard dividions that help the 3rd legion,Perty united Olympia and gave it a functioning democracy and retired before emps arrived, Konrad got a foster mother and manged to turn Nostromo into a place so Noblebright I actually want to live there as the average inhabitant,Anron never got nailed and gained the best anger management of the primarchs and managed to ree a bunch of slaves plus his legion managed to sucessfully resolve the Armegeddon incident peacfully and let the soldiers live freely,Morty managed t make barburs liveable and hated psykers less and lorgar of all people became an atheist and was one of emps favorites and last but not least emps became a decent person and a surprisingly great parent.
The Heralds of Prospero
Sometimes, by some quirk of genetic memory or a psychic affinity, a Thousand Son will be haunted by visions of the Legion's destroyed homeworld. Compelled to make a pilgrimage on Prospero itself, these tormented souls return from their journey transformed. Ghosts cling to their steps, sharing their thoughts and driving them to slaying all traitors. Their aura is filled with the screams of the dying and the curses of the dead, and none can stand their presence for long without being forced to flee, unable to bear the tormented choir any longer.
Yet for all the darkness attached to them, the Heralds are not mad, nor are they corrupted. Indeed, their full awareness of what they have become and what is happening to them is perhaps their greatest curse. They wander the galaxy endlessly, with only the ghosts of Prospero at their side, seeking the blood of all who turned their back on the Golden Throne. Most of all, they seek the Space Wolves, those who came to the Planet of Dust ten thousand years ago and razed it to the ground. Using ships that they lead through the Warp themselves, guided by the shades of the long since dead, they journey from one war-torn world to another.
In battle, a Herald of Prospero is a terrifying sight. They do not fight alongside any Imperial forces, and in most cases, the first warning a Guard Commander has that one of them has arrived on the planet is when they reveal themselves at the heart of the fight, slaughtering heretics and clamouring for their Chaos Marine champions to confront them. In the midst of battle, the Heralds call upon the shades of Prospero, giving them form into ghostly shapes that drain the life of heretics and dramatically increase the psychic power of their summoner. Stories abound among the Imperial Guards of these vengeful sons of Magnus and the shadowy armies that march in their wake, and the Traitor Legions themselves hold a fearful respect for their power.
When one of their number goes to Prospero to become a Herald, his brothers mourn him as if he were fallen in battle, and his name is inscribed on the Legion's rolls of honor. There is no return for these warriors, and even the peace of the grave is denied to them. When a Herald of Prospero falls, his spirit does not dissolve back into the Aether, nor can it be claimed by any daemon, no matter how vengeful. Instead, it is dragged back to Prospero itself, where it rejoins the legions of ghostly warriors that wander the ruins of the world. There, it can be bound to another Herald when they make their own pilgrimage to Prospero, starting the whole cycle anew.
yeah so there's a few differences from regular necromancy
1. nnproseran souls the heralds use come there willingly and are given power to do their unfinished business namely murdering heretics
2.The original souls on prospero got stuck there when the wolves trie to create a giant ritual ment to kill magnus. It failed... badly since while it did injure magnus and he got better but two other things happened. 1 the barriers around the webway broke causing all hell to break loose in more ways than one and 2 the souls of those killed at prospero got stuck there and are unable to go into the afterlife.
3. Unrelated to 1 and 2 but technically in RH most people worship the emperor like WHF Mor because the Dark Angels and Blood Angels went traitor(the Blood angels worship Slaneesh and the Dark Angels Tzeentch) and during the siege the Blood angels had "fun" with the population. Who even ten thousand years later get dreams of the siege and have severe hemophobia to the extent that they have a ban on bloodletting that even gangers and the inquisition try and uphold.
The Emperor sits on his throne silently fuming in displeasure. Kitten meanwhile stands awkwardly to the side. Hoping that there won't be a repeat of the warp storm incident. The last one was bad enough.
The Emperor: Dracul? As in a twist on the name Dracula? That has got to be one of the dumbest names I have ever heard. Like the necrontards becoming the Necrons.
Kitten: I'm afraid I don't know what your talking about my lord. There is no Dracula in Imperial records to my knowledge.
The Emperor: (Still fuming) There better not be. I put a lot of effort into making sure that kind of superstitious crap didn't survive past the Great Crusade and the Dark Age. So I suppose it could just be chance or some kind of Warp fuckery. Probably the latter with my luck.
Kitten: (Obediently agreeing) Of course my lord. I'm sure you had good reason to do so.
The Emperor: (Now more annoyed) Fucking automaton. Alright what is this new guy's deal? I want to know to prepare for the inevitable shit storm. I may have to make some adjustments to my plans. Fucking asshole dragon.
Kitten: (Settling into lecture mode) Well my lord the Dark Dragon boasts numerous domains in its arsenal. Not as wide as say the Chaos gods, but still expansive and dangerous. Enough so that it has become a major threat to the Imperium in just over three centuries. As compared to the thousands of years the Ruinous Powers have been.
The Emperor: (Becoming impatient) Yeah yeah get on with it already. Stop hyping yourself up. Though if what you just said is any indication I am not going to like it.
Kitten: (Fidgetting nervously) I doubt you will my lord. Anyway the first domain of the dragon god is that of darkness. Cloying shadow and the blackness of night.
The Emperor: (Growing annoyed again) What that is it? I could have told you that already you mindless gilded statue. Hell it is obvious from the title alone. Not to mention the massive patch of darkness that started this conversation.
Kitten: (Emberassed) Well I suppose that it true my lord.
The Emperor: (Annoyed and smug) Of course it is. I just said so after all. Now get on with it.
Kitten: (Settling back in) Well my lord the next domain would be knowledge. Arguably one of the more dangerous ones. What we have seen so far indicates as much.
The Emperor: (Annoyed again) Knowledge? Oh great. Just what we need. An enemy who actually has a brain in their head. Unlike the shitty state of affairs here in the Imperium. Though I'm guessing that the shit squid does not care for that. Fucking nerd that he is.
Kitten: (Perking up) You would be right my lord. The forces of the Changer frequently clash with the servants of the Dragon. Especially when you consider his dominion over magic.
The Emperor: (Rapidly growing enraged) I'm sorry WHAT?!
The Eldar are weapons- no scratch that they are super weapons meant to fight in a war that would have made even the Primarchs' second tier heroes at their very best and only Emps would have made any significance, and only just. The worst of all is that the ones that held the trigger aren't here anymore and the weapon misfire again and again.
The Eldar are a near lost cause, and frankly, if it wasn't for the cause that their genocide would only empower Slaanesh, I would do a happy dance that they are all dead. Cause, really, the more I look at them, the more I can see how desperate the Old Ones were to create them, the Krork, and who knows what else. The War in Heaven was that catastrophic to both the galaxy and the warp.
I am convinced the elves and Aeldaeri were engineered by the old ones from tree shrews stolen from Earth. Rodents are the closest relatives to monkeys which explains why they would look humanoid and tree shrews are the only creatures whose brain to body mass ratio is higher than primates. Also elves got pointy ears like rabbits. Also from a mythological standpoint it makes sense cause Cegorach convincing the C'tan to eat each other reminds of the squirrel from Norse mythology Rattotaskr who keeps egging on the dragon Niddhogg.
I am convinced the elves and Aeldaeri were engineered by the old ones from tree shrews stolen from Earth. Rodents are the closest relatives to monkeys which explains why they would look humanoid and tree shrews are the only creatures whose brain to body mass ratio is higher than primates. Also elves got pointy ears like rabbits. Also from a mythological standpoint it makes sense cause Cegorach convincing the C'tan to eat each other reminds of the squirrel from Norse mythology Rattotaskr who keeps egging on the dragon Niddhogg.
eh shame to say that some lore points the Eldar having been a natural species that were god-forging their own gods from legends and such in a similar manner of planets and cosmic stuff being the physical avatars of their gods, or at least representing them before the old ones got to them, noticed their psychic presence, and decided they needed an emergency immortal commando species to do shit as quick as fucking possible and they fit the bill barely.
Did not work as they wanted, even with the immortal aspect down of returning after death...only immense PTSD and shitloads of arrogance there.
And oh boy, the emperor flipped the imperial round table at Dracul's domain over magic. Being able to work with the same level as the shit-squid must piss him off, as well as turning the warp energy into the 8 winds of magic, press combine them into either high or dark magic also. Meaning safer warp users on a whole rather than constantly exploding into demons or warp gates for enslavers.
i just thought about it @Alucard Vampiry wouldn't turning pskyers into magic users make using them as warp gates for enslaver species be completely undone then? Since now magic users would be doubly protected...enslavers trying to enter draculs domain get eaten by dragons, neverborn, and other nasties that he can produce...some of them even end up in the abyss and feel the agonies they inflicted upon their victims a trillion times over.
Warp storm energy tears across the Imperial Palace. Spreading out and covering most of Terra. Causing immense hemorrhaging in psykers and causing the Astronomicon to flicker. People all across the planet rush about in blind panic.
Random Guy: (Hysterical panic) It's the end of days!
Back in the Palace.
Lightning crackles all over the Emperor. Kitten is flat up against the wall trying to move.
Kitten: (Desperate and terrified) Please stop my lord or you'll tear the planet apart!
The Emperor: (Raging) Never after hearing this shit!
Warp tear opens. Magnus the Red steps out. Looks around in alarm.
Magnus: Alright enough of that. (Heretical sorcery to undo the storm) Okay what set him off this time?
The Emperor: (Annoyed) Magnus you fucking overgrown ketchup bottle. You have once again ruined everything.
Magnus: Okay then no answers there. (Looks to Kitten) Alright what happened this time? I can't imagine it was anything good.
Kitten: (Shakily getting to his feet from the floor) Oh that was terrible. (Looks at Magnus) I just told him about one of the domains of the Dark Dragon. He responded very poorly.
Magnus: (Confused) How does that? Oh I get it now. It was the magic domain wasn't it. Yeah I am not a fan either.
The Emperor: (Annoyed still) Do not call it magic. That is a name born from idiotic superstition from the old days. When people were almost as dumb as they are now. Which really says something about this shit hole of an Imperium.
Magnus: (Inquisitive) Still I don't see why that would get such a strong reaction from you.
Kitten: (Also inquisitive) I would like to know as well my lord.
The Emperor: (Growing even more annoyed somehow) Of course you morons would not get it. Alright what is the most dangerous asset of Chaos?
Kitten: (Thinking) Their ability to corrupt. The endless hordes of ravenous daemons. The evil gods in the Warp. You'll have to more specific my lord. There are many possible answers to that.
Magnus: (Also thinking) I think he means their ability to twist reality. Their ability to create exotic effects with sorcery.
The Emperor: (Sarcastic) Well what do you know? The chicken man is right. The twisting of reality is the foundation of essentially the entirety of the Ruinous Powers. Even those that actively disdain sorcery like Khorne. Without that they wouldn't be half as much of a threat.
Kitten: (Confused) Still my lord why the violent reaction? We've been fighting Chaos for millennia after all and we're still standing firm.
The Emperor: (Growing annoyed again) Because you golden turd Chaos is almost universally idiotic, insane, or both. Not people you want to be able to twist reality. At the same time they by their own nature are unable to truly draw out the full potential of the Warp.
Magnus: (Realizing) Oh I get what you mean. Your worried Dracul won't be the same.
The Emperor: (Still annoyed) Well aren't you on a roll. Yes that is my concern. Chaos is too dumb and self destructive to do it. Hell their expert on it is that indecisive mollusk. Who can't do anything without doing some self sabotage or adding so many variables the odds of success are really low.
Kitten: (Realizing) Oh I see now.
The Emperor: (Aggravated) Yes you moron. There is no guarantee this new asshole will be the same way. He could be far worse than Tzeentch by sheer virtue of not being self sabotaging. Now tell me more.
i just thought about it @Alucard Vampiry wouldn't turning pskyers into magic users make using them as warp gates for enslaver species be completely undone then? Since now magic users would be doubly protected...enslavers trying to enter draculs domain get eaten by dragons, neverborn, and other nasties that he can produce...some of them even end up in the abyss and feel the agonies they inflicted upon their victims a trillion times over.
Psykers and Mages are technically the same thing since they draw from the same source (the Warp), the difference is that while the former has a 90% chance of exploding upon birth the other has 80% since the Winds are a more controlled form of the energies of the Warp.
Both can be possessed at the drop of hat if they are not careful enough. Both can become Warp Gates if they are not careful enough. Just because one is slighly more controlled than the other doesn't mean that the risks aren't there. After all they are drawing energy from a plane that is the closest thing to Hell.
Now God-Bound psykers and mages are a different thing, their souls and bodies are permanently bounded to the influence of a god and only a higher power than that god can influence their souls and bodies, which would become easier if they contacted the rival god willingly.
Scheduled vote count started by Alucard Vampiry on Apr 21, 2022 at 11:15 AM, finished with 56 posts and 6 votes.
7
[X] Plan: Divide and Conquer
-[X]Group 1-4
--[X] attack the walls with a combination of barrage and zombie pile-climb, Giants are to focus on towers and siege engines while skeleton warriors are to barrage the walls and any aerial forces with arrows. Necromancers are to be divided into 10 being on dispeling/banishing duty, 4 on buffing the undead, and the last 4 on throwing curses at the enemy forces. Black knights are to take ground while the grave-guard come to back them up, ensure that the forces are split in two (two waves just in case things get hairy)
-[X] Group 5
--[X] Attack the Gatehouse with a combination of barrage and magical attacks, using the giants and skeletons to aim for the gatehouse and its defenders, once the gate is breach and the gatehouse itself a wreck, then zombies will swarm to provide a ramp for the black knights to charge in, while the Grave guard will follow suit for the harsh duty of punching through the lines by grinding them down. 18 necromancers on dispelling/banishing duty this time, to ensure that chaos cannot fully send daemons or other worse things at us.
i can only hope the QM understands im going with the usual historical siege options since we dont have actual siege weapons or mining gear...(we really should get that shit eventually).
Having the skele-lads and giants keep the demons and norscans at bay and under cover from all around attack, along with keeping fliers down and dispelling magic. not to mention the black knights charging in after the zombie ramps are down (will probably need only a 1000 or so to scale the walls, corpse piles get BIG after all) with sheer weight of numbers will keep the demons and warriors of chaos busy till the black knights sucker punch a hole in the defensive lines, and the grave-gaurd come in to hold it and slow and steady grind them down.
biggest issue is when the first wave falls, the second wave comes in and does the same. Hopefully they don't summon super daemons or such.
would be hilarious if they fucked up the summoning and Future Dracul sends a minor batallion of Lesser and minor daemons, kolbold style for lesser daemons and Drake-kin (Human/dragon/vampire hybrids), to assault from within led by a herald of dracul. (more draconic and vampiric looking then normal.)
Greater Daemon Idea
Title: Nidhogg the Devourer
Role: Warden of the Abyss, Devourer of Evil, Monstrous Dragon of Dracul, The Corpse Eater
Power: Wind of Death, Necromancy, Dhar, ect.
Minions: undead, Criminals, heretics, occasional vampire or those that pledge themselves to the beast
Role to play: (Only known by Dracul)
There can be many names for the beast of Dracul, lord of the Abyss, and Monstrous Dragon of Dracul. One of the Foulest of his servants and the most cruel and vain among the dark dragons in his service, Nidhogg is absolute as an exalted Daemon of Dracul, numbered amongst one of the top ten beasts the dark dragon can deploy at will, Nidhogg is the eater of worlds, gnawer of the tree of life, and ironically the destroyer of life. The Beast is an eternal adversary and feud's with Nurgle and his forces as the dark dragon loves to sneak into the plague god's realm and chew upon the roots of his rotten forest, causing immense damage to the garden of nurgle and its Great Tree that reaches from the Plague gardens into the realm of Tzeentch, who among everyday trillions of daemons and worshippers attack each other from the tree's innards and without on its twisted rotten bark. Entire clouds of daemons assault each other day in and day out as it would be within the warp, trying to gain a advantage in the great game, not knowing the connection is perilous as each moment passes within the warp.
As it was, until Nidhogg came and started to gnaw upon the roots of the tree...each the tree sways more and more as the dark dragon feasts upon the rotten bodies of the plague gods' followers. Each day the dragon deceives those that try to track it down as its winding passages and twisted labyrinths within the warp confuse and outstand the followers of the plague god that manage to find such places where the rot has managed to reveal the passages of nidhogg.
But to this day the beast eludes them laughing in mockery and dragging even honored daemons of nurgle to their doom as their wails are add to the song of the abyss. This creature is both feared and hated by many both within and without Dracul's domain, for even dragons fear speaking of the beast to attract its attention, as where there are trees within any world, so too does Nidhogg can enter with as much ease as a worm chew through soil.
Nidhogg's adversaries:
The Reason of Nidhogg's adversary with Tzeentch and Nurgle would be its interference in the great game between the two, should the final roots of the Great Tree fall, then the power that would be lost between the two chaos gods would be great indeed for the only stable connection between the two's realm would collapse and drag the realms into a higher conflict with each other as change and stagnation would collide in an epic fashion, causing immense damage and destruction within both worlds.
Indeed, the Beast itself does not just rely on the power it gains through vampirize the Great Tree of Chaos, but also it steals the souls and minions of the chaos gods from their realm. Its greatest prizes include honored daemons that it has stolen, a cohort of Eldar souls that had been turned into the plague lord's grove after the fall of their Craft world to the plagues of nurgle, A number of Weaker lords of change and their minions, and heralds of the two dark gods and an enormous number of their followers as it chews on their bodies day in and day out, weakening their connections to their dark god until only fragmented remains of their tattered corpses are left to slowly heal into fragmented humanoid forms...and when they begin to fester in the abyss the Dark Dragon returns to vampirize them again and again.
The beast delights in the destruction it causes within the material plane when summoned by desperate forces of Dracul, as it demands a great toll of souls and wealth to be handed over, either as prizes for its lair, or to aid in its mockery of the chaos gods. Sometimes it even goes as far as to demands simple items to simply mess with the mortals that had summoned it, or perhaps it will demand a blood toll from all that had summoned the beats and the feast of souls of every enemy within the battleground.
When Nidhogg is summoned, it comes with a tide of darkness and festering of wounds and withering of corpses...as the darkness takes hold and the smell of fresh corpses litter the air one can imagine a force of nurgle had come, only this rot is purer in the sense of gradual natural decay rather than the constant pervasive smells that Nurgle's forces Emmit. It has been noted that when fighting the forces of nurgle that Nidhogg would even forgo payment in order to obtain the choiciest of the servants of the dark god in order to steal them away and vampirize them within its dark layers in the abyss.
Relationship with Draculs followers:
Its name while whispered and feared, some parents among the realms of Dracul have named their children after the Dark Gods Immortal Servants as a way of Obtaining a "blessing" from them, to ensure their safety, good health, and strength of mind, body and soul. Those that are named after Nidhogg gain barely any of these, as the dark dragon demands a lengthy toll on those that obtain its name...forcing the ones who are named after it either in ignorance or willfully to drain the life out of nature and of their foes for subsidence, or perhaps out of some form of dark joy. There is little kindness to the Dark Dragon of the Abyss, but there are some cases found that the dark dragon would for a later date to collect as a favor, intercede against those that wish to inflict harm within the dark dragon's gaze, even going as far as to drag the souls of the perpetrators to its realm for eternal punishment.
It is this way for Hive worlds to find themselves while becoming a part of Dracul's realm, end up finding themselves berfet of Hive Gangers in a slow and steady manner without effort on the local policing forces.
Warning: Unauthorized reading of this document will be punished with immediate execution.
Time: 2:31 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus
Begin Transmission
Quote of the day: Lives are the Emperor's currency. Spend them wisely.
Phantasm the Wicked Mist: The dark dragon has proven itself capable of producing nightmares in the past. The great crafted undead that resemble nothing natural. The screaming ghosts that pass through walls to kill. The great beasts that march forth and take to the skies. The heinous psykers who wreak havoc on the battlefield wherever they go. Unfortunately it seems the dragon holds yet more nightmares to unleash upon the world. A new greater daemon of Dracul had been sighted. The following is the information I have been able to gather on it. Once again there is no guarantee this information is the full extent of it or even fully accurate.
Phantasm is a rather strange being. Even by daemonic standards at that. It does not manifest as other denizens of the Warp do. Where they take on a solid form it does not. Instead it takes on the form it's name implies. A vast bank of deep grayish whitish fog or mist that can easily engulf numerous hives at once. It's depths seeming to glow with pale blue light at times.
The daemon does not always take this form though. At times it gathers itself into a roughly humanoid form. A towering creature that rivals the larger titans in size. Of course even this shape it is obvious the monster is not truly solid. A ghastly bat like face with two pale blue glowing orbs set in. No apparent nostrils or ears on it. A wide stretching mouth filled with razor sharp fangs. Two great growths emerging from the head that resemble the wings of a bat. Albeit without the usual membrane. Two long boney shaped arms ending in clawed fingers. An almost emaciated torso connecting it. All of it the same strange grey white and somewhat transparent. Whips leaking off at times. No visible lower body of any kind just a layer of fog.
Phantasm is a wicked creature in its tricks. It rarely fights its foes directly. Instead preferring to engulf foes within its depths. A great hazard to the unwary who think it normal weather. Slowly dividing and tormenting them. At first nothing happens to lull them into complacency. Before you know it through you hear things that are not there. Seeing shapes out of the corner of your eye. If you believe these illusions are real they might as well be. Meaning they are fully capable of taking your life. Outside of that you can expect to simply die from organ failure. Like many innumerable hooks forming of fog in your lungs. Tearing away at them slowly until it is too late. You drown in your own blood. Your body otherwise untouched. A prime candidate for the necromancy of the heretics.
Warning: Unauthorized reading of this document will be punished with immediate execution.
Time: 2:37 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus
Begin Transmission
Quote of the day: Lives are the Emperor's currency. Spend them wisely.
Teran the Flaming Death: Sometimes appearance can be a clear indication of things. A fat man can show that he eats far too much or exercises too little. The darting eyes of a person can indicate paranoia or suspicion. A woman wearing a large dress could be attempting to gain attention. Or hide a weapon under it. Sometimes appearances are blunt and to the point.
That is the case with Teran. It is obvious in its horrid nature. Its form showing off the dark nature of its existence. The form in question being rather reminiscent of certain records. Said records stretching back to the dark age of technology in fact. It certainly seems to fit the idea of a daemon back in those days. Even if they did not understand the horrors of the Warp in that time. I suppose it could be interpreted as a reminder of the timeless nature of that vile realm.
A new greater daemon of Dracul had been sighted. The following is the information I have been able to gather on it. Once again there is no guarantee this information is the full extent of it or even fully accurate.
It is a towering black hide creature with no facial features beside its burning red eyes. Standing at the size of a large titan. Multiple great horns rise from its head with a twisted crown. Glowing a dark first orange at the upper ends. Its torso is broad and ripples with muscle. Two more spikes arising from the shoulders. Powerful thick arms lead to five fingered hands with sharp claws. More snagged spikes arising from the firearms. Around the waist is a thick belt like feature or upraised armor and small spikes. From the waist down is two slim legs ending in clawed feet. Behind in whip two long serpentine tails. Each ending in a jagged blade to cut and stab. Four slim bat like wings emerge from its back to let it hover. Along the body lines of burning heat center on a blazing star shape in the chest.
Teran is a brutal force on the battlefield. A juggernaut who favors getting in close to tear his foes apart. Superheated claws tearing through titan armor with insulting ease. Causing metal to run and slough away before the assault. Wings and legs allowing it to more far faster than his size would suggest. Immense strength being able to wreak havoc. Even throwing smaller titans aside. While tanks are skewered by the tails and tossed at defenders. The heat it puts off melting most physical rounds before they can reach it. The less said about flesh the better. What does impact its body does little damage if any. The hide of the beast providing powerful armor.
Warning: Unauthorized reading of this document will be punished with immediate execution.
Time: 2:42 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus
Begin Transmission
Quote of the day: Lives are the Emperor's currency. Spend them wisely.
Nerus the Vermin Lord: What is one of the biggest problems in imperial worlds? Albeit one that is frequently overlooked. Dismissed as being of no importance or no one caring enough to really notice. Outside of death worlds anyway. The answer is the problem of vermin. Pests that spread disease and start trouble wherever they go. Eating into supplies snd spreading their filth. Breeding out of control and causing an infestation. This daemon is created to help prey on this problem.
A new greater daemon of Dracul had been sighted. The following is the information I have been able to gather on it. Once again there is no guarantee this information is the full extent of it or even fully accurate.
Nerus is a truly repulsive creature in form. Standing at the size of a knight titan it is one of the smaller greater daemons. Resembling a massive hunchbacked rat of sorts. A thick mane of white hair running along the upper part of the body. Standing upright on two legs with sharp claws on its toes with one as a spur of sorts. Sickly violet skin stretched tight over wiry muscle. A long almost spine like tail swinging behind it. Long arms that reach to its knees ending in fingers with too many joints. Each topped with a sharp hooked claw. An equally monstrous face to complete the set. A jaw that extends far from it and not meeting the top half. Two large fangs sticking out at the end. With another set just before the fang filled muzzle or proper begins. Ten burning red eyes without pupils glaring balefully from a skull like head. A truly repulsive creature.
This daemon was created to exploit the problem of vermin on many worlds. Using them as disposable puppets to spy on and sabotage defenses. Chewing through wires and destroying rations for example. At the same time spreading disease and swarming to kill the weak. This creature works to tear down resistance before it can really begin.
Nerus rarely fights out in the open. When it does you can expect a cold dispassionate approach to it. The daemon sees killing you as beneath it and uses less direct methods for the most part. Swarms of nebulous vermin appearing from books and crannies. Spreading a toxic miasma as they go. Poisoning all those they come near. The daemons aura is even worse. Filling nearby undead with horrible vigor and increasing their abilities. Letting them move faster and strike harder. Along with raising the freshly dead as puppets. At the same time it can create necrosis in those that observe it. Creating long term health properties in any who somehow survive.
When pushed to fight itself it does so with vigor. Lashing out with clash that make a mockery out of knight armor and strength of great proportion. It can move at sonic speeds and with impossible flexibility to strike.
huh, you tend to make greater daemons quite large i see, while true some daemons can reach the size of a knight titain they mostly are around between that size and about half that. Depending on the daemon in question.
not all greater daemons are terrifyingly huge, some of the more effective ones are around astarte/primarch sized.
Warning: Unauthorized reading of this document will be punished with immediate execution.
Time: 2:49 AM Holy Terran Standard
Location: Starship Emperor's Fist.
Purpose: Information
Patron: Inquisitor Maximan. Ordo Hereticus
Begin Transmission
Quote of the day: Lives are the Emperor's currency. Spend them wisely.
Chronos the Time Keeper: What is time to the denizens of the Warp and their realm? To answer that it is nothing more than a suggestion. One that can be easily discarded by that impossible realm. As can be evidenced by several points of reference. Ships can easily be lost in such a manner. Emerging from the Immaterium before they even left port. Otherwise appearing months or even years after they were supposed to arrive. Sometimes even being unknowingly lost for centuries in that realm. Though it has only been a short period to them.
The Dark Dragon considers that unacceptable. It dislikes leaving the situation of its fleets to chance. Not willing to let its rivals interfere with its works. The latter it can do only a little. The former however is within its reach.
A new greater daemon of Dracul had been sighted. The following is the information I have been able to gather on it. Once again there is no guarantee this information is the full extent of it or even fully accurate.
Chronos is a strange being for a daemon. Appearing to be completely human at first look. Resembling a handsome young man in his twenties. Pale skin stretched across a finely muscled frame. Broad shoulders leading down to a slimmer waist. Bright emerald eyes that shine over an aristocratic nose. Silky black hair falling in fine curls. A top hat with goggles upon it. Dressed in a fine black and green suit. With glowing emerald gems along his forearms and shoulders. That is only at first glance though. A second glance reveals he is artificial in nature. A constant quiet ticking coming from him. Eyes of glassy green literally glowing with tiny shutters within. Moving with eerie mechanical precision.
Do not underestimate this daemon. It is immensely dangerous.
Created to manage time in the Warp by the Dragon Chronos does his job well. From his clocktower always tending to the gears. Ensuring the fleets arrive where and when they are meant to. Even helping to stabilize the corrupted worlds they preside over.
In battle Chronos wields his sword. A blade stylized after an intricate clock hand. Striking with immense speed and strength. Cleaving through even titan armor with ease. Making mince meat out of those that would challenge him. Often before they can even blink. Simply accelerating himself forward with his manipulation over time. He also can summon great gears from the ether. Sending them tearing through defensive lines at sonic speeds. Crushing everything in their path. He even bolsters the abilities of the heretical war machines.
Worse still is his manipulation over time. He can manipulate it on a massive scale. Accelerating the movement of armies twentyfold. Doing the reverse to the enemy. Or simply changing six minutes of fighting to six hours to fatigue and cripple foes with exhaustion. Even temporarily freezing champions in place.
Chronos is a force to be reckoned with. If he appears your chances of victory have dropped to near nothing.
[X] Plan: Divide and Conquer
- [X] Group 1-4
— [X] attack the walls with a combination of barrage and zombie pile-climb. Giants are to focus on towers and siege engines while skeleton warriors are to barrage the walls and any aerial forces with arrows. Necromancers are to be divided into 10, being on dispeling/banishing duty, 4 on buffing the undead, and the last 4 on throwing curses at the enemy forces. Black knights are to take ground while the grave-guard come to back them up, ensure that the forces are split in two (two waves just in case things get hairy)
- [X] Group 5
— [X] Attack the Gatehouse with a combination of barrage and magical attacks, using the giants and skeletons to aim for the gatehouse and its defenders, once the gate is breach and the gatehouse itself a wreck, then zombies will swarm to provide a ramp for the black knights to charge in, while the Grave guard will follow suit for the harsh duty of punching through the lines by grinding them down. 18 necromancers on dispelling/banishing duty this time, to ensure that Chaos cannot fully send Daemons or other worse things to us.
The two forces prepared themselves for the assault. The Army of Death did so by completely encircling the Chaos fortress, and the forces of ruin did so by sharpening their blades, refining their spells, and more. And so the two forces waited for who would be the one that would launch the first attack. They didn't have to wait for long as the Undead Giants launched boulders to the fortress, destroying several of the siege engines present in the fortress.
But not all as they fired back at the invaders, as the massive zombie and skeleton army began to rapidly advance towards the holy ground of Chaos. As they did so, however, they were assailed by mystical traps set in place centuries ago and only activated now and fell sorceries wielded by Chaos Sorcerers of Tzeentch, Nurgle, and Slaanesh.
But as they did, so they noticed that something was interfering in their sorceries, they quickly noticed that it was a group of Necromancers, but even they interfered little as after all as the servants of Chaos were in their masters Holy Ground their strength, be it martial or magical, had been empowered.
So both of them and the traps laid down there by their predecessors had affected little beyond some simple miscasting, which was harmless. The Daemons, on the other hand, were not so fortunate, as the Necromancers banished many of them back to the Realm of Souls, though not all.
But they were not only attempting to banish or cause spells to be miscast, as bolts and blasts shaped from Dhar were launched at the fortress. Soon the two sides exchanged artillery barrages, be they magical or not. Claiming many from both sides.
Finally, the undead reached the walls after hundreds of thousands of their numbers had been felled by enemy traps or artillery strikes. The Zombies climbed the walls using their very bodies to reach the forces stationed at the walls, while the Skeletons rained arrow fire at the enemy.
The situation was becoming dire for the forces of Chaos, as the Undead continued to launch projectiles, both material and magical, and the sorceries employed by the Chaos Sorcerers were unraveling. Even worse was the continuous banishment of Daemons who, seeing that their time upon the mortal world was ending quicker than they initially thought, jumped at the fray to kill as many undead as possible before they were banished back to the realm of their makers.
It was certainly a peculiar sight, as Daemons of all Chaos Gods worked together with no sign of treachery or disorganization. Even outnumbered, they still reaped quite the toll from the advancing Undead.
But the situation was about even worse when a boulder, launched by an undead Giant, punched a hole in the Gatehouse, allowing the hordes of death to pour in, and the first groups of Zombies to step foot in the walls. When the warriors and sorcerers of Chaos came to contain the putrid horde at the Gatehouse, they noticed something quite peculiar. At the formation that the Zombies were in, they looked like a living ramp. But they paid no heed.
At least until a multitude of Black Knights charged forth, using the Zombies as a living ramp to strike at the enemies of the undead. They had been lying in wait alongside the Grave Guard, waiting just for the right moment, and as they charged, they were met with little success as the warriors and sorcerers immediately organized themselves, stopping the charge before it could truly begin. Even when the Grave Guard joined the fray, the servants of Chaos held firm.
Especially now that the attempts of the Necromancers to banish the Daemons and dispel the magicks of the Chaos Sorcerers were met with failure. Which their enemies noticed and quickly sorcerers using the power granted by their gods, and the Daemons teleporting themselves towards the enemy and feeling scores of the Undead.
The fight on the walls was also quickly turning to the favor of the servants of Chaos, being bolstered by the very ground alongside the help provided by the Sorcerers allowed them to at least prevent the undead scourge from pouring forth from the walls.
At least, until the undead fought back with greater intensity than before. Felling warriors, cultists, and daemons by the hundreds. They killed, killed, and killed some more, and coupled with the fresh waves of undead that were arriving to battle the slaves of darkness, it was only a matter of time before they were overwhelmed. The walls were the first to fall, their defenders overwhelmed against the sheer number of enemies they were fighting against.
The second to fall was the gatehouse, as no sorcery or martial skill could contain the millions of undead that were now entering the holy ground of Chaos. With the defenders being forced to retreat towards the great tower that rose in the center of the holy ground.
The undead followed them, the Black Knights being the first to reach them. They then cut down as many of the defenders as they could, while cutting out any chance of escape by encircling them. It only took a few minutes for them to slaughter every single one, though many resisted and reaped quite the toll before they were overwhelmed.
They then moved towards the dark tower, who had closed its gates to the million strong undead army that were marching straight towards it. Its defenders were already getting desperate. There were only a few hundred of them after all, and they were low in the eyes of the Gods compared to those that died in the fight against the Undead.
But then they heard the whispers, sounds coming from beyond the Realm of Mortals, the voices of their Gods, who were offering them salvation. A set of instructions to summon a host of greater Daemons from all the Chaos Gods, using the power that had been gathered in this holy ground for millennia.
And as they heard the undead attempts to breach the tower, they knew they had to move fast if they wanted to continue living their wretched lives. They quickly recited the unholy words that were put in their minds, gathering the power that had lived in Chamon Dharek before Kislev itself had been created.
Weapons, artifacts, and mummified bodies turned to ash and dust, as the power in them was sucked out to power as one of the most powerful rituals in the world's history. Power, unlike anything seen for centuries, gathered in the center of the tower as the veil between dimensions thinned at a rapid pace.
Their enemies, of course, noticed this, and the attempts to breach the tower became more desperate. But the cultists did not bother with them. Even as debris fell across all sections of the tower, they kept their full focus on their holy mission. For what else could it be? After all, the voice of the Gods had come to them in their most desperate time, offering a chance of both salvation and revenge.
But they made a terrible mistake on focusing all of their attention, both physical and spiritual, on their so-called 'salvation' as the undead forces finally breached the dark tower, and one of the cultists was slayed by the blade of a Grave Guard. But this was also a mistake.
The chain that bound the ritual was extremely delicate, and any failure could spell an incredible amount of destruction. Which was exactly what happened. The power gathered by the cultists went out of control and opened a gigantic unstable warp rift that grew at a rapid pace, dragging anything that it touched towards the Realm of Chaos.
The first to be consumed were the cultists who begged for salvation, even as their souls were ripped out of their bodies. The Undead were quick to move out of the tower, but even hundreds of thousands were still consumed by the rift that even now still continued to grow.
The army of undead marched away from the fortress as the rift had grown large enough to encompass all of it, and just as the Necromancers thought that an army of daemons would come out of it, the rift flicked and then closed. On the spot where it was, was now an immense hole in the ground.
The rift had devoured the entirety of Chamon Dharek, dragging the holy ground of chaos to the depths of the Warp.
for fucks sake...that failed and i frogot they could have done that.
guess no god of fucking magic then.
fucking chaos, and this wont do shit anymore, considering that the chaos gods "rescued" their holy site, so we cant rely on the morale damage of the northmen to start challenging the ever-chosen for letting Chamon Dharek falling.
edited: and as for the summoning, yeah i didn't expect them to try and summon fucking exalted daemons is what i meant. so yeah, morale damage is a no go, depending on what happened during the forces of order's fight, we may either end up heading to the chaos dwarves (which will suck), or head to fight the ever-chosen and hopefully kill the remaining chaos forces as a mop-up.
edited again:
also heres our current count of forces...
The Army of Death
- Undead: 5,354,025 Skeleton Warriors-1,900,000; 3,522,614 Zombies-2,100,000; 13,710,705 Grave Guard-1,200,000; 16,326,673 Black Knights-990,000; 153 Undead Giants=
-undead:
3,454,025 skeletons left
1,422,614 zombies
12,510,705 grave guard
15,336,673 black knights
153 undead giants
90 necromancers
so yeah, fucking shit-ton of casulties with nothing to show for it...fucking chaos scumbags. Last minute fuck you, that's our fucking job!!!
well...that blows, the dice hated everyone here apparently...still though i hope this fucks chaos over somehow in some way.