@Alucard Vampiry, do we have a significant Ranged Fighting Force?
We have dragons, so yes.
At the same time, we should also send some kind of envoy to the Duke to tell him that we are on his side, so could he please hold back from attacking us for now?alright tentative plan:
Martial/Diplomatic Victory:
-Begin the battle with an art of magical supremecy, have spell-casters on dispell duty as we cast Curse of Ages upon the nurgle forces near the lyoneese forces. Display any other magical power with the winds of Hysh.
-Use the zombies as the beginning of our charge, have them avoid the peasants and knights as if they cannot be seen and/or are a invisible rock within the river.
-our dark beasts are to use hit and run tactics on the flanks of the rot-tide to drag off any forces that can be slain and/or devoured safely.
-any airborne forces (fell bats) are to immediately when the zombie tide hits begin harassment of the rot tides artillery forces and/or supply trains.
-our skeletons are to follow up the zombies and begin pelting the rot-tide forces with waves of arrows and only engage if needed.
-Black knights are held to back to strike at the rot-tides sides along with the vargs we have. the beastial shock troops will allow for more heavy combat as they slam into their ranks and pull back.
-use dragons sparingly, but allow the emperor dragons to cast their own magic from winds of heavens and winds of fire respectively.
-If needed, use Hysh to heal anyone from the peasantry to knights and cure them of sickness and rot.
-if possible and our forces have enough dead, use necromancers that arent on dispel duty to raise more undead from the rot-tides forces. Not the peasantry or the knights.
-Our gravegaurd is to only engage if they can reasonably hit the core of the rot-tides forces.
-If things begin to go south for us, use the dragons numbers and burn them out...raise the remains of the army to replenish our numbers.
We probably want to use Call of Vanhel on our forces at the beginning of the battle, might want to use winds of death or shem's burning gaze instead of the curse of years, have the knights go to the duke and tell him who we are(The duke of Mousillian), have the dragons do a drive by, have Aleskander ride on a great storm dragon to where the plague wizards are first and then to the nurgle chaos lord in order to take them out, and we might want to have the Invocation of Nehek ready to go about midway through the battle.alright tentative plan:
Martial/Diplomatic Victory:
-Begin the battle with an art of magical supremecy, have spell-casters on dispell duty as we cast Curse of Ages upon the nurgle forces near the lyoneese forces. Display any other magical power with the winds of Hysh.
-Use the zombies as the beginning of our charge, have them avoid the peasants and knights as if they cannot be seen and/or are a invisible rock within the river.
-our dark beasts are to use hit and run tactics on the flanks of the rot-tide to drag off any forces that can be slain and/or devoured safely.
-any airborne forces (fell bats) are to immediately when the zombie tide hits begin harassment of the rot tides artillery forces and/or supply trains.
-our skeletons are to follow up the zombies and begin pelting the rot-tide forces with waves of arrows and only engage if needed.
-Black knights are held to back to strike at the rot-tides sides along with the vargs we have. the beastial shock troops will allow for more heavy combat as they slam into their ranks and pull back.
-use dragons sparingly, but allow the emperor dragons to cast their own magic from winds of heavens and winds of fire respectively.
-If needed, use Hysh to heal anyone from the peasantry to knights and cure them of sickness and rot.
-if possible and our forces have enough dead, use necromancers that arent on dispel duty to raise more undead from the rot-tides forces. Not the peasantry or the knights.
-Our gravegaurd is to only engage if they can reasonably hit the core of the rot-tides forces.
-If things begin to go south for us, use the dragons numbers and burn them out...raise the remains of the army to replenish our numbers.
- Magical Forces: 5 Plague Wizards
- Leader: Nurgle Chaos Lord
Those six are they key to this battle, take them out and things get a lot easier. So giant Hysh attack on the Chaos Lord and Wizard would not be amiss
@Alucard Vampiry
1. If we spread our necromancers amidst the undead forces will they get a bonus to cohesion and following orders or just a general bonus
2. Do we or any of our spell casters have any weakening spells?
3. it slipped my mind the last time, but why are there no Vampires in our army?
hahaha lol this isn`t a war its a cake walk just overrun the rotters and then give the duke a choice and when/if he choices to fight kill him and take his army for our own.
even none fighty vampire are generally better fighters then most none vampire fighters. unless decked out with magical gear.if i remember correctly we control our undead ourselves, but their buff spells might help. also the casters might have extra buff spells themselves, but we should leave it to their discretions.
eh, we only have Lamin vampires right now. their more of spy's/saboteurs of the vampire world.
even none fighty vampire are generally better fighters then most none vampire fighters. unless decked out with magical gear.
The location of the battle is open terrain, with no natural defensive positions.@Alucard Vampiry does the nurglite forces have any fortifications or is this a open battlefield? What's the terrain like? what natural defensive positions are availble?
1. A general bonus to the undead assigned to the necromancers.@Alucard Vampiry
1. If we spread our necromancers amidst the undead forces will they get a bonus to cohesion and following orders or just a general bonus
2. Do we or any of our spell casters have any weakening spells?
3. it slipped my mind the last time, but why are there no Vampires in our army?
Yes they were rotting, the curse of years will make that they rot faster than nurgle's blessings can keep them up and running.@Alucard Vampiry Would the curse of ages even work on Nurglites? Seeing as they are rotting and generally not supposed to live already.
Yes they were rotting, the curse of years will make that they rot faster than nurgle's blessings can keep them up and running.