FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

(And I'm not sure I actually want to see him make that realization, because quests where the protagonist is a defender of law and order and truth and justice are a dime a dozen.)
In fairness I just want to skip the KND because well...they're kids? Why should we waste our time on those nobodies when there's actively just better things to do?

Defending the law and all that very much does not sound like what we want though, we just want that sweet sweet government support so we can get their money and looser laws.
It seems to me that the quest voters are puppeteering Father into a position where he's at the end result of a long and difficult path to grow into a better person, but instead of taking that path they jumped straight to the end and skipped all the effort to make it believable.
Very much not at all what I'm intending. Father's at that weird and frankly awkward midpoint imo. He's too big and successful to be pulling that petty bank robbing or whatever. There's just not benefit for that kinda thing anymore even economically. But he's also not big enough to just blatantly flaunt the law or control his own nature like Doctor Doom or something.

So I just wanna sway the law to our side so we have less concern about hanging ourselves while trying to be villainous. The bank robbery for example. Doesn't really work since it's alot of work for a maybe okay amount of rewards that can be ruined during the process and also need to be distributed or fenced or whathaveyou (I haven't stolen from a bank, sue me) and there's a ton of publicity afterwards. Instead he could just manipulate the law, bribe the right officials and seize their assets legally or something. Have an agent sneak in and fudge some numbers here and there to bleed funds into Father's account or have some assets be logged as transferred elsewhere but get 'lost in transport'.
 
In fairness I just want to skip the KND because well...they're kids? Why should we waste our time on those nobodies when there's actively just better things to do?

Defending the law and all that very much does not sound like what we want though, we just want that sweet sweet government support so we can get their money and looser laws.

Very much not at all what I'm intending. Father's at that weird and frankly awkward midpoint imo. He's too big and successful to be pulling that petty bank robbing or whatever. There's just not benefit for that kinda thing anymore even economically. But he's also not big enough to just blatantly flaunt the law or control his own nature like Doctor Doom or something.

So I just wanna sway the law to our side so we have less concern about hanging ourselves while trying to be villainous. The bank robbery for example. Doesn't really work since it's alot of work for a maybe okay amount of rewards that can be ruined during the process and also need to be distributed or fenced or whathaveyou (I haven't stolen from a bank, sue me) and there's a ton of publicity afterwards. Instead he could just manipulate the law, bribe the right officials and seize their assets legally or something. Have an agent sneak in and fudge some numbers here and there to bleed funds into Father's account or have some assets be logged as transferred elsewhere but get 'lost in transport'.
I don't really see how that's any better or even any different from what the Guild offers just from signing up. Either way, we get material benefits and to commit crimes without worrying about most law enforcement. The difference with the Guild is that it lets Father keep taking pride in calling himself evil, and there's less expectation that we show up to defend the nation from the Gems when we already have too much on our plate (which I expect to happen sooner or later).
 
Always found Hero Ranks helpful in the other quest like this so thought I'd throw it together. I didn't include Trait bonuses or Maluses but if desired I can, just let me know.

27 (Hex)
25 (Izzy)
25 (Skips)
14 (Hank)
14 (Tolitenator)
13 (XXXL)
23 (Hank)
20 (Izzy)
15 (Skips)
10 (Hex)
8 (Tolitenator)
7 (XXXL)
22 (Hank)
15 (Hex)
12 (Izzy)
12 (Skips)
12 (XXXL)
10 (Tolitenator)
29 (Izzy)
24 (Hex)
16 (XXXL)
16 (Skips)
10 (Hank)
6 (Tolitenator)
31(XXXL)
28 (Hex)
19 (Hank)
19 (Skips)
10 (Izzy)
6 (Tolitenator)
30 (Skips)
28 (Hex)
6 (Tolitenator)
2 (Izzy)
0 (Hank)
0 (XXXL)
What i'm getting from this is we need a Steward. Hank's good, but he's our only unit who's really good at it.

Eurgh.

Heroism.

Setting aside my performative hatred of all things good and pure, I honestly feel like Father's increasingly close affiliation with the OSI just... doesn't make sense in character.

The guy's proud to be a villain, and hasn't gone through any character development to change that. Yeah, being aligned with the heroes is arguably objectively beneficial to him, but he's not in a state of mind where he actually can recognize that being a productive member of society would be better for him than being a child-hating career criminal.

(And I'm not sure I actually want to see him make that realization, because quests where the protagonist is a somewhat-gray defender of law and order and truth and justice are a dime a dozen.)

It seems to me that the quest voters are puppeteering Father into a position where he's at the end result of a long and difficult path to grow into a better person, but instead of taking that path they jumped straight to the end and skipped all the effort to make it believable.
I mean, i'm willing to make the assumption that, if the QM gave us the option to do something, they probably have some idea how to make an intersting story out of that.
 
I don't really see how that's any better or even any different from what the Guild offers just from signing up. Either way, we get material benefits and to commit crimes without worrying about most law enforcement. The difference with the Guild is that it lets Father keep taking pride in calling himself evil, and there's less expectation that we show up to defend the nation from the Gems when we already have too much on our plate (which I expect to happen sooner or later).
For me personally it's just that I don't don't have a reason to care about the guild. I haven't seen the show they're from, nothing about what they seemed to offer stood out to me, and the appeal of being publicly called evil was kinda nullified by the fact that we'd lose out on whatever public perception bonuses we'd get by not doing that.
And that's all besides the fact that it's really open us up to whatever hero they'd try set us up with or would eventually fight us because of the guild (which admittedly may still happen, I can't deny that). And frankly, that just sounds annoying to deal with.

You seem to think that working with the government somehow means good. Which, hey good on ya I suppose for seeing the good in them? One helluva take given this is the same government that's been under on president for who knows how long, thus making a mockery of democracy, and is currently abusing farm animals for marginal (and maybe negative) effects in military equipment but hey.

In the end both options come with expectations we'll be expected to back up, rules we'll be expected to follow, and annoying bits we'll just have to deal with. The real main difference is the speed at which various things might catch up to us, who's money will be lining our shadowy pockets, and the public perception our actions will generate. Both lead us done a neato path of lawful evil though, so that should be fun.

(Also if we join the guild the government has to cut ties with us since we'd be out and out labeled a super villain and that'd probably lock us out of the cool ass idea C-Moon pitched where we work as the middle man there. Besides, it's fun to make the government play 'we know what you are but we can't acknowledge that since we need your help' with us.)
 
Eurgh.

Heroism.

Setting aside my performative hatred of all things good and pure, I honestly feel like Father's increasingly close affiliation with the OSI just... doesn't make sense in character.

The guy's proud to be a villain, and hasn't gone through any character development to change that. Yeah, being aligned with the heroes is arguably objectively beneficial to him, but he's not in a state of mind where he actually can recognize that being a productive member of society would be better for him than being a child-hating career criminal.

(And I'm not sure I actually want to see him make that realization, because quests where the protagonist is a somewhat-gray defender of law and order and truth and justice are a dime a dozen.)

It seems to me that the quest voters are puppeteering Father into a position where he's at the end result of a long and difficult path to grow into a better person, but instead of taking that path they jumped straight to the end and skipped all the effort to make it believable.

But he is a productive member of society he pays his taxes and everything.

I'm not suggesting we go out and fight crime. Just deal with alien invaders and eldertich horrors. We can't terrorize children if they are all dead and we very explicitly are pro adults which make up a majority of the population



 
For me personally it's just that I don't don't have a reason to care about the guild. I haven't seen the show they're from, nothing about what they seemed to offer stood out to me, and the appeal of being publicly called evil was kinda nullified by the fact that we'd lose out on whatever public perception bonuses we'd get by not doing that.
And that's all besides the fact that it's really open us up to whatever hero they'd try set us up with or would eventually fight us because of the guild (which admittedly may still happen, I can't deny that). And frankly, that just sounds annoying to deal with.

You seem to think that working with the government somehow means good. Which, hey good on ya I suppose for seeing the good in them? One helluva take given this is the same government that's been under on president for who knows how long, thus making a mockery of democracy, and is currently abusing farm animals for marginal (and maybe negative) effects in military equipment but hey.

In the end both options come with expectations we'll be expected to back up, rules we'll be expected to follow, and annoying bits we'll just have to deal with. The real main difference is the speed at which various things might catch up to us, who's money will be lining our shadowy pockets, and the public perception our actions will generate. Both lead us done a neato path of lawful evil though, so that should be fun.

(Also if we join the guild the government has to cut ties with us since we'd be out and out labeled a super villain and that'd probably lock us out of the cool ass idea C-Moon pitched where we work as the middle man there. Besides, it's fun to make the government play 'we know what you are but we can't acknowledge that since we need your help' with us.)
It's less that I think the government is automatically good, and more that the unambiguously heroic characters tend to be aligned with it.

Working as the middle man between the feds and the Guild does sound fun, but we've... Not been doing that. Between reaching out to the feds, fighting the Gems, and now attending the OSI party, we've devoted four national actions to building our ties to the government and zero to ties with the Guild. If we want to be a neutral third party, we need to be less onesided.
 
It's less that I think the government is automatically good, and more that the unambiguously heroic characters tend to be aligned with it.

Working as the middle man between the feds and the Guild does sound fun, but we've... Not been doing that. Between reaching out to the feds, fighting the Gems, and now attending the OSI party, we've devoted four national actions to building our ties to the government and zero to ties with the Guild. If we want to be a neutral third party, we need to be less onesided.
Oh shit your right yeah we need to do that
 
It's less that I think the government is automatically good, and more that the unambiguously heroic characters tend to be aligned with it.

Working as the middle man between the feds and the Guild does sound fun, but we've... Not been doing that. Between reaching out to the feds, fighting the Gems, and now attending the OSI party, we've devoted four national actions to building our ties to the government and zero to ties with the Guild. If we want to be a neutral third party, we need to be less onesided.

Why give a shit about the guild? We have a lot of other shit to deal with
 
Well, the Martial failure sucked but with that roll, there's nothing to be done

This gives Adult Co. a hand on the pulse of the Candy Market in general, and with it under his control, you will gain a considerable level of power over any brokers or partakers in the sugar-coated stocks.

Reward: Information about Candy Related Groups.

New Stuff:
-Candy Stock Exchange: +5 Intrigue against any groups involved with the Candy Exchange

Well, that's good information but it doesn't explain Funds like I was expecting

Reward: Unlocked Path of "Gem Energy Reactors"; new actions for energy generation and gem tech integration.

For the Shadow guy to be talking about the power of light is kind of fun
 
Why give a shit about the guild? We have a lot of other shit to deal with
Me? They seem cool, and like our kinda people. Maybe we could get an arch-nemesis that isn't literally 12 years old.

Well, the Martial failure sucked but with that roll, there's nothing to be done



Well, that's good information but it doesn't explain Funds like I was expecting



For the Shadow guy to be talking about the power of light is kind of fun
"Ya know, funny thing about LIGHT...Even when you shine it at darkness, it will cast SHADOWS."
 
Working as the middle man between the feds and the Guild does sound fun, but we've... Not been doing that. Between reaching out to the feds, fighting the Gems, and now attending the OSI party, we've devoted four national actions to building our ties to the government and zero to ties with the Guild. If we want to be a neutral third party, we need to be less onesided.
Then we'll do actions for it. Personally I'd just rather wait till we've definitely secured the governments ear so they'll actually sit down at the negotiations rather than back out. Which at worst that's waiting till Weasel gets the office. If anyone is competent enough to see the benefits of having a working relationship and liaison with the worldwide villain cabal it'd be him, I think.
Me? They seem cool, and like our kinda people. Maybe we could get an arch-nemesis that isn't literally 12 years old.
Sounds like a resource and action sink, I'd really rather not. And the being labelled a 10 means they'd assign someone actually on level so that'd be even more so.

Besides, you're forgetting Monty who I'm still sure we'll have to deal with. Father's Brother who he turned his back on in the past, a legendary rebel of the past who revived a dead organization with his own effort and toppled a very powerful villain that was both of their father at the top of his reign. Any nemesis would live in the shadow that man cast.
 
Either way, looking at our new heroes, Doctor XXXL is pretty clearly a Learning hero and nothing else. A smattering of usefulness as a backup Intrigue hero, but otherwise, not much outside Learning, although he is very good at it. Skips, on the other hand....WOOF. Decent Intrigue and Learning, pretty good Martial, and an Occult that actually outdoes HEX? This guy's almost a total package. Quest-leader written all over him too.

-[X] Cut the Lawn (4)
DC 80 (CF 4% CS 6%)
1d100 = 4 + 37 + 14 + 5 + 3 = 63
Failure

It was a mistake to assign Tolienator to this. The moment you saw him turn around and start mowing your lawn, you understood this fact entirely. Even when you exploded at him and tossed him out of your estate, hoping that he'd manage to do SOMETHING productive, you should have known your hope was misplaced. Tolienator does what Tolienator does best, which is to say, actively fails in every POSSIBLE regard. The blithering idiot spends an entire week swinging around, capturing random children and giving them swirlies- or far more often, getting swirled himself. It isn't even halfway through till he finally gets around to telling the Ice Cream men to help (which they mostly ignored at first, since Tolienator is Tolienator), and not even for a moment did he think about asking for help from the government or providence! All the while, reports keep piling in that the threats lurking around your neighborhood and territory are growing! Rumors of KND operatives, monsters, gem infiltrators, heck fire, even something called EXTREME-o-SAURS got thrown around! Not to mention the possibility of other infiltrators!

Cut The Lawn DC Goes Up for Next Turn!

RAGE Meter rises.


New actions unlocked.
Isn't this a crit-fail, or did Lou save us?
 
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Either way, looking at our new heroes, Doctor XXXL is pretty clearly a Learning hero and nothing else. A smattering of usefulness as a backup Intrigue hero, but otherwise, not much outside Learning, although he is very good at it. Skips, on the other hand....WOOF. Decent Intrigue and Learning, pretty good Martial, and an Occult that actually outdoes HEX? This guy's almost a total package. Quest-leader written all over him too.


Isn't this a crit-fail, or did Lou save us?
Lou Reduces the Crit Fail Threshold, which since it was originally a 60% Success chance lowers it to 3% Critfail from 4. So he had that going for him at least.

Aslo when do we start getting quest?
 
Lou Reduces the Crit Fail Threshold, which since it was originally a 60% Success chance lowers it to 3% Critfail from 4.
Ah. I knew that, but it listed the crit-fail chance at 4%, so I was wondering if his trait was factored into that number to start. I'm not great at math.

Edit to adress yours: We alreadly know how to gain at least one: The Hunt for the Mother-Tie.
 
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In fairness I just want to skip the KND because well...they're kids? Why should we waste our time on those nobodies when there's actively just better things to do?
There is one benefit I can think of. We'd be rooting out the Splinter Cell actively searching the KND remnants. They have ties to the Galactic KND and might be recruiting the remnants to their cause.
 
Say guys if Ronald Reagan ever reforms back from space and time what would happen to him if and when I.M.Weseal wins the election

Probably some kind of Internal thing the Government will have to deal with, worst case scenario things get real heated as the Kings of the US support different folks and the whole place splits apart, best case is the two become vice presidents. But that is unlikely.

Really it'd be more likely that Abe Lincon figures out a way past the Moltar Array from Mars and put his hands into the race, tho that'd also be odd, he's probably busy ruling Mars with Glob.
 
I feel like removal from the space time continuum probably probably constitutes removal from office if not something that courts could throw away as an 'act of God', so he probably can't actually do anything more than the average ex-president could even if he came back.
 
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