TURN 4 - RESULTS
[X] F.E.S.T.I.V.I.T.Y. (Father Expands and Secures Territory Indicating Vast Intellect and Thinning Yard)
-[X] Cut the Lawn (4)
--[X] Toiletnator
-[X] Support I.M. Weasel (73)
--[X] Hank
-[X] Implement Candy Stock Exchange (46)
--[X] Stickybeard
-[X] Attend OSI Christmas Party (90)
--[X] Izzy
-[X] Look for New Energy Sources(79)
-[X] Establish Magical Protection (85)
--[X] Hex
-[X] Go On Talk Show (88)
-[X] Visit Providence (26)
-[X] Recruit Professor XXXL [COMPLETED]
-[X] Recruit Skips [COMPLETED]
-[X] Go to Texas for Christmas (52)
-[X] Defend Toilets! (83)
-[X] Go Big Game Hunting (79)
-[X] Inspect Father's Magic (81)
NATIONAL ACTIONS
-[X] Cut the Lawn (4)
DC 80 (CF 4% CS 6%)
1d100 = 4 + 37 + 14 + 5 + 3 = 63
Failure
It was a mistake to assign Tolienator to this. The moment you saw him turn around and start mowing your lawn, you understood this fact entirely. Even when you exploded at him and tossed him out of your estate, hoping that he'd manage to do SOMETHING productive, you should have known your hope was misplaced. Tolienator does what Tolienator does best, which is to say, actively fails in every POSSIBLE regard. The blithering idiot spends an entire week swinging around, capturing random children and giving them swirlies- or far more often, getting swirled himself. It isn't even halfway through till he finally gets around to telling the Ice Cream men to help (which they mostly ignored at first, since Tolienator is Tolienator), and not even for a moment did he think about asking for help from the government or providence! All the while, reports keep piling in that the threats lurking around your neighborhood and territory are growing! Rumors of KND operatives, monsters, gem infiltrators, heck fire, even something called EXTREME-o-SAURS got thrown around! Not to mention the possibility of other infiltrators!
Cut The Lawn DC Goes Up for Next Turn!
RAGE Meter rises.
New actions unlocked.
-[X] Support I.M. Weasel (73)
DC 60 (CF 2% CS 8%)
1d100 = 73 + 21 - 5 + 23 + 4 = 116
Success!
Meeting with Mr. Weasel was an exceptional experience and one that Hank really excelled at. Well, after he got used to the fact that Mr. Weasel was indeed, a weasel. While that may have been one heck of a hurdle, Hank almost instantly comes around to Weasel's platform and response. While once a stern Republican, Hank is coming around to the idea of joining the so aptly called YES Party thanks to Weasel's well-thought-out plans for the economy, deep understanding of the people's needs, and savvy political maneuvering. As Mr. Weasel begins the final part of his campaign against John F. Kennedy (the clone, not the dead one), he makes sure that when he's in power, he won't forget about all the service Father has done for the United States, and the reliability of Adult Co. Hank was even asked to be a personal advisor, although Hank declined, on part of needing to manage Adult Co.
Reward: Increased Relationship with I.M. Weasel, if he wins, greater reputation with U.S. Government
-[X] Implement Candy Stock Exchange (46)
--[X] Stickybeard
DC 75 (CF 2% CS 8%)
1d100 = 46 + 19 + 20 + 5 + 5 + 5 = 100
Success!
With Stickybeard at the head of the Candy Stock Exchange, things are quickly set up running as smooth as molten chocolate. Before long, people are liquidating licorice, short-selling sherberts, and cutting costs on candy corn. This gives Adult Co. a hand on the pulse of the Candy Market in general, and with it under his control, you will gain a considerable level of power over any brokers or partakers in the sugar-coated stocks.
Reward: Information about Candy Related Groups.
New Stuff:
-Candy Stock Exchange: +5 Intrigue against any groups involved with the Candy Exchange.
-[X] Attend OSI Christmas Party (90)
DC 70 (CF 1% CS 9%)
1d100 = 90 + 27 + 29 + 2 = 148
Critical Success!
Walking into the OSI Christmas Party, you feel incredibly out of place. The surprisingly-empty, well-furnished room was filled with a scattering of secret agents, superheroes, and other shady do-gooders. But to your surprise, none of them seem so angry to see you nor Izzy. In fact, it was none other than Major Glory himself who first greets you, ever intrigued about your exploits in Canada. Before you know it, you are already pulled into all sorts of conversations over eggnog and Christmas punch. It was halfway through the white elephant gift exchange, when you received a novelty singing cactus from Goldheart as the Living Bullet drunkenly thanked you for punting the Gems back from southern Canada, that you get pulled off to a side room with Izzy and Major Glory by angry little man in shades and a baseball cap and a tall… general shaped general.
"Now listen here, you vacant silhouette of a parental figure. Let me be the first to welcome you to the OSI."
To be continued in: "All Quiet on Christmas Eve".
-[X] Look for New Energy Sources (79)
DC 65 (CF 5% CS 5%)
1d100 = 79 + 19 = 98
Success!
While you would like to have some sort of magical doohickey portal to hell to siphon power off of like Mandy, you are not so lucky. Or cursed? Either way, it's off the table. However, as you begin to innovate (Read: Poking the technology you stole from the gems), you begin to get a rudimentary understanding of how they generate their seemingly impossible energy. In a sense, it is solar powered. Or, rather, the machinery compresses light into a solid, energized fuel source that can be manipulated as they see fit via the refracting, bending, and materialization of photons. Now, as to how to do this, you're still a little vague. Most of the Gems just seem to have no idea how they summon magical weapons from thin air.
Reward: Unlocked Path of "Gem Energy Reactors"; new actions for energy generation and gem tech integration.
-[X] Establish Magical Protection (85)
-DC 75 (CF 3% CS 7%)
1d100 = 85 + 15 + 28 = 128
Success!
Utilizing secret reagents and arcane rites of protection, Hex is able to form a powerful, magical barrier capable of blocking mystic attacks or otherworldly intrusions. He remarks how, coincidentally, your mansion just so happens to be located upon a powerful conjuration of ley lines and other magical mumbo jumbo. In any case, it is far stronger than he expected, and will be able to resist those attacks directed towards your domicile. No petty hedge-wizards or would-be seers will be able to penetrate it, and it would take a considerable show of force to breach.
Reward:
Stuff:
The Barrier of Char'Gar'Gothakon: Add Occult to opposed Intrigue rolls when defending from mystic outside intrusions upon your manor.
PERSONAL ACTIONS
FATHER
-[X] Go On Talk Show
(88)
It was, well, pretty weird to not only fly up to the moon but then to also step onto the moonbase and not get shot or attacked or swarmed by packs of rabid children. But here you are! Getting pulled back stage, you check your hair, your pipe and your shadowy aura, and prepare to head out! Show time!
To be continued in "Past Your Bedtime, Up Late With Father"!
-[X] Visit Providence
(26)
In Between visits to the OSI christmas party, the moon and more, visiting Providence was pushed to the back of the list. When you do eventually get around to it, you are greeted with a barebones staff and a very stringent secretary, who arranges a later date for you to come by and meet with her boss.
Reward: Meeting with Black Knight
-[X] Recruit Professor XXXL [COMPLETED]
Professor XXXL was thrilled to be invited to be your "Chief of Frozen-deserts Research", and was welcomed warmly into the cold embrace of your ice-cream factory's invitations department. Sure, you'd hope to use his brilliantly mad mind to make you dunno, some sort of laser or doomsday walker, but would it be that bad if he really did invent the perfect Snow Cone?
Professor XXXL
Martial: 13
Diplomacy: 7
Stewardship: 12
Intrigue: 16
Learning: 31
Occult: 0
Ominously Benign: +20 to intrigue on actions which are actively beneficial for the target or unambiguously good; however all attempts to convince the target you are acting in their best interest if discovered are automatically failures.
(Not So Mad) Scientist: +10 to Learning when studying Ice Cream, Snow Cones, or Ice Cream Cake.
-[X] Recruit Skips [COMPLETED]
When you go to formally recruit Skips into your business, you have to admit, you didn't expect him to carry so light. All he had was a knapsack bundle on a stick. When you ask if he has anything else to take with him, he just shakes his head no.
"All that I care about is in that sack."
With a quiet nod, you and him walk over to the limo- or in his case, Skips. Looking at the expression of his face, he's seen all this before.
Skips
Martial: 25
Diplomacy: 15
Stewardship: 12
Intrigue: 16
Learning: 19
Occult: 30
I've Seen This All Before: +5 to Occult or Learning rolls when utilizing experience from a previous action.
I Know a Guy: +5 to Diplomacy when able to recall the knowledge or powers of a friend or ally.
HANK HILL
-[X] Go to Texas for Christmas
(52)
Hank Hill returns to Texas, his home state (in most accounts). While not an exception or crazy Christmas by any standards, spending time home with his family does improve his mood and make him less stressed.
Reward: +3 Loyalty
TOILETNATOR
-[X] Defend Toilets!
(83)
While Tolienator is absolutely terrible at dealing with the escalating rise of monsters and other ne'er-do-wells in your territory, evidently he is quite good at defending toilets from… whatever it is that threatens toilets. His diligent efforts to keep the seat down do see him get a few fans, and it never hurts that he makes sure that no roll is left untoliet-papered.
Reward: Tolienator's reputation with the local townsfolk goes up!
IZZY
-[X] Go Big Game Hunting
(79)
Where Tolienator falters, Izzy sees opportunity. Taking a cadre of Ice Cream men with her, she goes on a late night hunt through the suburbs and forests, seeking thrilling prey to catch. She finds her prey in a monstrous creature hidden in a junkyard, made of bombs and chains. While no Mother Tie, Izzy is more than happy to haul the still-snapping head of it back to the manor. Chaining it up back in the hedge maze sure does make for a fun surprise when Tolienator heads back to his porta-lean-too. However, as your Ice Cream men install it, Izzy notes that it seemed like she wasn't the only one hunting it. Just some strange feeling she can't shake.
Stuff:
Head of the Extreme-O-Saur: +5 to Martial rolls when defending your Manor.
HEX
-[X] Inspect Father's Magic
(81)
Taking some time to try and understand exactly what was giving you your powers, Hex pours over his books, scrolls, pamphlets and tomes, and then compares them with your dark aura. After days of minor experiments and studies, he doesn't have a clear answer, but he understands that the power that you and your family has is inexplicably linked to your bloodline and the power of your emotions. It will take further study to fully understand.
Reward: Further actions to understand Father's Power