Army exercises 1: the basics end.
In order, fortress one is attacked by the following units 1 point of mechanized, 1 point of garrison and 1 point of garrison with light damage, they aren't assaulting the fortress but are attempting to degrade its integrity.
They don't have much a heavy equipment or anything that would be useful for it (they still have some) so they do it at reduced effectiveness.
The difference in total scores is enough (210vs110) they degrade the integrity by 10% (to 90%) and no side suffer any damage (well any relevant damage to be tracked they still get a few survival roll penalties for any other injury roll).
This maneuver counts as a full battle and so any reserves sent here are available to any additional battles.
1 point of mechanized was sent to fortress one from the reserves.
This puts the forces arrayed here as.
Windfor:
1 point of mechanized.
2 points of garrison
1 support point of second steps
and demfor:
1 point of mechanized
1 point of garrison.
And one point of garrison with light damage.
The enemy commander chooses to retreat in the face of reinforcements and friendly forces decide to be cautious in their pursuit, only inflecting light damage on (rolls) the full health garrison unit.
And here ends the fight.
Windfor:
1 point of mechanized.
2 points of garrison
1 support point of second steps
Fortress 1 at 90% integrity.
and demfor:
1 point of mechanized
2 points of garrison with light damage.
They don't have much a heavy equipment or anything that would be useful for it (they still have some) so they do it at reduced effectiveness.
The difference in total scores is enough (210vs110) they degrade the integrity by 10% (to 90%) and no side suffer any damage (well any relevant damage to be tracked they still get a few survival roll penalties for any other injury roll).
This maneuver counts as a full battle and so any reserves sent here are available to any additional battles.
1 point of mechanized was sent to fortress one from the reserves.
This puts the forces arrayed here as.
Windfor:
1 point of mechanized.
2 points of garrison
1 support point of second steps
and demfor:
1 point of mechanized
1 point of garrison.
And one point of garrison with light damage.
The enemy commander chooses to retreat in the face of reinforcements and friendly forces decide to be cautious in their pursuit, only inflecting light damage on (rolls) the full health garrison unit.
And here ends the fight.
Windfor:
1 point of mechanized.
2 points of garrison
1 support point of second steps
Fortress 1 at 90% integrity.
and demfor:
1 point of mechanized
2 points of garrison with light damage.
In the long history of Keku warfare fortresses were heavilly disfavored, for many reasons, any half decent force could just bypass any large and static fortification and all but the greatest of defensive positions provided less of a benefit then the natural mobility of the keku.
Technology has changed this balance, with better and better bulwarks offsetting the problems form the low mobility and the inclusion of heavier equipment into the order of battle that could not be carried in flight.
And of course, an enemy which is know to not be able to fly.
But while necessity and advancement has allowed fortresses to become relevant outside the extremely small inch they had before it has also improved the ability of the attacker to crack them open.
The high-altitude dive maneuver (and its low altitude variant) has been adopted in ancient times to break settlements and the few fortresses that were erected.
The maneuver was simplicity itself to preform, merely pick up a small stone and rise high into the air before diving towered the fortress, releasing the stone while still high up in the air that no enemy projectile might reach you (or relying on the high speed gained from a long dive to pass before they can aim at you, in the case of a low altitude dive).
Sure, more than half of the projectiles missed their target and it was a tiring maneuver but literally everyone could do it and all it required was a rock.
The speed imparted by the dive made the projectiles absolutely deadly and powerful enough to crack stone.
This was in ancient times, in modernity it was not rocks which were thrown (although a force could do so) but specialized ball bearings made exclusively for this function.
Made from steel and designed to be more aerodynamic and with a few variants with different shapes for different specialized purposes) they are faster and stronger and all the more deadly for it.
Not to mention that some variants possessed explosives in them.
And it was why the three second steps assigned to fortress one, were attempting to deflect as many of the ball bearings -with small bursts of wind- as they could.
Their effort was respectable but even they could not deflect hundreds of projectiles and some got through.
Thankfully by the time reinforcements arrived and the enemy force retreated little damage was actually achieved.
The enemy has assigned 1 support point of second steps (with heavy damage buts that's hidden form you, obviously in a real fight I wouldn't point out that it was hidden), 1 point of regulars with light damage, 3 points garrison with medium damage and the artillery.
And they have decided to settle in for a siege.
This means that the units inside now have 8 turns (FL*2) of supply left before they can't fight and must either sally out or attempt to retreat.
Assigning further forces can attempt to break the siege.
As the attacking side possess artillery, they will bombard the fortress and do (artillery Tech level -FL) *10% damage every turn (to a minimum of 5%).
And that's it on this front.
And they have decided to settle in for a siege.
This means that the units inside now have 8 turns (FL*2) of supply left before they can't fight and must either sally out or attempt to retreat.
Assigning further forces can attempt to break the siege.
As the attacking side possess artillery, they will bombard the fortress and do (artillery Tech level -FL) *10% damage every turn (to a minimum of 5%).
And that's it on this front.
Fortress two had a few hours of quit before the sound of shells flying through the air shattered the quiet morning.
Ensuring all of his units were fully protected by the fortress the defending commander settled in to a siege.
You have sent the following out to raid
1 point of first step cultivators.
1 support point of second steps.
yokoto- support the battle.
A raid is an advanced form of skirmishing that attempt to find a concentration of enemies and attack them.
It has three stages, a skirmish and if successful a scouting roll to see what you find and then a battle if its within your forces capabilities to defeat.
The skirmish is absolutely your win (this amount of force will disintegrate whatever it is that comes against it) and you've destroyed 1 point of a garrison unit (which had medium damage previously)
The scouting roll is bypassed by Yokoto spending 10% Qi to find a good target (IE: make a maximum scouting roll).
She finds the following:
4 points of garrison with heavy damage.
1 point of garrison- decimated.
1 point of regulars- decimated.
1 point of mechanized- decimated.
Suffice to say that this is a bloodbath, the question is if this takes more than a single round.
A first step unit with second step support has an attack score of 450 all of the enemy units together have a defense sore of 143, with a champion on your side that is (rolls survivability for enemy units) not enough to kill them all.
All of the decimated units were destroyed and only 2 points of garrison remain and they are both decimated.
But that is enough for their reinforcements (which have been lying in wait) to arrive.
Demfor has the following units for the second battle.
2 points of second steps,
1 point of first steps (light damage).
2 units of garrison with medium damage
2 units of garrison which are decimated.
Half step.
Maktu.
Terkahu.
Against windfor unit composition of:
1 point of first step cultivators.
1 support point of second steps.
yokoto
Combat 2:
Round 1:
Yokoto orders an ordered retreat, it will take 5 rounds of combat to reach friendly lines but the forces under her suffer no plenty, as this force is fully composed of cultivators, they will lose demfor mortal units at the start of round 2.
Inorku moves to assist and will arrive on the start of round3 he spends 10% Qi (60% left) to arrive on the start of turn 2 instead.
Wind for cultivators with second steps will attack demfor first step cultivators with second step support 1.
And will be attacked by them and all mortal units in turn.
Maktu, Terkahu, the half step and 1 support point of second steps will attempt to trap and capture Yokoto.
Resolution.
Yokoto is at a great disadvantage here, outnumbered and the enemy has made preparing for her, she spends 60% of her Qi (20% left) to avoid capture, while Maktu, Terkahu and the half step all spend 10% Qi (35%, 60% and 30% left respectively) further the second steps and half step suffer light wounds (the half step now with medium wounds).
You first steps have an attack score of 450 and a defense score of 420 against a combined total of 510 for attack and 480 for defense, this results for light wounds for both first step cultivator units (demfor cultivators now with medium wounds).
Round 2.
Demfor mortal units are no longer in the battle.
Inorku arrives and will try to suppress Terkahu
Maktu, Terkahu, the half step and 1 support point of second steps will attempt to trap and capture Yokoto and she will try not to be captured.
Windfor first step cultivators will attack and be attacked by demfor first step cultivators with both being supported by second steps.
Resolution.
Terkahu will spend 10% Qi (50% left) to reduce the damage he gets from ignoring Inorku suppression attempts and will take light damage instead of medium, inorku spend 10% Qi (60% left)
Yokoto spends the last of her Qi to attempt to not be captured (0% left) but the odds are so against her she dos get captured (captured means that they found a way to hold her down) but she didn't go down without a fight, inflicting medium wound on the half step and second stems (both at heavy wounds now) and light damage to Maktu. the half step, maktu and Terkahu spend 15% qi (down to 15%, 20% and 35% respectively).
Wind for first step cultivators have an attack score of 450 and a defense score of 420, the same is true for the demfor cultivators but they are moderately wounded and receive a 25% penalty for their scores o they have a 338 attack score and 315 for a defense score, windfor receive light wounds (now up to medium) while demfor first step cultivators receive medium damage (now up to decimated) and the second steps supporting them get light wounds.
Round 3.
Yokoto will attempt to break out and the half step will be sitting on her so she can't succeed.
Inorku will attempt to free Yokoto.
Maktu and Terkahu will attempt to suppress him so he can't do that.
Windfor first step cultivators will attempt to finish of dem for first step cultivators.
The second steps unit 3 (the second one of the demfor) will be helping demfor first step cultivators.
Resolution.
Inorku spends 40% of his Qi to ignore the suppression almost completely, only receiving light wounds (now medium wounded) and succeeding in freeing Yokoto. Maktu and Terkahu spend 10% Qi (10%, 25% respectively).
Yokoto ,now free, pummels the half step, killing him (just to keep track until now, in this combat, Yokoto would have suffered 24 total health levels of damage but she just doesn't care).
Widnfor first step cultivators are wounded so their scores would be 338 and 315 for attack and defense. Demfor first step cultivators are even more damaged but they get another second step support point (a wounded one) stacking more support points on the same units lowers their effectiveness and their attack score is 164 while their defense sore is 134.
Suffice to say, demfor cultivators are destroyed, and both second steps support point receive light damage (one with medium damage and one decimated).
At this point demfor just give up the match the following battle will just be a slug fest they will lose and they don't have enough units to make assaulting the remining fortresses a viable tactic.
And the exercise ends in windfor favor.
1 point of first step cultivators.
1 support point of second steps.
yokoto- support the battle.
A raid is an advanced form of skirmishing that attempt to find a concentration of enemies and attack them.
It has three stages, a skirmish and if successful a scouting roll to see what you find and then a battle if its within your forces capabilities to defeat.
The skirmish is absolutely your win (this amount of force will disintegrate whatever it is that comes against it) and you've destroyed 1 point of a garrison unit (which had medium damage previously)
The scouting roll is bypassed by Yokoto spending 10% Qi to find a good target (IE: make a maximum scouting roll).
She finds the following:
4 points of garrison with heavy damage.
1 point of garrison- decimated.
1 point of regulars- decimated.
1 point of mechanized- decimated.
Suffice to say that this is a bloodbath, the question is if this takes more than a single round.
A first step unit with second step support has an attack score of 450 all of the enemy units together have a defense sore of 143, with a champion on your side that is (rolls survivability for enemy units) not enough to kill them all.
All of the decimated units were destroyed and only 2 points of garrison remain and they are both decimated.
But that is enough for their reinforcements (which have been lying in wait) to arrive.
Demfor has the following units for the second battle.
2 points of second steps,
1 point of first steps (light damage).
2 units of garrison with medium damage
2 units of garrison which are decimated.
Half step.
Maktu.
Terkahu.
Against windfor unit composition of:
1 point of first step cultivators.
1 support point of second steps.
yokoto
Combat 2:
Round 1:
Yokoto orders an ordered retreat, it will take 5 rounds of combat to reach friendly lines but the forces under her suffer no plenty, as this force is fully composed of cultivators, they will lose demfor mortal units at the start of round 2.
Inorku moves to assist and will arrive on the start of round
Wind for cultivators with second steps will attack demfor first step cultivators with second step support 1.
And will be attacked by them and all mortal units in turn.
Maktu, Terkahu, the half step and 1 support point of second steps will attempt to trap and capture Yokoto.
Resolution.
Yokoto is at a great disadvantage here, outnumbered and the enemy has made preparing for her, she spends 60% of her Qi (20% left) to avoid capture, while Maktu, Terkahu and the half step all spend 10% Qi (35%, 60% and 30% left respectively) further the second steps and half step suffer light wounds (the half step now with medium wounds).
You first steps have an attack score of 450 and a defense score of 420 against a combined total of 510 for attack and 480 for defense, this results for light wounds for both first step cultivator units (demfor cultivators now with medium wounds).
Round 2.
Demfor mortal units are no longer in the battle.
Inorku arrives and will try to suppress Terkahu
Maktu, Terkahu, the half step and 1 support point of second steps will attempt to trap and capture Yokoto and she will try not to be captured.
Windfor first step cultivators will attack and be attacked by demfor first step cultivators with both being supported by second steps.
Resolution.
Terkahu will spend 10% Qi (50% left) to reduce the damage he gets from ignoring Inorku suppression attempts and will take light damage instead of medium, inorku spend 10% Qi (60% left)
Yokoto spends the last of her Qi to attempt to not be captured (0% left) but the odds are so against her she dos get captured (captured means that they found a way to hold her down) but she didn't go down without a fight, inflicting medium wound on the half step and second stems (both at heavy wounds now) and light damage to Maktu. the half step, maktu and Terkahu spend 15% qi (down to 15%, 20% and 35% respectively).
Wind for first step cultivators have an attack score of 450 and a defense score of 420, the same is true for the demfor cultivators but they are moderately wounded and receive a 25% penalty for their scores o they have a 338 attack score and 315 for a defense score, windfor receive light wounds (now up to medium) while demfor first step cultivators receive medium damage (now up to decimated) and the second steps supporting them get light wounds.
Round 3.
Yokoto will attempt to break out and the half step will be sitting on her so she can't succeed.
Inorku will attempt to free Yokoto.
Maktu and Terkahu will attempt to suppress him so he can't do that.
Windfor first step cultivators will attempt to finish of dem for first step cultivators.
The second steps unit 3 (the second one of the demfor) will be helping demfor first step cultivators.
Resolution.
Inorku spends 40% of his Qi to ignore the suppression almost completely, only receiving light wounds (now medium wounded) and succeeding in freeing Yokoto. Maktu and Terkahu spend 10% Qi (10%, 25% respectively).
Yokoto ,now free, pummels the half step, killing him (just to keep track until now, in this combat, Yokoto would have suffered 24 total health levels of damage but she just doesn't care).
Widnfor first step cultivators are wounded so their scores would be 338 and 315 for attack and defense. Demfor first step cultivators are even more damaged but they get another second step support point (a wounded one) stacking more support points on the same units lowers their effectiveness and their attack score is 164 while their defense sore is 134.
Suffice to say, demfor cultivators are destroyed, and both second steps support point receive light damage (one with medium damage and one decimated).
At this point demfor just give up the match the following battle will just be a slug fest they will lose and they don't have enough units to make assaulting the remining fortresses a viable tactic.
And the exercise ends in windfor favor.
The raid into enemy territory has gone well initially.
Speed is the birth right of the keku and the power of cultivation allowed the raiders to overrun any resistance in their way.
Finding the enemy wounded has been easy, too easy in hindsight, and the cultivators under Yokoto fell upon them like the wrath of god.
In mere minutes of battle thousands of keku have fallen and not a single solider under yokto was injured.
That is when things started to go wrong, hidden in the foliage were the cultivators of the enemy, headed by their three champions.
Makin a snap decision Yokoto order the retreat and singled Inorku to reinforce them.
And then the battle became a running one, flying low through the foliage to not allow any powerful dives to pick them off the forces under Yokoto gave as good as they got.
Yokoto herself spent her Qi like water to stay a stay ahead of the many Qi infused branches attempting to grapple her, she knew Tekarhu, he had to have spent hours infusing all of the branches he utilized but it gave his a distinct advantage.
Outnumbered three to one, Yokoto would have been swiftly taken down if she cared for mortal injuries but as it was, she managed to stay a step ahead.
Inokru arrived with fire and wind, attempting to pry Tekarhu of her with blast of elemental poweress but Tekarhu paid him no mind – for which he prayed a price- but as the last drop of Qi left Yokoto dantian she could fell herself getting slower and saw the branches she so easily evaded before close around her.
Inokru dived through wooden platforms and raking claws and prayed the branches of her and Yokto returned the favor by pommeling the half step which attempted to keep her contained.
The sounds of cheers arose form the first steps under her commend and glancing in their direction it she saw they had won against their opponents.
Tekarhu -which ahs also seen this- seemed to have come to a decision and raised a small white flag.
Yokoto felt a small smile adorn her face.
A smile which was wiped out by thinking of all the clean up she had to do.
And with this the exercise ends, here are the force compoestions as of the end of this exercise.
Undamaged
3 points of garrison. 1x tired. BP:42 A: 37 D: 37.
1 points of regulars. 1x tired. BP:119 A: 62 D:62.
1 points of regulars. BP:125 A:85 D:85.
1 point of mechanized. 1x tired. BP: 189 A:127 D:127
2 points of civilians. BP:10 A:20 D: 20.
1 point of second steps cultivators. 1x tired. BP: A: D:
Yokoto- 0% qi remining. (well she's injured it just doesn't matter for her)
Damaged.
1 point of first step cultivators. Medium damage. 1x tired. BP: A: D:
1 point of garrison- light damage. (4 health ticks remining). 1x tired. BP: 42 A: 37 D: 37
1 point of garrison- medium damage (3 health ticks remining). 1x tired. BP: 42 A: 28 D:28
1 artillery point- heavy damage (2 health ticks remining). 1x tired.
1 point of mechanized- heavy damage (2 health ticks remining). 1x tired. BP: 189 A: 97 D: 97
Inorku- medium damage (3 health tick remining), 20% Qi left.
Destroyed
4 points of garrison.
1 point of regulars
3 points of garrison. 1x tired. BP:42 A: 37 D: 37.
1 points of regulars. 1x tired. BP:119 A: 62 D:62.
1 points of regulars. BP:125 A:85 D:85.
1 point of mechanized. 1x tired. BP: 189 A:127 D:127
2 points of civilians. BP:10 A:20 D: 20.
1 point of second steps cultivators. 1x tired. BP: A: D:
Yokoto- 0% qi remining. (well she's injured it just doesn't matter for her)
Damaged.
1 point of first step cultivators. Medium damage. 1x tired. BP: A: D:
1 point of garrison- light damage. (4 health ticks remining). 1x tired. BP: 42 A: 37 D: 37
1 point of garrison- medium damage (3 health ticks remining). 1x tired. BP: 42 A: 28 D:28
1 artillery point- heavy damage (2 health ticks remining). 1x tired.
1 point of mechanized- heavy damage (2 health ticks remining). 1x tired. BP: 189 A: 97 D: 97
Inorku- medium damage (3 health tick remining), 20% Qi left.
Destroyed
4 points of garrison.
1 point of regulars
Undamaged.
1 points of mechanized regulars
1 point of artillery/ heavy equipment.
Damaged:
4 point of garrison- heavy damage (2 life ticks/boxes remining).
1 point of garrison- light damage (4 life ticks remining).
2 units of garrison- medium damage (3 life ticks remining).
2 point of garrison- decimated (1 life tick remining).
2 point of regulars with light damage (4 life ticks remining).
1 point of seconds steps- heavy damage (2life ticks remining)
1 point of second steps- medium damage. (3 health ticks remaining).
1 point of seconds steps- decimated damage (1 life ticks remining)
Maktu- medium damage (3 health ticks remining) 15% Qi left.
Terkahu- light damage (4 life ticks remining). 25% Qi remaining.
Destoyed.
6 points of garrison.
1 point of regulars.
1 point of mechanized regulars.
1 point of first step cultivators.
And the half step champion.
1 points of mechanized regulars
1 point of artillery/ heavy equipment.
Damaged:
4 point of garrison- heavy damage (2 life ticks/boxes remining).
1 point of garrison- light damage (4 life ticks remining).
2 units of garrison- medium damage (3 life ticks remining).
2 point of garrison- decimated (1 life tick remining).
2 point of regulars with light damage (4 life ticks remining).
1 point of seconds steps- heavy damage (2life ticks remining)
1 point of second steps- medium damage. (3 health ticks remaining).
1 point of seconds steps- decimated damage (1 life ticks remining)
Maktu- medium damage (3 health ticks remining) 15% Qi left.
Terkahu- light damage (4 life ticks remining). 25% Qi remaining.
Destoyed.
6 points of garrison.
1 point of regulars.
1 point of mechanized regulars.
1 point of first step cultivators.
And the half step champion.
All in all, I will say that you did well, most of your high value units are whole (if incredibly tired) you lost a single fortress but the depo didn't get under threat and you most killed more enemy units then your got killed (and that ratio would have likely gotten better if we continued).
Honestly B+ is the grade I would give this.
Which brings us to two points.
The first is your bonus.
Looking at this battle, the most appropriate I can think of is that your fortresses will now be more resistant to being destroyed by champions (owing form this experience having your engineers take such things into account).
It's a minor bonus but it can be very impactful.
Wich brings me to the second point.
This exercise has reveled to me that this system isn't understood well enough and is more clunky than I would wish for and as such I'm thinking of replacing it for something more narrative in nature.
And I would like your opinion.
[] change it, it's too complicated.
[] don't change it, we can work with it.
Note, this isn't actually a vote just a way for me to gauge the thread opinion.
And to heed it off, any conversion I will make to the system won't be to your detriment so don't take that into account when voicing your opinion.
Now our regularly scheduled turn posting will likely have to wait a week or two until I finished all my exams but this has been fast and easy enough to push out.