Known uses for the drop of blood.
I've been chipping away at the next update, its going slower than I wanted but progress is being made.
But while I was working on it, I realized I don't care to write up all the of the possible uses of the blood drop in the turn update itself (and clutter it even more) especially when some of the uses are non-turn stuff.
The following aren't all the possible uses for the blood (there are a few more that require higher lore in the various cultivator professions) but its most of them.
Known uses for the drop of blood.
Turn use (require at least 1 AP).
God seed creation- creates a seed from which a new god can be born.
Sanctuary creation- creates a sanctuary, a place which cannot be pierced by the powers from which it was formed (IE: all four of the gods and their subordinate daemons). The drop poses enough power to only infuse 3 fortress/small cities with a sanctuary (10 if your only use them for one of the gods).
Soul infusemeant- infuse the power of one of the domains which make up the blood drop into the soul of an earthly creature and grant them some measure of the domain infused. Beware for the soul is not meant to wield such potent divine power. The drop possesses enough power for 12 such infusemenats. (the four possible "powers" you could gain form this are future sight at the cost of present sight, powerful berserkers which can match demonic champions but would rampage when they start drawing on that power, great healers whom very souls would rot from within, and the ability to live through dreams but being unable to wake up).
Pillar/core engravement- us the power of the drop to engrave special and powerful insights (this is different then insights which use the drop of blood as a cost), the drop of blood has enough power for either 1 core insight or 3 pillar insights.
Domain theft- you may steal a very small portion of one of the four domains and give it to friendly god. This process requires a ritual (which was given to you).
Domain refinement- alternatively the power withing the drop can be sued to empower an already existing domain.
Artifact creation- you may use the drop to create demonic artifacts (epic). (pick this and you'll get a choice if you don't have anything in particular in mind). The blood has enough power for three such artifacts.
Dao studies (2 AP)- you (or another) may use the drop to attempt to gain Dao shards of the four following domains, war, divination, rot and dream. This carry risks. Can be used pretty much however many times you wish to.
Non turn uses (things which don't require AP).
Ritual ingredient replacement- the drop may be used in place of other ingredients and/or requirements in certain rituals (the banishment ritual counts). The drop has between 1 and 10,000 uses for this purpose (depends on the ritual and how much of its ingredients and requirements are being replaced by the drop).
Refined materials/ingredients- the drop may be converted to high level mats. It has enough power for 3 such uses.
Blood formation- the divine blood can be utilized to empower the divine blood ascension formation but the exact effects are unknown.
Sacrifice- you may burn the drop for a bunch of divine Qi, no idea how much or if this would have additional effects.
Chaos purification- you may use the drop to draw out the chaos in your core. The drop can draw out up to 1000% chaos before it dissipates.
Technique ingredient- you may create a technique with the special resource of "divine blood" empowering it. the exact amount of times it may be used for this purpose depends on the kind of technique you use it with.
But while I was working on it, I realized I don't care to write up all the of the possible uses of the blood drop in the turn update itself (and clutter it even more) especially when some of the uses are non-turn stuff.
The following aren't all the possible uses for the blood (there are a few more that require higher lore in the various cultivator professions) but its most of them.
Known uses for the drop of blood.
Turn use (require at least 1 AP).
God seed creation- creates a seed from which a new god can be born.
Sanctuary creation- creates a sanctuary, a place which cannot be pierced by the powers from which it was formed (IE: all four of the gods and their subordinate daemons). The drop poses enough power to only infuse 3 fortress/small cities with a sanctuary (10 if your only use them for one of the gods).
Soul infusemeant- infuse the power of one of the domains which make up the blood drop into the soul of an earthly creature and grant them some measure of the domain infused. Beware for the soul is not meant to wield such potent divine power. The drop possesses enough power for 12 such infusemenats. (the four possible "powers" you could gain form this are future sight at the cost of present sight, powerful berserkers which can match demonic champions but would rampage when they start drawing on that power, great healers whom very souls would rot from within, and the ability to live through dreams but being unable to wake up).
Pillar/core engravement- us the power of the drop to engrave special and powerful insights (this is different then insights which use the drop of blood as a cost), the drop of blood has enough power for either 1 core insight or 3 pillar insights.
Domain theft- you may steal a very small portion of one of the four domains and give it to friendly god. This process requires a ritual (which was given to you).
Domain refinement- alternatively the power withing the drop can be sued to empower an already existing domain.
Artifact creation- you may use the drop to create demonic artifacts (epic). (pick this and you'll get a choice if you don't have anything in particular in mind). The blood has enough power for three such artifacts.
Dao studies (2 AP)- you (or another) may use the drop to attempt to gain Dao shards of the four following domains, war, divination, rot and dream. This carry risks. Can be used pretty much however many times you wish to.
Non turn uses (things which don't require AP).
Ritual ingredient replacement- the drop may be used in place of other ingredients and/or requirements in certain rituals (the banishment ritual counts). The drop has between 1 and 10,000 uses for this purpose (depends on the ritual and how much of its ingredients and requirements are being replaced by the drop).
Refined materials/ingredients- the drop may be converted to high level mats. It has enough power for 3 such uses.
Blood formation- the divine blood can be utilized to empower the divine blood ascension formation but the exact effects are unknown.
Sacrifice- you may burn the drop for a bunch of divine Qi, no idea how much or if this would have additional effects.
Chaos purification- you may use the drop to draw out the chaos in your core. The drop can draw out up to 1000% chaos before it dissipates.
Technique ingredient- you may create a technique with the special resource of "divine blood" empowering it. the exact amount of times it may be used for this purpose depends on the kind of technique you use it with.
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