Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
Known uses for the drop of blood.
I've been chipping away at the next update, its going slower than I wanted but progress is being made.

But while I was working on it, I realized I don't care to write up all the of the possible uses of the blood drop in the turn update itself (and clutter it even more) especially when some of the uses are non-turn stuff.

The following aren't all the possible uses for the blood (there are a few more that require higher lore in the various cultivator professions) but its most of them.

Known uses for the drop of blood.

Turn use (require at least 1 AP).

God seed creation- creates a seed from which a new god can be born.

Sanctuary creation- creates a sanctuary, a place which cannot be pierced by the powers from which it was formed (IE: all four of the gods and their subordinate daemons). The drop poses enough power to only infuse 3 fortress/small cities with a sanctuary (10 if your only use them for one of the gods).

Soul infusemeant- infuse the power of one of the domains which make up the blood drop into the soul of an earthly creature and grant them some measure of the domain infused. Beware for the soul is not meant to wield such potent divine power. The drop possesses enough power for 12 such infusemenats. (the four possible "powers" you could gain form this are future sight at the cost of present sight, powerful berserkers which can match demonic champions but would rampage when they start drawing on that power, great healers whom very souls would rot from within, and the ability to live through dreams but being unable to wake up).

Pillar/core engravement- us the power of the drop to engrave special and powerful insights (this is different then insights which use the drop of blood as a cost), the drop of blood has enough power for either 1 core insight or 3 pillar insights.

Domain theft- you may steal a very small portion of one of the four domains and give it to friendly god. This process requires a ritual (which was given to you).

Domain refinement- alternatively the power withing the drop can be sued to empower an already existing domain.

Artifact creation- you may use the drop to create demonic artifacts (epic). (pick this and you'll get a choice if you don't have anything in particular in mind). The blood has enough power for three such artifacts.

Dao studies (2 AP)- you (or another) may use the drop to attempt to gain Dao shards of the four following domains, war, divination, rot and dream. This carry risks. Can be used pretty much however many times you wish to.

Non turn uses (things which don't require AP).

Ritual ingredient replacement- the drop may be used in place of other ingredients and/or requirements in certain rituals (the banishment ritual counts). The drop has between 1 and 10,000 uses for this purpose (depends on the ritual and how much of its ingredients and requirements are being replaced by the drop).

Refined materials/ingredients- the drop may be converted to high level mats. It has enough power for 3 such uses.

Blood formation- the divine blood can be utilized to empower the divine blood ascension formation but the exact effects are unknown.

Sacrifice- you may burn the drop for a bunch of divine Qi, no idea how much or if this would have additional effects.

Chaos purification- you may use the drop to draw out the chaos in your core. The drop can draw out up to 1000% chaos before it dissipates.

Technique ingredient- you may create a technique with the special resource of "divine blood" empowering it. the exact amount of times it may be used for this purpose depends on the kind of technique you use it with.
 
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Kind of wonder how much keeping up a siege cost the chaos gods, they rarely just block canonical worlds from travel, if they ever do, even if such actions could potentially break the imperium in critical places.

Can Kuvara see the astronomicon from here? I wonder if the reason the chaos gods can put a siege here and not do so regularly on imperial worlds is that there isn't astronomicon here, it doesn't cover absolutely everything if I remember correctly.
Sanctuary creation- creates a sanctuary, a place which cannot be pierced by the powers from which it was formed (IE: all four of the gods and their subordinate daemons). The drop poses enough power to only infuse 3 fortress/small cities with a sanctuary (10 if your only use them for one of the gods).
Does it mean no tribulations can touch the sanctuary?
Domain theft- you may steal a very small portion of one of the four domains and give it to friendly god. This process requires a ritual (which was given to you).
Nice in theory but unwise, if Okerteru can spread cultivation, the gods could theoretically lose interest in us, still hate us, but not invest all possible resources, taking one of their domains will ensure they would do a lot to kill us and reclaim it.
Artifact creation- you may use the drop to create demonic artifacts (epic). (pick this and you'll get a choice if you don't have anything in particular in mind). The blood has enough power for three such artifacts.
What the difference between it and the ninth grade materials, do we sacrifice the research needed to make equally powerful objects but it carries the risk of potentially corruptive artifacts?

Also, would psychic hoods be mentioned in the turn, are they available in our current tech level, because one of my ideas was trying to use those materials to make some legendary qi based psychic hood.
Pillar/core engravement- us the power of the drop to engrave special and powerful insights (this is different then insights which use the drop of blood as a cost), the drop of blood has enough power for either 1 core insight or 3 pillar insights.
Definitely tempting, we should do it if we have no use for it by the apocalypse.
Dao studies (2 AP)- you (or another) may use the drop to attempt to gain Dao shards of the four following domains, war, divination, rot and dream. This carry risks. For all instance and purposes this can be utilized however many times you want to
Tempting, but the risk make me wary, maybe if the apocalypse was far away, doing divination would have been worth it, guessing the risks are in terms of corruption and heart demons.
 
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Does it mean no tribulations can touch the sanctuary?
No, as the way tribulations work is counted as being "invited in" so they would work (enough of them might even destroy the sanctuary).

What the difference between it and the ninth grade materials, do we sacrifice the research needed to make equally powerful objects but it carries the risk of potentially corruptive artifacts?
The artifacts are more powerful, don't require further research and actions and carry more risks.

Also, would psychic hoods be mentioned in the turn, are they available in our current tech level, because one of my ideas was trying to use those materials to make some legendary qi based psychic hood.
You need more cultivation lore to actually create some that are Qi aligned but you can likely create warp-based ones.
 
I think we could use an moon/Sun Goddess God seed creation- creates a seed from which a new god can be born.
I thought of it, but we already knew about it for a while, while a new domain is nice, keep in mind that we can't be sure the new seed will increase divine qi production much.

Making them a sun or moon good may get around the no avatar problem (as without avatar they would die in a turn), but with resources split, we lower Kuvara's odds, and she is already practically speced for being slippery.

A god also takes time to learn, so he or she wouldn't learn to do stuff like empower mortals in time unless the apocalypse is very late, and they wouldn't have Okerteru's protection, just the fledging Kuvara.

God seed is choosing to bet on us winning without the drop.
You need more cultivation lore to actually create some that are Qi aligned but you can likely create warp-based ones.
Are we close or can research bridge the gap, because I wonder if it is feasible for the apocalypse, even without the materials, it can be nice for our cultivators.
 
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In regards to the drop of blood, the perfect is probably the enemy of "good enough".

By which I mean that if we have a GOOD use of the drop we can do now, it's probably better than "the perfect use AFTER the Apocalypse".

Chaos purification- you may use the drop to draw out the chaos in your core. The drop can draw out up to 1000% chaos before it dissipates.

side note, this would allow us to quickly rush through the core harmony gain paths, and during the war would allow us to "spam" core insights.

If I remember right, we could gain 5+4+3+2+1 % of harmony each time we went up to 100% chaos and then back to the floor.

so we could gain 15% harmony.

That brings us from 76% to 91%, after which the "natural" rate of grow (if I remember right 1% per turn for 10 turns) will have us reach full harmony on its own.

I'm not necessarily advocating for this, but I just wanted to point it out.

Honestly I'm leaning towards the Core Insight.

Sacrifice for extra divine qi is also simple, but not bad depending on how much divine qi we could get.

It translates to a bunch of core insights and self-rez uses, which could help a lot during the war.

I think we could use an moon/Sun Goddess God seed creation- creates a seed from which a new god can be born.
eh, god "growth" is kinda limited by divine qi, and our empire can only generate so much, which is very much needed by both Kuvara and Shikatu.

Adding another God would mean splitting it another way. We can't afford it.

And such a godling would be basically of no use for the next couple turns at least.
 
There are four choices worth mentioning here, I think.

Sanctuary if off, it sounds incredibly strategically useful, but not as useful as the deal with slannash, if we go with strategic power, we should either take slannash deal, or make a deal with her to withdraw Puterbao, his legion and any other powers aligned with chaos undivided as well if possible, that could definitely be a worthwhile investment.

The second is using it to make artifacts, which is risky, plenty primarchs fell because they played with chaos artifacts.

Third is making ninth grade materials, weaker than chaos artifacts and more research.

And fourth is using it to empower ourselves, a core insight could be game changing, and benefit us in the long term.


Dealing with gods is risky, and fraught with potential for them pulling one over us, slannash might pull her forces back for example, but the other gods might in return add more champions, additionally, we can have her not be part of the invasion, not necessarily work against it, which could mean that while the gods aren't truly united, she wouldn't backstab them if they pulled greater demons to make up for her not arriving, or even deal with them to sell them protection using her forces (which admittedly seems more of a stretch, such cooperation is against their nature).

Also risk of increasing our slannash infatuation, but we remove the need to counter her torture.

It is also incredibly unsatisfying choice, all the other uses are incredibly useful and fun, the author did tell us to not necessarily dismiss diplomacy as that could be useful, but to me at least the drop is pretty extreme price, the drop has a lot of fun value, and I am not necessarily willing to risk it on a gamble that slannash is dealing in good faith, and doesn't have a way to cheat us out of the spirit while following the letter.

So depending on our time table, I am most inclined for either a core insight or ninth grade materials, maybe even artifacts if we are truly desperate, but we can get demonic artifacts if we truly needed to in the invasion, just grab it off demons, like the demon sword we keep locked up, we might even not get possessed like Fulgrim did if we didn't carry it on us at all times and used it constantly, but like I said, risky, if they are willing to drop two primarchs on us, every demonic artifact we find is potentially a trap.


Uri, does using it with core insight increase our core formation grade, and does it mean the next insight after it will cost more?
 
So depending on our time table, I am most inclined for either a core insight or ninth grade materials, maybe even artifacts if we are truly desperate, but we can get demonic artifacts if we truly needed to in the invasion, just grab it off demons, like the demon sword we keep locked up, we might even not get possessed like Fulgrim did if we didn't carry it on us at all times and used it constantly, but like I said, risky, if they are willing to drop two primarchs on us, every demonic artifact we find is potentially a trap.

I'm leaning core insight personally (I don't think we have the TIME to research good uses for 9th grade materials in time), but I wouldn't dismiss the simple "sacrifice for divine qi", as that translates to presumably multiple core insights we could research on our own, and stores for battle
 
I'm leaning core insight personally (I don't think we have the TIME to research good uses for 9th grade materials in time), but I wouldn't dismiss the simple "sacrifice for divine qi", as that translates to presumably multiple core insights we could research on our own, and stores for battle
I am growing more inclined to give up on a third core insight, as Okerteru took a lot of our time, I think our time would be better spent making techniques, advancing techs and ruling than unlocking insights now that we lost four out of our final sixteen assured aps.

So this makes the core insight particularly attractive to me, especially as it would be ready for the tomb raid we can start at turn 15.

We also lost the divine qi production of turn 14, and I want at least one turn if just gathering divine qi for the invasion, that sound more useful than gambling our revivals on a core insight.

Foundation insights are incredibly powerful, but we are short enough on time that we wouldn't get much use of them, definitely not while having time to make techniques, use our second core insight or doing other similar stuff.


So I think I will go with using the drop for a core insight on turn 15, shelve the get insights back to turn 16 or give up on It and focus completely on dual use research (useful both to us and our armies).
 
I tend to agree. It's a shame we don't know how much divine qi we could get from the blood drop though.

If it was, say, 100 divine qi directly under Shikatu's control, that could very well be my pick. But we don't have any idea
 
Yes. it might hurt your harmony as it's not going to be utilizing any of your preexisting insights/ concepts but it shouldn't be too high.
We can probably always fix it after the apocalypse, I think we got enough paths to improving Harmony that we have some breathing room, worst case we can spam tempering tribulations with revivals until we succeed at refining our harmony twice rather than the one I planned.
I tend to agree. It's a shame we don't know how much divine qi we could get from the blood drop though.

If it was, say, 100 divine qi directly under Shikatu's control, that could very well be my pick. But we don't have any idea
We can potentially also use it to banish Magnus or Puterbao by sacrificing it in the ritual, but not sure if banishment will actually force them to reform, and if we got rid of one of the primarchs so early on with one time thing, they might pull another one in.
 
We can potentially also use it to banish Magnus or Puterbao by sacrificing it in the ritual, but not sure if banishment will actually force them to reform, and if we got rid of one of the primarchs so early on with one time thing, they might pull another one in.
could they afford to?

They'd have to move this other chaos primarch from somewhere else far away in the galaxy, which would mean they'd suffer heavier losses elsewhere.

and presumably the "banished" can not be immediately repurposed to other goals, it will likely have to recover from the experience.

but yeah, using the drop to simply remove Magnus or Puterbao might very well be our best option. All things considered we don't NEED any of the various bonuses, and I imagine that long term even the core insight wouldn't matter that much as what we'd get at the peak of 5th step would likely be far better (and we can presumably rush through to the peak of the fifth step pretty quickly once we have maxed out on everything else pre-tribulation (ordinary meridians, life-sacrifice body, up to presumably 9 core insights, bunch of pillar normal and divine insights, and so on))

What we need the most is "whatever makes it easier to survive the apocalypse with fewer losses and less distruction.

And as of right now, it looks like the two chaos primarchs are by far the worst of our problems, unless there's some kind of daemon even above them in danger level that's likely to be sent against us?
 
could they afford to?
Most of the primarchs don't really do much but chill on their planets, in the eye of terror, chaos is in very strong position by canon,bwhere they have a lot of reserve forces that don't see much use.

And like I said, banishment might be bad idea if it doesn't destroy them, during the siege of terra, Magnus is beaten, killed, ascend in the warp, and come back through the broken webway in the same day.

I suspect they aren't going to do that stuff casually, but they can potentially do it, on the other hand, three of the legions being gone is probably more significant than primarchs that do nothing being gone, they might see her imperium burning their worlds and pushing back when their demon armies and legions are lacking, forcing them to deploy the primarchs despite normally not needing to.
And as of right now, it looks like the two chaos primarchs are by far the worst of our problems, unless there's some kind of daemon even above them in danger level that's likely to be sent against us?
Pulling primarchs is practically the biggest escalation chaos can do, with legions behind them? They only started pulling the primarchs after Gulliman woke up in canon, sending Magnus and Mortarion his way, and Angron the also awakened Lion's way (who got a power up and can now teleport through the warp in a pocket dimension or whatever his magical forest is, but has been aging for ten thousands years and is feeling weaker physically).

Normally the primarchs just rule their demon worlds and do what they feel like (which is admittedly sometimes raids on the imperium in Angron's case.

While many fans do exaggerate their power by saying they can instantly win and that they choose not to just pop any planet they want in real space rather than their direct interference being limited.

It wouldn't be wrong to say they don't really mobilize their full forces most of the time, they aren't actually trying to end the the imperium, some factions in chaos do, but it isn't a united front, they have a lot of immortal forces in reserves.

If we do end up removing one (which I am still far from certain on, because the insight we would get would be some kind of insight empowered by gods, potentially significantly more powerful than regular insights, and one not combat based insight basically made us temporarily a c'tan shard).

I think we should remove Puterbao, guy significantly more strategically dangerous from Magnus, as long as Magnus doesn't pull his most dangerous feats like he usually doesn't, heaven's shackles also sound significantly more effective on Magnus and less likely to backfire than making Khorne armies stringer and potentially increasing corruption of our forces in the hopes of making him start raging.

Magnus also seems more likely to me to be against killing us, because he doesn't give a shit about chaos and is mostly interested in knowledge, destroying knowledge is probably the one thing he currently consider genuinely evil if he considers anything evil, so he might do subtle sabotage, like not trying hard or giving bad orders.

I wouldn't bet on it, but Puterbao is ridiculously dangerous.



Can you answer the question about banishment Uri, does the banishment ritual kill the daemon, as in they can't come back after it or not.
 
Can you answer the question about banishment Uri, does the banishment ritual kill the daemon, as in they can't come back after it or not.
It doesn't kill them and they can recover relatively fast but fast is anywhere form a week to a year. Normally that doesn't matter as most deamons need to be summoned rather then just appear because they want to.

On the topic of drawing more primarchs keep in mind that they would still need to get here and travel in the warp is fast, extremally fast but not instant.
 
It doesn't kill them and they can recover relatively fast but fast is anywhere form a week to a year. Normally that doesn't matter as most deamons need to be summoned rather then just appear because they want to.

On the topic of drawing more primarchs keep in mind that they would still need to get here and travel in the warp is fast, extremally fast but not instant.
So I will keep it in mind under shelved for decide in turn 15 when we need to choose if to get the insight, we might want it for emergency banishment, but at the worse case, a week isn't much, and it could see the drop wasted.

And good point about travel time, didn't think of it.
 
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Turn 14.
Okey, I've been staring at the blank page for the starting blurb for a few days now and it just isn't coming for me. So, in the interest of moving things along I'll just post the actions and may edit something in later (or just do it in a whole different post).

We have a 4 hour moratorium and there is a lot to discuss but were starting to reach the end game (for the apocalypse at least) which is fun.

[] To go beyond. (updated).

Form time primordial the keku have always wondered about the stars.

The spread of knowledge and understanding has done nothing to reduce this fascination.

The infrastructure constructed in decade pastis mostly obsolete by now, but obsolete does not mean useless.

You can utilize the work you already down as a seed from which more will grow.

The main work of this decade would be to construct a fusion fleet for lift off operations and construct a few space stations for both research purposes and in attempt to create a primitive zero G shipyard.

And if enough funding is invested it might even be completed before this decade ends.

If you wish to be ready for asteroid mining by the time the next decade comes around and to perhaps even have the option to create a colony on the moon a maximum investment is required.

A minimum investment would only start the commissioning of a fusion lift of fleet and only put a single space station for research and experience gathering. But there is a benefit to going slow with such delicate operations.

[] the unseen eye. (must be lowest priority).

The hunters have put forward their camera system expansion plan.

Mostly it adds hidden ones in the wilderness and country side in an attempt to catch something when someone thinks they are safe.

Even with the wide scale of it, the expansion is minor and the cost smaller still. A minimum investment is more then sufficient to meet the request.

[] Hover craft.


Fast and unencumbered by terrain, Hover crafts are vehicles which float slightly of the ground by various means.

Unburdened by the need to remain withing a certain weight so they could move over the train without sinking, hover craft are bulker and poses far thicker armor. All the better to protects the soldiers inside them.

All that's left is to trains the personal and construct them.

Despite the complex technology integrated into the hover craft they are relatively simple and cheap to construct with a maximum investment you could see the entire standing force and all of the garrisons supplied with such craft within two decades.
Minimum investment on the other hand would only see you finish converting your standing legions to their use in around three decades and the garrison four decades after.

[] Infantry equipment.


To be effective on the battlefield Infantry require a whole bag of equipment, form the guns and body armor they utilize to slay their enemies and remain alive.

To the bullets and fist aid supplies they require to do so.

While no one item is all that expensive, together the cost of production is high, especially considering the amount you need to produce in the first place.

With a maximum investment you'll modernize your entire standing legion and half of your garrisons within a decade, fully outfitting the militia however would take centuries if not thousands.

A minimum investment would see you fully modernize your legions and garrison in three decades and the less said about the militia the better.

[] Power armor.


Power armor is a powerful piece of equipment, offering defense unmatched by other armor types and enhancing the power of its wearer.

Its also such a complicated and expensive system to construct that outfitting anyone other then your cultivators (and perhaps commanders) for the next few centuries is a pipe dream.

There is also the problem that your version of the power armor is more primitive than the schematics you possess, for the simple reason that you completely lack certain tools to manufacture the highly precise pieces needed.

As an upside to the low production rate of the armor, every piece can be covered in a basic rune package meant to enhance its defensive properties. Without straining the rune carvers.

A maximum investment would see you equip all of your champions with power armor by the end of the decade and start on scattering some units of it to your disciples although finishing the process would likely take eight decades at the least.

With a minimum investment you would equip all of your champions with power armor within two decades but you can forget abut fully equipping your disciples for the next three centuries.

[] Keku claws.


In the coming apocalypse you're going to need as many claws holding weapons as possible.
Yet there is no real way to equip them all in any reasonable timeframe with the best of your equipment.

The solution is to not equip them with your best.

Your generals have provided you a list of equipment that is inferior to you line weaponry but far cheaper -in both cost and expertise- and while it irks you to not send your subjects with the best you can. Two decent guns are better than a single good one.

With the focus being on lowering production costs rather than power or effectiveness, the equipment you will produce for the militia is cheap, very cheap.

This means that with a maximum investment, the militia would be fully equipped within a century and a half.

Minimum investment would push that time table to two and a half centuries.

[] To rule the sky. (must be within the 3 lowest priorities)

To the keku the thought of a machine for flight comes unnaturally, yet with the knowledge of the capabilities of air crafts it is a thought that must be internalized.

The age of Keku domination of the sky comes to an end and new way must be devised to ensure the sky remains the keku friend.

Unfortunately, the air craft are expensive to both build and maintain and require rare minerals. So, the maximum investment possible is capped.

Its hard to say how much production would be achieved as you (and your experts) have very little experience with this kind of equipment.


[] The roar of thunder (must be top priority)

You have chosen the doctrine of overwhelming fire and now you must ensure that you would possess enough modernized artillery pieces to create the wall of fire you envisioned.

Proposed expansion would see you replace your current artillery pieces (which would be seconded to third rate units) within the decade and then proceed to triple your artillery fleet every decade hance.



The last decade saw both the fast expansion of the number of cultivators and also the expansion of their reasonability's (2 AP).

new mechanic: third step intervention- in an attempt to make third steps more influential, in addition to the bonus they give form now one each one of them has a small chance (5%~ to free up enough of their time and energy to grab one of your cultivator action's. those actions will be picked semi randomly.

Teachers:
it is expected that around 278 new 1st step cultivators would be recruited and trained this decade (at current pace you're expected to get another AP in 5 turns).

Tribulations: 19 second steps have indicated that they would face their tribulation at the end of this decade from now (on turn 14).

Lightening reflection arrays: 27 (+7 per turn)


Alchemy: 195/200 capacity. Total cost: 13 G1 ingridants 130 EFEP. Total production:

[] change alchemy production? (doesn't cost an action).

-[] to what?


[] Recruiting-
if you wish to have a hope of survival the current number of disciples is pitiful, your disciples would focus on going out and training potential cultivators in order to find new talents and increase their number. With a crude but passable way to determine talent you can now weed out the untalented. Increasing the power and quality of your new disciples.

[] Cultivation boot camp- its beyond clear that you're going to need many more cultivators, it is beyond clear that even shoddy cultivators possess unique and powerful advantages. you already started training less talented disciples in faster and less pure ways but you can always train more. The quality of the resulting cultivators wouldn't be great but you'll get a lot more of them. (new).

[X] (locked 1 AP) oversight - plot after plot has been stopped, uncountable resources spent toward the safety of the empire and now you must spend time vetting the watcher and searching them for the slightest of democide taints a time-consuming task even when the hunters aren't quadrupling their kekupower. (new).

[] Opening the twelve meridians-
the twelve meridians don't offer any kind of straight combat power but they do grant great battle endurance as more Qi can be stored and gathered enough that even first steps might cast a powerful technique or two. give your disciples the instructions and leave to go about opening their meridians you'll be surprised if more than a tenth manage it within the time frame assigned but that may be a powerful boost to your armies. (new).

[] To draw on the emperors might- the emperor soul is connected to those of his students, the connection is thin, almost nonexistent but it is there. the emperor has speculated that he could share at least some of his Qi through this connection and might even be able to, at great cost, express his insights thorough it but much experimentation must be conducted to see if any of the above are actually possible and this kind of experimentations would require hundreds of cultivators. (new).

[] Cleansing taint- with the newly acquired lore of the lords, your disciples believe they can slowly, over the decade, and with the help of many cultivators cleanse the demonic taint of the sword you acquired some time ago. This will make the sword safe to utilize and grant you a powerful artifact for use by your champions and would likely increase the ease at which the sword secrets are studied but may destroy any of the demonic enhancements on it. (new).


[] Push forward- your disciples have their own cultivation to pursue and they will do so regardless but giving them more time to do so would allow them to make more progress.

[] rune study- new knowledge has brought your disciples another avenue of growth you very little about the runes you've found and how they work but were there is two there are three and your disciples are eager to find out more so let them and slowly you'll unlock the secrets of artificing.

[] craft- supernatural knowledge is at your disciples' beak and call, maybe they should do something with it.

-[] condensing arrays- perhaps you have changed you opinion on how they should be divided? If so you will need to replace the current arrays. (doesn't cost an AP just don't go changing it every turn)

-[]
heavenly lightening deflection array- a special array that is incredibly helpful when challenging tribulation, unfortunately the power of the tribulation burns it out so it can't be used. Charge your disciples with constructing it. taking this action will give 2 such arrays.

-[] shield array's- able to protect a small city for outside attack so long as its fed sufficient Qi, the shield array represent a paradigm shift for defensive siege warfare

-[] something else?

-[] pills-
you have a need for more pills so task more disciples with crafting them. (+500 capacity)

[] the building blocks of the world part 3- the world is full of possible alchemy materials that you haven't even touched yet, with at least a somewhat better understanding of the underlaying principles of alchemy you can continue to attempt mixing and matching materials and see what new recipes you can come up with.

[] cultivating perfection- the road to perfection is endless but it is a road that must be walked, refine one of your alchemy recipes lowering the requirements to craft it or unlock its more powerful version.

-[] which recipe?

[] expend the farms
- there is no denying that the spiritual herbs are far more effective and potent as ingredients for alchemy and immortal cooking both and while you currently produce more then you need, this won't be true for long so expend the farms that produce them. (+25 G1 herbs)

-[] invest cultivators- you need more herbs, you need herbs of a greater power, the only way you will get those in a timely manner is to permanently second cultivators to grow them. (spend 1 Permanent Ap +50 G1 herbs +5 g2 herbs).

[] To perfect your taste- to eat immortal cooking is an experience out of this world but your chefs think they can do even better, that they can create something that tastes so good all other foods are ruined forever more…. You're kinda scared but also intrigued?

[] fang shui – your disciples have reached a good enough understanding of Fang Shui that they can move forward with purpose rather than throwing shit together and seeing what happens.

-[] The Breach Closing pattern (1 cultivator AP, 1 emperor AP)- the emperor has conceived of a general Fang Shui pattern that in theory should help close the breaches naturally. Spend some time with your disciples in an attempt to actually craft said pattern. (new).

-[] describe the general direction of the feng shui patterns you want (something for combat, diplomacy, economy so on and so on.

[] formations- the power of formations is undeniable, task you disciples which creating and refining new ones.

-[] describe (in general terms) what you want the formation to do and if it should use any special resource/triggers (divine Qi, lifeforce, ingredients/materials, rituals).





A long decade is awaiting you, there is much to do and not enough time to do it all (4 personal AP). (6 divine Qi). (4 AP locked to helping Okertaku)

You are injured. timer until fully healed: 1 turns.

[] The eternal flame (doesn't cost AP)- from the black flames you have crafted a unique artifact which can either enhance your talent in divination or be used to allow another to divine the future.

-[] enhance your divination action you've taken this turn.

-[] or chose a free divination action to be taken at small penalty.

[] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 630)

-[] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450).

-[] sacrifice wealth- commend your empire to tribute 150 Estimated Economic Power worth of wealth and gain 1 divine charge.

-[] sacrifice divinity-
spend 1 divine charge to gain 6 lifespan.

-[] attempt healing- spend divine charges and lifespan to heal a certain condition.

--[] a half step- spend 2 divine charges and 20 lifespan to allow him to fully step into the third step. (not picking this option for both of your half steps means the go the Kuvara route) (updated).

-[] Yourself- you are injured, spend 1 divine charges and 10 lifespan to heal yourself.

[] Push higher- your power alone would not save you or your kind, but more power would certainly be useful, so push ahead on this path that you've created oh so long ago.

-[] condense your core (0/15)- pour ever graters amount of power into your core to increase the pressure placed upon the Qi inside it and then crystalize your insights at the moment of condensation.

-[] meditate upon your insights (may be taken more than once)- meditate upon your insights in preparation to combining them, spend years pondering their natures so when the times comes to combine them your chances of success will be higher.

-[] the third of twelve (0/6)- in your studies of the soul you have stumbled around twelve points where the body and soul interconnect with enough Qi and time you can widen and fully open the connecting. The effect can only be positive although as of yet eluding your sight. (updated).

-[] Distal understanding (may be taken more than once)- you are standing on the cusp of enlightenment, push further and break the wall to understand a greater portion the Dao.

-[] seek life (0/3)- you have spent a decade in the realm of the dead and have come out with new knowledge but now your understanding is unbalanced, seek death counterpart to regain the balance, seek life and the great Dao so that balance may be returned.

-[] Achieve supercritical (require special pill)- recently you and your disciples have conceived of a special Qi state, supercritical Qi a way to gain the advantage of liquid and gaseous Qi with none of the downsides. Invest the time to ready yourself to the transformation. (new).


-[] The connection of it all- following your new insight you have hundreds of links connecting you to your students and many more from them to their students, the ability to know your daughter is alright at all times is the dream of all fathers but maybe you should try and see if this connection has other uses. Your new understanding has shown that this connection is more than just something simple but a lick between souls, its likely behooves you to at least understand the implications of such information.


[] the lords- who are the lords? what are the lords? And how do they fit into your world? You know not the answer but you could find out.

-[] to shield one's mind- your mind is under assault, the god of dreams comes for your soul and your defenses are all but nonexistent before his might. Try to shield your mind by various ways and hope something shows some sign of success. (new).

-[] heavens remains- you know what the energy of heavens is, you know why it remains attempt to discern a way to disperse it and banish it back into the warp before it sets permanently into the world. (new).

-[] a drop of primordial blood- you have acquired a drop of blood you know nothing about expect that its important, attempt to study it and see what it may be use for. (updated).
-[] pick which use you want to use.


[] Glimpse the future-
you have a gift, a gift that no other has. It has set you on this path and you must both hone and use it, to see the end of this path. Cast your eyes into the future and the apocalypse to come and attempt to draw any piece of information that might give you an advantage.

-[] The tide P.3- in your vision you saw many types of beast's, small and big, deformed and consisting of perfect form. Attempt to more correctly ascertain what it is that you'll be fighting.

-[] the maelstrom [very dangerous]- in your journey through the sea of time you have encountered a being that defies understanding. One way or the other this being is connected to the coming apocalypse, already without even knowing you desist it shrouds your sight of the future, your sight now returning with less and less details. So cast your gaze once more to the future and attempt to ascertain its nature and perhaps you'll find ways to avoid it. But beware as should you be caught death is the only mercy you can expect. New knowledge as to the nature of the lord of fate would allow you to more easily escape its sight. (updated).

-[] locate the breaches part 2- now that you know the general amount and locations of the tears in reality it is time chip away and improve the accuracy of your information. (updated).

-[] Can you stop them? (increased effectiveness in taken with or after locate the breeches)- you know your enemy will arrive from tears in the world, the question that must be asked is could you stop them? can you act now and let the ripples of time reduce the number of tears opened?

-[] Perturabo- Perturabo, a strategist unmatched, from the Knowledge gained form Okertaku few in the galaxy are equal in his talent for war. you know frighteningly little about him so attempt to pierce the shadows shielding him form your sight. (new).

--[] what kind of information are you looking for? (True name, equipment, Skills, weaknesses, strengths, reactions to certain actions and so on)

-[] Magnus- Magnus, the mad sorcerer, from the Knowledge gained form Okertaku you know that Magnus is a powerful sorcerer (perhaps the greatest in the galaxy). you know frighteningly little about him so attempt to pierce the shadows shielding him form your sight. (new).

--[] what kind of information are you looking for? (True name, equipment, Skills, weaknesses, strengths, reactions to certain actions and so on)



[] The burdens of an emperor- a farmer, son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.

-[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up).

-[] The bounty of the ocean- the ocean and seas contain untold wealth both of food and of metal, by use of your new insight it is possible to now tap into that wealth with relative ease bringing great wealth to the empire.

-[] catch up (0/10)- you have just thrown most research disciplines upside down, a thousand years' worth of knowledge crammed in less than a decade and like your subjects you are also lost the information you so long relied upon now outdated and incorrect, you will attempt to rectify this when you can. Yet the burdens of running an empire and cultivation would make this a process of centuries so instead reserve some time to dedicated study and improve yourself. (OCC note: the benefit for this action are gained with every AP invested, you will naturally gain 1 AP worth every 3 turns) (new)

[] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.

-[] Haku- it has been some time since you have taken a student personally but some talents are worth it.

-[] Vakatu- it has been some time since you have taken a student personally but some talents are worth it.

-[] unforgotten- your new insight makes your lessons quite literally unforgettable, you have a lot of knowledge to impart many of it would normally go over most first steps head but now that they quit literally can't forget it you can impart upon them knowledge that will be supremely useful for their cultivation efforts.

-[] To teach the next generations- you're going to need many more cultivators to face the end that comes, and you have taught many, do so again and help train the defenders of the future. Your new pillar makes you even more suited to this task.

-[] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation, with your new insights this is even more effective as your advice can be kept in mind at all times.

-[] The broken- you have your cure, you have your skill get around to pulling the ruptured cultivation bases of your broken, you'll still need to find a way to heal their bodies but they could advance once more and would regain most of their former selves swelling your ranks.

-[] The damage of heaven- for one reason or another the power of heaven is resistant to your healing techniques spend some time researching the problem and see if you can come up with a solution.

[] Listen to the earth- your new pillar allows you to understand the language of the earth all you must do is listen, you're not likely to get any useful information but practice makes perfect.

-[] attempt to pry the secrets of the noble's- somehow the nobles managed to get a third step, listen to the earth and try to ascertain how they did so.


-[] just listen- the earth has much to say and instead of directing it for a specific piece of information you can just listen, you wont get any useful information but it would make for very good practice.

-[] discover the secrets for its health- your new insight scales based on the health of the land you live on and who is better in showing you how to care for it then the land itself? Attempt to listen to the earth and ask for how you may care for it.

[] The burden of a god- whether it was a mistake you will perhaps never know but you are now a god or at least worshiped as one. and being divine -fake or not- comes with some benefits and no less reasonability.

-[] spend time with your daughter's- form the sacrifice of your pillar and the soul of your people has your new daughter been born and while she is far older then, she is also incredibly young and ignorant, you cannot teach her of her domain or her nature but you can certainly tach her about mortality. Besides that, just spending time with her Avatar would help her with the stress of the coming decade, kekita would also be happy to join the family time.


-[] to change realty- your experiments with divine Qi has shown you that its nature is to change the rules that govern realty at least when it comes to techniques attempt to see if it can be used more broadly. (new).

-[] Edict formation- with the knowledge gained from Okertaku and a massive amount of divine Qi you may attempt to issue an edict, or to at least learn to do so. from your understanding Edicts are mainly a way for gods to automate some of their actions to not require direct attention and you aren't sure how useful they would be to you but you can attempt to learn (new)

-[] The seed of creation- you have realize that for a god to be born some sort of seed is needed, attempt to divine its nature.

-[] Divine infusement-
with the new knowledge and a versatile power sources in divine Qi you may attempt to directly infuse divine Qi into an object or organism, the precise effects are not known but guaranteed to have some positive effect. (new).
--[] what are you infusing?

[] ancient secrets- recently a strange pyramid has been excavated. No one knows what you will find inside but danger practically radiates off the whole thing in you will have to descend to its depths, best to be prepared. All actions gain increased effectives from Okertaku knowledge.

-[] Start the expedition (doesn't take an AP)-
you're preparations are complete and the smell of treasure lures you to the depths, gather your man and descend who know what you might find.

-[] sight unseen- use you're talent to divine some of the potential dangers you'll face and potential ways to counter them.

-[] fight practice- to fight in such close quarters is a difficult prospect for your species and it might be beast to practice such before attempting to enter the pyramid.

-[] buried secrets- the earth seems to know something about the strange pyramid you have found, attempt to decipher their words..



[] Research- there are many ways you can put your experiences and knowledge to help, invest the time and hope the results will be worth it.

-[] The experiences of age- with several new third steps perhaps it is time to pick up a project your daughter started? Much has changed since she first wrote the cultivation almanac and with your experience and knowledge as well as the help of the other elders even more conapts could be included as well as expending the concepts interactions to the fifth order.

-[] To turn backwards (0/4)- even though you have advanced you wish to turn back and perfect your foundation even more, this is a difficult project and will probably not work for anyone but you as temporarily liftin your core form your foundation is all but impossible for lesser talents.

-[] The power of blood (desperate)- demonic cultivators seem to posses a way to rapidly advance by eating the life energy of others, study their methods and contemplate their use to rapidly increase in strength before ethe coming of the apocalypse.

-[] the undying- a young keku, brave and kind volunteered for his grandfather tribulation and surprisingly didn't succumb to it, you have never seen anything like it but okertaku has supplied you with the name for the phenomena although he knew little more. apparent immortality is an intriguing and fascinating research subject run some simple tests to see if you can find anything helpful. (new)

-[] write in- ping me with an idea and I'll tell you how much it will cost and if its viable.


[] The power of nature and life- your new core insight has given you power over the building blocks of life. Now you can do mor then heal you can force life to change, to evolve to become better. (base cost of 1 AP +1 AP per 2 mutations after the first done in the same turn). (new).

-[] Small mutation- make minor change, with such a change very little can go wrong and the change is unlikely to be radical for good and Ill (low risk, low reward). 1% chaos.

-[] Medium mutation- make a medium change, a change big enough to have massive reprocations upon the body if things go wrong but can also drastically improve the subject (large risk, medium reward). 5% chaos.

-[] Heavy mutation- force life to change drastically at this point more of the life form is changed then remains. With drastic results to match (very large risk, large reward) 10% chaos.

--[] On yourself- mutations on the self are more likely to be positive but also carry more risk as even with your healing abilities something may go wrong.

--[] On another- mutations on another (willing) subject are less likely to be positive but do not carry the inherent risk of doing it on yourself.

---[] What kind of mutations do you want? (not guaranteed).


THE WAR IN THE WARP.

The four great chaos gods gather their strength to in time struck you down, to ravage your lands and wipe your name from history.

They are not yet ready to cross the boundary between the real and the unreal yet they need not.

For a new goddess has been born.

Kuvara, goddess of the wind patron deity of the Keku, a species the four has deemed a mortal enemy.

Did you think even for a second that they will let her gather her strength in peace? To accrue experience and allies?

The warp is the domain of the four and only theirs

To be a god in this land means to cower before their might and hope they never turn their eyes toward you to hind and flee at every opportunity, for to face even the slight attention of one means death to any but the mightiest.

And Kuvara has the attention of not one but all four.

For any other god this would have been a death sentence, yet your sacrifice has granted Kuvara an avatar in the mortal realm in which she can hide beyond the reach of the four.

Yet Kuvara is a creature of the warp and going too long without breathing its energy will kill her all the same.

And so war has come, a game of cat and mouse as your goddess gathers strength while the four chaos gods attempt to struck her down.

Thankfully, while the power the four posses is all but infinite, their abilty to channel it in specific areas is limited and their attention more so.

And in a true chaos fashion three of the four are content to watch from the sidelines to either swoop for the prize or to stab a knife in their brother side, in time they will unite but for now they stand divided.

On the one side we have Kurvara who possess the following traits and attributes.

Outer shell: 26/40

Inner shell: 10/10 (this is her HP, only inner shell damage actually hurts and penalizes her)

Attention 100: +0 (0 per attention level).

deva (4 dots): +4 (+1 per dot). Oteka (II).

Fortification (50 dots): +300(+2 per dot of fortification, +1 per dot of deva).

Avatar: Kurvara may more directly intervene in affairs on the non-warp side of things, outer shell damage received cannot be higher than 2 per clash as Kurvara may retreat into it (note: using this function means abandoning all presence in the warp temporarily).

And Okertaku who posses the following traits:

Outer shell: 8,9000/11,000.

Inner shell: 4,000/4,000.

Attention 100: +400 for all rolls. (+4 per attention level)

Major daemon presence (41 dots, +3 per dot) +123 to contested rolls.

1 greater deva- a rank III champion.

6 lesser deva- rank I champions.

Orderly: the nature of okertaku makes him suited for war for contested rolls he gains +1 from his attention for every 10 dots of demons present, (currently he gains +8 per attention level instead of 4 for contested rolls).

Stagnation (mitigated): by his nature okertaku cannot force too large of a change limiting his actions, this flaw has been mitigated increasing the range of actions available and may be ignored for a small time.

For the following turn Kuvara will attempt the following:

1. Create Deva.

Kuvara will attempt to create enough Deva to have a minuscule presence of them this isn't a contested roll as Kuvara gets enough souls to do this passively but she will roll to see if she manages to snag a good enough soul to create a greater Deva.


Oteka assigned to help in the gathering of souls.


2. protect the dreams of the keku.

Kuvara will attempt to shield the dreams of the keku form Salleenesh deamons.

The higher the roll the better she dos in this task.


3. Fortify the local warp

Kurvara will attempt to fortify the local warp, giving her a scaling bonus to defensive contested actions as well as increasing the effectiveness of her Deva in such.

this action is uncontested and as such assumed to build the maximum possible for the energy utilized (+-)


For the following turn Okertaku will attempt the following:

1. interception (contested).

Okertaku will attempt to intercept and interfere in any plot to contest Kuvara actions, allowing her to act uncontested.

This action is constated.

2. Protect kuvara.

Okertaku will attempt to defend Kuvara, joining her in any clash and receiving half the damage for it.

3. hunt deamons (contested).

Okertaku will attempt to hunt down any daemons as to reduce their presence.

This action is contested.

Actions:

Empire action (must replace other empire actions):

[] arrange mass prayers.

In the hopes of supplying more power toward Kuvara, your empire will organize massive prayers, day and night tens of thousands will be led in fervent prayer in the hopes that the extra power will help their goddess in her fight.

The more you invest the more people will be able to dedicate a large potion of their day for prayer.

Cultivator actions:

None so far.

Personal actions:

[] Sacrifice 10 life span and 1 divine Qi to heal 1 outer shell level for Kuvara. (doesn't cost AP).

[] Attempt to contest Tzeentch divination (not as dangerous as it sounds as you mostly try to divine his action after his divination, while he dos the same to you) for every AP spent on this action lower the number of points Tzeentch gets to distribute to his rolls by 200.


Reminder there is a 4~ hour moratorium in place. vote in plan format.

Plan format example:

[] plan name.
-[] empire action with highest priority.
-[] empire action with lower priority.
-[] empire action with lowest priority.
-[] cultivators actions.
-[] personal action.

As a reminder maximum investment refers to putting the action the highest in the plan and minimal investment means putting it the lowest.

For the war in the warp section, you should be putting the actions from there in their normal spot (IE: personal actions go in the personal actions section, empire alongside the empire actions and so on).

I hope I remembered everything but I'm sure I'll remember if I didn't (or I'll get reminded).
 
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[] plan preparing for the endgame
-[] The roar of thunder (must be top priority)
-[] To go beyond. (updated).
-[] Infantry equipment.
-[] Power armor.
-[] Keku claws.
-[] Hover craft.
-[] To rule the sky. (must be within the 3 lowest priorities)
-[] arrange mass prayers.

-[] Immortal meals (see the relevant tab for costs). (new).
--[] Body-mind energizing meal, prioritize Haku and second steps about to do tribulation (with the intention of them using the extra ap to meditate more and increase their chances), one Enlightening meal for us.
--[] Body nourishment meal
-[] use remaining herbs to empower the awakening pills, one grade one herb per pill, the rest go in storage
-[] change alchemy production? (doesn't cost an action).
--[] max capacity awakening pills



-[X] (locked 1 AP) oversight - plot after plot has been stopped, uncountable resources spent toward the safety of the empire and now you must spend time vetting the watcher and searching them for the slightest of democide taints a time-consuming task even when the hunters aren't quadrupling their kekupower. (new).
-[] formations- the power of formations is undeniable, task you disciples which creating and refining new ones.
--[] a formation to share lifespan, with the intentions of drawing lifespan into the emperor efficiently, keeping our formations third step who make such formations more efficient in mind.


-[] The eternal flame (doesn't cost AP)- from the black flames you have crafted a unique artifact which can either enhance your talent in divination or be used to allow another to divine the future.
--[] you suspect demonic cultivators exist in hiding, have someone use the flames to find them so you can hunt them down.
-[] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 630)
-[] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450). X 4
-[] Sacrifice 10 life span and 1 divine Qi to heal 1 outer shell level for Kuvara. (doesn't cost AP). (Do it at the end of the turn, if we burn 10 lifespan in combat before that, cancel the action, unless something like her being close to having her she'll destroyed happens).
-[] to shield one's mind- your mind is under assault, the god of dreams comes for your soul and your defenses are all but nonexistent before his might. Try to shield your mind by various ways and hope something shows some sign of success. (new).
-[] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.
--[] The next step- you have many students pushing for the next step in their journey, take the time to share your wisdom and guide them in surviving the tribulation, with your new insights this is even more effective as your advice can be kept in mind at all times.
-[] heavens remains- you know what the energy of heavens is, you know why it remains attempt to discern a way to disperse it and banish it back into the warp before it sets permanently into the world. (new).
-[] The burdens of an emperor- a farmer, son of a farmer turned into a sage, you never thought, nor wanted the burden of rule but here you are with a crown upon your head.
--[] To rule well- taking the time to listen to your subordinates and subjects as well as taking care of the small problems that arise would free your subordinates from the need to do it. (OOC: with the competent ruling action being removed from the empire action list -having achieved a good enough administrative efficiency that it doesn't need to be focused on- this action still helps with the rule of the empire and solving any problem that might crop up).
-[] Divine infusement- with the new knowledge and a versatile power sources in divine Qi you may attempt to directly infuse divine Qi into an object or organism, the precise effects are not known but guaranteed to have some positive effect. (new). (1 divine qi)
--[] looking for second step volunteer, if we can't find one, peak first step.


Plan pretty simple, let's start with empire actions, I decided to not do a Kuvara action this time, mostly because I suspect they would mostly be focused on stopping Okerteru from escaping and because we need the time to prepare, worst case we can correct next turn and give her higher priority.

Wanted to put to go beyond at max investment, but another already must be top priority, infantry equipment seems most relevant to the regular army after it, power armour is a nice boost to champions, with luck we would have a squad ready to explore the pyramid next turn.

Keku claws is a nice boon to our mortals, but not highest priority as properly equipped army, we aren't going to win through low quality units here.

Rule the sky is important, but the cap make me think that what our people need is to experiment first before properly investing (although I am kind of hopeful for the keku finding talent here, the Tau caste bred for this kind of combat show physicality more similar to birds, like hollow bones).

So I put hover crafts above it.

At the bottom is the eyes.


Now for cultivator actions, we get one, so to make it count, I picked making a formation to start our lifespan pyramid scheme, didn't decide on alchemy production yet, more inclined for for doing what we did last turn, but I am wary that more cultivators mean faster apocalypse, in which case, it might be best to use alchemy for different stuff, and keep our spiritual plants in reserves.

It is open to change after discussion.

The second grade herbs are more simple in comparison, I give one extra ap to Haku (as talents do more with their time), the rest go to second steps about to do tribulation so they can benefit from the extra ap to do the meditate before tribulation action.

For our own actions, I really wanted to start on demonic cultivation, especially as we do the lifespan sharing formation, but it would have to hold, the broken give more immediate returns, and we might benefit more from having our disciples burn their own since drawing it from the mortals is likely to backfire.

So we go with countering slannash to avoid permanent damage to Shitaku's mind, helping second steps ascend, the broken could potentially give us extra ap by fixing the failed second steps who didn't pass the first tribulation, also giving them time to improve, and finally, to rule well, because our empire really needs it now.

For the eternal flames, I had gone with pining down demonic cultivators, I see it as high risk high reward action, if it pays off, we could potentially find the very dangerous demonic cultivators with their pants down, if it fails, we get nothing, alternatively we can double down on Okerteru (less inclined to, because we are already helping him a lot with four aps, and I trust him to not need the extra help as much as us), looking at the pyramid or maybe even the tide for extra preparation.

Tide seem pointless to me, as I already suspect the chaos is pulling all the stops, so just assume the worst, scrying primarchs when Magnus there seems risky to me, follow the oath sounds useful, but I just noticed it was taken off at turn 13, so it is up in the air if we even can do it.

I gave one extra healing to kuvara, it is supposed to leave us with five divine qi (keeping one revival and potentially adding one infusion if that passed), this should allow us to temper our body this turn.

If edict pass, we might instead use the edict to find demonic cultivators instead of our flames, we will see.

Edit, removed broken (which I am sad about) for a research to try and counter the cultivators problem, a single turn more could be critical.
We have divine qi left over from last turn, the deal was losing current turn production, not taking our last turn' too, we kept it for emergency revivals and techniques.

We are supposed to have six.
-[] the bounty of heaven- your disciples have confirmed to the best of their abilities that after a tribulation passed, small amounts of energy still linger, further study would hopefully not only shed more light on the nature of heavens Qi but perhaps also find a useful use for it.
Do we nit get an updated action after we scanned it? We also got much more divine qi knowledge now., shouldn't it be helpful.
-[] Divine infusement- with the new knowledge and a versatile power sources in divine Qi you may attempt to directly infuse divine Qi into an object or organism, the precise effects are not known but guaranteed to have some positive effect.
Does it need ap? Can we spend one divine qi on it?

Also is follow the path locked for us.

Do we need to specify that the help people ascend is focused on helping the second steps?

I don't see any place for immortal cooking or feng shui, is there something up with it or is it just a mistake, I added it cooking but I want to know if to remove it.

If we had someone scry the pyramids next turn, can we benefit from it if we do expedition at the same turn, say setting the expedition to the end of the turn.

How expensive is an edict, can we do one divine qi edict to go, one shell not cultivate without being our students or having our premission? And than just follow the lighting.
 
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Roth you double posted.

We have divine qi left over from last turn, the deal was losing current turn production, not taking our last turn' too, we kept it for emergency revivals and techniques.

We are supposed to have six.
Do you? I thought you spent it all? I'll double check in a bit.

Do we nit get an updated action after we scanned it? We also got much more divine qi knowledge now., shouldn't it be helpful.
Right knew I forgot something, there needs to be an action about trying to disperse the energy before it sets.

Do we need to specify that the help people ascend is focused on helping the second steps?
No, I assume it's the case.

I don't see any place for immortal cooking or feng shui, is there something up with it or is it just a mistake, I added it cooking but I want to know if to remove it.
There should be, if there isn't then it's a mistake.

If we had someone scry the pyramids next turn, can we benefit from it if we do expedition at the same turn, say setting the expedition to the end of the turn.
Yes, you could because you're choosing when to enter the pyramid.

How expensive is an edict, can we do one divine qi edict to go, one shell not cultivate without being our students or having our premission? And than just follow the lighting
The action is to learn how to do it and how much it costs but you know its not cheep.
 
Right knew I forgot something, there needs to be an action about trying to disperse the energy before it sets.
If so it is serious consideration, struggling between removing the help the broken and help second steps about to ascend, will probably remove the broken.

They are extremely important, but if this give us one more turn, we will get a lot from it.

Will we be able to push the research to the end of the turn when we heal? In case the tribulation act up again.
The action is to learn how to do it and how much it costs but you know its not cheep.
The same goes for divine infusion I am guessing, wasn't Okerteru willing to sell like knowledge 50 divine qi, even if it was his full knowledge I assume he would go for at least 30 or something.

Is that stuff still hidden or require research by than? The additional stuff seem extremely small for such a jump of knowledge, especially if it doesn't even include completed research.

Is it because gods use it differently and most of the knowledge is unusable for mortals but usable for Kuvara or something similar.
 
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Will we be able to push the research to the end of the turn when we heal? In case the tribulation act up again.
Sure.

Here is the action

-[] heavens remains- you know what the energy of heavens is, you know why it remains attempt to discern a way to disperse it and banish it back into the warp before it sets permanently into the world. (new).

Is it because gods use it differently and most of the knowledge is unusable for mortals but usable for Kuvara or something similar.
Pretty much this, but also the fact that faith and divine Qi aren't quite the same thing, so thing like infusmants are thing okertaku doesn't actually know about.
 
Is a research action to use the timeless nature of the warp to pull help (in the form of demons, blessings or knowledge) from a god version (or more like, sixth step plus version) of us or stronger kuvara possible, asking since the chaos god version of the emperor apparently already have a chaos realm and at least one daemon just waiting for him to ascend in the heresy, something like how we have an insight based on divine version is us despite not being gods yet, not for this turn, but potential for the next one.

Also, if the divination succeed and we find the suspected pockets of demonic cultivation, I am guessing mobilizing the reformed hunters (and maybe using our teleportation rune for quick movement) to dismantle their operations won't take an ap, in a similar way to the pyramid.
 
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Is a research action to use the timeless nature of the warp to pull help (in the form of demons, blessings or knowledge) from a god version (or more like, sixth step plus version) of us or stronger kuvara possible, asking since the chaos god version of the emperor apparently already have a chaos realm and at least one daemon just waiting for him to ascend in the heresy, something like how we have an insight based on divine version is us despite not being gods yet
You can try but I give no guarantee. 1 ap would give you an idea of its viability and the cost.

Also, if the divination succeed and we find the suspected pockets of demonic cultivation, I am guessing mobilizing the reformed hunters (and maybe using our teleportation rune for quick movement) to dismantle their operations won't take an ap, in a similar way to the pyramid.
That depends on what exactly happens, if things spiral enough to require mor cultivators (or even your personal attention) or just last long enough it might incur some AP cost.
 
That depends on what exactly happens, if things spiral enough to require mor cultivators (or even your personal attention) or just last long enough it might incur some AP cost.
Would the he fact that a bunch of third and second steps already focus on hunters help? Asking if that would increase the threshold of how much they can do before more aps are added, because we already have large force cooperating with the hunters and potentially being primed to go.

I will out the Kuvara healing on condition that we don't need the lifespan or divine qi, gave her one healing to burn that final lifespan to temper our body, but there is no immediate need if we burn it to fight a core formation if they turn out to have one like I speculated.

If we do find them, and they have second, third or fourth steps, what are the requirements for harvesting them (dantians, pillars, cores), do they need to be alive and captured?
 
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