Distant Stars. (a WH40K/Xianxia civ Quest).

Voting is open
Can we reduce it to zero by having someone else make the defensive artifact, since there are multiple people with higher artificing than us anyway, would that require cultiavtors action to construct for us if so?

Will tempering tribulation for our mind be better before or after it?

Also, one of the research picks is making the techniques to do spiritual surgery to the world, what ideas did Shitaku have to do with it? Are things like shaping it to be more keku like possible? Making it more hostile to warp gates? Making it a giant soul stone?
We might want all three of those. More intel to prepare our armies with appropriate strategies and tactics, to help seal/prevent the portals
I think the tide is not worth it, we are already unimaginably screwed, being told we also have their top greater demons and spaceships sent after us isn't going to improve our situation, considering they are sending two primarchs and three legions, it is best to assume that everything is in the cards for them.

This is also kind of why I tend to prioritize unique research paths, unique skills, champions and utility over just getting more cultiavtors, because even if we could double our armies, we are still outgunned and outmanned.


To be honest, if I had a do over for the quest, I would probably give up on directly contending the invasion and just look for ways to flee with the keku, maybe it is still the best option, maybe we should make ninth grade materials and try to open a webway portal to evacuate the population, I am just too wary to bet on it considering the god emperor failed, and had significantly more resources, knowledge and power than us, most of our population will likely also die if we braved the webway, but this is probably a risk I would have taken if I knew success in breaching it was certain.
We might make it work with the life-formation. Paired with drastically expanding the number of cultivators...
There I am both less and more certain, I was bug advocate for this research paths initially, but with potentially only a turn or two left, I am not sure it would have the returns we need.

A big advantage of it may be in giving our cultiavtors more staying power, if they can drain the life of Astartes and/or demons (there was one woman who figured out draining the power of slannshi demons for extended life without corruption, Slannash was so impressed she made her a demon princess).
mh... high investment I imagine, but HOW high?

Also this is likely to become a champion unit. One of the few weapons that will stand up to the Chaos Marines...
I consider maybe replacing the flying vehicles for it.

It wouldn't be built until the end of turn 16, and someone like Magnus can snap it in half, but maybe if one of the third steps we got is specialized about piloting it, we can get greater benefit.

Like having his first insight be bonding with the titan, making the whole titan into some kind of soul bound spirit weapon.
 
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Can we reduce it to zero by having someone else make the defensive artifact, since there are multiple people with higher artificing than us anyway, would that require cultiavtors action to construct for us if so?
Sure, you can substitute cultivator ap for it.

Will tempering tribulation for our mind be better before or after it?
It won't make a difference.

Also, one of the research picks is making the techniques to do spiritual surgery to the world, what ideas did Shitaku have to do with it? Are things like shaping it to be more keku like possible? Making it more hostile to warp gates? Making it a giant soul stone?
The basic idea is to hobble its ability to channel and absorb warp energy and as such lower the amount of energy that is in the world. Picking the option would also unlock a few other options.

It wouldn't be built until the end of turn 16, and someone like Magnus can snap it in half, but maybe if one of the third steps we got is specialized about piloting it, we can get greater benefit.
To be fair, Magnus can snap most things at half but doing so would take his attention and time. like if he's going to snap your titan in half (assuming they are deployed in the same theater) he's not doing something else.

This is not to weigh in of if its worth it or not but just to note that the titans won't just crumple in the face of opposition, they won't beat him (not even close) but they also won't be something he can trivially wish away.
 
The basic idea is to hobble its ability to channel and absorb warp energy and as such lower the amount of energy that is in the world. Picking the option would also unlock a few other options.
Would such a thing do permanent damage? Because I would personally be wary of directly attacking the world like that.
To be fair, Magnus can snap most things at half but doing so would take his attention and time. like if he's going to snap your titan in half (assuming they are deployed in the same theater) he's not doing something else.

This is not to weigh in of if its worth it or not but just to note that the titans won't just crumple in the face of opposition, they won't beat him (not even close) but they also won't be something he can trivially wish away.
Than I would probably decide to replace the vehicles, if we didn't invest anything more, would the titan be completed at the end of turn 16? Assuming minimal investment.
 
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So current changes in my plan, I removed the ritual, I didn't bring back the death techniques but I did bring the power of blood, in the hopes cultiavtors can create lesser version of our own insight, in case that greater strength will serve them better than death techniques.

I removed taste from cultiavtors action, and had them construct the artifact to be sacrificed in the ritual.

Added the titan.
So I am kind of on the fence about doing it, mostly because I don't want it becoming an enemy, and what with this planet also being our home (so permanently diminishing it sounds unsatisfying), can spiritual surgery fix the damage done to it later on?

What do we believe about it's mind, is it sapient, and if no, can we use the surgery to try and make it so, or awaken it as a cultivator?
 
I think equipment trumps training every time, since no matter your training, without a weapon you are useless.
well, UP TO A POINT.

That said the milita should fight against petty daemons, and those are fairly low-tech-tier equivalent. IF they were forced to fight against stronger daemons or, Emperor Forbid, the chaos marines, then they're basically doomed.

Things aren't that bad, its not like you don't have guns you just don't have enugh of your super high-tech ones. Not picking those actions doesn't mean people will fight with swords or muskets but it dos mean people will fight with things like M-16 and the like and laser/plasma guns or even better projectile weapons.
Wasn't there EXPLICITLY a mention of some militia units actually using muskets at one point?

We're expanding militia units so much that effectively they don't HAVE equipment.

Replaced it for the Kuvara prayer action, titans seem like too big investment with our current resources, I think we are better off investing in other stuff.
oh, I was wondering what Kuvara prayers was replacing.

Fair enough. Anything less than a complete Titan is more or less useless, and if we get some extra time then next turn it should be easier to do thanks to asteroid mining giving us better resources and our empire being further along the uplift program.

I think the tide is not worth it, we are already unimaginably screwed, being told we also have their top greater demons and spaceships sent after us isn't going to improve our situation, considering they are sending two primarchs and three legions, it is best to assume that everything is in the cards for them.

This is also kind of why I tend to prioritize unique research paths, unique skills, champions and utility over just getting more cultiavtors, because even if we could double our armies, we are still outgunned and outmanned.


To be honest, if I had a do over for the quest, I would probably give up on directly contending the invasion and just look for ways to flee with the keku, maybe it is still the best option, maybe we should make ninth grade materials and try to open a webway portal to evacuate the population, I am just too wary to bet on it considering the god emperor failed, and had significantly more resources, knowledge and power than us, most of our population will likely also die if we braved the webway, but this is probably a risk I would have taken if I knew success in breaching it was certain.
mh...

maybe we should try a "send liveship to close solar system at near-lightspeed (or FTL that does NOT fully enter the Warp)?"

Sort of a backup plan in case we fail.

There's no way we can move MILLIONS of people to another system, but we MIGHT be able to move a few thousands or tens of thousands, with a third step to lead them, a full archive of Keku technology to rebuild, and all of our Cultivation Knowledge to re-establish themselves...

We'd probably want to do it in secret, sort of like in Mass Effect Andromeda.

If we win, we can reestablish contact in a few decades. If they don't hear from us in 50 years to at most a century it means we probably went extinct.

To be fair, Magnus can snap most things at half but doing so would take his attention and time. like if he's going to snap your titan in half (assuming they are deployed in the same theater) he's not doing something else.

This is not to weigh in of if its worth it or not but just to note that the titans won't just crumple in the face of opposition, they won't beat him (not even close) but they also won't be something he can trivially wish away.
A Titan might very well be stronger than a third step, if with some trade offs.

Higher Offense, Higher Defense, far less mobility and agility. It could probably, with support, hold back the chaos marines for a bit.
 
A Titan might very well be stronger than a third step, if with some trade offs.

Higher Offense, Higher Defense, far less mobility and agility. It could probably, with support, hold back the chaos marines for a bit.
We also have a bunch of undecided third steps, three now and I think we didn't even fill all the ones from the last batch, having third step titan pilot will definitely boost the titan.
well, UP TO A POINT.

That said the milita should fight against petty daemons, and those are fairly low-tech-tier equivalent. IF they were forced to fight against stronger daemons or, Emperor Forbid, the chaos marines, then they're basically doomed.
There are hundreds of thousands of marines and tens of thousands of major demons, they would definitely fight them.
There's no way we can move MILLIONS of people to another system, but we MIGHT be able to move a few thousands or tens of thousands, with a third step to lead them, a full archive of Keku technology to rebuild, and all of our Cultivation Knowledge to re-establish themselves...
If we send a seed ship, I think it is best to focus more on genetic knowledge and machines to make new keku, traveling to another planet could potentially take hundreds if not thousands of years.
 
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So I am kind of on the fence about doing it, mostly because I don't want it becoming an enemy, and what with this planet also being our home (so permanently diminishing it sounds unsatisfying), can spiritual surgery fix the damage done to it later on?

What do we believe about it's mind, is it sapient, and if no, can we use the surgery to try and make it so, or awaken it as a cultivator?
Its currently dormant so you have no idea, as for fixing the damage maybe? It's not like you've done this before. you suspect you could fix at least some of it but how much is currently beyond you.

Wasn't there EXPLICITLY a mention of some militia units actually using muskets at one point?
That was very much an edge case and the last turn production saw it fixed (which reminds me that I should update the unit discerption). Your current production of low tier weapons outstrips your population growth it would still take a lot of time to outfit everyone (time you likely don't have) but you have enough to get people to a level where they at least have something semi-effective.
 
Its currently dormant so you have no idea, as for fixing the damage maybe? It's not like you've done this before. you suspect you could fix at least some of it but how much is currently beyond you.
Can our insight fix it? Fix what we can manually and fix what we can't with a sacrifice of divine qi and lifespan?

Because if so I will go with proceeding with developing the techniques, and seeing what trying to talk to it will give us before commiting to crippling it (at least temporarily).
 
Likely, it would cost an arm and a leg in term of lifespan and divine Qi but it could do so.
Will the research have more potential uses? If we determined for example we actually want to awaken the planet from dormancy instead, as an example, would thus research paths allow it?

Also, do we do the surgery this turn, or do we need to take an action for it next turn?
 
Will the research have more potential uses? If we determined for example we actually want to awaken the planet from dormancy instead, as an example, would thus research paths allow it?

Also, do we do the surgery this turn, or do we need to take an action for it next turn?
There are some potential uses, keep in mind that this is a get to tools to even make this possible kind of research, you can totally find other uses for the tools afterwards how effective it would be is up in the air but it's possible.

You won't do the surgery this turn but saying more then that is dependent on how the action turns out.
 
Did our people try develop AIs, did Okerteru warn us that AIs can be corrupted by chaos? (Not really sure how much of the iron wars is them being vulnerable and how much it is just chaos being unopposed, or faults int the programming and so on, but was asking about any warnings in general).

Does the moon also have a soul?


Ok other stuff, I think it is time to start voting

[X] Plan breaching new grounds, and closing breaches
-[X] The roar of thunder (must be top priority)
-[X] To go beyond.
-[X] To rule the sky.
-[X] arrange mass prayers.
-[X] Keku claws. (updated).
-[X] To sharpen the sword. (must be in the lowest three priorities). (new).
-[X] Infantry equipment. (updated).
-[X] The titans. (new).


-[X] Kuvara's help
--[X] have Kuvara cast three tempering tribulations on you for the equivalent of 10 divine qi, you will try to make up for the cost with greater prayer for the empire, but she can draw some of the missing from the cultiavtors' pool if she find the prayers insufficient.
--[X] the first tribulation she'll be for your future sight, the second for your core harmony, and the third for your mind, should one fail, use your insight to survive it and repeat the failed one, if Kuvara got a lot of divine qi from the prayer and feel safe expanding more, have her cast additional one in case a previous one failed (meaning we missed from the later ones).

-[X] immortal cooking
--[X] Body-mind energizing meal using the second grade herbs for as many third steps as possible, body nourishment meal for first step.
-[X] change alchemy production? (doesn't cost an action).
--[X] False Dantian pill- cost per charge: 50 EFEP. 1 notable G2 material (dantian). craft per charge: 25 capacity. effect: create a false second step. X 3
---[X] try to feed it to a sea animal while instructing it with your control over them, if considered feasible, have Terkahu use his own insight to help make a plant consume them, preferably fruit bearing one, but potentially a carnivore one, keep one in reserve, potentially for Kuvara's avatar if the process is determined safe.
--[X] The awakening pill (refined)- cost per charge: 10 EFEP. Craft per charge: 15 capacity. effect: each charge spent in a turn awaknes 20 new first step cultivators(note that overuse may lower quality of cultivators produced). Toxicity: 1. (For the rest of the production, use a single grade one herb per pill to empower them, the rest of the herbs go in storage).


-[X] Opening the twelve meridians- the twelve meridians don't offer any kind of straight combat power but they do grant great battle endurance as more Qi can be stored and gathered enough that even first steps might cast a powerful technique or two. give your disciples the instructions and leave to go about opening their meridians you'll be surprised if more than a tenth manage it within the time frame assigned but that may be a powerful boost to your armies.
-[X] clean up- with your new energy banishment technique all that is left is to teach it to several of your students -as well as the nobles and five sects- and have them zealously go over the fields every time a tribulation is called down. (new)
-[X] false pillar- the false pillar is a runic artifact the like of which you have no yet seen craft one for use. (new)
--[X] let Haku choose which is best for this purpose between the fountain blood, her moonlight and the material she can refine in a turn, the purpose of the pillar is a weapon against the lords and their servants.
--[X] defiance pillar of Maktu
--[X] for Shitaku
-[X] formations- the power of formations is undeniable, task you disciples which creating and refining new ones.
--[X] a formation to be used by mortals to increase their bravery, so they may not break at the fear inducing effects of the enemy.
-[X] start a ritual- you wish to attempt a large working take your time and prepare.
--[X] ritual of fortified mind- gather the needed material and craft a defensive artifact to sacrifice and let your mind become a fortress.
-[X] Divine body infusion- learning how to infuse divine QI into their own body would not only increase the power your disciples can muster but also allow them to infuse others, allowing you to raise pseudo cultivators without your direct involvement. (new)



-[X] The eternal flame (doesn't cost AP)- from the black flames you have crafted a unique artifact which can either enhance your talent in divination or be used to allow another to divine the future.
--[X] ancient secrets- recently a strange pyramid has been excavated. No one knows what you will find inside but danger practically radiates off the whole thing in you will have to descend to its depths, best to be prepared. All actions gain increased effectives from Okertaku knowledge.
---[X] sight unseen- use you're talent to divine some of the potential dangers you'll face and potential ways to counter them.

-[X] the power of sacrifice (no option under here takes AP)- either by way of insight or technique you have found a way to greatly empower yourself by sacrificing something. (current lifespan 581)
--[X] sacrifice life- sacrifice 10 years of life span for 1 AP (current lifespan 450). X 4


-[X] the lords- who are the lords? what are the lords? And how do they fit into your world? You know not the answer but you could find out.
--[X] a drop of primordial blood- you have acquired a drop of blood you know nothing about expect that its important, attempt to study it and see what it may be use for.
---[X] a core insight for Shitaku

-[X] Glimpse the future- you have a gift, a gift that no other has. It has set you on this path and you must both hone and use it, to see the end of this path. Cast your eyes into the future and the apocalypse to come and attempt to draw any piece of information that might give you an advantage.
--[X] locate the breaches part 2- now that you know the general amount and locations of the tears in reality it is time chip away and improve the accuracy of your information. (updated).
--[X] Can you stop them? (increased effectiveness in taken with or after locate the breeches)- you know your enemy will arrive from tears in the world, the question that must be asked is could you stop them? can you act now and let the ripples of time reduce the number of tears opened?

-[X] The burdens of a teacher- you have come to enjoy teaching, but the very act gives you a certain obligation to those you teach.
--[X] The broken- you have your cure, you have your skill get around to pulling the ruptured cultivation bases of your broken, you'll still need to find a way to heal their bodies but they could advance once more and would regain most of their former selves swelling your ranks.

-[X] The burden of a god- whether it was a mistake you will perhaps never know but you are now a god or at least worshiped as one. and being divine -fake or not- comes with some benefits and no less reasonability.
--[X] Divine infusement- with the new knowledge and a versatile power sources in divine Qi you may attempt to directly infuse divine Qi into an object or organism, the precise effects are not known but guaranteed to have some positive effect.
---[X] use divine qi for the action, use one divine qi to infuse into your power armour, use another single one to attempt to infuse spiritual herb, an animal and a tree.

-[X] Research- there are many ways you can put your experiences and knowledge to help, invest the time and hope the results will be worth it.
--[X] pillar intent- intent infusioment is something that has been known to the empire for a long time, perhaps not the why or how but the phenomena was noted. Now that you know you may carry those principles forward, the pillars of the soul (and the core for that matter) contain within in them a concept which is extremely pure and dense. This is one of the reasons for why the intent of a cultivators of a higher realm is so much better then those of lower ones and why not take that further, learning to externalize the concept of the pillar itself through ones intent would enhance it power. (new).
--[X] To touch giants- if you wish to even attempt soul surgery on a soul as humongous as that of the world soul you would need to design and construct several Qi techniques which will allow you to do so with relative safely.
--[X] The power of blood (desperate)- demonic cultivators seem to possess a way to rapidly advance by eating the life energy of others, study their methods and contemplate their use to rapidly increase in strength before ethe coming of the apocalypse.

-[X] Listen to the earth- your new pillar allows you to understand the language of the earth all you must do is listen, you're not likely to get any useful information but practice makes perfect.
--[X] listen to the soul- the world has a soul, it speaks to you through the earth, listen to this dormant entity and seek its aid. (new).


-[X] ancient secrets- recently a strange pyramid has been excavated. No one knows what you will find inside but danger practically radiates off the whole thing in you will have to descend to its depths, best to be prepared. All actions gain increased effectives from Okertaku knowledge.
--[X] Start the expedition (doesn't take an AP)- you're preparations are complete and the smell of treasure lures you to the depths, gather your man and descend who know what you might find.
 
Does the moon also have a soul?
probably not (yet).

Shikatu went there, it was a fairly qi-deprived place, considering there were no cultivators or people to raise it's background qi level.

I imagine it could develop a soul if it was colonized.

[X] Plan breaching new grounds, and closing breaches

good enough.

--[X] The power of blood (desperate)- demonic cultivators seem to possess a way to rapidly advance by eating the life energy of others, study their methods and contemplate their use to rapidly increase in strength before ethe coming of the apocalypse.
I wonder... maybe we'll learn to use lifeforce in place of Qi? If we could pay for Core Insights and Meridians with lifeforce instead of Divine Qi that could help us a lot, depending on the costs.
 
Should we maybe remove the false defiance pillar and get something else, like cultivator boot camp? Not sure we would have the time to get insights for it, assuming we can't skip to divine ones.

Than again, insights for it are likely to be pretty relevant for the apocalypse.

Uri, how does getting insights for false pillar works, would our water insight work? Do we have the limits on divine ones?
 
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Uri, how does getting insights for false pillar works, would our water insight work? Do we have the limits on divine ones?
The water insight would work and you just spend ap on it but the false pillar is not strong/stable enough to hold divine insights so you can't use Divine Qi directly on it. also, crucially it doesn't come with an insight built in.

Anyway, seeing as there no new votes I'm going to ahead and close the vote.

I think for this turn we'll do the core insight and then the pyramid divination and the start of the expedition. And I'm also going to say that infusing divine Qi in into your armor is quick enough to get done before.

But is there anything important that you think should be done before the expedition? (in term of the action youv'e picked).
 
Written in Blood.
You look at the small blood drop floating above your claws.

Such a small thing yet its value was priceless. The power inherent within outstripping everything you possess.

But this power is not pure, intermingled within the drop are the essences of the four lords.

Four beings that you cannot comprehend, they are more than mere gods, their power and influence spread throughout the entire warp.

Slowly you dip the tip of your claw into the small drop of blood, the tip darkening as its burned by the power within.

Carefully you draw the power and turn your sight to your soul and extremally carefully you start writing, the blood your ink.

You write of

[] "change" Base effect: effecting change both internal and external becomes easier. Core effect: manifest a partial domain of change (self-change) chaos cost dependent on changes enacted.

[] "war" Base effect: the tides of war become clearer to your eyes. Core effect: manifest a partial domain of war (the desperate stand) 20% chaos on activation, +5% for every minute after the tenth.

[] "rebirth" Base effect: returning form death becomes easier. Core effect: manifest a partial domain of rebirth (the first death) 5% chaos cost.

[] "perfection" Base effect your core harmony is set to 100% and can't be lowered. Core effect: manifest a partial domain of perfection (the perfect moment) chaos cost dependent on the moment activated.


Some context, I've talked before of domains (which are the manifestation of a concept in the warp), a partial domain represents only a fraction of the its parent domain, manifesting it likewise only brings forth a fraction of the benefits but even a partial domain is a powerful tool.

Now, I've debated iw anted to give you more information's but you just you don't know enough (ic) to really deduce what the effect of manifesting even a partial domain will really do.

I'll put a moratorium of 4 hours in place to allow some discussion.

Note: next update is the start of the pyramid expedition, if you want to do something form the turn before then say so now so I can fit it in.
 
[] "change" Base effect: effecting change both internal and external becomes easier. Core effect: manifest a partial domain of change (self-change) chaos cost dependent on changes enacted.
Interesting, would likely empower our second insight, internal change might point at a new path of growth, we might have greater capability to change ourselves for empowerment, doing thing like increasing our future sight or adding similar talents.

Potentially massively useful long term, probably close to useless for the apocalypse, we got enough low hanging fruits as it is, adding more is good only if we have the time to pluck them.
[] "war" Base effect: the tides of war become clearer to your eyes. Core effect: manifest a partial domain of war (the desperate stand) 20% chaos on activation, +5% for every minute after the tenth.
Either war or rebirth are likely to make the chaos gods it is aligned with join the fray early.

It would be easier to guide our forces in the apocalypse, the desperate stand would likely massively boost our combat potential, but the cost us massive, we might take a primarch on with it, especially with backup.

A power up essentially, at a massive cost.
[] "rebirth" Base effect: returning form death becomes easier. Core effect: manifest a partial domain of rebirth (the first death) 5% chaos cost.
Surviving death become simpler, possibly reviving others as well, to me it seems to be giving us more tries at the apocalypse, more opportunity to survive, but that opportunity wouldn't make us stronger.
[] "perfection" Base effect your core harmony is set to 100% and can't be lowered. Core effect: manifest a partial domain of perfection (the perfect moment) chaos cost dependent on the moment activated.
I think that might be doing one hyper attack, as opposed to the prolonged combat ability of war, less utility that Nurgle, but we might briefly do an action at beyond ourselves, delivering a hit that can't be dodged, and will hurt no matter what.

Benefit is that Slannash already attacking us, so we don't provoke her to join early like with Nurgle and Khorne.

Potential utility too, if we activate it at the moment that the mind fortress ritual is completed, we benefit greatly, we can dismiss the harmony tribulation and focus completely on the other ones.

I am not sure how applicable a single moment is, the ritual take three days for example, is there any critical moment? and when fighting a primarch, we would likely need to use it rapidly.

But imagine using it together with our death insight, we may be able to kill one permanently.

I would say we should pick either this or the war one.

The war one would likely mean Khorne is attacking Kuvara this turn as well, but might be of the greatest utility in the war itself, a few minutes could change everything, but the right moment also could.
 
[] "war" Base effect: the tides of war become clearer to your eyes. Core effect: manifest a partial domain of war (the desperate stand) 20% chaos on activation, +5% for every minute after the tenth.

[] "rebirth" Base effect: returning form death becomes easier. Core effect: manifest a partial domain of rebirth (the first death) 5% chaos cost.
Those two are probably my favourites. My thinking is that this apocalypse is the DEFINITION of a desperate last stand, and more literally we'll have plenty of those.

It could very well be what actually makes the difference against the Chaos Marines in particular.

As for rebirth... well, not staying dead is of obvious value, and a partial domain of rebirth "first death" might allow us to resurrect the recently dead during the conflict.

I'm leaning towards war though. The closer we get to the conflict the more desperate it seems like things will be.
Interesting, would likely empower our second insight, internal change might point at a new path of growth, we might have greater capability to change ourselves for empowerment, doing thing like increasing our future sight or adding similar talents.

Potentially massively useful long term, probably close to useless for the apocalypse, we got enough low hanging fruits as it is, adding more is good only if we have the time to pluck them.

True, it's a strong long term pick, especially when combined with our Mutation core insight. But we just don't have the time to leverage it enough I think.

I suppose the self-change partial domain could help countering Slaanesh' s influence on our dreams though.

I think that might be doing one hyper attack, as opposed to the prolonged combat ability of war, less utility that Nurgle, but we might briefly do an action at beyond ourselves, delivering a hit that can't be dodged, and will hurt no matter what.

Benefit is that Slannash already attacking us, so we don't provoke her to join early like with Nurgle and Khorne.

Potential utility too, if we activate it at the moment that the mind fortress ritual is completed, we benefit greatly, we can dismiss the harmony tribulation and focus completely on the other ones.

I am not sure how applicable a single moment is, the ritual take three days for example, is there any critical moment? and when fighting a primarch, we would likely need to use it rapidly.

But imagine using it together with our death insight, we may be able to kill one permanently.

I would say we should pick either this or the war one.

The war one would likely mean Khorne is attacking Kuvara this turn as well, but might be of the greatest utility in the war itself, a few minutes could change everything, but the right moment also could.
Good points.

mh... Here's a thought.

Let's say that we go for "Perfect Moment", that's already 100% Harmony.

Assuming we have at least one or two more turns, could we afford to max out on Core Insights and try to reach Nascent Soul, to be more prepared for the war?

This would come with advantages AND disadvantages.

Obvious advantage is higher strenght. Obvious disadvantage is that we become even MORE of a target for the Lords, especially because we've been told the Nascent Soul would reside in the Warp, so I could see the Chaos Lords joining the attack against Kuvara exactly to destroy both her and Shikatu at the same time.

We'd become more of an obvious target, simply put.

I think that IF we could manage to ascend to Nascent Soul by turn 16 end it MIGHT be worth considering. But I also don't think we have enough Divine charges generated for Shikatu specifically that we could get Core Formation done to a satisfactory endpoint.

We also might just not have enough divine charges to immediately take advantage of Nascent Soul's new possibilities... and if we died or got crippled in the attempt we'd be doomed.

...yeah, I think I'd go for War pick. We can raise Harmony to 100% in the long term IF we survive the Apocalypse
 
...yeah, I think I'd go for War pick. We can raise Harmony to 100% in the long term IF we survive the Apocalypse
Uri, how applicable is a single moment is? Can it be done for core insights condension? The ritual? Tribulations?;

I am more inclined to go with war but knowing how exact a single moment is, is tempting.
 
Note: next update is the start of the pyramid expedition, if you want to do something form the turn before then say so now so I can fit it in.
We might also want to use drones (possibly made of cybernetic fish to make hacking them harder) and similar to search ahead.

Actually, that an idea, we should have cybernetic fish drones, assuming there is benefit to doing stuff like that like humans do.
 
Note: next update is the start of the pyramid expedition, if you want to do something form the turn before then say so now so I can fit it in.
Maybe some way to destroy the pyramid in the worst case, and than tank the nuke or fusion bomb or whatever with a revival?

Problem is getting the signal out, we don't want something the necrons can fake or hack.
Now, I've debated iw anted to give you more information's but you just you don't know enough (ic) to really deduce what the effect of manifesting even a partial domain will really do.
Going back to the conversation of destroying our soul if we die so it isn't captured by chaos, can we send the part of the domain to Kuvara first if that happened? To make sure the god it came from can't regain it?

Or does it fall to the same gods can't keep our soul safe category in the chaos gods will just steal it back way.
 
Actually, that an idea, we should have cybernetic fish drones, assuming there is benefit to doing stuff like that like humans do.
Caybernetic fish drones? I'm not sure I follow.

Also, I meant more in term of the actions you picked for the turn, you'll get a vote for how and with what you approach the pyramid but I need to know if you want to do the mind ritual first for some reason.

anyways vote open.
 
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