So from time to time I'll write small snippets about a topic (feel free to suggest things you want to see) as I think knowing what you defend can only add.
One thing I am interested is possibly seeing a school of Keku, seeing the way Keku grow, how our system looks like, how and if the religion get into it.
Another thing is Kuvara, I am curious to see how she fit in, how society view her, what is her day to day life now.
I liked for example seeing the people being fearful of the cultivator, because it revealed some interesting perspective on cultivators that I never considered before, are some of them like regular cultivator, arrogant and harmful, are the villagers afraid because they never met one, how had cultivators been interacting with the population when we sent them to spread our religion, and so on.
Secondly, now that were out of foundation building I want to hear your thoughts about this stage, good? Bad? somewhere in-between, I will admit that when I was designing this quest I feared the insights part would be less well received so I want to hear about your experience with this stage and if there was perhaps something that could have been added (or removed) that would have made it better?
I really liked it, the insight system combined power and work in a very interesting way, picking pillars to be synergetic while at the same time balancing interesting concepts was fun and introduced a lot of engaging debate.
Picking insights was probably my favourite part about it.
As for adding or removing stuff? Not really sure I can think of anything.
The one thing that I wonder the most about is our daughter and her own insights, we got quite a few divine insights that could change the game in pretty major ways, and getting a divine insight seem relatively cheep, but our daughter had been getting divine insights for quite a while and never really pulled off something major, when we got like seven different divine insights that can change the game in a major way.
I could kind of understand her regular cultivation staying behind without heaven defying talent, especially when we know you need at least one ap equivalent to make a pillar and she is early one, where pillars take one ap equivalent to us, but divine insights seem less related to it.
What I am trying to say that it doesn't seem like she is truly using divine qi to the same extent as she gets.
Take last turn for example, she is getting at least two divine qi if I remember correctly, so does she get two divine insights? And do they have the potential to be something that change everything, like how we can heal people, or move boats instantly, make divine qi or control fishes in a wide scale.
Looking at her character sheet, she got what feels like one divine insight (although I could be wrong and more of them are divine), is divine qi much less efficient on other than us, does she keep all the divine qi she had been getting or is it something else?
And if I'm already asking the above, I figured I'll also ask about how you're currently finding the quest, both form the narrative aspect as well as the mechanic one.
The quest is probably my current favourite, I find it incredibly engaging.
The mechanics work extremely well for me, and I find the narrative interesting, it introduce urgency, but has enough slack that the course of action have a lot of debate going on.
You could say that if I have one thing that bothers me, it is that at times it felt like we were carrying most of the empire ourselves, I liked hearing our daughter had been doing stuff like managing the cultivators, because before I asked that question, I didn't really have a clue what she was doing with her free time, and it felt like she just wasn't doing anything.
Playing her when we were dead just made me more confused, because despite her being much weaker than us, she managed to take a pretty major action, and by doing so helped us in a really major way, so I say highlighting her (and now other third steps') contribution will improve stuff.
I am kind of hopeful that the rise of other third steps now make it feel like we are less alone in all the major projects, one of the reasons I put one of them in alchemy is to see if he can heal his body himself, given time, to see how far he can push alchemy.
In that regard, I really liked the talents, because regardless of how weak or strong they were, we saw that they were helping, in a way we could clearly see.
I loved some of the cultivator actions and the occasional advancement because of it, so in their regard, I was very satisfied.