The problem is that we have way too many stuff to do, we have to study the lords, develop formations to a decent enough level, develop cultivator weapons, possibly do a journey to the pyramid to uncover necron artifacts, which would require checking the pyramid first in divination should we do it.
Learning when the apocalypse is for sure is I think the most important thing, as it allows us to work on everything else.
If foresight lessons can help actually getting a more solid date, then we should take it. We can burn lifespan to take more actions if we need more APs, we can recover it by paying divine charges later on anyway.
Unless our divine charge per turn consumption to just stay alive becomes crazy high, we can basically behave as if we have infinite lifespan, and our actual lifespan is just a bank from which we can borrow APs which we later repay with divine charges once we run out of funds in it.
I think we should go for religious focus because we are heading technological revolution, military is good for creating military culture, but we can do it in similar way to how we pushed forward economics now while at the same time giving major focus to religion.
Hitting the next tech levels is critical to make our army stronger when we form it.
depending on the date of the apocalypse we can estimate when will we actually reach the next tech tier.
We might even skip to it, actually. the board offers advancement points at 2 charges per point.
We should be at tech level 6 1/18 at the end of this turn.
reminder: tech tier 10 is first warp drive and good enough space stations/bases for permanent residents.
tech lvl 5, right now, seems to be mid 800. I'm assuming tech level 6 will be somewhere between pre ww1 and end of ww2, tech level 7 will be presumably between end of ww2 and the 80s/90s at the latest, tech level 8 will be up to modern tech, tech level 9 will be near future tech, and level 10 should be the actual start of sci-fy.
To rush to the following tier... 17 points necessary. 34 divine charges. considering we can't afford that, we need 2 turns.
in that case, 28 divine charges if we want to finish by the end of turn 12, or 22 divine charges if we want to finish by the end of turn 13, and that's ignoring the possibility of improving our schools and research institutions to get even more advancement points.
Depending on how many divine charges we're willing to spend on it, we might actually go up from tech 6 to tech 7 in just 2 turns. then potentially to tech 8 in another 2 turns, and so on probably up to tech 10, where we'll be forced to slow down.
...yeah, as of right now a religious focus can basically double as also a learning and economy focus, basically.