Distant Stars. (a WH40K/Xianxia civ Quest).

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Well it was very fun trying to subtly put in some hints about this but even I'll admit that some of them where a little less stubble then others. Although there were a few who suspected I just waited for a more confidant and wide response before conforming it.
There's also the fact that "war god" and "mysterious pyramid" are pretty common in science fantasy settings in general. It seemed more likely that this setting just took some of the genre staples from Warhammer up until it became clear that other civilizations didn't do cultivation and had issues with magic stability.
 
[x] Pay restitution for his followers- pay 2 divine Qi charges, unlock the mercenary board and convert Okertaku followers to your faith.

No to giving our greatest strength to a god of tyranny. We need help badly, so the amount of empowering him we will do to buy things from the mercenary board is barely justifiable.

I'm surprised it took others this long to realize this was 40k. The obviously Necron monolith combined with obviously Tzeentch and Khorne really gave it away. I think the descriptions of the possible apocalypses also track pretty well to 40k things.
It could have just been heavily inspired by it. It's hardly unusual.

Can I get an idea of what the necron pyramid could have in it that's of value to us?

I assume advanced technology, of course, though it might just be too advanced for us to understand at all. It's not like a caveman can reverse engineer an iphone or a nuke just like that. Anything else?

Is there a risk of some murdermachine activating, coming out of the pyramid and destroying the whole planet?
 
It's not like a caveman can reverse engineer an iphone or a nuke just like that. Anything else?
You don't need to be able to understand it to use it.

I already said what the ultimate prize is but you can expect various artifacts (do you want cultivators outfitted with some basic necron weapons? This is how you get it), advancement points and advanced materials that you might be able to do something with.

Is there a risk of some murdermachine activating, coming out of the pyramid and destroying the whole planet?
If there a risk it will most defiantly not happen before the apocalypse or during it (unless that is something deliberately worked by you).
 
Can I get an idea of what the necron pyramid could have in it that's of value to us?
The thing with necrons is that after their souls were eaten and their minds uploaded into mechanical skeletons, is that they can't influence the warp.

The vast majority of the population functionally died, becoming no more than basic AIs and footsoldiers for the nobles who transferred their minds in more advanced methods.

They all lost their soul and warp presence.

So that might not have happened here.

I am guessing we will see mostly anti warp weapons, I suspect the tribulation guarantee mentioned is some method to cut the warp off from reality as a shield.

Most of their guns have no triggers in canon, but there are weapons that can be adapted by humans, I remember reading about human assassin using a necron made blade that using dimensional travel to pass through any armour and strike at vulnerable points.

I am guessing they already have anti warp technology here, since the ship basically block warp stuff.
 
I wonder when we are. The existence of the Four rather than the Three implies we're after the Age of Strife, but if the coming apocalypse is the AoS, then we are within Slaanesh's established ability to influence things achronally. I definitely suspect a warp storm is going to be central to the apocalypse either way.
 
I wonder when we are. The existence of the Four rather than the Three implies we're after the Age of Strife, but if the coming apocalypse is the AoS, then we are within Slaanesh's established ability to influence things achronally. I definitely suspect a warp storm is going to be central to the apocalypse either way.
I think slannash should be able to do stuff even before her birth, she was influencing the Eldar to push them down the path of hedonism after all, as a positive feedback loop, where they walked in the oath and she made them run.
 
I think slannash should be able to do stuff even before her birth, she was influencing the Eldar to push them down the path of hedonism after all, as a positive feedback loop, where they walked in the oath and she made them run.
Yeah. That's what I meant by the achronal influence. It's more the fact that most people didn't know about Slaanesh until it was born, so if it's pre AoS this particular god has some lore.
 
Okey with voting slowing down I'm confidant enough to close the vote.

This mean we just have a few bookkeeping to vote on.

The first is if you want to buy something form the board (specifically tribulation assistance).

Your budget is 8 divine Qi for this turn (you've used your own already and some of the empire one was already used).

[] buying plan.

-[] what do you wish to buy X how many times.

The other thing we need to do is determine how much -if any- of the empire divine Qi generation goas toward the mercenary board, Okertaku accepts advance payments (this is basically how you save for it from your per turn generation) and you can specify a percentage or just a flat amount.

Note this doesn't stop you form using more divine Qi to buy things and every turn (or if something big comes up) you'll get the option to do so, this is just what I automatically deduct from the empire toward the mercenary board currency.

This should be voted for with the above plan as they are somewhat separate topics.

So how much of your empire divine Qi generation goes to the mercenary board every turn?

[] 20%

[] 30%

[] 50%

[] 2 charges flat.

[] 5 charges flat.

[] write in.
 
[X] 35%

That's the amount that goes into second and first steps who aren't special talents or something.

Taking more can be done in a case by case basis, but that's what I think we should give up every turn.

[X] buying plan: a quick check
-[X] Knowledge on the phenomena you've termed "wound in the world"- 3 divine charges.

[X] buying plan: assistance
-[X] Tribulation assistance (for second steps)- 2 divine charges per 1
---[X] three times

That mostly to get an idea of what level of knowledge he provides with cheap and exotic method, likewise, those "wounds" shown the ability to weaken magical effects, which could be to great benefit if it can be harnessed.

The other is a different buying plan to capitalise on the tribulations in the upcoming turn.

@uri , does a certain level of payment stop the hero experiment, the one about making some cultivator famous so he gets more divine qi, and than having him use said divine qi to call down a tribulation and see what happens, you mentioned we will know by the time of our own tribulation, which if I remember correctly, would be at the end of this turn if not for the death insight taken later.
 
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does a certain level of payment stop the hero experiment, the one about making some cultivator famous so he gets more divine qi, and than having him use said divine qi to call down a tribulation and see what happens, you mentioned we will know by the time of our own tribulation, which if I remember correctly, would be at the end of this turn if not for the death insight taken later.
It might slow things down but it wont stop it unless you use it all.
 
just to be absolutely clear, Uri, we can decide WHERE the % of Ki we pay comes from?

as in, if we choose 35%, we are taking it from first and second steps, not reducing it proportionally for everyone, right?

[X] 35%

[X] buying plan: a quick check
-[X] Knowledge on the phenomena you've termed "wound in the world"- 3 divine charges.

just to play devil's advocate: maybe we should get the info about the other two lords of fate instead?

It's, after all, pretty cheap.

Alternatively we could pay for the tribulation assistance of the most talented of the second steps, as an experiment.

either of those is 2 charges.
 
just to be absolutely clear, Uri, we can decide WHERE the % of Ki we pay comes from?

as in, if we choose 35%, we are taking it from first and second steps, not reducing it proportionally for everyone, right?

[X] 35%

[X] buying plan: a quick check
-[X] Knowledge on the phenomena you've termed "wound in the world"- 3 divine charges.

just to play devil's advocate: maybe we should get the info about the other two lords of fate instead?

It's, after all, pretty cheap.

Alternatively we could pay for the tribulation assistance of the most talented of the second steps, as an experiment.

either of those is 2 charges.
Good idea, I will make a buying plan to help them ascend, so we see how good the help is.
 
Good idea, I will make a buying plan to help them ascend, so we see how good the help is.
for 3 charges we could get assistance for 10 first steps and 1 second step, if we want a larger sample and examples of both steps. We'll then use the Emperor in a turn or two for an example of the third step assistance.
 
for 3 charges we could get assistance for 10 first steps and 1 second step, if we want a larger sample and examples of both steps. We'll then use the Emperor in a turn or two for an example of the third step assistance.
I don't think there is much of a point supporting first steps, that feels like a waste of divine qi, unless they are talents, first steps are not generally worth the investment of divine qi, which is why I felt nothing about taking it from them, second steps are more worthwhile, being relatively powerful people, but unless they prove themselves, we can make better use of the divine qi, true assets are third steps, which is why I wouldn't really mind healing the crippled one after our tribulation.

I think three second steps to study and get more third steps is the most advantageous use now, we aren't just studying, we are helping them.

This also leaves one divine qi for the guy that is supposed to summon divine tribulation, should we maybe give him one of the assistances, because if we are doing divine tribulation, we are going to do it with assistance.
 
I don't think there is much of a point supporting first steps, that feels like a waste of divine qi, unless they are talents, first steps are not generally worth the investment of divine qi, which is why I felt nothing about taking it from them, second steps are more worthwhile, being relatively powerful people, but unless they prove themselves, we can make better use of the divine qi, true assets are third steps, which is why I wouldn't really mind healing the crippled one after our tribulation.

I think three second steps to study and get more third steps is the most advantageous use now, we aren't just studying, we are helping them.

This also leaves one divine qi for the guy that is supposed to summon divine tribulation, should we maybe give him one of the assistances, because if we are doing divine tribulation, we are going to do it with assistance.
the idea is to get more information on how the assistance differs between steps. it's cheap enough that we might as well try it once. I have no plan to do it regularly outside of talents, or MAYBE for those rare first steps who are able and willing to max out their body tempering.

...wait, three second steps? You want to spend 6 charges on them then? that's quite expensive
 
the idea is to get more information on how the assistance differs between steps. it's cheap enough that we might as well try it once. I have no plan to do it regularly outside of talents, or MAYBE for those rare first steps who are able and willing to max out their body tempering.

...wait, three second steps? You want to spend 6 charges on them then? that's quite expensive
Could spend less, I was more interested in getting third steps here, because we already invested a bunch in this ascension.

We also have few enough divine qi now that I don't really want to waste it on first steps even if it is cheap, because the information is relatively useless, we are going to use it only when we get a talent attempting to ascend and we are currently a little pressed for energy.

It just seems like buying something you don't want from a store because it has a sale, even if we don't want it and are pressed for money.
 
Hmm.. not a lot of votes for this. ehh I'll leave the vote open for another few hours se if anything new comes up.

Anyway, we only have the second step tribulation (haven't rolled for this yet), the steward and focus vote and then the end of the turn.

This has actually been the longest turn, I think.

Now I know that for the focus vote the time before the apocalypse is important so I'll reveal that you learned that you have anywhere between 5 to 12 turns (turn 15-22).
 
Anyway, we only have the second step tribulation (haven't rolled for this yet),
Don't forget we are teaching them before hand, curious how we will go about it.
Now I know that for the focus vote the time before the apocalypse is important so I'll reveal that you learned that you have anywhere between 5 to 12 turns (turn 15-22).
That's a little tight, but isn't completely bad.

We should definitely have our tribulation next turn and than work on solidifying our fourth step cultivation and resources, after our ascension, we should start looking into formations, potentially our greatest method of fighting.

Are you willing to say if we can potentially tap our alpha+ psyker potential despite being cultivator?

I can see a variety of ways to prepare as we get closer, like as soon as we solidify our cultivation and get decent understanding of core formation, we should take a tempering tribulation, and possibly buy stuff such as divine qi understanding.
 
Now I know that for the focus vote the time before the apocalypse is important so I'll reveal that you learned that you have anywhere between 5 to 12 turns (turn 15-22).
more than we feared, less than we hoped for.

I think we should take the foresight lesson (10 charges) before the next attempt, whenever it's allowed.

IF we can further narrow down the date we can delay a military focus until after the next attempt at predicting it.

If we can't, or we're not allowed to retry for 2 or 3 more turns, then we'll have to go for a military focus NOW I fear.


Assuming we have a few more turns, maybe we could go religion focus instead. We now have another way to use divine charges that makes it much more attractive
 
I think we should take the foresight lesson (10 charges) before the next attempt, whenever it's allowed.
We definitely need that, it both improve our value as a champion, and will allow us to study the nature of the threat.

The problem is that we have way too many stuff to do, we have to study the lords, develop formations to a decent enough level, develop cultivator weapons, possibly do a journey to the pyramid to uncover necron artifacts, which would require checking the pyramid first in divination should we do it.

We would need to discover the nature of the threat and develop techniques, likely heal our third step, and as early as possible so he can get some insights.

I think we are going to soon turn the emperor into the equivalent of military focus.

Solidify our core, temper ourselves, help our people and so on.
Assuming we have a few more turns, maybe we could go religion focus instead. We now have another way to use divine charges that makes it much more attractive
I think we should go for religious focus because we are heading technological revolution, military is good for creating military culture, but we can do it in similar way to how we pushed forward economics now while at the same time giving major focus to religion.

Hitting the next tech levels is critical to make our army stronger when we form it.
 
Okey I'm going ahead and closing the vote, I'm also rolling for tribulations.

The results are 10 failures (of them 6 are fatalities) 1 partial success, 1 full success and 1 full successes but with complication.

All in all, above average.
Scheduled vote count started by uri on May 3, 2024 at 10:01 AM, finished with 46 posts and 7 votes.

  • [X] Pay restitution for his followers- pay 2 divine Qi charges, unlock the mercenary board and convert Okertaku followers to your faith.
    [X] 35%
    [X] buying plan: a quick check
    -[X] Knowledge on the phenomena you've termed "wound in the world"- 3 divine charges.
    [X] Teach him your path- spread the practice of cultivation beyond your plant, in return unlock the mercenary board with 50 divine Qi worth of tokens and 20% discounted prices.
    [X] buying plan: assistance
    -[X] Tribulation assistance (for second steps)- 2 divine charges per 1
    ---[X] three times
 
The problem is that we have way too many stuff to do, we have to study the lords, develop formations to a decent enough level, develop cultivator weapons, possibly do a journey to the pyramid to uncover necron artifacts, which would require checking the pyramid first in divination should we do it.
Learning when the apocalypse is for sure is I think the most important thing, as it allows us to work on everything else.

If foresight lessons can help actually getting a more solid date, then we should take it. We can burn lifespan to take more actions if we need more APs, we can recover it by paying divine charges later on anyway.

Unless our divine charge per turn consumption to just stay alive becomes crazy high, we can basically behave as if we have infinite lifespan, and our actual lifespan is just a bank from which we can borrow APs which we later repay with divine charges once we run out of funds in it.

I think we should go for religious focus because we are heading technological revolution, military is good for creating military culture, but we can do it in similar way to how we pushed forward economics now while at the same time giving major focus to religion.

Hitting the next tech levels is critical to make our army stronger when we form it.
depending on the date of the apocalypse we can estimate when will we actually reach the next tech tier.

We might even skip to it, actually. the board offers advancement points at 2 charges per point.




We should be at tech level 6 1/18 at the end of this turn.

reminder: tech tier 10 is first warp drive and good enough space stations/bases for permanent residents.

tech lvl 5, right now, seems to be mid 800. I'm assuming tech level 6 will be somewhere between pre ww1 and end of ww2, tech level 7 will be presumably between end of ww2 and the 80s/90s at the latest, tech level 8 will be up to modern tech, tech level 9 will be near future tech, and level 10 should be the actual start of sci-fy.

To rush to the following tier... 17 points necessary. 34 divine charges. considering we can't afford that, we need 2 turns.

in that case, 28 divine charges if we want to finish by the end of turn 12, or 22 divine charges if we want to finish by the end of turn 13, and that's ignoring the possibility of improving our schools and research institutions to get even more advancement points.

Depending on how many divine charges we're willing to spend on it, we might actually go up from tech 6 to tech 7 in just 2 turns. then potentially to tech 8 in another 2 turns, and so on probably up to tech 10, where we'll be forced to slow down.



...yeah, as of right now a religious focus can basically double as also a learning and economy focus, basically.
 
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