Distant Stars. (a WH40K/Xianxia civ Quest).

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how about putting one in charge of the mortal army?
I'll allow it.

Keep in mind with assigning third steps to positions, that they might gain insights relevant to the post they are occupying.

oh Uri, actually, can you tell us what exotic advancements are? Are they advancements for cultivation instead of tech?
Minor and major advancements are knowable/products of higher tech levels (1 and 2 levels higher respectively) exotics advancements are anything above that (but normally much more) conferring massive bonuses but inferring a research penalty as your society comes to rely on something it doesn't truly understand.

Basically, it the reason why the imperium can spend a thousand years (well, a reason) they rely on so much stuff they don't understand form higher tech levels that their research penalty is so large that even with plentiful examples of higher technology they are barely moving forward.

Do we have any idea HOW someone becomes a demonic cultivator? Like, has some potential recruit refused and informed us, for example, or did we see any new demon?
Yes, they either find an artifact (mostly demonic books) or go so insane as to hear whispers which tell them.

Working theory is that demon can influence the minds of certain people beyond the boundary and that inserting a small book is a lot easier than a full demon.
 
Basically, it the reason why the imperium can spend a thousand years (well, a reason) they rely on so much stuff they don't understand form higher tech levels that their research penalty is so large that even with plentiful examples of higher technology they are barely moving forward.
Their society is so stagnant they are moving back.

The imperium is a massive rotting corpse, it is just so big that it managed to shamble on for ten thousand years.

They are absolutely crippled in technological, social or bureaucratic aspects.
 
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Minor and major advancements are knowable/products of higher tech levels (1 and 2 levels higher respectively) exotics advancements are anything above that (but normally much more) conferring massive bonuses but inferring a research penalty as your society comes to rely on something it doesn't truly understand.

Basically, it the reason why the imperium can spend a thousand years (well, a reason) they rely on so much stuff they don't understand form higher tech levels that their research penalty is so large that even with plentiful examples of higher technology they are barely moving forward.
So we should actively avoid exotic advancements UNLESS we really really REALLY need them, got it.

Until tech level 10 we're far better off buying single advancement points anyway, if anything.
Yes, they either find an artifact (mostly demonic books) or go so insane as to hear whispers which tell them.

Working theory is that demon can influence the minds of certain people beyond the boundary and that inserting a small book is a lot easier than a full demon.
mh... do we check or full population for cultivation/psyker potential?

If not, expanding the recruiters might come with a nice side effect of ''reduce demonic cultivator recruitment rate"
 
You do (or at least try) but you also only take the best.

And cultivation by its nature allows everyone (almost) to practice it.
Still, recruiting the best means that there's less danger of actually Powerful demonic cultivators.

They're by definition our rejects.

And the more we recruit and check the lower the quality of potential demonic cultivators
 
If someone is attached to us, does it advance their cultivation, as the emperor can frequently talk to them between stuff?
 
If someone is attached to us, does it advance their cultivation, as the emperor can frequently talk to them between stuff?
You mean like if someone is guarding you? not really you don't help someone by just saying a few meaningful words, you need to invest times to actually help.

Also the guard would presumably be focused on guarding you and not cultivation himself, as that would mean he isn't attentive to the world around him.
 
[X] plan advancing research of runes and pills, assigning one for combat speciality.
-[X] More then one time have you been vulnerable and although nothing has come out of it has been close before, having on of your new third steps accompany you wherever you go, will provide security even in moments of vulnerability. (increased personal security).
--[X] the half step one
-[X] You have a great need for arrays and runes, send some of your new third steps to help in their constructions (every third step assigned increases the capability of the runic institution)
--[X] their focus is research, rather than production.
--[X] Yokoto
-[X] You have a great need for pills, third steps are uniquely suited for the processes of brewing them owing to their greater Qi control.
--[X] their focus is research, rather than production.
--[X] Maktu

The gist of the plan is rather simple, I put the damaged one in alchemy, because this I believe is his greatest chance to be healed, he is still healthy enough to gather insights, he would presumably gather alchemy insights in his search for a way to fix his body.

Likewise, alchemy has great potential.

In runes we already have a lot of production, a focus on research would allow us to greatly take advantage of our production.

I would have loved to give Yokoto the fighting speciality thanks to her duty pillar, but the fact it would hold back her cultivation incline me against it.

Her job is finding new discoveries so our production can capitalise on them.

The half step one is incapable of cultivating, and as such would take to bodyguarding us and than helping the hunters deal with the expected rise in demonic activity.

By the time he move to looking for demons, he would hopefully already be healed.

[X] faith.

Faith is just too useful with the mercenary board, we can benefit in all aspects thanks to it, from economy to military.
 
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[X] faith.

this is an easy decision as of right now. as mentioned multiple times, Faith can be translated as needed into tech, which can boost the economy massively. And by growing our tech base (and thus economy) fast, possibly by buying advancement points to rush through one tech level every couple turns, our budget goes up. And with our budget going up, we can dedicate more resources to... well, everything.

Hopefully next turn we can retry the prediction. If so, we'll know if we have to do a rushed swap to military or not (we'll probably do it two or three turns before the apocalypse I imagine).


[X] plan advancing research of runes and pills, assigning one for combat speciality.

I slightly preferred putting Maktu on governor duty, but it's not a big deal. The plan is good enough
 
[X] plan advancing research of runes and pills, assigning one for combat speciality.
[X] faith.
 
@uri I am kind of curious, if Shitaku was using the divine ascension for the first time, would we have drawn more than a drop of blood?
 
this both makes me feel better (we didn't miss out on anything) and kinda sad/surprised (that he wouldn't have punched harder).
 
this both makes me feel better (we didn't miss out on anything) and kinda sad/surprised (that he wouldn't have punched harder).
The real question now is if we risk that type of ascension for ourselves, if we are lucky, we are merely paying a lot of resource to increase our chances greatly, if we aren't, it will become a problem we will need to work hard to fix, our one way to heal it after all is using our life insight.

Other than that, we had been planning to learn to fix problematic ascensions, so maybe it would fix us too.

We are likely sending one of our third steps with such a problem to learn alchemy in hope he fix it, but I suspect the cure to a damaged body will be different from the cure to a damaged pillar.
 
I think I'd risk it. We have multiple ways of recovering, between research into cures, our insight, and so on.

I think I'd do it, and right after I'd trade some lifespan for extra APs to do the research, and some empire divine charges on the knowledge most relevant to the research (soul surgery, for example).
 
I think I'd risk it. We have multiple ways of recovering, between research into cures, our insight, and so on.

I think I'd do it, and right after I'd trade some lifespan for extra APs to do the research, and some empire divine charges on the knowledge most relevant to the research (soul surgery, for example).
Probably, we need to conserve our lifespan, but the apocalypse is close enough (max of 110 years), that our increase (300 if I remember correctly) leave us with a lot of spare, of course, we will probably always want more for emergency, for special events, emergency healing and emergency power ups, and we don't know how long the apocalypse is.

But we got enough life to use it, if we survive the apocalypse, well, we are basically immortal now, just surviving past our lifespan take great efforts and resources, which make burning them if we need those resources inefficient, but this only matters when time in unlimited.

After the apocalypse, we can spend a century recovering if we need to, and damm, thinking about it like that, our life pillar might be the most important pillar we have currently, with fire pillar catching up, water was more important, but it is losing strength.

We have nine pillars, a dantian and a body, I just hope the lighting wouldn't hit the life pillar, but it seems less risky than the bonus the tribulation boons give our survival.

@uri , divine ascension means we don't need to spend an AP calling tribulation, right? Instead we pay four divine qi.
 
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After the apocalypse, we can spend a century recovering if we need to, and damm, thinking about it like that, our life pillar might be the most important pillar we have currently, with fire pillar catching up.
keep in mind we can also just prolong our life with divine charges at a 1 charge per 5 years, so 2 charges for 1 turn.

Admittedly our "subsistence cost" is going to go up after tribulation, near certainly, but with a religious focus we're going to earn more charges, which means we CAN afford to eventually just... pay from charges instead of lifespan, basically.

and the benefits of taking, say, ten extra actions before the apocalypse is definitely worth it.
 
keep in mind we can also just prolong our life with divine charges at a 1 charge per 5 years, so 2 charges for 1 turn.

Admittedly our "subsistence cost" is going to go up after tribulation, near certainly, but with a religious focus we're going to earn more charges, which means we CAN afford to eventually just... pay from charges instead of lifespan, basically.

and the benefits of taking, say, ten extra actions before the apocalypse is definitely worth it.
That's how we transform two divine charges into one ap, keep in mind it isn't cheap, divine charges worth as much as an ap in some actions like insight development, and was worth almost as much in pillar making.

Nothing we buy is free, the best we can do is paying for something that will pay back more than you paid to get it, which is the base behind my first push for pillars (which paid back massively in my opinion, even if we didn't make full use of it yet).

We probably want to advance our core quite a bit after ascending, taking a time aligning it into a concept, and than cultivating it into giving us core formation abilities, while also learning how to fix cultivation flaws.

As soon as we are done there, we probably go into formations and divine qi research.

Although I am already considering that basically nearly giving up wide divine qi cultivation for our people might be the best, we will leave them enough to develop techniques and use them in a fight, but the lion share will go to first getting help ascending, than getting knowledge, and than probably tempering our champions and speed running technology to modern times.

We also likely have an expedition to the necron tomb to first use divination on and than enter, this expedition might also lead to injuries that will require recovery time as well.

And before our ascension, I want to meditate on the nature of godhood, especially if we go with divine ascension and with getting our drop.

I am really thankful we have the life and fire insights, as we are going to use them.
 
That's how we transform two divine charges into one ap, keep in mind it isn't cheap, divine charges worth as much as an ap in some actions like insight development, and was worth almost as much in pillar making.
Yes, but I'd argue that (example) 10 actions now are worth more than "2 divine charges per turn, until ascension", depending on how we use them.

Especially because divine charges will go up from population growth and the spreading of faith, while our actual APs... don't. Now, admittedly that's less significant due to being able to convert charges into APs anyway, but still!

Although I am already considering that basically nearly giving up wide divine qi cultivation for our people might be the best, we will leave them enough to develop techniques and use them in a fight, but the lion share will go to first getting help ascending, than getting knowledge, and than probably tempering our champions and speed running technology to modern times.

something to consider. I don't think most of our cultivators would even care much. They already don't get that much divine qi in the first place, and if we're shown using it PROPERLY...

It also doesn't have to be forever. just for a few decades.

We already basically decided to use the divine qi that would normally go to first and second steps for the mercenary board. If necessary we can also take it from everyone else (except Nekita, I'd say, as she's the backup emperor), to accelerate empire and skill growth.

As I said before I'm particularly interested in the lessons and in buying advancement points in bulk to speedrun to as high a tech level as we can before the apocalypse.
 
Yes, but I'd argue that (example) 10 actions now are worth more than "2 divine charges per turn, until ascension", depending on how we use them.

Especially because divine charges will go up from population growth and the spreading of faith, while our actual APs... don't. Now, admittedly that's less significant due to being able to convert charges into APs anyway, but still!
I think we will use them in case by case basis, sometimes we will use them to cultivate, sometimes we will use them to get APs and sometimes we probably just give them to the god for stuff.
As I said before I'm particularly interested in the lessons and in buying advancement points in bulk to speedrun to as high a tech level as we can before the apocalypse.
I agree, comparing an ancient army to a modern one is about as fair as comparing a mice to a lion, soon we are advancing and might reach the respected level of being a cat in this analogy.

The main thing that worry me is that even if we got the tech, getting the resources to build it will be hard, we got at minimum ten years and maximum a century, century is easily enough, but I suspect the apocalypse will be at some point in the middle.
 
I agree, comparing an ancient army to a modern one is about as fair as comparing a mice to a lion, soon we are advancing and might reach the respected level of being a cat in this analogy.

The main thing that worry me is that even if we got the tech, getting the resources to build it will be hard, we got at minimum ten years and maximum a century, century is easily enough, but I suspect the apocalypse will be at some point in the middle.
we'll have to see.

Generally speaking I imagine that we need the previous tier's tech base to actually build stuff of the new tier. But still, this allows us to leapfrog things.

We have real world examples for some of it. For example we could skip telephone lines to every home and go right to cellphones. We could skip DSL/Fiber internet, and just go for low-latency satellite.

and while we WILL need the tools to build the tools to build the tools and so on... a couple decades between each upgrade could be enough to build factories meant to build the tools to build factories for the tools for the actual tech we want to spread as wide as we can.

Basically I imagine that if we rush through the tech tiers, what's going to happen is that we'll only actually spread to the wider economy the things that are the least resource intensive and that will repay their investments in less than 10 or 20 years, while everything else will be put aside until it becomes cheaper or we come up with something that much better.
 
Let me go ahead and close the vote, turn 10 end should come out today (I only have 4-5 actions left to write) but at worst it could be early tomorrow.
Scheduled vote count started by uri on May 7, 2024 at 12:49 PM, finished with 17 posts and 3 votes.

  • [X] plan advancing research of runes and pills, assigning one for combat speciality.
    -[X] More then one time have you been vulnerable and although nothing has come out of it has been close before, having on of your new third steps accompany you wherever you go, will provide security even in moments of vulnerability. (increased personal security).
    --[X] the half step one
    -[X] You have a great need for arrays and runes, send some of your new third steps to help in their constructions (every third step assigned increases the capability of the runic institution)
    --[X] their focus is research, rather than production.
    --[X] Yokoto
    -[X] You have a great need for pills, third steps are uniquely suited for the processes of brewing them owing to their greater Qi control.
    --[X] Maktu
    [X] faith.
 
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