- Location
- Brazil
[X] Plan Full Steam Ahead
-[X][Faith] Establish A Poor-House - (Mirn) - (1/2 Turns Complete)
-[X][Faith] Build A School - (Big) - (Mirn) - (1/6 Turns Complete)
-[X][Diplomacy] Kick 'Em While They're Down! - (4 Turns Remaining)
-[X][Martial] Scout Out. - TOP-03 use: The Unbroken
-[X][Learning] Catalog Everything - (Advanced Electronics/Hydraulics/Mechanics, Electronics/Hydraulics/Mechanics) - (3/8 Successes) Use: Pump-Connector, Resilient Electric Toy
--[X] 6 FF
-[X][Learning] Lock and Key, Part 2 - (Mechanics) Use: Clockwork Pieces
-[X][Archeology] The Crystalgarden - (1/2 Turns remaining)
-[X][Tree] Salt Refinement - Deep Pumps
-[X][Tree] Light It Up!
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (1/4 Turns Complete)
-[X][Personal] Too Much To Do - (Keeping Cool - (Electrical/Mechanical) (0/2 Successes)
-[X][Personal] Too Much To Do - (Building up Steam - (Advanced Metallurgy/Advanced Alloys/Advanced Mechanics/Mechanics/Advanced Hydraulics/Hydraulics/Advanced Machinery/Machinery) Use: Basic Engine
--[X] 6 FF
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Sell A Copy Of The Recipe
-[X] The Adventurer Guild - (1 Free Action)
--[X] Guardians For Hire - (Jewel Mines)
[] Steam Budget
-[][Faith] Establish A Poor-House - (Mirn) - (1/2 Turns Complete)
-[][Faith] Build A School - (Big) - (Mirn) - (1/6 Turns Complete)
-[][Diplomacy] Kick 'Em While They're Down! - (4 Turns Remaining)
-[][Martial] Scout Out. - TOP-03 use: The Unbroken
-[][Learning] Catalog Everything - (Advanced Electronics/Hydraulics/Mechanics, Electronics/Hydraulics/Mechanics) - (3/8 Successes) Use: Pump-Connector, Resilient Electric Toy
--[] 6 FF
-[][Learning] Lock and Key, Part 2 - (Mechanics) Use: Clockwork Pieces
-[][Archeology] The Crystalgarden - (1/2 Turns remaining)
-[][Tree] Salt Refinement - Deep Pumps
-[][Tree] Storerooms - Grand
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (1/4 Turns Complete)
-[][Personal] Too Much To Do - (Keeping Cool - (Electrical/Mechanical) (0/2 Successes)
-[][Personal] Too Much To Do - (Building up Steam - (Advanced Metallurgy/Advanced Alloys/Advanced Mechanics/Mechanics/Advanced Hydraulics/Hydraulics/Advanced Machinery/Machinery) Use: Basic Engine
-[] The Adventurer Guild - (1 Free Action)
--[] Guardians For Hire - (Jewel Mines)
2 plans, one selling a copy of the recipe to pay for light it up, the other working on a budget.
-[X][Faith] Establish A Poor-House - (Mirn) - (1/2 Turns Complete)
-[X][Faith] Build A School - (Big) - (Mirn) - (1/6 Turns Complete)
-[X][Diplomacy] Kick 'Em While They're Down! - (4 Turns Remaining)
-[X][Martial] Scout Out. - TOP-03 use: The Unbroken
-[X][Learning] Catalog Everything - (Advanced Electronics/Hydraulics/Mechanics, Electronics/Hydraulics/Mechanics) - (3/8 Successes) Use: Pump-Connector, Resilient Electric Toy
--[X] 6 FF
-[X][Learning] Lock and Key, Part 2 - (Mechanics) Use: Clockwork Pieces
-[X][Archeology] The Crystalgarden - (1/2 Turns remaining)
-[X][Tree] Salt Refinement - Deep Pumps
-[X][Tree] Light It Up!
-[X] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[X] Suffer Their Arrogance - (1/4 Turns Complete)
-[X][Personal] Too Much To Do - (Keeping Cool - (Electrical/Mechanical) (0/2 Successes)
-[X][Personal] Too Much To Do - (Building up Steam - (Advanced Metallurgy/Advanced Alloys/Advanced Mechanics/Mechanics/Advanced Hydraulics/Hydraulics/Advanced Machinery/Machinery) Use: Basic Engine
--[X] 6 FF
-[X] Forge Clan Vanar-Feer - (1 Action)
--[X] Sell A Copy Of The Recipe
-[X] The Adventurer Guild - (1 Free Action)
--[X] Guardians For Hire - (Jewel Mines)
[] Steam Budget
-[][Faith] Establish A Poor-House - (Mirn) - (1/2 Turns Complete)
-[][Faith] Build A School - (Big) - (Mirn) - (1/6 Turns Complete)
-[][Diplomacy] Kick 'Em While They're Down! - (4 Turns Remaining)
-[][Martial] Scout Out. - TOP-03 use: The Unbroken
-[][Learning] Catalog Everything - (Advanced Electronics/Hydraulics/Mechanics, Electronics/Hydraulics/Mechanics) - (3/8 Successes) Use: Pump-Connector, Resilient Electric Toy
--[] 6 FF
-[][Learning] Lock and Key, Part 2 - (Mechanics) Use: Clockwork Pieces
-[][Archeology] The Crystalgarden - (1/2 Turns remaining)
-[][Tree] Salt Refinement - Deep Pumps
-[][Tree] Storerooms - Grand
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (1/4 Turns Complete)
-[][Personal] Too Much To Do - (Keeping Cool - (Electrical/Mechanical) (0/2 Successes)
-[][Personal] Too Much To Do - (Building up Steam - (Advanced Metallurgy/Advanced Alloys/Advanced Mechanics/Mechanics/Advanced Hydraulics/Hydraulics/Advanced Machinery/Machinery) Use: Basic Engine
-[] The Adventurer Guild - (1 Free Action)
--[] Guardians For Hire - (Jewel Mines)
2 plans, one selling a copy of the recipe to pay for light it up, the other working on a budget.
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