Warmach1ne32
Machine of War and Quests
- Location
- Indonesia
Anyone else have a good argument to sway me?
The bio-forge heresy seems like the type of event that becomes a touchy subject that would be usefull to know beforehand.
Chances are QM wouldn't reveal any really important detail and events that get buried usually have people who bury them and they will try their hardest to make sure they stat buried. The Pilgrims are very likely to not even encounter them unless there was a Really Bad event roll, and if it is well know, we would probably be informed by the people who buried that event needing our help more than keeping it secret.The bio-forge heresy seems like the type of event that becomes a touchy subject that would be usefull to know beforehand.
it would be useful to know if for say all homegrown genetic tech is broken at start so we don't bother trying to research that path. That is the main reason I want that lore file revealed just in case an entire tech tree is either banned/corrupted in this world.Chances are QM wouldn't reveal any really important detail and events that get buried usually have people who bury them and they will try their hardest to make sure they stat buried. The Pilgrims are very likely to not even encounter them unless there was a Really Bad event roll, and if it is well know, we would probably be informed by the people who buried that event needing our help more than keeping it secret.
Just to be clear, that Lore reward for Omakes are either things the people in the world know, is something that I cannot show you with the Pilgrims being in only one region, or an relevant event.Chances are QM wouldn't reveal any really important detail and events that get buried usually have people who bury them and they will try their hardest to make sure they stat buried. The Pilgrims are very likely to not even encounter them unless there was a Really Bad event roll, and if it is well know, we would probably be informed by the people who buried that event needing our help more than keeping it secret.
We currently don't have the tools or know how to even start genetic research that is much more advanced than selective breeding. And when we do get to the point of being able to study DNA we could just as if genetic research is illegal. Stuff like illegal research is the sort of thing a lot of people know to avoid as asking if it is illegal should be the first step. @HeroCooky is genetic research illegal?it would be useful to know if for say all homegrown genetic tech is broken at start so we don't bother trying to research that path. That is the main reason I want that lore file revealed just in case an entire tech tree is either banned/corrupted in this world.
No, only the manipulation of them. You can look into what does what, but not in how to re-arrange them.We currently don't have the tools or know how to even start genetic research that is much more advanced than selective breeding. And when we do get to the point of being able to study DNA we could just as if genetic research is illegal. Stuff like illegal research is the sort of thing a lot of people know to avoid as asking if it is illegal should be the first step. @HeroCooky is genetic research illegal?
A steel foundry would cost you 135 materials, but would tripple the income of the mine.Say, would we need a specific tech to get a steel foundry? We have an iron mine so upgrading it to produce steel would increase our income substancially, also probably reduce upkeep and DCs for a bunch of other stuff.
Also is Jewel refined in any way before being used? Though I imagine getting any form of refinery for that is well beyond our means for the forseeable future.
But they are a bit too experienced to be called simply volunteers now!2. Yup. And no airquotes required, they actually volunteered when you asked.
Huh, that makes it pretty clear why we would get a bonus on researching crossbows if we get a military-grade crossbow from the Military. I wonder if they even look like traditional crossbows or more like torsion limb crossbows.We currently use the VC-16 as the standard-issue Crossbow for the Empire; it is much simpler and cheaper to maintain and produce with its wooden frame and less powerful motor, allowing only 16 bolts and shooting a bolt every 2 seconds.
I'm surprised there aren't any traditional siege engines like trebuchets. All they would need to do is replace the normal ammunition with something grenade-based after all. Maybe stuff like that is more the Empire's military thing?
oof, 2-3 turns of income if we didn't spend any of it. But it could be worth it.
Hmm, that would push the output of the iron mine to the same level as the Jewel mine. If that's worth it or not depends on how much upkeep a steel foundry would take though.oof, 2-3 turns of income if we didn't spend any of it. But it could be worth it.
The school will cost 13 in upkeep, the foundry will give us a minimun 18 increase in income. So long as the foundry's upkeep isn't over 5 that would leave us entirely solvent.I'm also not sure if we can afford it, given the upkeep we will have to pay for the school.
In sieges, the Sappers can make one easily enough, but in army battles a Trebuchet is a terrible artillery piece since it takes an hour to assemble them and then you need a method to allow it to be aimed, which is made difficult since it weights a whole lot more than the more high tech artillery pieces. Plus the Vanar aren't going to go invading other nations, that is the Empire's job so their army is meant to support the Empire's much larger army, thus have little need for Siege equipment since the Empire have that handled. There are also Knights that could break open walls for us that the Vanar could commission thus making traditional Siege equipment kind of redundant in the Vanar army. I'll probably add a Coilgun Mortar to the roster, but Grenadier Outriders and the Shredder fill the same role of Infantry Squad wipers so I'll need to do some research first.I'm surprised there aren't any traditional siege engines like trebuchets. All they would need to do is replace the normal ammunition with something grenade-based after all. Maybe stuff like that is more the Empire's military thing?
Overlooked that, my bad. Yes, Jewel is refined for the use in Knights as artificial muscles, power-storage, electronics, and a multitude of other applications. You are, however, right in that the Pilgrims have no way to refine Jewel into any more advanced form, and you have nowhere near enough money to even attempt so anyway. A refinery would cost you about 2.350 Materials.Also is Jewel refined in any way before being used? Though I imagine getting any form of refinery for that is well beyond our means for the forseeable future.
I meant more in the sense of gathering the 135 Materials to build the foundry. If we built one or two more projects from the Tree category we could easily get something like 20-25 extra upkeep once the school is finished.The school will cost 13 in upkeep, the foundry will give us a minimun 18 increase in income. So long as the foundry's upkeep isn't over 5 that would leave us entirely solvent.
*rolls*
Mechanics is not Machinery, there is a difference.-[X][Learning] Catalog Everything - (Advanced Electronics/Hydraulics/Mechanics, Electronics/Hydraulics/Mechanics) - (3/8 Successes)
--[X] +6FF, + (Turbine Coolant System +20 to Hydraulics, Industrial Electric Foundry +20 to Advanced Electronics, Modular Bridge +20 to Advanced Machinery)
My bad, I misread it. I'll fix it in a second.