Warmach1ne32
Machine of War and Quests
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@HeroCooky Can I make another Knight Pattern omake or is that no longer valid? Could I design a Knight for a Knight's chapter instead?
You totally can! The only thing that is locked in, is the Knight Pattern for the Pilgrims-Knigth.@HeroCooky Can I make another Knight Pattern omake or is that no longer valid? Could I design a Knight for a Knight's chapter instead?
The Avenger-Pattern is not going to appear anywhere, as those that build it died 400 years ago to the Mutating Horror and for reasons that I will explain in the next update. So yes, you have the only surviving Avenger in the world.Is the Avenger pattern going to be appearing elsewhere in a more complete form or is the one we have the only remaining husk of its type?
What is needed to reveal the ??? for the armor, integrity and machine-mind of the Knight we have?
Ninja'd. The rewards are hidden, but the first reward is for the structure, while the second is for the spirit of it. And you have to figure out what I mean for that second one within the story itself.@HeroCooky I am aware that the rewards might be hidden but on the off chance they aren't could you reveal what they are?
Knight-Chapters in the Empire can choose from a multitude of different Patterns, they aren't required to keep to one specific pattern. And while there is research into new Patterns, modifications to existing ones are much more common than the creation of a new Pattern for each new Chapter. Stick with what works, you know?@HeroCooky So every Chapter have their own unique Knight Pattern right?
What are the weapons/support equipment that Knight chapters have access to or can create/supply?
"Neat."How would the empire view a fully functional Avenger? Just curious more than anything about this.
It probably depends on what is meant with "sanitation" by the Common People.We likely need help from whoever is ruling the city to fix that.
We should scout a new area soon, but the deeper parts like the Gallery... We already have some danger on the outskirts of the ruins and that will only get worse the deeper we go. The problem is that our expeditions have to deal with those dangers for several turns and I fully expect to find more dangerous/exotic stuff than just Mutants.I think we should use one of our personal actions to scout a new location for scavenging/expedition, what remains isn't very good. I recommend going for The Gallery, with personal bonus it'd only fail on a 1.
Huh, that sounds completely different from Big Sister we saw with the Emperor. Maybe a diverging design philosophy?I tested my hand at designing a Knight Pattern and frankly not sure how canon it possibly is but I did my best and I intend for this to the pattern of the Knight that we found.
From the descriptions of how much the city stinks that should be the biggest problem and yeah no way we can do it by ourselves.If the problem is that Mirns' canalization is nonexistent and everyone uses chamber pots that are emptied on the streets... Well, that would require an extensive infrastructure project. No way we could do that. It would probably be even too expensive for the Nobles.
Yes it is more dangerous but that's what the guards are for, and as I said if we use the personal bonus only a 1 would cause that scouting action to fail and we still might get a reroll.The problem is that our expeditions have to deal with those dangers for several turns and I fully expect to find more dangerous/exotic stuff than just Mutants.
The Gallery is special in that regard because a failed scouting action will kill 6 Pilgrims. There is not a chance of them dying like with the other places. If they are found they will die.
Choose your reward: (Choose 1)
But the bonus to Personal actions would only help with the scouting action. Any expedition we send in would have to deal with the dangers in there without the bonus. That's especially important because the Gallery is the only place in the ruins that guarantees the death of our scouts if they are detected.Yes it is more dangerous but that's what the guards are for, and as I said if we use the personal bonus only a 1 would cause that scouting action to fail and we still might get a reroll.
Hmm. The feedback from the limb-attached controls is somewhat advanced, though the Forge-Clan that maintains and operates the machines for this Knight-Patter probably had more luck in maintenance of the machines that produce that piece than others.
The feedback limb system is more like a cylinder that the pilot put their hands in that can be pressed and moved to control the Knight's limb. The cylinder is connected to the frame with a lot of small pistons that also push back at the pilot at a greatly reduced degree. So when the Knight's shield get pushed out of the way, the cylinder that is connected to the limb that holds the shield will be pushed away in parallel. This is meant to make it more intuitive. 400 years is a long time for Artificers to mess around with Knight Controls, especially if Nobles wanted an easier time piloting the Knights.Hmm. The feedback from the limb-attached controls is somewhat advanced, though the Forge-Clan that maintains and operates the machines for this Knight-Patter probably had more luck in maintenance of the machines that produce that piece than others.
The piece with the colors is pretty cool, but a Knight-Pilot has to swear of any connection to their Noble heritage, so they aren't allowed to display that.
Neural Interfaces are only found within Walkers.
Other than that, Canon!
I think that Walker is a more advanced version of Knight tech. They have better systems on average, more fancy goodies and such.
A Walker is to a Knight as a Leopard 2 is to a Renauld FT tank. Both are tanks, but the latter needs overwhelming numbers to beat the first.
Can Forge Clans even make Walkers?A Walker is to a Knight as a Leopard 2 is to a Renauld FT tank. Both are tanks, but the latter needs overwhelming numbers to beat the first.
They sure can, though it requires that all of them share all their manufacturing secrets, giving up all their advantages, collaborate on the production of all parts, then spend around a century building it.
Fine, if you can't trust the noble's guards to defend us there how about the Smokestack instead?
Sure; there is more activity but going by the %, it's less likely to kill someone.Fine, if you can't trust the noble's guards to defend us there how about the Smokestack instead?