[] Plan Preparations, Politics and Research
-[] But I Can't, Not Now.
-[][Faith] Healing For All! (-10 Materials)
--[] +5FF
-[][Diplomacy] Train The Infiltrator-Corp - (Expanded) - (1/2 Turns Complete)
-[][Martial] Decimate The Blight - (1 Unit Tech-Scouts)
-[][Learning] Tailor Your Messages - (Psychology/Culture) - (1/2 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (0/2 Turns Complete)
-[][Tree of Knowledge] A Farm For Starters - (Extremely Fertile Farmland) - (Ashleaf Trees) - (2/3 Turns Harvest)
-[][Tree of Knowledge] Laboratories - Basic (-20 Materials) - (0/3 Turns Complete)
-[][Personal action] Too Much To Do - (Establish Another Small Hospice - (1/2)(Mirn)) - (-3 Materials)
-[][Personal action] Too Much To Do - (Daycare) - (-5 Materials, 1FF) - (0/2 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Broken Diode, Fancy Dress, Moldering Comic)(+1.08)
--[] Buying Goods In Bulk - (Iron Mine)
-[] The Union Of Herbalists - (1 Free Action)
--[] A Helping Hand - (Base) - (Burned Theory On Cloning/Advanced Medicine)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials, 1 FF) - (0/4 Turns Complete)
I added the Choice into the plan because I use 2 Personal actions.
This plan tries to reduce the Unionists to under 50% so we get a Herbalists Union that should over half be made of people that like us (Relations over 0). It also starts the labs, the training of a scientist, and projects to help people (Hospice/Daycare).
The Personal actions were chosen because they can either use the +40 bonus(Another Small Hospice=30% succes chance) or because they reduce the Piety loss every turn. The Living Quarters - Grand would be started next turn.
And now a version that starts the living quarters expansion this turn.
[] Plan Preparations, Politics and Home Renovation
-[] But I Can't, Not Now.
-[][Faith] Healing For All! (-10 Materials)
--[] +6FF
-[][Diplomacy] Train The Infiltrator-Corp - (Expanded) - (1/2 Turns Complete)
-[][Martial] Decimate The Blight - (1 Unit Tech-Scouts)
-[][Learning] Tailor Your Messages - (Psychology/Culture) - (1/2 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (0/2 Turns Complete)
-[][Tree of Knowledge] A Farm For Starters - (Extremely Fertile Farmland) - (Ashleaf Trees) - (2/3 Turns Harvest)
-[][Tree of Knowledge] Laboratories - Basic (-20 Materials) - (0/3 Turns Complete)
-[][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[][Personal action] Too Much To Do - Translations For Beginners - (Linguistics) - (Untranslated Book On Chemicals)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Broken Diode, Fancy Dress, Moldering Comic, Rotating Piston)(+3.10)
--[] Buying Goods In Bulk - (Iron Mine)
-[] The Union Of Herbalists - (1 Free Action)
--[] A Helping Hand - (Base) - (Burned Theory On Cloning/Advanced Medicine)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials, 1 FF) - (0/4 Turns Complete)
This plan requires us to sell a bit more but gets the Living Quarters started this turn. However, it doesn't help the poor or reduces Piety loss. It does help with A Grand Step(45% success chance) though.
Edit: I replaced (A Grand Step) with Translations For Beginners - (Linguistics) - (Untranslated Book On Chemicals) to translate our last untranslated book. Also, because that action has a success chance of 40%, so the +40 from using a Personal action helps.
-[] But I Can't, Not Now.
-[][Faith] Healing For All! (-10 Materials)
--[] +5FF
-[][Diplomacy] Train The Infiltrator-Corp - (Expanded) - (1/2 Turns Complete)
-[][Martial] Decimate The Blight - (1 Unit Tech-Scouts)
-[][Learning] Tailor Your Messages - (Psychology/Culture) - (1/2 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (0/2 Turns Complete)
-[][Tree of Knowledge] A Farm For Starters - (Extremely Fertile Farmland) - (Ashleaf Trees) - (2/3 Turns Harvest)
-[][Tree of Knowledge] Laboratories - Basic (-20 Materials) - (0/3 Turns Complete)
-[][Personal action] Too Much To Do - (Establish Another Small Hospice - (1/2)(Mirn)) - (-3 Materials)
-[][Personal action] Too Much To Do - (Daycare) - (-5 Materials, 1FF) - (0/2 Turns Complete)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Broken Diode, Fancy Dress, Moldering Comic)(+1.08)
--[] Buying Goods In Bulk - (Iron Mine)
-[] The Union Of Herbalists - (1 Free Action)
--[] A Helping Hand - (Base) - (Burned Theory On Cloning/Advanced Medicine)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials, 1 FF) - (0/4 Turns Complete)
I added the Choice into the plan because I use 2 Personal actions.
This plan tries to reduce the Unionists to under 50% so we get a Herbalists Union that should over half be made of people that like us (Relations over 0). It also starts the labs, the training of a scientist, and projects to help people (Hospice/Daycare).
The Personal actions were chosen because they can either use the +40 bonus(Another Small Hospice=30% succes chance) or because they reduce the Piety loss every turn. The Living Quarters - Grand would be started next turn.
And now a version that starts the living quarters expansion this turn.
[] Plan Preparations, Politics and Home Renovation
-[] But I Can't, Not Now.
-[][Faith] Healing For All! (-10 Materials)
--[] +6FF
-[][Diplomacy] Train The Infiltrator-Corp - (Expanded) - (1/2 Turns Complete)
-[][Martial] Decimate The Blight - (1 Unit Tech-Scouts)
-[][Learning] Tailor Your Messages - (Psychology/Culture) - (1/2 Turns Complete)
-[][Archeology] Prepare an Expedition - (SO-02) - (2 Turns) - (House Mirn support: N) - (0/2 Turns Complete)
-[][Tree of Knowledge] A Farm For Starters - (Extremely Fertile Farmland) - (Ashleaf Trees) - (2/3 Turns Harvest)
-[][Tree of Knowledge] Laboratories - Basic (-20 Materials) - (0/3 Turns Complete)
-[][Personal action] Too Much To Do - (Living Quarters - Grand) - (-10 Materials) - (0/4 Turns Complete)
-[][Personal action] Too Much To Do - Translations For Beginners - (Linguistics) - (Untranslated Book On Chemicals)
-[] Merchants - (All Are Free Actions)
--[] Selling Artifacts - (Broken Diode, Fancy Dress, Moldering Comic, Rotating Piston)(+3.10)
--[] Buying Goods In Bulk - (Iron Mine)
-[] The Union Of Herbalists - (1 Free Action)
--[] A Helping Hand - (Base) - (Burned Theory On Cloning/Advanced Medicine)
-[] Stupendously Scholastic Scholars of Science - (1 Free Action)
--[] Suffer Their Arrogance - (-6 Materials, 1 FF) - (0/4 Turns Complete)
This plan requires us to sell a bit more but gets the Living Quarters started this turn. However, it doesn't help the poor or reduces Piety loss. It does help with A Grand Step(45% success chance) though.
Suffer Their Arrogance makes sense but Study Sessions can wait until we kicked the Unionists a bit. The weaker they are, the cheaper the action becomes. It's also not like we have a place for the doctor to work at, yet.Whatever we do
[ ] The Union Of Herbalists - (1 Free Action)
-[ ] Study Sessions
[ ] Stupendously Scholastic Scholars of Science - (1 Free Action)
-[ ] Suffer Their Arrogance
are essential, we've been putting them off for long enough.
Edit: I replaced (A Grand Step) with Translations For Beginners - (Linguistics) - (Untranslated Book On Chemicals) to translate our last untranslated book. Also, because that action has a success chance of 40%, so the +40 from using a Personal action helps.
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