Tisaku
Head Chief Thinkomancer
son...
son...
That was supposed to be an em dash, but I guess Crys forgot.
White Soul isn't simply evil or crazy. She is a monster.Here's to hoping we can knock out WS rather than kill her. Not a particularly big fan of killing other MGs when we can help it.
Grey Champion died from rotting inside-out due to the super ability on White Soul's spell.
Lunar and Solar Radiance were buried alive in the same engagement and suffocated.
Silver Hero was impaled on a Hell Beast's horns and carried off while trailing her entrails all over the place.
Solar Radiance and Lunar Radiance had been the first victims of White Soul after she turned upon the Old Guard. As well as the cruelest of her kills. The mad thing that had replaced the once-immortal hero had crippled the lovers, and sewn their still-living forms together, leaving them to die in an agonizing embrace. When their corpses had been found, the news had hounded the story for weeks afterwards, trying to shake any info about their murder loose that they could. But it hadn't been until Silver Hero was publicly murdered by White Soul that everyone knew what had happened.
The biggest danger though is her Soul Rend. It hits for a pretty low amount of damage... but if she does hit you with it, it'll turn whatever regeneration abilities that are active poisonous. You'll literally rot from the inside out. And that's not a nice way to go... Grey could tell you from personal experience."
WS went kookoo for cocoa puffs and decided she wanted to start killing and just keep going. No one was able to put her down until Red Rose resolved that the friend she had known was already gone so she put her down.
The specific events around the scuffle I won't state, but Rei found herself intercepting White Soul outside of a backwater town where she was planning on killing a whole lot of people.
There was a dash. But it was red in the typo edits so I assumed Lost wanted me to remove it for some reason.
That sounds tricky. Most radios I've seen (not many) have buttons too small to be easily manipulated with a foot. And is it a radio, or just a music player?Grey Champion taps her foot on the buttons of a radio you had missed with your first look over of the battleground. Likely cycling through the recorded songs on whatever disk was inside.
You know, when I wrote this plan I imagined it starting much faster. I considered it a feature that it could be given on the go, as "Everyone, cover! Core Purge! Solid, heal her! Insight, stun! *PB blast*".
Seeing as the plan is "get to cover"…Dodge too soon, and she could target one of your slower teammates.
…why are there eight of them? She has Omni-Magic, it should be five. A function of the brand craft?
Is that her Song Affinity boosting her because she's blasting to the beat?
It was one of the more obvious possibilities. I wonder exactly what its effects were? It stopped the Blood Spear, but not Aquila, so I guess there's a minimum speed for it to stop a moving object? Not sure whether that would have been taken care of by the backup plan; the PB blast was supposed to both hit her and destroy the platform, so it might have gotten rid of the thing generating the barrier.
With that magical cacophony, and the song still playing? Good ears.Something, likely the sound of the dust grinding beneath the weight of her armor, or just noise from the armor itself, alerts Grey Champion of the Elf's presence.
Now that's interesting. Does that happen to everyone? Goddess Gold can hold her transformation for 99 hours, which would be quite a bit of sleep deprivation. Also, well done Aquila! Our vote should include some acknowledgement of her awesomeness. Did we know she had hand-to-hand skills? I can't remember.the Magical Girl's transformation fading along with her consciousness.
That's what happens when you enter a fight where you know your enemy's tricks, have your own powerful bag of tricks, and have"That's what happens when you enter into a fight where you know all of your enemy's tricks and trumps."
I see you gave us and Sega two more turns of regen, but what about the last turn of Core Purge? Will the next update start with Core Purge docking us 1260HP (and possibly Segarite Core regenerating even though we're out of combat)?
The plan had its name for a reason.Amusingly this is kinda pointless since Core Purge has enough range to kill everything inside the courtyard. Still better safe than sorry.
Others have already made several points, but I'll also note that we could only touch Solar Radiance because Celestial Severance is Unstoppable, and I'm not sure we could have killed the Hyper Evolved Snake without Red Rose (even spamming CS doesn't do enough damage to kill its third resurrection unless we get really lucky with Echo).Eh, the Old Guard mostly haven't been that impressive. Sixth Heaven was only a threat because she landed a suckpunch on Nepgear that took her out of the fight and Silver Hero's best got no sold by both Nepgear and Michael. So far the biggest threat has been Solar Radiance and Lunar Radiance and that was mostly down to how hard it was to stop them without killing them.
Sure it does. With the state of our knowledge, I'd be much more confident planning a fight against Goddess Gold than pretty much anyone else in the top ten except Red Rose and maybe the Maidens.The later generations are very much focused on raw power which knowledge doesn't really help against.
INDESTRUCTIBLE CORE does not get any special bonuses every five levels.But we can spend that and it's our main health track and that would send it through two 5 point plateaus.
We only have 4191 EXP, and we're expecting to spend time training with, among other things, Spell Synchronization. I'd like to keep some EXP around to upgrade new Spells, plus enough for Core Emissaries if we decide we want them, plus some buffer for stuff like emergency Flight upgrades (Flight is expensive). Upgrading ICORE is not unreasonable, we don't have enough EXP to be wasteful with it and there are arguments against it.
Only the ones which directly interact with Red Rose. And not Overwhelming Presence or Scream For Me. So it really only shuts down Walk With Me and maybe The 'Kind' Monster (or maybe just the part about extra Body Damage modifiers).Something worth considering is that Red Rose's Men Kill Heroes negates all of White Soul's abilities.
people seem to have trouble grasping the true size of said planets, or how non-directed blasts will only really scorch the surface.
The scaling in CMGQ is really weird, especially when you get to the Divine Being level.
Two levels more than doubles our damage.Luckily we only have to boost the Purifier Beam by two levels, so the new Collateral Damage shouldn't be that hard to get control of once we start training.
A basic attack would fall below the no-sell threshold. Also, we can use attacks that don't involve our weapon or spells—getting hit by a Nepgear-sized object moving at 190mph is pretty painful.her Walk With Me means we can't attack because with ICORE crippled even our weakest attack would seriously injure Nepgear
Having our spells do some unexpected, unpredictable thing in the middle of a fight is still bad. There are some situations where it would still be useful, but doing it in a destructible environment against a dangerous opponent is highly suboptimal.Even if an ability that comes up renders the Purifier Beam unusable will not render spells uncastable.
Just don't expect them to come out in the way you're used to.
I'd prefer to make our decision about who to send back after our talking to Red Rose. And Aquila, because she apparently has skills. Also, I'd explicitly mention asking whether we're trying to kill White Soul or recover her. This also makes little allowance for other rezzed girls, not that there's much we can do on that front. I will also note that we could bring some of the others back (Rei is probably best left outside, since it doesn't decrease her effectiveness much), or have Sam refresh our buffs (this is particularly useful on Nepgear, since it raises her effective no-sell threshold). Oh, and Sega should probably cast Limit Break before it's possible for White Soul to ambush us.[X] Plan Final Battle
-[X] Send Aquila and James back to the barricades carrying Grey Champion. Check and see if Insight wants to go with them.
-[X] Try to strategize while you look for White Soul. Just because your battles have been easy so far, that doesn't mean this one will be.
I think I've said nearly everything I need to on the subject of upgrades. The one thing I haven't mentioned is that while our collateral damage is lessened when using the Panzer Blade, it isn't gone (see MONSTER DRIVE), and just swinging the thing around could easily bring the building down. Also, we expect to fight her indoors, where a 50m blade of light will almost certainly collapse the building. And she'll just dodge it anyway (which isn't to say it's useless, since it can force her to use Not Truly There, but it's less useful than it could be).[X] [EXP] Plan Upgrade
-[X] Upgrade to level 25 INDESTRUCTIBLE CORE (1,800)
-[X] Upgrade to level 25 Flight (1,100)
-[X] Upgrade Purifier Beam to level 17 (310)
-[X] Upgrade Celestial Severance to level 17 (310)
Solid Drive: 5162 + 2,212 = 7,374
…
Solid Drive: 7,347 + 2,212 = 9,559)
"ng" is a digraph, i.e. a single sound, so that should break off at so. And the convention is for interrupted speech or thoughts to break with an em-dash.
Either "pulverizing"->"pulverizes", or join the two with a comma.what it does hit vanishes into dust. The solid, almost visible wall of pure sound pulverizing marble stone like an over-sized sledgehammer driven through by a machine, but it's not over.
You added the Smited MM instead of subtracting it.!☆Riot☆!: 9,000 Base Damage, -1,139 Smite, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 13,561 Total Damage
…
4,317 Total Intercept Damage
Bold ICORE. All-caps optional. Also, as we've previously seen, Intercept damage is affected by Resilience, so there should be another step before ICORE.
All of the !☆Riot☆!s except the one against Nepgear have their damage 100 higher than it should be. Uber's already pointed out the lack of Echo of Peace.!☆Riot☆!: 9,000 Base Damage, +324 Dice, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 14,024 Total Damage
Already pointed out, these shouldn't be crossed out.
Already pointed out, and Uber's pointed out that The Insurmountable Gap should trigger.Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Extra Damage
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Extra Damage
Tense.Already you can see Grey Champion is back to her feet, though it's obvious the noise from the barrier is interfering with her own magic.
Cut-off speech is an em-dash.
Tense again.
Either replace the period with a comma, or "popping"->"popped".Your Elf teammate went from hiding among the rubble to standing right behind the magical girl. The Commando popping up over the lip of Grey Champion's platform, swinging her whole body as if it was no heavier than a feather.
Alternatively, "alerts"->"warns".
The previous update ended with 2,517 EXP, but that was +1 and OVERWHELM DRIVE ended with 2,515, so it should have been 2,516.
Red is a correction, not a removal.There was a dash. But it was red in the typo edits so I assumed Lost wanted me to remove it for some reason.
We'll probably be running into White Soul soon enough that we won't really have the opportunity to refresh our buffs. Besides, as other people have mentioned, White Soul snapped and became a monster even before she died the first time. I really doubt dying and being resurrected has done her any favors. We're killing her.I'd prefer to make our decision about who to send back after our talking to Red Rose. And Aquila, because she apparently has skills. Also, I'd explicitly mention asking whether we're trying to kill White Soul or recover her. This also makes little allowance for other rezzed girls, not that there's much we can do on that front. I will also note that we could bring some of the others back (Rei is probably best left outside, since it doesn't decrease her effectiveness much), or have Sam refresh our buffs (this is particularly useful on Nepgear, since it raises her effective no-sell threshold). Oh, and Sega should probably cast Limit Break before it's possible for White Soul to ambush us.
Just because the collateral damage is Stoll there, that doesn't mean our weapon is completely unusable. We'll just have to be careful for the rest of the mission, and train a lot once we return to the base.I think I've said nearly everything I need to on the subject of upgrades. The one thing I haven't mentioned is that while our collateral damage is lessened when using the Panzer Blade, it isn't gone (see MONSTER DRIVE), and just swinging the thing around could easily bring the building down. Also, we expect to fight her indoors, where a 50m blade of light will almost certainly collapse the building. And she'll just dodge it anyway (which isn't to say it's useless, since it can force her to use Not Truly There, but it's less useful than it could be).
Why are you so much better at my job than me?
Remember we're in the end game right now and get to choose our own missions.At this point, we need to tell our superiors to either give us a lot of training time to get everything under control, or to only give us missions where Collateral Damage isn't going to be a problem.
I know which option I prefer.
*looks at notes for Parallel*
Those are only created upon actual death.
What happens to someone who should be dead when the thing keeping them alive stops?7. What happens if someone is at negative HP when the fight's over and The 'Kind' Monster ceases to apply?
What happens to someone who should be dead when the thing keeping them alive stops?
Going by what we've seen in quest Magical Girls have a good chance of lingering long enough to croak out something (Candy Heart, Truth) or just lie there too injured to act (Sixth Heaven). Things that aren't Magical Girls will probably have a "Fatal Injury" Body Modifier a bit before they reach negative Health, depending on how they got injured (Demon Summoners, Backstabbed demon mooks).What happens to someone who should be dead when the thing keeping them alive stops?
I'm not sure how good the internet hivemind is for this quest. When I was looking at the fight I kept getting the feeling that the best option was to try and make sure either Solid Core or Red Rose ended up in the potential bear trap (I was expecting something big to jump down from the roof with a x[big number] damage bonus). Even after reading the fight I'm still not clear on how Grey Champion was planning to defeat Red Rose...That's what happens when you enter a fight where you know your enemy's tricks, have your own powerful bag of tricks, and havetime to planan internet hivemind to do the planning for you.
That's not how saves from death work. It's not "if you die, immediately un-die to 1 HP", it's "If you would die, don't, and survive with 1 HP instead" just like it's written.Solid Core would have to use her Save-From-Death (or suffer Core Breach) instantly.
She's always been a commando?
You may want to take that one. Not super-critical, but it's part of a mission chain.We could take [] The Pale Light of The Moon (Operation: Artemis) tomorrow but I'm not sure Team GEAR will be up to the task. Especially with Operation: Charon on the very next day.
What makes you certain that she was trying to defeat Red Rose?I'm not sure how good the internet hivemind is for this quest. When I was looking at the fight I kept getting the feeling that the best option was to try and make sure either Solid Core or Red Rose ended up in the potential bear trap (I was expecting something big to jump down from the roof with a x[big number] damage bonus). Even after reading the fight I'm still not clear on how Grey Champion was planning to defeat Red Rose...
Don't the magical nukes do about a million? 3 million isn't even going to crack the continental plate. A greater concern is friendly-fire, and possible interference with allied magic in the area. Even then, there is still a pretty severe weakness. It's localized.
If that ability were known, were I the enemy commander I'd try to snipe her unexpectedly beyond her range. That'd probably fail, so then I'd switch my tactics. Send out appropriately spaced waves of trash-mobs, and then send my real heavy hitters to eviscerate the main line behind her.
If the enemy is overwhelmingly powerful, just don't engage.
From the side of Nepgear, that means the next upgrades to consider, or allies to obtain/train, should have sensory or transportation capabilities.
But does it dissipate? Is it accurate? Does Nepgear even have the ability to target anything further than her immediate locale?I would like to direct your attention to purification beam which I believe is range less.
???That's not how saves from death work. It's not "if you die, immediately un-die to 1 HP", it's "If you would die, don't, and survive with 1 HP instead" just like it's written.
To get her to Negative HP in the first place you'd have to burn through her save.???
So if Solid Core is at negative Health IC would not keep her from dying if White Soul left? Since it wouldn't stop her Health from being negative.