Let's not poke Crystalwatcher with various chemicals meant to induce pain. It seems rather likely to induce screaming rather than inspiration, and is quite rude besides.
Let's not poke Crystalwatcher with various chemicals meant to induce pain. It seems rather likely to induce screaming rather than inspiration, and is quite rude besides.
[X] Plan Desperation
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
-[X] If Sam has any stunning spells or spells that could possibly blind Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock would be a good try.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
--[X] Unless she sees a Seal, in which case she should go for it.
-[X] If Sega shows up and it's necessary, have her use Clothing Break on Solar and Lunar Radiance so you can find where the seals are so they can be targeted.
-[X] Everyone else is to do their best to stay alive.
--[X] If they think it's safe to do so, try and use their flashbangs.
--[X] Nepgear is to keep up Core Purge. No. of Votes: 6
[X] Plan Too Damn Bright in Here
-[X] Flashbangs out from James immediately towards Solar Radiance/Lunar Radiance
-[X] Sam follows up by casting Purge on Solar Radiance as many times as needed to destroy her seal
--[X] Gabriel is to fly to Solar Radiance and evac her from the fight once down
-[X] Red Rose goes to town on Lunar Radiance to kill her transformation
--[X] Sam should cast Unlock on Lunar as soon as Solar Radiance's seal is gone
-[X] Everyone else goes to dogpile the damn snake.
-[X] Use Core Purge as soon as the transformation is gone. No. of Votes: 1
[X] [Radiance] Plan buzzing Fly
-[X] Everyone heard Lucky, until Red Rose kills the snake you can help by being a distraction
-[X] Solid Core is to fly rapidly between Lunar Radiance and Team GEAR. Every bit of attention you grab helps keep everyone else safer.
--[X] Keep Core Purge up. When Red Rose kills the snake charge into range of Lunar's human form.
-[X] Lucky is to try and unlock ULTIMATE POWAH! (Progenitor Golem).
-[X] Everyone else is to carry on and keep their heads down. Sam can try spells if he thinks he has a safe shot. No. of Votes: 1
[X] [Radiance] Plan Fight!
-[X] We cast Celestial Severance on Lunar Radiance, making sure to keep Core Purge active. If The giant snake survives, we tell Red Rose to finish it off.
--[X] Gabriel is to grab Lunar after she shapeshifts back and her down while they are in Core Purge's AoE.
-[X] If Sam has any stunning spells or spells that could possibly blind Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock would be a good try.
-[X] Brilliant Key is to continue casting her healing spell.
-[X] Red Rose is to keep Solar's attention, and stop as many of Solar's attacks as possible. No. of Votes: 0
[X] [Radiance] Plan Fight! V2
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
--[X] Sam is to stun Lunar after she shapeshifts back and drag her into Core Purge's AoE. In addition, if Core Purge stops working, Solid Core is to reactivate it.
-[X] If Sam has any stunning spells or spells that could possibly blind or slow down Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock should be used first, with Your Next Line Is...being used next.
--[X] If Sam's Unlock succeeds, Red Rose is to non-fatally subdue Solar Radiance after dealing with Lunar. If Solar manages to reapply Solar Excellency, Sam is to strip her of it again.
--[X] If Sam's Unlock does not succeed,Michael is to attack Solar, aiming at her arms and legs, and trying not to kill her.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
-[X] Everyone else is to do their best to stay alive. No. of Votes: 0
[X] [Radiance] Plan Fight! V3
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
--[X] Sam is to stun Lunar after she shapeshifts back and drag her into Core Purge's AoE. In addition, if Core Purge stops working, Solid Core is to reactivate it.
-[X] Once Lunar has been dealt with, Red Rose will nonfatally subdue Solar. She will be aided in this by Michael taking shots at Solar's limbs, explicitly aiming away from vital areas.
--[X] In case Solar tries attacking Michael, Solid Core is to stand between the two, serving as a human shield.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
-[X] Everyone else is to do their best to stay alive.
-[X] We will figure out a way to get rid of Solar's seal after she is unconscious. No. of Votes: 0
[X] [Radiance] Plan Fight! v4
-[X] Red Rose will kill Lunar's giant snake form while everyone else does their best to stay alive.
--[X] After Red Rose takes care of Lunar, Sam will cast Your Next Line Is... on Lunar.
-[X] After Lunar has been taken care of, James will throw a stun grenade at Solar.
--[X] After Lunar has been dealt with, Red Rose will attempt to act as a tank, ensuring that Solar Radiance has to focus on her. In addition, she and Solid Core will attempt to locate the Control Seal. James will assist via more stun grenades if Solar seems to be recovering from their effects. If Core Purge ends, Solid Core is to reactivate it.
-[X] Sam is to try any spells he thinks might slow Solar down, starting with stunning and/or blinding spells.
-[X] If Brilliant Key discovers the Control Seal's location and sees an opening, she is to attack to destroy it. If not, she is to continue White Mage duty.
-[X] Everyone else is to do their best to stay alive. No. of Votes: 0
[X] [Radiance] Plan Slice-Slice
-[X] Fly into the air enough to activate Supremacy Zone
-[X] Cast Celestial Severance on the snake, aim away from where other people are with a vertical slice. No. of Votes: 0
Looking at the winning plan, it looks like we'll be finding out if Lunar's shapeshifting follows normal conventions by forcing her to return to human form after she's killed. I hope it does, I'd prefer to bring everyone we can back with us.
"Red Rose! Kill the snake!" The veteran Magical Girl's face twists into a look of anger, but you refuse to be cowed. "Trust us!"
From her perch on Lunar's right most head, she gazes to where you, Brilliant Key, and Michael huddle in cover. Visibly debating with herself on whether or not she should. You meet her gaze, desperately willing her to accept. To trust you where you had no right for such....
It's almost imperceptible when she decides, but the tensing in her legs tells you her decision. It tells everyone her decision. Solar Radiance turns, raising a hand to direct an attack, while Lunar's unoccupied heads collectively lunge as one to her old friend, both intending to stop her however they can. Both of them are too slow.
In a single motion, Red Rose's legs unwind and the force of her jump propels her into the air! A blast of displaced air, and she is in the sky, dozens of feet out of Lunar Radiance's reach! Red Rose shines red, a blood-colored light that seems to subsume everything into itself.
Avatar of Victory: 22,500 Base Damage, +2121 Dice, +4,500 Rain of Blows, +4,500 Rain of Blows, +4,500 Rain of Blows, +4,500 Rain of Blows, +4,500 Rain of Blows, +838 Divine Inspiration, +11,250 Demonslayer, +259 To Victory, +1,000 Offender, +500 Divine Power = 60,968 Total Damage
HE Snake: 2,000 Base Resilience, +2,000 Stone Cold Blooded, +500 Hydra Problem, +672 Dice = 5,172 Damage Reduction
Solar Radiance: 2,500 Base Resilience, +12,500 Dice = 15,000 Damage Reduction
Insurmountable Perfection dice check!
Avatar of Victory: 2121
Solar Radiance: 12,500
Avatar of Victory negated by Insurmountable Perfection!
Total End Damage:
Hyper Evolved Snake: 55,796
Solar Radiance: 0
Hyper Evolved Snake's Horror Affinity has been sealed!
-Hard To Kill has been sealed!
-Toxic Blood has been sealed!
-The Hydra Problemhas been sealed!
Solar Radiance's Sol Affinity has been sealed!
-Excellence In Magic has been sealed!
-Insurmountable Perfection has been sealed!)
"...of Victory."
Red Rose's movement from point A to point B is too fast for you to follow. One heartbeat, she is in the air. The next, she is kneeling on the ground on the far side of Lunar Radiance's snake form. A third heartbeat passes in silence, as if reality was trying to figure out what had just happened.
And then, in a pillar of sudden red light, a roar consumes everything!
Flagstones shatter and turn to dust, loose debris that litter the battlefield, either from the age of the necropolis or the battle itself, are flung around as if dirt upon the wind. The massive snake's skin seems to crack like a pane of glass as you watch, torrents of blackened magic flooding from it, while Solar Radiance's skin does the same, but with blinding light instead.
Team GEAR is reduced to huddling in their respective covers, desperately trying not to get caught in the gale-winds released by Red Rose's attack as Solar and Lunar are sent reeling. But the #10 Magical Girl is not done yet. Not even close.
She stands, spear spinning in hand to a reverse grip. She takes a new stance, arm raised back, and feet spread apart-
A red line of light dances around and through Lunar Radiance. Hard angles and incredible speed ends it almost as soon as it began. Massive, ragged, holes are torn through scale and flesh. The heads almost collectively explode.
"LUNAR!"
At Solar's scream, the snake dissipates. It's ruined corpse disintegrating as all those that had been on it fall almost in slow motion to the ground.
...
And in the blood-rain and chaos, you see her: Lunar Radiance, eyes wide in surprise, kneeling amongst the carnage. Lucky had been right! Lunar was alive and the Snake was out of the game. But more than that, Everything that had been in your way no longer was.
Core Purge: 63,000 Core Damage
Solar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage
Lunar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage
Solar & Lunar Seals take 63,500 Total End Damage
Solar Seal: 5,000 - 63,500 = -58,500 Health Remaining
Lunar Seal: 5,000 - 63,500 = -58,500 Health Remaining
All of Team GEAR toss flashbangs!)
As your light hits them, both Lunar and Solar seize up. Solar lands heavily on the ground as Lunar is driven to her knees when her body tries to curl upon itself. Her eyes roll into the back of her head as she chokes on a scream. Then the seal controlling her finally gives up the ghost and disintegrates just as the dozen or so flashbangs the assault team tossed all go off at the same time and your world goes white.
The first thing to return to you, is sound. Even if it's only a sharp, continuous whine of your ears having been over-strained by so many flashbangs going off all at once. After that, the whiteness of the world fades away into a blurry picture as you realize you wound up on the ground at some point immediately following the stunning weapons going off.
"I think you guys threw too many."
You're uncertain if the soft sounds came from you or Brilliant Key, who is pulling herself off the ground beside you. By degrees the world settles its spinning, coming a little more into focus as Team GEAR picks themselves up. A purple figure that you're pretty sure is Red Rose is kneeling beside Solar and Lunar Radiance's insensate forms. Another you think is Insight is being helped to her feet by who you're positive is Aquila.
The most surprising thing though, is how Lucky is helping Sega of all people pull herself out of a slight indentation in the ground. "I come up over the lip of the courtyard, and the world decides to explode in my face... What the fuck did I miss?"
"Well... you missed a Giant Doom Snake and Miniature Sun-Goddess. So not much?" Is Sam's snarking reply. The wizard hasn't even tried getting to his feet yet, instead choosing to sit against the pillar he had been using as cover until the world stops spinning. Thinking about it, it was probably a pretty good idea, so you remain laying where you dropped.
"... I don't want to know. I really don't. But is everyone alright?" A round of affirmatives greet her, with you simply waving an arm through the air. "So, we have two more captures to bring back to the barricade, and on that note, I should probably give an update. They're mostly alright, just got hit by a rather big rush more or less right after we left, so the barriers have a bit of damage. Otherwise they're good. As far as the medics can tell, Silver Hero will be perfectly fine, just out of it for a while... Any other questions?"
Michael has one, followed by Gabriel, but you don't focus on them. Instead, you focus on a more pressing matter. Namely, Red Rose, who is still beside Solar and Lunar, pulling both of their unconscious forms into a shared hug. The look on her face is such that you're pretty sure she's still trying to decide if she's dreaming or not. That the fact she is holding her friends is actually happening.
Solar Radiance and Lunar Radiance had been the first victims of White Soul after she turned upon the Old Guard. As well as the cruelest of her kills. The mad thing that had replaced the once-immortal hero had crippled the lovers, and sewn their still-living forms together, leaving them to die in an agonizing embrace. When their corpses had been found, the news had hounded the story for weeks afterwards, trying to shake any info about their murder loose that they could. But it hadn't been until Silver Hero was publicly murdered by White Soul that everyone knew what had happened.
So the fact she could hold them. Could feel the beating of their hearts... It is a sensation you can not begrudge Red Rose of being uncertain about. "I trust you." Her words shake you from your reverie. "I... Even after Silver... I didn't believe it. Not even Grey is as hard to beat as these two when they're seriously working together, despite being a lower rank. But sitting here... holding them... I..." She turns, and you try not to flinch.
Tears of blood. Red Rose has never cried as far as you know. But here, in front of you, she is. "Even... Even if we can't save Grey... I... I don't know how to repay you for this. Even... just saying thank you feels like an insult!" Red... no. Amanda squeezes her eyes shut. The oldest Magical Girl to ever live. Who has survived the Discovery of Magic. The Third World War. The Unification Crusade. Who has survived Hope. The woman who had lost her childhood more than a decade ago before she could even have it, cries over her friends. "Thank you..." You do the only thing you can think of in response.
You kneel beside her and wrap your arms around her shoulders, pulling her close as she cries.
-Operation Soul Collector-
Objective: The neutralization of all Hostile MG Forces within the Dark Hall Necropolis
Optional Objective: The Retrieval of all Mind Controlled Magical Girls within the Dark Hall Necropolis
Failure: Death of the insertion team / Escape of the Unified Darkness task force
[] What do you do with Solar and Lunar Radiance?
Status of Team Gear: Nepgear: Calmed, Ready (Current Health: 12,600) James: Ready Samael: Ready, Tired (Chance of a Spell not going through when cast) Michael: Ready, Tired (Chance of not having an available attack) Gabriel: Ready, Exhausted (Unavailable: Double-Hit, Juggernaut, Flight / ATP reduced to 1) Lucky: Ready, Frightened (Unavailable: Omni-Caster) Aquila: Ready, Slightly Rattled
Sega: Slightly stressed. 1% reduction on Base Resilience and Base Damage.
Status of Assault Team: Red Rose: Ready, Trust Restored Brilliant Key: Rattled (Chance of hesitating on an attack) Insight: Ready, Slightly Rattled
Status of Barricade Forces:
Main Barricade: Minor Breach
Goddess Gold: Pissed, Slightly distracted, (1d10 chance of being taken by surprise if fighting breaks out. Likelihood of bulldozing her way into the Necropolis without warning.)
Barricade Defenders: 'Minor' Wounds
+125xp Red Rose Unleashed
+500xp Butchered a Beast of Gaia, and have proven the Supremacy of Man
+500xp Conquered the Unconquered Sun
Anastasia's Data Retrieval "We just did, what only a handful of others ever managed! We are Elite!"
The Final Dance of the Sun and Moon
($%&@*#) Magical Girl Solar Radiance
???
Stats
Health: 1,500
Base Damage: 750
Base Resilience: 500
Magic Modifier: 500
Affinity: $%&@ (Hope) Excellence | Sol | Epic
Weapon
Radiance (Just a ball of Light)
Level 5
Attacks Per Turn: 4
Affinities: Sol
Ability: Interceptor | Unstoppable | Judgement
Spells
Solar Excellency
Level 5
Health: Target's Health x5
Base Damage: Target Damage x5
Magic Modifier: Target's Magic Modifier x5
Affinity: Excellence | Sol
Ability: Boost-Self | Boost By Level | Stat Explosion
Searing Light
Level 5
Base Damage: 3,650
Magic Modifier: 3,000
Affinity: Sol
Ability: Unstoppable | Judgement
Abilities
Solar Excellence
Double XP Gain
Solar Skill
Sacrifice 2 actions to negate 1 enemy action. When Solar Excellency is active, reduce the required actions by 1 for the duration.
Excellence In Magic
-When Solar Ecellency is active, all of Solar Radiance's Magic Modifier rolls are automatically maxed.
The Unrivaled Radiance of The Sun
-Enemy Spell Immunity is negated. All opponent's defensive abilities are 50% less effective.
Insurmountable Perfection
-Solar Radiance's Magic Modifier rolls are multiplied by 5. Any attack that has a Modifier roll lower than Solar Radiance's is negated. Attacks that do not carry a Modifier Roll count as having a roll of 0 for the purpose of the ability. Unstoppable may bypass this protection at a 45% reduction in power. Solar Radiance is immune to Slayer Abilities. Judgement and it's derivatives operate as normal.
Health: 2,550
Base Damage: 900
Base Resilience: 600
Magic Modifier: 300
Affinity: #%&! (Love) Survival | Luna | Epic
Weapon
Moon Silver
Level 3
Attacks Per Turn: 4
Affinities: Luna
Ability: Interceptor | Juggernaut | Multi-Form
Spells
Lunar Excellency
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Survival | Luna
Ability: Boost-Self | Boost by Level
Heart of The Wild
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Luna | Survival
Ability: Boost-Self | Stat Explosion | Shapeshift
Abilities
Survival of The Fittest
150% XP Gain
Strength Within The Heart
Gain large bonus XP the first time eating the Heart of a new species
Inhuman Skill
Sacrifice 2 actions to negate 1 enemy action
Dance of the Sun and Moon
Always aware of Solar Radiance and the direction she is in. Lunar Radiance will always feel something for her, positive or negative.
Monsters In The Night
-Exclusive with Terror of The Night. When she uses Heart of The Wild, Lunar Radiance is capable of taking on a number of abilities and mutations of any species whos heart she has eaten. Limited to monsters born on Gaia, or approved by her 'Patron'.
Terror of The Night
-Exclusive with Monsters In The Night. When she uses Heart of The Wild, Lunar Radiance is capable of taking the full form of any species who's heart she has eaten. Limited to Monsters born on Gaia, or approved by her 'Patron'.
Stone Cold Blooded
-Every thermal Attack aimed at Hyper Evolved Snake increases it's Base Damage and Base resilience by 25%. Instead of damaging Hyper Evolved Snake, they heal it.
Shed Skin
Level 200
-At the end of every turn, restore health to maximum, and eliminate all Body Modifiers and Status Effects.
Large Enemy
-Hyper Evolved Snake takes 50% less damage from smaller enemies.
Hard To Kill
-Hyper Evolved Snake is immune to auto-kill abilities. If an attack would do more than 99% of it's max health, reduce the damage caused by 99%.
Toxic Blood
-Everytime Hyper Evolved Snake is hit by an attack, Hyper-Poison in Gas from is automatically used.
Wrath of the Earth
-Hyper Evolved Snake deals +200% damage to any enemies smaller then it it. Anything not of Gaia takes an additional +200% damage.
The Hydra Problem
-For every 25% of Hyper Evolved Snakes base max health it is reduced by, Hyper Evolved Snake gains +25% to it's maximum Health, Base Damage, Base Resilience, Magic Modifier and Attacks per Turn. Hyper Evolved Snake may resurrect up to 3 times per battle. Every time it is killed, the benefits gained from Stone Cold Blooded, Large Enemy and Wrath of the Earth are doubled.
The Last of the Old Guard
Magical Girl Red Rose
Amanda Lee A.K.A. The Avatar of Victory / The Greatest of Her Generation
Stats
Health: 5000
Base Damage: 2000
Base Resilience: 750
Magic Modifier: N/A
Sudden Death
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Blood | Legend
Ability: Auto Kill
Avatar of Victory
Level 50
Base Damage: 22,500
Magic Modifier: 2,750
Affinity: Battle | Legend
Ability: Rain of Blows | Vampire | Affinity Kill
Ability
Inhuman Skill
-Spend two Actions to nullify an opponent's action.
To Stand Amongst Gods
-If damage Exceeds 20% max health, reduce end damage by 99%. (Recursive)
Monsters Kill Men
-Red Rose cannot be damaged by enemies that are identifiable as 'mooks'.
Heroes Kill Monsters
-When fighting creatures that are at least twice her size, increase Red Rose's Base Damage by 75%.
Men Kill Heroes
Level 24
-Negate opposing Magical Girl abilities that are lower level than this ability. Abilities that do not have Levels count as Level 10. Super Abilities have a x2 multiplier on their required level.