Crystalwatcher's Magical Girl Quest!

Yay! Everything ended happily. How wonderful.

Now, regarding Solar and Lunar, I think we should do the same thing we did with Silver and have Solid Drive carry them back. If she can't carry both of them, Gabriel can help.

[X] Have Solid Drive carry Solar and Lunar back to the barricade. If she can't carry both of them, then Gabriel can help out.

Now, I figure since we have a decent XP stockpile, we should upgrade our abilities. And since we're going up against someone who has access to that "turn healing into damage" super ability, I think we should upgrade our health. More base health means more health gained from Segarite Core, and therefore we gain a bigger buffer before that ability becomes a serious threat.

[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)

This vastly increases our base health, the amount of health we get from Segarite Core, our survivability in general, and will hopefully buy us time to defeat Grey Champion, or White Soul, or whoever it is with the spell.

On a final note, I'm thinking that bringing White Soul back isn't going to be possible. She sounds like she went off the deep end a long time ago.
 
Well now that the incedent of pants-shitting terror is over... one more left, was it?

Not really sure what to do about the vote myself, think I'll let some discussion happen before I start formulating an opinion.
 
What was the point of throwing the flashbangs?

The snake died, the magical girls got hit by core purge and the seals were instantly vaporized and then the flashgranades took out Nepgear and made Sega faceplant... that's it.
 
DAMN!

Affinity Kill!

I was not expecting that :o

@crystalwatcher
In the descriptions of Solar's and Lunar's spells, you wrote "Self Boost" and "Self-Boost". Shouldn't that be "Boost-Self"?

Also, does Men Kill Heroes negate Overwhelming Presence, or does it fall victim to the "can't be negated except by abilities that specifically say otherwise" aspect of Overwhelming Presence?
 
What was the point of throwing the flashbangs?

The snake died, the magical girls got hit by core purge and the seals were instantly vaporized and then the flashgranades took out Nepgear and made Sega faceplant... that's it.
Well, we didn't know what Men kill Heroes did, so we had no clue that the abilities that gave Solar Radiance and Lunar Radiance their bullshit would be completely negated. The flashbangs were to stun them long enough to successfully destroy the seals. Turns out it was unnecessary though. Remind Team Gear to only throw one next time? Six was complete overkill.
 
It falls victim to the OP.
Huh. Seems really, really strange that "Only surviving member of the Old Guard; Killed the Unkillable; Many other things" doesn't have her own OP and also doesn't have a way to ignore other people's OP. I would think that she has the reputation to earn it.

Just seems rather silly to me that the PVP specialist who's seen everything before can actually fall victim to another MG's Overwhelming Presence.

Edit:
Also, what does the Heroslayer ability on Red Rose's weapon do? I don't see it on the list of canon Slayer abilities.
 
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I'm not sure we should send Sega a second time when the rest of our squad looks like they could use a break. I'm thinking we should ask Gabriel to go and then have her stay there and rest.

Samael: Ready, Tired (Chance of a Spell not going through when cast)
Michael: Ready, Tired (Chance of not having an available attack)
Gabriel: Ready, Exhausted (Unavailable: Double-Hit, Juggernaut, Flight / ATP reduced to 1)
Lucky: Ready, Frightened (Unavailable: Omni-Caster)
Aquila: Ready, Slightly Rattled
 
I'm not sure we should send Sega a second time when the rest of our squad looks like they could use a break. I'm thinking we should ask Gabriel to go and then have her stay there and rest.

Samael: Ready, Tired (Chance of a Spell not going through when cast)
Michael: Ready, Tired (Chance of not having an available attack)
Gabriel: Ready, Exhausted (Unavailable: Double-Hit, Juggernaut, Flight / ATP reduced to 1)
Lucky: Ready, Frightened (Unavailable: Omni-Caster)
Aquila: Ready, Slightly Rattled
Gabriel will probably take a while, since she can't fly right now.
 
Gabriel will probably take a while, since she can't fly right now.

still she can't really fight now either, maybe send someone with her. Exhausted is not a modifier that you want to see in a fight and travel time doesn't mean as much if there not coming back. The goal was to have someone that couldn't fight the boss battles any more escort them out.

Edit: The main thing is I don't want to keep sending Sega away because she's fastest especially since the trip will keep getting longer. Maybe set up a camp of the people that aren't contributing much where we are and then keep going.
 
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I was not expecting Red Rose to have Affinity Kill.

I'd claim I had no inkling that affinity kill would knock out abilities either, if I thought I could get away with that :whistle:.

Men Kill Heroes looks to be very helpful for grounding flying enemies, in addition to frying the 50% damage perk everyone seems to get if they have any talent for fighting things head-on. There's a sense that lots of MGs lose thinking 'wait, why isn't this working?'

For they carry vote: how about having most of Team GEAR go while keeping Lucky and Gabriel with us? Presence of Light is apparently still active, so our angel is handy even if she's ducking behind a wall. Losing Sam's spell leaching kinda hurts, but the human members are worn out after staring death in the face and showing off with the Soul Reaver swarm. Between James and Aquila they should be able to hold off the skellies fairly well.
 
still she can't really fight now either, maybe send someone with her. Exhausted is not a modifier that you want to see in a fight and travel time doesn't mean as much if there not coming back. The goal was to have someone that couldn't fight the boss battles any more escort them out.

Edit: The main thing is I don't want to keep sending Sega away because she's fastest especially since the trip will keep getting longer. Maybe set up a camp of the people that aren't contributing much where we are and then keep going.
We could always dump that giant pile of EXP into Flight and be back in mere moments :V
 
[X] Have Michael, Samael and Gabriel bring Solar and Lunar back to the Barricade, then remain there and help with the fighting as needed.

They're exhausted or close to and if Goddess Gold ends up following us inside we'll need the extra firepower there. I'd rather go on with a smaller team than lose one or more of them because they tried to push on past their endurance.

[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)

Just copying it from some earlier post (too lazy to check who it was). More survivability seems like a good idea, especially after that close one we just had.
 
[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)

I'm for it, I would like to use core purge more often and not have to worry about health from a while, maybe upgrade celestial severance as well.
 
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[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)
 
[X] Have Michael, Samael and Gabriel bring Solar and Lunar back to the Barricade, then remain there and help with the fighting as needed.

[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)
 
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[X] Have Michael, Samael and Gabriel bring Solar and Lunar back to the Barricade, then remain there and help with the fighting as needed.
[X] Upgrade INDESTRUCTIBLE CORE to level 25 (2050 XP)
 
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