Crystalwatcher's Magical Girl Quest!

I call 'Brand Craft'. It allows me to brand objects with special attributes to achieve a given effect.
"That High School Love Potion Incident. Don't ask."
I'm sensing a pantern here...

Spoiler: Reflections through the Kaleidoscope
"I think I had a really lewd dream."

"Really? What was it about?"

"I'm a magical girl. How much eastern animation have you watched?"

"Forget I asked."

"Exactly."
...


I couldn't time this better if I TRIED, WTF

"You watch too much anime."

Yeah and star wars has 7 episodes
 
Last edited:
Just to double-check, because I've been on the internet too long and am kind of numb to most horrific stuff, but the (supposed to be) horrifying part is that she eats her target(s), right?

Yes. At least, I'm assuming that's the reason for the reaction (I may be wrong). In any event, both her and Breakfast Call do not literally eat their targets. Only metaphorically. (Well, I suppose t depends on how you define "eat". They gain sustenance from harming others, but the entire "Vampire" ability, which wasn't designed by me, techncally does that)

I mean, if I wanted to do literal eating, I could go with something closer to Shiranui from Medaka Box (whose powers are considered completely horrifying in-verse), but that would be really difficult to represent here

allow her to swallow anyone whole, and then regurgitate them with their powers and personalty redesigned according to her wishes. Which, admittedly, is pretty horrifying.
 
Yes. At least, I'm assuming that's the reason for the reaction (I may be wrong). In any event, both her and Breakfast Call do not literally eat their targets. Only metaphorically. (Well, I suppose t depends on how you define "eat". They gain sustenance from harming others, but the entire "Vampire" ability, which wasn't designed by me, techncally does that)

I mean, if I wanted to do literal eating, I could go with something closer to Shiranui from Medaka Box (whose powers are considered completely horrifying in-verse), but that would be really difficult to represent here

allow her to swallow anyone whole, and then regurgitate them with their powers and personalty redesigned according to her wishes. Which, admittedly, is pretty horrifying.
And you go and say they're innocent.

Anyway, did I write a reciept since the last update? I'm trying to figure out if the EXP count Nepgear has in her sheet is her correct amount, or if I forgot to update it, and the count from the last Update is the correct amount.
 
And you go and say they're innocent.

Anyway, did I write a reciept since the last update? I'm trying to figure out if the EXP count Nepgear has in her sheet is her correct amount, or if I forgot to update it, and the count from the last Update is the correct amount.
It's not. We currently have 1315 XP.

I track it myself, to ensure the total is correct incidentally.
 
RADIANCE DRIVE
How to beat them?

You scramble over the question in your head. The assault team had been able to beat Silver Champion as easily as it had because of Michael's sudden immunity to magic you were completely unaware of, but that wouldn't help him here.

You were aware of Solar Radiance's ability to ignore immunity and defenses that would otherwise leave her helpless. Lunar Radiance's snake form, while mostly unknown, was also something that the greater part of ToHO had been aware of before her death. You could beat them, and you knew you could beat them, but how could you beat them without killing them?

How...

Wait...

Why were you making this harder than you needed to?

"Sam! Now would be a great time to start spell stealing! Brilliant! White Mage! Everyone else, either keep them busy or hit the deck! I'm going loud!" You leap into the air, dust and dirt blasting away at your take off. At five feet you curl in on yourself as your MG 'armor' cracks. And then... "CORE PURGE!"

Light.

(Sega Inbound: 4 Turns

Segarite Generators: +3,150 Health
Solid Core: 35,700 + 3,150 = 38,850 Health Remaining

Presence of Light: +500 All Allies
Gabriel: 24,277 + 500 = 24,777

Solid Core: 38,850 - 1,785 (Containment Breach) = 37,065 Health Remaining
Countdown Left: 4

Core Purge: 133,875 Core Damage
Solar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage
Lunar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage

Lunar Seal is out of Sync, Core Purge fails to damage!
Insurmountable Perfection Dice check!

Core Purge: N/A (Defaults to 0)
Solar Radiance: 12,500

Core Purge negated by Insurmountable Perfection!

Lunar Seal and Solar Seals take no damage!)


A feeling of your Light searching for something takes over, but you dismiss it. Instead, you focus on what it does to your targets. But when Light clashes with Light, and your plan falls to pieces instantly. Lunar Radiance hisses in obvious discomfort as your power washes over her in search of the control seal, but remains otherwise unharmed.

But the brilliant Light surrounding Solar Radiance stops yours cold. The clash between the two powers sparks and roars, shaking the courtyard, but your Light fails to pass hers. You find yourself rendered speechless, but the rest of the Assault team does not share your disbelief.

One of Lunar Radiance's heads lunges forward, and Red Rose dodges, leaping up and over the attack to allow it to slam into the ground she had been standing on. The veteran Magical Girl then sprints along the neck towards the main body, leaving the dazed head behind her.

Team GEAR's Human members collectively dive for cover behind the debris that litters the courtyard. Sam and James hiding together behind what looks to be the remains of a stone table, while Michael is left to roll himself under the remains of an overturned pillar, where Brilliant Key also takes cover. Insight ducks past the head that Red Rose had jumped so she could climb atop the neck herself.

Gabriel and Lucky on the other hand both take to the air, with the Angel racing one way, and the Fairy going the other.

"Judgement!"

"Twin Wing Blast!"

(Wing Blast: 5,000 Base Damage, +1,813/+1,778 Dice, +12,588/+2,064 Boost!, +838 Divine Inspiration (Shell), +414 Demon Knight (Demon King), +259 To Victory (Promised Victory), +1,000 Offender, +2,500 Demonslayer, +500 Divine Power = 24,912 Total Damage
Wing Blast: 5,000 Base Damage, +2,304/+1,994 Dice, +8,533/+10,093 Boost!, +838 Divine Inspiration (Shell), +414 Demon Knight (Demon King), +259 To Victory (Promised Victory), +1,000 Offender, +2,500 Demonslayer, +500 Divine Power = 22,908 Total Damage

47,820 Combined Damage

Hyper Evolved Snake: 2,500 Base Resilience, +1,274 Dice = 3,774 Damage Reduction

44,046 Total End Damage

99% Hard To Kill
50% Large Enemy

221 Final End Damage

HE Snake: 10,000 - 231 = 9,779 Health Remaining

Gabriel SS: 12,000 Base Damage, +4,500 Judgement, +529 Dice, +225 Dice, +838 Divine Inspiration (Shell), +414 Demon Knight (Demon King), +259 To Victory (Promised Victory), +1,000 Offender, +6,000 Demonslayer, +500 Divine Power = 26,265
Hyper Evolved Snake: 2,500 Base Resilience, +223 Dice, -234 Juggernaut = 2,489 Damage Reduction

23,776 Total End Damage

99% Hard To Kill
50% Large Enemy

118 Final End Damage

HE Snake: 9,769 - 118 = 9,661 Health Remaining)


An explosion of wind. The flagstones of the yard are reduced to dust and rubble from the raw power behind Lucky's magical assault, while the ground itself cracks and shifts from the blow. Gabriel's Soul-Severer blurs and, with the thunderous crack and shockwave you know so well, collides with Lunar Radiance's scales.

And to your mounting horror, both attacks do virtually no damage.

(Shed Skin Triggers! Hyper Evolved Snake's Health has been reset! Body Modifiers have been negated!)

Then it gets worse. The few cuts and scratches your two team members managed suddenly crack and split. And in moments, the suddenly dead skin falls away to reveal unblemished scales.

"What the fuck?"

"Dodge!" Red Rose's shout comes just in time to snap Gabriel and Lucky out of their freeze, allowing the far more durable Angel to push Lucky out of the way of a lunging head in order to take the tackle herself.

(Sega Inbound: 3 Turns

Segarite Core: +3,150
Solid Core: 37,065 + 3,150 = 40,215 Current Health

Presence of Light: +500 All Allies
Gabriel: 24,777 + 500 = 25,277

Solid Core: 40,215 - 1,785 (Containment Breach) = 38,430 Health Remaining

Core Purge: 133,875 Core Damage
Solar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage
Lunar Seal: 500 Base Resilience, no dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage

Lunar Seal is out of Sync, Core Purge fails to damage!
Insurmountable Perfection Dice check!

Core Purge: N/A (Defaults to 0)
Solar Radiance: 12,500

Core Purge negated by Insurmountable Perfection!

Lunar Seal and Solar Seals take no damage!

Megabody: 5,000 Base Damage, +535 Dice, +20,000 Wrath of the Earth = 25,535
Megabody: 5,000 Base Damage, +535 Dice, +20,000 Wrath of the Earth = 25,535

51,070 Combined Damage

Echo of Peace: 33,195 Damage Reduction

Gabriel: 4,000 Base Resilience, +432 Dice, -500 Abandon All Hope, -500 Saved a Friend = 3,432 Damage Reduction

14,443 Total End Damage

Gabriel: 25,277 - 14,443 = 10,834 Health Remaining)


Gabriel is slammed into the ground with a massive crash, stone an earth giving way beneath the snake's mass and power. You heart leaps to your throat, but as the dust clears, the Angel is still standing.

She grasps the snake's massive fangs, the leading point of one piercing deep inter her shoulder, while both of her feet are braced against the bottom jaw, ignoring the tongue wrapped around her waist, trying to pull her in. Her blood drips to the earth, and she snarls.

"I... ain't-" Gabriel grits her teeth, and you can see her muscles visibly strain, "-going down-" Her back straightens, widening the mouth with jerky motions, "-that... EASILY!" With a roar and resounding snapping noise, she physically throws the snake head off of her, breaking the fang that had been buried in her shoulder off at the root. Lunar's head leaps away, screeching in pain as Gabriel falls to her knees.

(Brilliant Key casts Shine! Gabriel's Health has been reset to Max and her Body Modifiers have been removed!)

"Shine!" Then a flash of light, and images of dancing flowers wash over her, sealing her wounds, and erasing the blood from her armor. "C'mon! Get up!" Brilliant Key and Michael pick up the Angel and swiftly drag her behind another fallen pillar.

"You should be paying attention." You snap your attention back to Solar Radiance as she speaks, just in time to stare at her hand in your face. "Searing Light."

(Searing Light: 18,250 Base Damage, +75,000 Dice, +100 Burn In The Light = 93,350 Total Damage
Solid Core: 1,700 Base Resilience, dice negated, -425 Core Exposed, -850 To the Face = 425 Damage Reduction

Unstoppable Triggers!

93,350 Total End Damage

50% Indestructible Core
25% No Longer Human

35,006 Final End Damage

Solid Core: 38,430 - 35,006 = 3,423 Total Health Remaining)


Your everything burns.

The pain hits you like a freight train, as the light literally cooks you alive. Your skin blackens, and you can feel your muscles change in consistency. Your vision goes white as your eyes boil in place, and your ears are filled by what you distantly realize are your own screams.

Your nerves fried, you don't feel your impact with the ground.

"Nepgear!"

(Brilliant Key casts Shine! Solid Core's Health has been Reset to max, and her body modifiers have been negated!)

"Shine!" The pain blessedly fades as Brilliant Key's magic washes over you, banishing the pain and agony. "Grab her other arm, I need at least one of mine open!" You suddenly feel light as Michael physically lifts you off the ground and carries you through the air, while your surrounding blur. "Set her here and give her a moment to recover."

The ground returns though the pain does not. "Nepgear, you with us?" Slowly your eyes manage to focus on Michael's face as the dizziness fades and your balance returns.

"Y-yeah... I'm alright. What did I miss?" You slowly roll yourself into a sitting position, allowing you to peek over the edge of the overturned "bench" that the three of you are hiding behind.

"Not much... but we need to do something. This isn't going very well."

Lucky and James were both hidden behind the base of one of the few pillars that are still standing, while Samael is huddled behind another object you can't readily identify with Gabriel, who looks worse than you feel, her wings drooping and usually immaculate hair a mess. Even at this distance you can see that she's on both her hands and knees, breathing heavily.

Red Rose is still leaping from head to head, almost completely distracting Lunar Radiance with random jabs from her spear. Insight is clinging to the back of another head as it tries to buck her off like a bull. And above it all, Solar Radiance stands on Lunar's last unoccupied head, casually firing beams of focused light after Red Rose, unhurried now that almost all of Team GEAR has been knocked out of the fight... but one is missing.

"Where is Aquila?"

"She's over there." You follow Brilliant Key's finger to your elf teammate who is steady climbing up Lunar Radiance's colossal back as if she's done it all her life, steadily making her way to where Solar Radiance is standing without either her jungle gym or target even known of her presence.

"So that where she's been."

"We need to do something about that damned snake..."

"We need to kill it!" Lucky's shout draws the attention of nearly all the combatants. "Human Transformation Magic can be forcibly cancelled by killing the shape the Caster has taken! Magical Girl Magic is different, but rules like that have always followed the standard Human Conventions! So if we kill her snake form, then we should be able to force Lunar Radiance back into her Human form!"

Solar Radiance frowns at Lucky's hiding place, before wordlessly firing another ray of light at the rock she and James are hiding behind. With an 'eep' the Fairy jumps from cover and darts across the courtyard, drawing the beam away from James before it can eat through the rock.

She is forced to cut the attack as Red Rose baits one of Lunar's heads across her firing arc, allowing the Fairy to duck back into hiding.

Your eyes narrow.



-Operation Soul Collector-
Objective: The neutralization of all Hostile MG Forces within the Dark Hall Necropolis
Optional Objective: The Retrieval of all Mind Controlled Magical Girls within the Dark Hall Necropolis
Failure: Death of the insertion team / Escape of the Unified Darkness task force​


[]Battle Plan!

Nepgear's Instincts [Suggested Additions]
-Aim Red Rose at the Hyper Evolved Snake and kill it.
--Re-trigger Core Purge in the confusion to knock Lunar Radiance out of the Fight and keep pressure on Solar Radiance.



Status of Team Gear:
Nepgear: Rattled (Current Health: 7,350)
James: Frustrated, Ready
Samael: Worried, Ready
Michael: Out of Breath (Chance of not having an available attack)
Gabriel: Fully Healed, Exhausted (Unavailable: Double-Hit, Juggernaut, Flight / ATP reduced to 1)
Lucky: Frightened (Unavailable: Omni-Caster)
Aquila: Occupied

Sega: Unavailable. Hung up at Barricade. Will return during the fight: Turn Counter 2.

Status of Assault Team:
Red Rose: Occupied, Frustrated
Brilliant Key: Rattled (Chance of hesitating on an attack)
Insight: Stuck in Place, Functionally Unavailable

Status of Barricade Forces:
Unknown

Dance of the Sun and Moon:
Solar Radiance: Solar Excellency is Active
Lunar Radiance: 4 Stacks of Stone Cold Blooded, 1 Stack From The Hydra Problem


+50xp You know what a roast feels like now
+25xp Everyone survived a Plan Gone WrongTM​

75 EXP Gained = 1,390 EXP Total

[]EXP Plan?
[]Save it~

(Samael Has Learned:

Solar Radiance:
-Solar Radiance
-Superiority
-Titan Slayer's Vice

Lunar Radiance:
-Lunar Radiance
-Survivor
-Wildheart)
 
Anastasia's Data Retrieval
A/N: Please note, Anastasia isn't in a position to pass this information off to the rest of the Assault Team. So they're mostly in the dark.​

($%&@*#) Magical Girl Solar Radiance


???
Stats

Health: 1,500
Base Damage: 750
Base Resilience: 500
Magic Modifier: 500
Affinity: $%&@ (Hope) Excellence | Sol | Epic
Weapon

Radiance (Just a ball of Light)
Level 5
Attacks Per Turn: 4
Affinities: Sol
Ability: Intercept | Unstoppable | Judgement
Spells

Solar Excellency
Level 5
Health: Target's Health x5
Base Damage: Target Damage x5
Magic Modifier: Target's Magic Modifier x5
Affinity: Excellence | Sol
Ability: Boost-Self | Boost By Level | Stat Explosion

Searing Light
Level 5
Base Damage: 3,650
Magic Modifier: 3,000
Affinity: Sol
Ability: Unstoppable | Judgement
Abilities

Solar Excellence
-Double XP Gain

Solar Skill
-Sacrifice 2 actions to negate 1 enemy action. When Solar Excellency is active, reduce the required actions by 1 for the duration.

Excellence In Magic
-When Solar Ecellency is active, all of Solar Radiance's Magic Modifier rolls are automatically maxed.

The Unrivaled Radiance of The Sun
-Enemy Spell Immunity is negated. All opponent's defensive abilities are 50% less effective.

Insurmountable Perfection
-Solar Radiance's Magic Modifier rolls are multiplied by 5. Any attack that has a Modifier roll lower than Solar Radiance's is negated. Attacks that do not carry a Modifier Roll count as having a roll of 0 for the purpose of the ability. Unstoppable may bypass this protection at a 45% reduction in power. Solar Radiance is immune to Slayer Abilities. Judgement and it's derivatives operate as normal.


(Solar Radiance) (Unified Darkness?) Magical Girl Lunar Radiance


???

Stats

Health: 2,550
Base Damage: 900
Base Resilience: 600
Magic Modifier: 300
Affinity: #%&! (Love) Survival | Luna | Epic
Weapon

Moon Silver
Level 3
Attacks Per Turn: 4
Affinities: Luna
Ability: Intercept | Juggernaut | Multi-Form
Spells

Lunar Excellency
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Survival | Luna
Ability: Boost-Self | Boost by Level

Heart of The Wild
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Luna | Survival
Ability: Self-Boost | Stat Explosion | Shapeshift
Abilities

Survival of The Fittest
-150% XP Gain

Strength Within The Heart
-Gain large bonus XP the first time eating the Heart of a new species

Inhuman Skill
-Sacrifice 2 actions to negate 1 enemy action

Dance of the Sun and Moon
-Always aware of Solar Radiance and the direction she is in. Lunar Radiance will always feel something for her, positive or negative.

Monsters In The Night
-Exclusive with Terror of The Night. When she uses Heart of The Wild, Lunar Radiance is capable of taking on a number of abilities and mutations of any species whos heart she has eaten. Limited to monsters born on Gaia, or approved by her 'Patron'.

Terror of The Night
-Exclusive with Monsters In The Night. When she uses Heart of The Wild, Lunar Radiance is capable of taking the full form of any species who's heart she has eaten. Limited to Monsters born on Gaia, or approved by her 'Patron'.


(Gaia) (Lunar Radiance) Hyper Evolved Snake (1,311,456)

Stats

Health: 10,000
Base Damage: 4,000
Base Resilience: 2,000
Magic Modifier: 2,000
Affinity: Horror
Weapon

Megabody
Level 200
Attacks Per Turn: 16
Affinity: Horror
Ability: Auto Grapple | Stun | Adamantine | Thick Armor | Double-Hit | Unstoppable

Hyper-Poison
Level 200
Attacks Per Turn: 4
Affinity: Horror
Ability: Mode Shift | Poison (Bite) | Erase (Bite) | Superslayer (Bite) | Total Armor Destruction (Gas) | Murder (Gas) | Omnipresent (Gas)
Ability

Stone Cold Blooded
-Every thermal Attack aimed at Hyper Evolved Snake increases it's Base Damage and Base resilience by 25%. Instead of damaging Hyper Evolved Snake, they heal it.

Shed Skin
Level 200
-At the end of every turn, restore health to maximum, and eliminate all Body Modifiers and Status Effects.

Large Enemy
-Hyper Evolved Snake takes 50% less damage from smaller enemies.

Hard To Kill
-Hyper Evolved Snake is immune to auto-kill abilities. If an attack would do more than 99% of it's max health, reduce the damage caused by 99%.

Toxic Blood
-Everytime Hyper Evolved Snake is hit by an attack, Hyper-Poison in Gas from is automatically used.

Wrath of the Earth
-Hyper Evolved Snake deals +200% damage to any enemies smaller then it it. Anything not of Gaia takes an additional +200% damage.

The Hydra Problem
-For every 25% of Hyper Evolved Snakes base max health it is reduced by, Hyper Evolved Snake gains +25% to it's maximum Health, Base Damage, Base Resilience, Magic Modifier and Attacks per Turn. ????
 
Last edited:
Back
Top