Crystalwatcher's Magical Girl Quest!

Reading through this conversation, I have to comment that some of our guy's ideas and discussions are brilliant for what information you have.

Makes me feel a bit proud to be your QM to present these challenges.

Anyway, before I tally the votes I want to make a few comments:

Red Rose's ability to kill Lunar's Doom Sneak is actually tied into her specialty of killing other Magical Girl-level combatants. And stands as the reason she held her position of #2 in the old Guard while these two were 6 & 7. The hint isn't some hidden ability as Gore's been implying, it's actually her hidden Spell that Nepgear knows is there but can't remember the specifics of.

As it is, if you weren't trying to take them alive, she could have killed them both in about three turns.

Is it safe to assume that the Goddesses are more skilled than they were at the time of White Soul's death, allowing for more effective use of their power? Basically, I'm asking stuff like if Gold already had her extremely fine control over the power of her spells back then.
They're more skilled, but that's not the standing problem.

At the time White Soul was #1, literally everyone was under the impression (except the Old Guard who knew the exact specifics of her abilities) that she was out and out unkillable. As in there was no one capable of killing her at all. This was (semi-ironically) "proven" a short time after she went off reservation and became a sociopath.

White Soul fought Goddess Gold, and survived.

The specific events around the scuffle I won't state, but Rei found herself intercepting White Soul outside of a backwater town where she was planning on killing a whole lot of people. The resultant fight was short, Rei "confirmed" her inability to actually kill White Soul, and sent the former #1 scurrying away.

What Rei doesn't know, and what I'm saying on the matter, is that she sent her scurrying away with her tail between her legs.

Thing is, Rei could kill White Soul. The problem is she had both a lack of information, as well as a pre-existing "belief" that there was no real way to kill her. So instead of actually trying to kill her, she simply focused on trying to drive her away.

(The funny part is, she almost killed White Soul anyway and that scared the ever loving shit out of the woman.)
 
makes sense, this is very much the kind of setting where something that could tank a nuke to the face might be vulnerable to bullets in the right circumstances.

I mean look at nep, she's all but unkillable but a medium strength kill spell keyed off of the targets hp would drop her at the start of a fight easy.
 
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Wasn't actually trying to imply that. Sorry to everyone if it came off that way.
If it makes you feel better know that I used the energy from being angry at you to finish the next update of UtOS.

(I may have been a bit attached to the idea of having Brilliant Key beat Solar Radiance senseless :whistle:. And you went overboard when you put Superslayer on doom Snek, couldn't you have just let the stat increases from Stone Cold and Hydra Problem make that turn into an issue?)
 
If it makes you feel better know that I used the energy from being angry at you to finish the next update of UtOS.

(I may have been a bit attached to the idea of having Brilliant Key beat Solar Radiance senseless :whistle:. And you went overboard when you put Superslayer on doom Snek, couldn't you have just let the stat increases from Stone Cold and Hydra Problem make that turn into an issue?)
I modelled it after a incredibly dangerous attack from a very bad fiction. And it's level 200, it should have one Super-Ability.

Also, it could have been worse: Crystal wanted it to be immune to magic, and I wanted to give it an anti-Aura ability.

We didn't even use all the XP making the thing.
 
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The finalized mechanics of Gaia's Modifier Roll for her Instant Evolution is that half of it is the amount of XP the target gets pumped full of for the "evolution". I think the Doom Snake still had 6,000 XP left after our spending binge.
 
And I wawanted a TPK notch on my character's belts. But we, mostly Crystal I think, decided to let this turn end early.

And all of you laughed when Crystal said it be ten rounds before you could vote again.
 
Would anyone like to run a vote count? I'm fairly certain that Desperation won, but it'd be best to have an official tally to make sure.
 
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Here's a vote tally. As I suspected, Plan Desperation is the winner.

Vote Tally : Original - Crystalwatcher's Magical Girl Quest! | Page 585 | Sufficient Velocity
##### NetTally 1.7.5
[X] Plan Desperation
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
-[X] If Sam has any stunning spells or spells that could possibly blind Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock would be a good try.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
--[X] Unless she sees a Seal, in which case she should go for it.
-[X] If Sega shows up and it's necessary, have her use Clothing Break on Solar and Lunar Radiance so you can find where the seals are so they can be targeted.
-[X] Everyone else is to do their best to stay alive.
--[X] If they think it's safe to do so, try and use their flashbangs.
--[X] Nepgear is to keep up Core Purge.
No. of Votes: 6

[X] Plan Too Damn Bright in Here
-[X] Flashbangs out from James immediately towards Solar Radiance/Lunar Radiance
-[X] Sam follows up by casting Purge on Solar Radiance as many times as needed to destroy her seal
--[X] Gabriel is to fly to Solar Radiance and evac her from the fight once down
-[X] Red Rose goes to town on Lunar Radiance to kill her transformation
--[X] Sam should cast Unlock on Lunar as soon as Solar Radiance's seal is gone
-[X] Everyone else goes to dogpile the damn snake.
-[X] Use Core Purge as soon as the transformation is gone.
No. of Votes: 1


——————————————————————————————————————————————
Task: Radiance

[X] [Radiance] Plan buzzing Fly
-[X] Everyone heard Lucky, until Red Rose kills the snake you can help by being a distraction
-[X] Solid Core is to fly rapidly between Lunar Radiance and Team GEAR. Every bit of attention you grab helps keep everyone else safer.
--[X] Keep Core Purge up. When Red Rose kills the snake charge into range of Lunar's human form.
-[X] Lucky is to try and unlock ULTIMATE POWAH! (Progenitor Golem).
-[X] Everyone else is to carry on and keep their heads down. Sam can try spells if he thinks he has a safe shot.
No. of Votes: 1

[X] [Radiance] Plan Fight!
-[X] We cast Celestial Severance on Lunar Radiance, making sure to keep Core Purge active. If The giant snake survives, we tell Red Rose to finish it off.
--[X] Gabriel is to grab Lunar after she shapeshifts back and her down while they are in Core Purge's AoE.
-[X] If Sam has any stunning spells or spells that could possibly blind Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock would be a good try.
-[X] Brilliant Key is to continue casting her healing spell.
-[X] Red Rose is to keep Solar's attention, and stop as many of Solar's attacks as possible.
No. of Votes: 0
Plan: ◈Fight!

[X] [Radiance] Plan Fight! V2
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
--[X] Sam is to stun Lunar after she shapeshifts back and drag her into Core Purge's AoE. In addition, if Core Purge stops working, Solid Core is to reactivate it.
-[X] If Sam has any stunning spells or spells that could possibly blind or slow down Solar Radiance, he is to cast them. If not, he should try something else to distract her. OOC, Unlock should be used first, with Your Next Line Is...being used next.
--[X] If Sam's Unlock succeeds, Red Rose is to non-fatally subdue Solar Radiance after dealing with Lunar. If Solar manages to reapply Solar Excellency, Sam is to strip her of it again.
--[X] If Sam's Unlock does not succeed,Michael is to attack Solar, aiming at her arms and legs, and trying not to kill her.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
-[X] Everyone else is to do their best to stay alive.
No. of Votes: 0

[X] [Radiance] Plan Fight! V3
-[X] We ask Red Rose to kill Lunar's battle form, while we all concentrate on staying alive.
--[X] Sam is to stun Lunar after she shapeshifts back and drag her into Core Purge's AoE. In addition, if Core Purge stops working, Solid Core is to reactivate it.
-[X] Once Lunar has been dealt with, Red Rose will nonfatally subdue Solar. She will be aided in this by Michael taking shots at Solar's limbs, explicitly aiming away from vital areas.
--[X] In case Solar tries attacking Michael, Solid Core is to stand between the two, serving as a human shield.
-[X] Brilliant Key is to continue casting her healing spell whenever necessary.
-[X] Everyone else is to do their best to stay alive.
-[X] We will figure out a way to get rid of Solar's seal after she is unconscious.
No. of Votes: 0

[X] [Radiance] Plan Fight! v4
-[X] Red Rose will kill Lunar's giant snake form while everyone else does their best to stay alive.
--[X] After Red Rose takes care of Lunar, Sam will cast Your Next Line Is... on Lunar.
-[X] After Lunar has been taken care of, James will throw a stun grenade at Solar.
--[X] After Lunar has been dealt with, Red Rose will attempt to act as a tank, ensuring that Solar Radiance has to focus on her. In addition, she and Solid Core will attempt to locate the Control Seal. James will assist via more stun grenades if Solar seems to be recovering from their effects. If Core Purge ends, Solid Core is to reactivate it.
-[X] Sam is to try any spells he thinks might slow Solar down, starting with stunning and/or blinding spells.
-[X] If Brilliant Key discovers the Control Seal's location and sees an opening, she is to attack to destroy it. If not, she is to continue White Mage duty.
-[X] Everyone else is to do their best to stay alive.
No. of Votes: 0

[X] [Radiance] Plan Slice-Slice
-[X] Fly into the air enough to activate Supremacy Zone
-[X] Cast Celestial Severance on the snake, aim away from where other people are with a vertical slice.
No. of Votes: 0

Total No. of Voters: 8
 
And I wawanted a TPK notch on my character's belts. But we, mostly Crystal I think, decided to let this turn end early.

And all of you laughed when Crystal said it be ten rounds before you could vote again.
True, I didn't think there would be anything left of Team GEAR after ten rounds in biting range of doom snek. And Red Rose would start having problems if Gabriel and Brilliant Key dropped (until she killed them, anyway.). With the +125% from Stone Cold and Hydra it should deal 31.5k to Lucky and Gabriel, 33.8k to Solid Core, and 18.9k to everybody else that isn't Red Rose (~600 to Red Rose by my guess). (That's enough to drop them from full Health, if you were going to check.)

Is there a reason Unstoppable didn't trigger when it attacked Gabriel?

Do you have any hints as to what's going through Solar's and Lunar's heads right now? My guess is that they can see plainer than day that Solid Core and entourage are planning something, our team survived hits that should have left them painting the walls and Solid Core is emitting baleful radiation. If I were running them I would have Lunar attack each group and Solar follow up on those attacks expecting Lunar to have her attacks negated. Basically try to pick off Solid Core, Lucky, and Gabriel, since they are the most dangerous to Solar Radiance and simpler to kill than negate.

The seal makes me wonder if this is even seen as a severe fight by the two of them. If it was they should be treating Red Rose with more attention. Say, constricting her or trying to disarm her. On the other hand their attacks would have been lethal but for Echo of Peace and Core Connection. Is the need to make their goals match Goddess Red disrupting their tactics?

It occurred to me that after spending over six hundred thousand EXP it has defenses only slightly better than Solid Core does. Arguably the Snek's defenses aren't even better :V.
 
Is there a reason Unstoppable didn't trigger when it attacked Gabriel?
You'd have to ask Crystal about that one.
Do you have any hints as to what's going through Solar's and Lunar's heads right now? My guess is that they can see plainer than day that Solid Core and entourage are planning something, our team survived hits that should have left them painting the walls and Solid Core is emitting baleful radiation. If I were running them I would have Lunar attack each group and Solar follow up on those attacks expecting Lunar to have her attacks negated. Basically try to pick off Solid Core, Lucky, and Gabriel, since they are the most dangerous to Solar Radiance and simpler to kill than negate.

The seal makes me wonder if this is even seen as a severe fight by the two of them. If it was they should be treating Red Rose with more attention. Say, constricting her or trying to disarm her. On the other hand their attacks would have been lethal but for Echo of Peace and Core Connection. Is the need to make their goals match Goddess Red disrupting their tactics?
I don't know what's going on with them actually. I was brought in on consultation as my character sheets were... not the best. As they were made early on, before we found out how bullshit they needed to be to compete. After that I was brought in and I told Crystal the concepts that I had in mind when making them. Crystal took those ideas and fucking ran with them.

As for the tactics and boss fight itself... I'm not really a part of that discussion so much. More Crystal, and Gore sometimes, came in with a thought or idea of what they might be doing or how the battle was going and I offered some input. *Shrug* I really couldn't tell you much, and what I do know I don't want to spoil for you guys.

Lunar and Solar are unique in one aspect that might be affecting how they act here though that I can think of. They have Patrons. One's who fucked with their affinities, and thus minds, as can be kind of seen on their char sheets.
 
So who else hopes that Red Rose will manage to discover Solar's Control Seal quickly, before Red has to put down Solar lethally? I know I'm hoping that, and I'm hoping that Sam's stunning spell will work in Solar.
 
So I've been playing World of Final Fantasy, and it's a pretty decent game! I'm thinking about making MGs of the two main characters, albeit with some tweaking. So with that in mind...

@crystalwatcher, could Myth and/or Legend be used as a primary or secondary Affinity? Like, used in the "this character's magic revolves around mythological things" sense? Because the only semi-appropriate Affinity I've seen is Fairy Tale, and that doesn't quite have the right thing to me.
 
So I've been playing World of Final Fantasy, and it's a pretty decent game! I'm thinking about making MGs of the two main characters, albeit with some tweaking. So with that in mind...

@crystalwatcher, could Myth and/or Legend be used as a primary or secondary Affinity? Like, used in the "this character's magic revolves around mythological things" sense? Because the only semi-appropriate Affinity I've seen is Fairy Tale, and that doesn't quite have the right thing to me.
Fiction?
 
So I've been playing World of Final Fantasy, and it's a pretty decent game! I'm thinking about making MGs of the two main characters, albeit with some tweaking. So with that in mind...

@crystalwatcher, could Myth and/or Legend be used as a primary or secondary Affinity? Like, used in the "this character's magic revolves around mythological things" sense? Because the only semi-appropriate Affinity I've seen is Fairy Tale, and that doesn't quite have the right thing to me.
Rather obvious loophole would be to go for a "Mythology" affinity instead of "Myth".

"Fable" might also work.
 
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