... Do we have the XP to just buy that much awesome?Solar Radiance has a "you must be this awesome to hurt me" field
On that front, Nepgear is in the realm of "I am already too awesome to use".
Amongst other concerns, is that if Sam cast Unlock on Solar Radiance and it successfully cancels her buff, but Brilliant Key doesn't realize/know, Flare is incredibly likely to kill Solar Radiance.1: It looks like Brilliant Key might be able to hit the seal on Solar without knowing exactly where it is by using Flare. Do you think you could edit in a line that says that if she sees an opening and nobody's in need of healing, Brilliant Key will cast Flare and try to hit Solar's entire body? Solar's defense is strong enough to survive it, and we might get lucky and take out the seal.
I already did?2: Since Core Purge is our best chance to disable Lunar nonfatally once she's human again, do you think you could add in a line that says that if Core Purge's effect ends, Solid Core will reactivate it? Because I would prefer to have it in the plan.
What are these "other concerns" you speak of?Amongst other concerns, is that if Sam cast Unlock on Solar Radiance and it successfully cancels her buff, but Brilliant Key doesn't realize/know, Flare is incredibly likely to kill Solar Radiance.
Fog of War, and whether or not it'd be immediately clear if she has the buff up or not. I don't want to risk it.What are these "other concerns" you speak of?
Also, wouldn't one of the conditions for "this is a good time to cast" be "her buff has not been removed or has since been refreshed"?
If Brilliant Key were to attack Solar Radiance through all those defenses, just push past the high MM 'roll' through offense buffs and Multi-Slash, would Solar Radiance then be able to act effectively after being reduced to ~30% (expected) of her max Health? There's been times where losing less than half of a target's Health leaves them disabled and times where Magical Girls have suffered ludicrous damage and were able to hang on to life briefly.Amongst other concerns, is that if Sam cast Unlock on Solar Radiance and it successfully cancels her buff, but Brilliant Key doesn't realize/know, Flare is incredibly likely to kill Solar Radiance.
Likely an angry Solar.If Brilliant Key were to attack Solar Radiance through all those defenses, just push past the high MM 'roll' through offense buffs and Multi-Slash, would Solar Radiance then be able to act effectively after being reduced to ~30% (expected) of her max Health? There's been times where losing less than half of a target's Health leaves them disabled and times where Magical Girls have suffered ludicrous damage and were able to hang on to life briefly.
In short, if we pushed Solar into getting hit by Brilliant Key would that result in a disabled Solar, or an angry Solar?
What I expected really. I was hoping to hear something about a stagger effect from massive damage, but that's never stopped Magical Girls before so I wasn't hoping very hard.
I don't want to see how much we destroy the entire area by doing that. Apocalypse is, well, yeah..............What I expected really. I was hoping to hear something about a stagger effect from massive damage, but that's never stopped Magical Girls before so I wasn't hoping very hard.
For another idea, if we get another 2 levels of Purifier Beam Solid Core can probably Insurmountable Gap kill the Snake. Depends on if Hard to Kill pops up before or after The Insurmountable Gap. ...I don't think digging for answers in the mechanics is going to provide an easy solution.
Clearly we need to go see if #8 has been rezzed and find out if abilities are teachable.
Chainsaw Brain-Surgeon
-??? has precision control of the collateral damage from her attacks.
Speaking purely as a player and not as one of the secret planning cabal: Yeah, probably. Not having all the information is a thing basically everywhere.This is going to keep happening isn't it? The workable looking plan turning out to fail because of hidden information? First it was Black Knight messing with attack negation, now it's a perfect defense keyed off the stat our character is least proficient in. (To be fair it does make sense for the Solar, and you actually let us survive this one. (Makes me think of how I made sure Summit could survive one round of stupidity in UtOS))
Speaking as both a member of the secret planning cabal who's also a player, there's a piece of info you've missed from a while back in a crystalwatcher post that all-but-states a problem with your plan.CS is unstoppable and should do 8192-8194 damage after Hard to Kill and Large Target. This is enough to trigger The Insurmountable Gap and kill it outright (barring expected unforeseen interactions) even if it gets another stack of The Hydra Problem (Health of 12500 or 15000). If Echo triggers and kills Lunar just stare into space and mutter "It's never done that before".
Speaking as both a member of the secret planning cabal who's also a player, there's a piece of info you've missed from a while back in a crystalwatcher post that all-but-states a problem with your plan.
Order of attack - also known as not firing into the melee when your ally is up in someone else's face and trying to pound them into submission. Some people are enough of an asshole to take a swing anyway, and risk hitting their own guy to potentially kill them just to get the enemy, but most people are enough of a team player to realize that's kind of a bad idea. Just look at what Nepgear did to Truth.
Is it one of these? For the first, that's why I asked for a vertical attack.Built on a significantly large hill, it's roughly two thirds of a mile long in diameter. The whole place is old, and overgrown with thick stone walls that have only a single entrance. Save for only a couple courtyards the whole place has a thick canopy of vines that have entwined themselves with pretty much everything, from the walls to the walkways. The forces outside were unsure how much they've effected the stability for the entire place (especially when magic comes into play) so they're unwilling to just start blasting and risk knocking a hole in/collapsing something important and giving the UD guys inside a chance to escape before they can find them. Which is why blowing a hole in the canopy is currently a no-go.
No. Too far back.Is it one of these? For the first, that's why I asked for a vertical attack.
Click the post link and see what I'm talking about./\
Interaction between two of Hyper Evolved Snake's abilities.
This is why I wanted to have the primary focus of Brilliant Key be to destroy Solar's Seal, taking her out of the fight, so that everyone else can focus on keeping Lunar locked down and harmless.hmm.
Going by most pessimistic interpretation: It comes back a number of times after you kill it and gains an additional damage reduction every time it's 'killed'.
Assuming it gets another stack of The Hydra Problem before my plan starts chopping it in half and five kills are need to put it down:
First: 7501 damage after all reductions for Gap to trigger, 1,500,000 damage. At least level 15 in CS.
Second: 6 more stacks of THP, 15001 damage after all reductions to trigger Gap and 50% damage reduction added, 6,000,000 damage. At least level 17 CS.
Third: 12 more stacks of THP, 30001 damage after all reductions to trigger Gap and 75% damage reduction added, 48,000,000 damage. At least level 20 CS.
Forth: 24 more stacks of THP, 60001 damage after all reductions to trigger Gap and 87.5% damage reduction added, 768,000,000 damage. At least level 24 CS.
Fifth: 48 more stacks of THP, 120001 damage after all reductions to trigger Gap and 93.75% damage reduction added, 24,576,000,000 damage. At least level 29 CS.
24.5 Billion damage seems like a bit much.It's impressive that Red Rose was able to do that much damage in one turn when she killed it, that's the equivalent of using 615 mega-nukes. We might not want to be in the same time zone if she repeats that feat.
I don't suppose Sam can Spell-Stop the giant snake form? I don't remember anyone else mentioning it, nor does it seem to have been discussed in the past week. *Searches* Lost thinks the spell is finished after changing forms.
I'm getting the feel of being in an adventure game and being unable to gather water from a fountain, river, and hotel faucet. There must be something simple I overlooked that the designers though was easy, but I'm fruitlessly clicking on everything on the wrong side of the map.
Lost doesn't know for sure. I don't know either.I don't suppose Sam can Spell-Stop the giant snake form? I don't remember anyone else mentioning it, nor does it seem to have been discussed in the past week. *Searches* Lost thinks the spell is finished after changing forms.
I'm getting the feel of being in an adventure game and being unable to gather water from a fountain, river, and hotel faucet. There must be something simple I overlooked that the designers though was easy, but I'm fruitlessly clicking on everything on the wrong side of the map.
We kinda gave you the answer: let Red Rose handle Lunar Radiance.This is why I wanted to have the primary focus of Brilliant Key be to destroy Solar's Seal, taking her out of the fight, so that everyone else can focus on keeping Lunar locked down and harmless.
Yes, it means forsaking a white mage, but sometimes that is the correct solution.
We've been told that she CAN kill the snake, not that she can do so easily or consistently. And we know that Solar and Lunar know that she can kill it, and thus might have a plan for dealing with that.We kinda gave you the answer: let Red Rose handle Lunar Radiance.
Eh, @crystalwatcher is holding back the information you'd need for sure, but...We've been told that she CAN kill the snake, not that she can do so easily or consistently. And we know that Solar and Lunar know that she can kill it, and thus might have a plan for dealing with that.
Maybe I'm shadowrunning a bit here, but some of the stuff in this quest makes me feel justified to be considering things like that.