I was unaware they had become required?
I was unaware they had become required?
Both stun in different ways. One stuns your sense of hearing, and the other stuns your sense of sight (for a much shorter duration). Sound honestly isn't that important for them right now. Sight is the bigger effect, because we're a mere 10 seconds from Sega arriving.Flashbangs dont stun with light. At least light alone anyways. The more stunning part is the sound.
I think that it just helps keep everything organized when the Vote Counter does its job.
...That's usually me, and I'm against using tags.I think that it just helps keep everything organized when the Vote Counter does its job.
They're not required per say, but they're already in use and have been for every plan thus far, and some people not using them while others are makes the tally a mess.
There's exactly one plan with any votes in it using the tags, and using tags for a plan is utterly redundant, to the point it boggles my mind.They're not required per say, but they're already in use and have been for every plan thus far, and some people not using them while others are makes the tally a mess.
We're confident that Red Rose can kill the Giant death-snake because Red Rose was the one who killed the original giant death-snake so that Lunar could eat the original's heart in the first place. We have GM confirmation on that, by the way.Finally, we are reasonably confident - insofar as we can be in a situation with this many unknowns - that Red Rose can kill Lunar in her giant death-snake form, although I am unclear if this is in spite of Solar's protection, managed by somehow working around Solar's protection, or if we'd have to somehow get Solar to not be protecting Lunar at the time first. As such, a general plan to try and make some forwards progress has been pieced together, leaving it currently as something like "Have Red Rose kill Lunar's giant death-snake form > Lunar reverts to normal form > Solar becomes more cautious with using her powers > ??? > Get rid of Lunar and Solar's Seals > Battle End". Is that about accurate, roughly speaking?
Almost. Solar Radiance has a "you must be this awesome to hurt me" field and an ability that cuts most of our defenses. Lunar has turned into a snake that recovers all its Health every turn and gets bigger and meaner besides. The only defensive effects Solar grants is action negation at a one-to-one ratio, and a very nasty Intercept.Okay. Let me see if I'm following this right. Lunar is currently a giant death-snake, while Solar is exerting a Bullshit-Aura-Field(TM) of her own that means any direct form of damage towards her and... I think it's covering Lunar? Will have to double check that when it isn't after midnight. Anyways, if it directly deals damage and runs into the aura, then the attack/spell/insert-term-here is negated. They are also throwing around power of the sort that we haven't seen for a while, at least.
Okay. Let me see if I'm following this right. Lunar is currently a giant death-snake, while Solar is exerting a Bullshit-Aura-Field(TM) of her own that means any direct form of damage towards her and... I think it's covering Lunar? Will have to double check that when it isn't after midnight. Anyways, if it directly deals damage and runs into the aura, then the attack/spell/insert-term-here is negated. They are also throwing around power of the sort that we haven't seen for a while, at least.
Further, we believe that killing Lunar while she is a giant death-snake will not, in fact, kill Lunar, but simply force her to stop being a giant death-snake. We also believe that if Lunar stops being a giant death-snake she will become vulnerable to the firepower that Solar is throwing around, which will cause Solar to stop throwing quite so much firepower around and make our jobs considerably easier.
Assuming that the plan survives contact with the enemy.The currently winning plan has the snake killed, Solar having her buffs removed and possibly being stunned, and people searching for the seal so it can be destroyed
This time we know the full extent of Solar and Lunar's capabilities, and we're letting the ultimate killing machine reduce the number of opponents we're facing to one.Assuming that the plan survives contact with the enemy.
Just like last time, right![]()
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This time we know the full extent of Solar and Lunar's capabilities
Their updated character sheets. The only hidden thing is The Hydra Problem's final effect, but I'm certain Red Rose can handle it, since she killed the snake once before already.
we do? may I see were this is stated cause I might be missing something.
I'm still waiting on a Word of God response..............People do realise they can vote, right? Because I think their's only 5 votes for this phase at the moment.
Which question?
I had an unanswered follow up question, over 20 hours ago.
What about via Flare's Collateral Damage?
Also, how much would that fuck up the surrounding area?
Lemme think about it, I'll answer tomorrow when I'm not as tired.
So...........I see that you're active right now.Lemme think about it, I'll answer tomorrow when I'm not as tired.
What about via Flare's Collateral Damage?
Also, how much would that fuck up the surrounding area?