"Everyone spread out where you can to avoid the splash damage from her attacks." You ready your Purifier Beam as Grey Champion taps her foot on the buttons of a radio you had missed with your first look over of the battleground. Likely cycling through the recorded songs on whatever disk was inside. Part of you wonders if she was buried with it, or if one of Rei's sisters gave it to her.
"I'm going to try blasting her with Core Purge to end this quickly. If that doesn't work, Sega'll use her Shield Charge spell." Your sister nods out of the corner of your eye. "Then we hit her with everything we can. Focus on taking down the Seal. Kill anything else that comes in swinging distance."
"Understood." Everyone tenses as Grey Champion finds her song and starts
singing.
"Insight, could you stun her?"
"If I got really close? Sure."
"
I'm not the same as yesterday...
Ooh... It's hard to explain how things have changed."
(Segarite Core: +3,150
Solid Core: 12,600 + 3,150 = 15,750
Anarite Generators: +2,212
Solid Drive: 2,950 + 2,212 = 5162)
"Get ready to move on my mark..."
"
But I'm not the same as before,
And I know there's so much more ahead."
(Segarite Core: +3,150
Solid Core: 15750 + 3,150 = 18,900
Anarite Generators: +2,212
Solid Drive: 5162 + 2,212 = 7,374)
Dodge too soon, and she could target one of your slower teammates. Dodge too late... well, obvious results. You try not to be distracted by her voice.
"
I can barely believe that I'm here,
And I won't surrender quietly..."
(Segarite Core: +3,150
Solid Core: 18,900 + 3,150 = 22,050
Anarite Generators: +2,212
Solid Drive: 7,347 + 2,212 = 9,559)
"
Step up and watch me go"
Wait, you knew this son-
SHIT! "DODGE!" You and Sega kick off into the air as everyone else practically dive off the platform just in time for her first attack!
"
Break down, ya really want it?"
(Blast ☆ Star!: 12,500 Base Damage, No Dice, +887 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,937 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +501 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,551 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +1,110 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 20,160 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +1,199 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 20,249 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +877 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,927 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +472 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,522 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +738 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,788 Total Damage
Blast ☆ Star!: 12,500 Base Damage, No Dice, +128 Spell Boost, +6,250 Rhythm Sync, +300 Legendary Power = 19,178 Total Damage
Entry Stair: 500 Base Resilience, No Dice, +500 Solid Stone = 1,000 Damage Reduction
157,312 Total End Damage
Dance To The Music: +157,312 Health Gained
Entry Stair: 5,000 - 157,312 = -152,312 Remaining
Grey Champion: 1,000 + 157,312 = 158,312 Health Remaining
Super ☆ Star! Activates!
Super ☆ Star: 635)
It doesn't hit anyone, and for that you're grateful. For while it only covers the forward half of the platform leading to the stairs, what it does hit
vanishes into dust. The solid, almost
visible wall of pure sound pulverizing marble stone like an over-sized sledgehammer driven through by a machine, but it's not over.
"Wanna make a
scene?
Show me what ya
mean
Let's get it
started
Let
me see whatcha
got-"
(!☆Riot☆!: 9,000 Base Damage, -1,139 Smite, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 15,839 Total Damage
Supremacy: Intercept!
Purifier Beam: 5,743 Base Damage, +130 Dice, +2,871 Supremacy Zone, +500 Divine Existence = 9,244 Total Damage
!☆Riot☆! Breaks through!
Supremacy Zone negated by Collateral Damage!
6,595 Total Intercept Damage
Indestructible Core says 'Nice try, hun'
Solid Core's Line of Sight is obscured!
!☆Riot☆!: 9,000 Base Damage, +324 Dice, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 14,124 Total Damage
Red Rose: 750 Base Resilience, No Dice, +300 Legendary Existence = 1,050 Damage Reduction
13,074 Total End Damage
Threshold Triggered!
To Stand Amongst Gods 99%
130 Final End Damage
Red Rose: 5,000 - 130 = 4,870 Remaining Health
Men Kill Heroes Activates!
!☆Riot☆!: 9,000 Base Damage, +1,043 Dice, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 14,843 Total Damage
Surrounding Zone: 0 Base Resilience, No Dice = 0 Damage Reduction
14,843 Total End Damage
Dance To The Music: +14,843
Necropolis Structure: 1,000,000 - 14,843 = 985,157
Grey Champion: 158,312 + 14,843 = 173,155
!☆Riot☆!: 9,000 Base Damage, +1,048 Dice, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 14,848 Total Damage
Surrounding Zone: 0 Base Resilience, No Dice = 0 Damage Reduction
14,848 Total End Damage
Dance To The Music: +14,848
Necropolis Structure: 985,157 - 14,848 = 970,309
Grey Champion: 158,312 + 14,848 = 173,160
!☆Riot☆!: 9,000 Base Damage, +133 Dice, +900 High Ground, +4,500 Rhythm Sync, +300 Legendary Existence = 13,933 Total Damage
Surrounding Zone: 0 Base Resilience, No Dice = 0 Damage Reduction
13,933 Total End Damage
Dance To The Music: +13,933
Necropolis Structure: 970,309 - 13,933 = 956,376
Grey Champion: 158,312 + 13,933 = 172,245)
Her attacks hit hard and fast. In the air, you're more than capable of catching the first sound wave on a ray from your Purifier Beam, but it more than overpowers it, splashing your magic through the air as it promptly rockets into your face. You 'Eep' loudly, but it's swallowed by the attack's detonation on impact.
One shock wave followed by another in rapid, near-perfect succession, the former Number 3 showing exactly why she held her title for as long as she did. She forces the assault team to huddle behind cover or be struck down by her insane attacks.
"
Core Purge!" But you had a plan to stick to.
"
Shield Charge!"
(Segarite Core: +3,150
Solid Core: 22,050 + 3,150 = 25,200 Remaining Health
Anarite Generators: +2,212
Solid Drive: 9,559 + 2,212 = 11,771 Remaining Health
Core Purge: -1,260
Solid Core: 25,200 - 1,260 (Containment Breach) = 23,940
Core Purge: 94,500 Core Damage
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Skeletal Assault Knight: 650 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,350 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
Spawn of Chaos: 666 Base Resilience, No Dice, -5,000 Hostile Divinity Exposure = 4,334 Damage Reduction
90,150 Total End Damage to all Skeletal Assault Knights
90,166 Total End Damage to all Spawn of Chaos
Skeletal Assault Knights (x10): 1,000 - 90,150 = -89,150 Health Remaining
Spawn of Chaos (x10): 1,500 - 90,166 = -88,666 Health Remaining)
Your
Light erupts, flooding the world... but something goes wrong. Sega's spell splashes against a red wall that springs to life around Grey Champion, mere moments before your own energy splashes over the same barrier, lighting the world up with a thunderous sound that completely drowns out the singer's voice, leading her to almost duck in place out of surprise.
You have no idea what it is, but it blocks your
Light entirely. "What is that?!"
"It's a Brand Craft barrier!" Red Rose throws her spear, the red weapon bouncing off the barrier much like your own
light. "It stops incoming attacks!" Well, that's no good. Already you could see Grey Champion was back to her feet, though it was obvious the noise from the barrier was interfering with her own magic.
"We need an idea-"
And then Aquila was suddenly on Grey's platform. No rhyme, no reason, nothing. Your Elf teammate went from hiding among the rubble to standing right behind the magical girl. The Commando popping up over the lip of Grey Champion's platform, swinging her whole body as if it was no heavier than a feather.
Something, likely the sound of the dust grinding beneath the weight of her armor, or just noise from the armor itself, alerts Grey Champion of the Elf's presence. The young woman spins around, dodging Aquila's initial lunge by a hair's breadth. Then she retaliates, a not-quite-novice punch landing with enough physical power to dent the armor covering Aquila's stomach. Her feet leave the ground, but it doesn't stop her from bringing both her hands down in an armor and gravity-assisted chop to Grey Champion's collar bone.
The girl cries out, but you can't hear it, thanks to the massive influx of mana through the air. A right haymaker swings wide, and Aquila dodges it easily, her head dancing out of the path of Grey's attack. She steps in past her guard, right foot hooking in behind Grey's as her hand slams into her face. A push with her arm, a pull with her leg, and suddenly Grey Champion's head meets the stone floor so hard you have to wince in sympathy.
Not missing a beat, Aquila promptly ends the fight with a single left-handed sucker punch to Grey's noggin, the Magical Girl's transformation fading along with her consciousness.
Standing, she takes a quick look around the small platform before kicking something that you don't see off it. Immediately afterwards, the shield drops and allows the remainder of your Core Purge to finish it's job.
(Segarite Core: +3,150
Solid Core: 23,940 + 3,150 = 27, 090 Health Remaining
Anarite Generators: +2,212
Solid Drive: 11,771 + 2,212 = 13,983 Health Remaining
Core Purge: -1,260
Solid Core: 27,090 - 1,260 (Containment Breach) = 25,830 Health Remaining
Core Purge: 94,500 Core Damage
Grey Seal: 500 Base Resilience, No Dice, +4,000 Epic Existence, -5,000 Hostile Divinity Exposure = 500 Extra Damage
95,000 Total End Damage
Grey Seal: 5,000 - 95,000 = -90,000 Health Remaining)
You stare numbly at where Grey Champion fell, slowly floating down to Aquila as she carries the newly captured Magical Girl to the ground where James and Red Rose stand.
"You know," Sega begins, scratching at the back of her head. "I kind of expected that to be a lot harder than it was. I mean... she's former Top Ten."
"That's what happens when you enter into a fight where you know all of your enemy's tricks and trumps." Red Rose takes her sister from Aquila to give her a quick check over, but doesn't stop speaking to Sega. "If you know what someone can do ahead of time, then you can make a plan to counter it all. From there, it's simply a matter of dealing enough damage to put them down."
"So is that why Magical Girls don't tend to say much on how their powers work?"
You nod to James, "Yup. It's also why the girls that spout everything they can do tend to die easily. Goddess Gold is an exception though... Well. Most of the Goddesses are, but they're all bullshit of the highest caliber anyway, so they don't count."
"Likely the same with the rest of the current Top Ten as well. I was knocked down to Number 10 for a reason, don't you forget." Red stands back up, carefully pulling Grey into a bridal carry, "So, who's bringing Michele back to the barricade? It should be a clear shot from here."
[] What to do with Grey?
-Operation Soul Collector-
Objective: The neutralization of all Hostile MG Forces within the Dark Hall Necropolis
Optional Objective: The Retrieval of all Mind Controlled Magical Girls within the Dark Hall Necropolis
Failure: Death of the insertion team / Escape of the Unified Darkness task force
Status of Team Gear:
Nepgear: Ready (Current Health: 29,610)
James: Ready
Samael: Returned to Barricade, Tired (Chance of a Spell not going through when cast)
Michael: Returned to Barricade, Tired (Chance of not having an available attack)
Gabriel: Returned to Barricade, Exhausted (Unavailable: Double-Hit, Juggernaut, Flight / ATP reduced to 1)
Lucky: Returned to Barricade, Frightened (Unavailable: Omni-Caster)
Aquila: Ready, Slightly Rattled
Sega: Slightly stressed. 1% reduction on Base Resilience and Base Damage. (Current Health: 18,407)
Status of Assault Team:
Red Rose: Ready, Trust Restored
Brilliant Key: Returned to Barricade, Unavailable, Rattled (Chance of hesitating on an attack)
Insight: Ready, Slightly Rattled
Status of Barricade Forces:
Main Barricade: Under Seige
Goddess Gold: Pissed, Slightly distracted, (1d10 chance of being taken by surprise if fighting breaks out. Likelihood of bulldozing her way into the Necropolis without warning.)
Barricade Defenders:
'Minor' Wounds Healed to Full
+500 Brought the Monster Hunter to her knees
+1,000 Flawless Victory!
+175 Elf Commando
1,675 EXP Gained = 4,190 EXP Total
[] EXP Plan?
[]Save It~[/QUOTE]