Crystalwatcher's Magical Girl Quest!

Yeah, but a lot of them are non-canon because of being over powered.

I was planning on using Magical Girl Charming Beauty as a brutal example of why a character like her wouldn't last in this setting. At all. And she's non-canon.

There's a lot that I liked but don't want to go to waste, despite not really being able to think of a way to canon-ize them.
And despite this, some of the ones who are overpowered are almost beatable by us already.

For instance, if I'm understanding things correctly, the only reason why we can't already defeat ORT-tan solo is that we don't have anything high enough damage to get past her Resilience. Supremacy Zone's "I am immune to all groundbound attacks" effect is rather bullshit like that.
 
...

And just like that I want to do some Edits-to-Canon.

And despite this, some of the ones who are overpowered are almost beatable by us already.

For instance, if I'm understanding things correctly, the only reason why we can't already defeat ORT-tan solo is that we don't have anything high enough damage to get past her Resilience. Supremacy Zone's "I am immune to all groundbound attacks" effect is rather bullshit like that.
That's what I was thinking.
 
...

And just like that I want to do some Edits-to-Canon.
Don't get too distracted from other stuff :whistle:

Also, when you give us that write up about Indestructible Core, would you mind including a note about the differences (if any) between which things can bypass the damage negation effects of Indestructible Core and Supremacy Zone (aside from the obvious answer of airborne attacks)?
 
(Unified Light) Magical Girl Wounded Warrioress

Edit-to-Canon​

(Unified Light) Magical Girl Mageslayer

Asana Yokai
Stats

Health: 2,500
Base Damage: 770
Base Resilience: 875
Magic Modifier: 525

Affinity: Emptiness | Royalty | Legend
Weapon

Ensis Exorcizans

Level 7
Attacks Per Turn: N/A
Affinities: Emptiness | Royalty
Ability: Mageslayer | Armor Pierce
Spells

Kanka
Wounded Warrioress enhances her speed, resilience, senses and strength.
Level 6
Base Damage: 600
Magic Modifier: N/A
Affinity: Emptiness
Ability: Boost-Self

Banishing Blade
Wounded Warrioress sends an enemy she wounds back to their home dimension.
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Emptiness
Ability: Eject

Abilities

Exorcist Armor
Level 7
-The steel plate that shelters.

End of the Nightmare
-Negate the False Existence ability of Greater Nightmares.

Killzone
-Mageslayer's "Attacks Per Turn" are equal to the highest "Attacks Per Turn" on the field.

Blank Wall
Level 2
-Mageslayer is immune to spell damage.
 
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huh, I wonder if they found somone with lots of weak attacks per turn and had them follow her around. I mean she's the kind of specialized tool you'd see a fair bit of effort go into deploying optimally and protecting.
 
Edit-to-Canon​

(Unified Light) Magical Girl Mageslayer

Asana Yokai
Stats

Health: 2,500
Base Damage: 770
Base Resilience: 875
Magic Modifier: 525

Affinity: Emptiness | Royalty | Legend
Weapon

Ensis Exorcizans

Level 7
Attacks Per Turn: N/A
Affinities: Emptiness | Royalty
Ability: Mageslayer | Armor Pierce
Spells

Kanka
Wounded Warrioress enhances her speed, resilience, senses and strength.
Level 6
Base Damage: 600
Magic Modifier: N/A
Affinity: Emptiness
Ability: Boost-Self

Banishing Blade
Wounded Warrioress sends an enemy she wounds back to their home dimension.
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Emptiness
Ability: Eject

Abilities

End of the Nightmare
-Negate the False Existence ability of Greater Nightmares.

Killzone
-Mageslayer's "Attacks Per Turn" are equal to the highest "Attacks Per Turn" on the field.

Blank Wall
-Mageslayer is immune to spell damage.
That is a much better name.
 
Don't get too distracted from other stuff :whistle:

Also, when you give us that write up about Indestructible Core, would you mind including a note about the differences (if any) between which things can bypass the damage negation effects of Indestructible Core and Supremacy Zone (aside from the obvious answer of airborne attacks)?



Indestructible Core

This is, more or less, the culmination of what Anastasia a.k.a. SOLID CORE represents. Because of this, it is going to be your most bullshit ability the entire quest.

As you already know, it's damage reduction trumps damn near anything else that has come up the entire time I've written this. But, as I've said, there are things that can bypass parts of it's reduction.

Keyword here being: Parts.

As it is, Indestructible Core as a whole is an absolute. Literally everything it'll come up against will be at least partially blocked in some manner or another. Let me break this down for you:

The weakest part of it's defenses starts at: "In order for Nepgear to receive damage, the damage must exceed 99% of her total health." This part of Indestructible Core reveals itself as a skin-tight barrier that stops along the outer edges of her top-most skin cells. (In Effect: she can shave, but that's about it. Getting a good tan is a bitch.) This portion can be bypassed by the abilities: Unstoppable, Supremacy, and Total Devastation.

After that though, it's supplemented by: "If this threshold is surpassed, reduce the incoming damage by 99%." Which can't be bypassed because her body, Solid Core's Frame, is conceptually impossible to damage. Now, this would normally mean that Nepgear can't be damaged at all, but due to the way magic works in this setting, every magic-related action (which is functionally everything) has some form of conceptual backing, which allows it to come into direct conflict via Conceptual Interactions. Every bit of damage that somehow manages to leak through is a representation of the power thrown into whatever concept is behind the attack overcoming (however slightly) the indestructibility of Indestructible Core.

This is also why you get a one-turn "Get Out Of Death Free" card, before your Conceptual Bullshittium is overcome by the incoming forces.

EDIT: On the topic of things that can bypass Indestructible Core's "Get Out Of Death Free" card, it's a rather short list:
  • Supremacy
  • Auto-Kill
  • Kill by Modifier (If it triggers.)
  • Total Devastation



Supremacy Zone

This ability is a lot less bullshit then it would first appear. To begin with, the clause 'in the air' is a lot more finicky than it would first appear. For Nepgear to be considered 'in the air' she would need to be more than six feet off the ground. Though, it doesn't actually have to be under her own power, so getting blown to hell and tossed would count.

But that is besides the point.

As for Supremacy Zone's damage negation: "So long as Solid Core can be considered 'in the air' she is immune to all damage from ground-based sources, though they can knock her out of the sky." This only works if the opponent firing at her is, as stated, 'on the ground' or 'not over six feet off the ground'. AOE effects, and knockbacks from anti-air fire can knock Solid Core through a loop, causing her to crash, and thus rendering it moot.

"When engaging in combat with an aerial opponent, increase Solid Core's damage by 50%."

This damage increase only applies if Solid Core is fighting an opponent that is in the air. But only then. It doesn't count if the target is just standing on a stack of crates and is shooting down at her.

"While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight. If an aerial Intercept is successful, double the damage caused by Solid Core."

This ability has the obvious drawback of requiring L.O.S.. This means that anyone that either has Flight (Boosted) higher than Nepgear's High Speed Combat, or a Flight Level that requires at least two more levels to keep easy track of, cannot be intercepted unless they remain in Nepgear's L.O.S. for at least one additional turn. The damage increase also only works if Nepgear's damage overcomes her opponent's damage during intercept, thus making it 'successful'.

"During an Army Action, Solid Core will also bombard the Opposing Army with basic attacks thirty times."

More or less exactly what it says on the tin; she'll strike the enemy Army during an Army Action 30 separate times. This mean's she'll add a damage boost of her own (Base Attack x 30) to the allied army when they clash. More when it becomes relevant.

EDIT: On the topic of things that can bypass Supremacy Zone's defenses against ground-based targets, longer list than Indestructible Core's:
  • Supremacy
  • Auto Kill
  • Kill By Modifier
  • Detonate and it's derivatives. (Anti-air flak more or less.)
  • Anti-Air
  • Total Devastation
 
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There's both a younger and older version of the character this is an expy of, so here's a rookie sheet for the young version, with a spoiler at the end saying the major differences about the older version (aside from some generic level ups), if she's lucky enough to live that long.


Edit-to-Canon​

(Unified Light) Magical Girl Singing Knight

Coco Hotel
Stats

Health: 1,200
Base Damage: 100
Base Resilience: 300
Magic Modifier: 200

Affinity: Protection | Song | Story
Weapon

Hairclip Staff
-A pair of chakrams disguised as hair clips, which can combine into a double-bladed staff.
Level 10
Attacks Per Turn: 10
Affinities: Protection
Ability: Overwhelm
Spells

Fireball
Level N/A
Base Damage: Weapon Base Damage * 1.5
Magic Modifier: N/A
Affinity: Song
Ability: Burn | (Ability Locked)

Photon Saber ∞
Level 17
Base Damage: 2,040
Magic Modifier: 1700
Affinity: Song | Story
Ability: Slash Hell
Abilities

Knight's Armor
Level 3
-A Knight's defense against their opponent's weapons.

Perpetual's Song
Level 2
-The damage Singing Knight can take before her song ends.

Auto Rhythm
Level 65
-Every attack aimed at Singing Knight must roll a 1d100 (Difficulty: 65) in order to land a hit. Any attack that fails this roll grants Singing Knight a free counter attack against the source.

Flaming Combo
-During a melee combo, allows the Fireball spell to be cast once in place of any two normal weapon attacks.

Giantslayer
-When Singing Knight damages an enemy that is at least three times her size, multiply her Total End Damage by 20.
 
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Btw, everyone do me a favor and give Gore a round of applause for his math wizardry keeping me and Crys in check, would you?
 
It occurs to me that the only MG sheet I've ever posted came pre-killed due to omake. Is it alright for me to throw one out, or are we reaching a cap?
 
Unless she gets hit enough times by weak enough attacks before she can reset herself.

I can't see how, without rewording Can't Stop The Clock, you can kill her. You can certainly wear her down but not kill her because it operates off current Health. So even if you're hitting her with attacks that only do 1 damage eventually she'll drop to 5hp at which point all attacks just reset her to 5hp. Admittedly by the point she reaches 5/7,500 Health she's going to clinging to life by the literal barest of margins but solidly Not Dead.

This all made worse by the spell that lets her reset back to her state at the start of the fight.
 
I can't see how, without rewording Can't Stop The Clock, you can kill her. You can certainly wear her down but not kill her because it operates off current Health. So even if you're hitting her with attacks that only do 1 damage eventually she'll drop to 5hp at which point all attacks just reset her to 5hp. Admittedly by the point she reaches 5/7,500 Health she's going to clinging to life by the literal barest of margins but solidly Not Dead.

This all made worse by the spell that lets her reset back to her state at the start of the fight.
Well, actually, it just hit me, but an Auto Kill attack could do her in.
That's about it, though. I didn't really expect her to be canon when I made her so I didn't put much effort into balance.
 
Well, actually, it just hit me, but an Auto Kill attack could do her in.
That's about it, though. I didn't really expect her to be canon when I made her so I didn't put much effort into balance.

Now that you mention it anything that is conceptually powerful enough to bypass Can't Stop The Clock* would also kill her.

*Oblivion Awaits for example given it blows straight through ICORE's no-sell one death per turn ability.
 
Now that you mention it anything that is conceptually powerful enough to bypass Can't Stop The Clock* would also kill her.

*Oblivion Awaits for example given it blows straight through ICORE's no-sell one death per turn ability.
So basically stuff with Supremacy and auto-kill.
There're about 5-ish MGs who could kill her, then.
Red Rose, Madama Morte, Rei, Atlantis Blade... and I swear to god there was another one with one of the two, but I can't remember her name.
 
Edit-to-Canon​

(Unified Light) Magical Girl Mageslayer

Asana Yokai
Stats

Health: 2,500
Base Damage: 770
Base Resilience: 875
Magic Modifier: 525

Affinity: Emptiness | Royalty | Legend
Weapon

Ensis Exorcizans

Level 7
Attacks Per Turn: N/A
Affinities: Emptiness | Royalty
Ability: Mageslayer | Armor Pierce
Spells

Kanka
Wounded Warrioress enhances her speed, resilience, senses and strength.
Level 6
Base Damage: 600
Magic Modifier: N/A
Affinity: Emptiness
Ability: Boost-Self

Banishing Blade
Wounded Warrioress sends an enemy she wounds back to their home dimension.
Level 40
Base Damage: N/A
Magic Modifier: N/A
Affinity: Emptiness
Ability: Eject

Abilities

End of the Nightmare
-Negate the False Existence ability of Greater Nightmares.

Killzone
-Mageslayer's "Attacks Per Turn" are equal to the highest "Attacks Per Turn" on the field.

Blank Wall
-Mageslayer is immune to spell damage.


Great! But you've left her old name for her spells. Also, I guess "eject" refers to banishment, but what does "mageslayer" do?

That is a much better name.

I can't disagree, but "Wounded Warrioress" a canon title.
 
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