Crystalwatcher's Magical Girl Quest!

so anyone have comments on the FT expies I made? if there's Aadvice, I wanna get it now before I make the second batch.
I notice that Fire Dragon and Lightning Dragon's Dragon Scales ability both say that they are immune to heat and fire based damage. Might I suggest switching Lightning Dragon's? Also, Fire Dragon and Iron Dragon's Base Damage seems rather lackluster for their weapon levels, Fire Dragon's especially. Might I suggest bumping those up a bit?
 
I notice that Fire Dragon and Lightning Dragon's Dragon Scales ability both say that they are immune to heat and fire based damage. Might I suggest switching Lightning Dragon's?
Ah the dangers of copy pasting nigh-identical abilities and changing only the relevant words. sometimes you miss one.
Also, Fire Dragon and Iron Dragon's Base Damage seems rather lackluster for their weapon levels, Fire Dragon's especially. Might I suggest bumping those up a bit?
yeah, you're right, will do.
 
They're cute. In a "weak things are cute" way. Definitely need more experience on them before they touch a battlefield, because when a moeblob like us can punch them in the face without retaliation they're way too weak to fight anything. [/acting like all battles involve literally planet cracking entities, which is only true for us]
To be fair, they are near the top of the Epic tier's starting point. Give them some time, and they'll be ready to take on a horde of Nightmares with just the four of them.
 
To be fair, they are near the top of the Epic tier's starting point. Give them some time, and they'll be ready to take on a horde of Nightmares with just the four of them.
Ah, that is a good joke. I mean, it's not like being a six year Epic magical girl could save Goddess White from repeated facehugger rape, so why would they fare any differently?

I was looking up another joking infinite salt works meme, but then I found this, so have an off-topic picture:
 
(Unified Light) Magical Girl Light Dragon

Sting Eucliffe
Stats

Health: 500
Base Damage: 150
Base Resilience: 150
Magic Modifier: 150

Affinity: Light | Purity | Myth
Weapon


White Dragon's Iron Fist
Level 1
Attacks Per Turn: 1
Affinities: Light | Purity
Ability: Armor Pierce
Spells

White Dragon's Claw
-Melee attack that leaves a stigma where it hit's, locking down abilities and movement. Stigma isn't very durable and can be burned away easily if targeted.
Level 2
Base Damage: 100
Magic Modifier: 50
Affinity: Light | Purity
Ability: Lockdown

White Dragon's Roar
-Every dragon needs a breath weapon (a giant laser.)
Level 5
Base Damage: 875
Magic Modifier: 500
Affinity: Light | Purity
Ability: Juggernaut

White Drive
-Increases Light Dragon's Speed, Damage, and Resilience by 1.5 times for 5 turns. Grants White Dragon's Roar the Collateral Damage ability when active.
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Light
Ability: Self Boost

Starter Spell
-Lot's of lasers. Only castable while White Drive is active.
Level 1
Base Damage: 175
Magic Modifier: 100
Affinity: Light | Purity
Ability: Danmaku | Homing
Abilities

Light Dragon's Scales
-Magical Girl Light Dragon is immune to light-based damage

Light Dragon's Stomach
-Magical Girl Light Dragon can consume high-intensity light to regenerate her health. She cannot consume light she herself has generated.


(Unified Light) Magical Girle Shadow Dragon

Rogue Cheney
Stats

Health: 500
Base Damage: 150
Base Resilience: 150
Magic Modifier: 150

Affinity: Shadow | Silence | Myth
Weapon


Shadow Dragon's Iron Fist
Level 1
Attacks Per Turn: 2
Affinities: Shadow
Ability: Juggernaut
Spells

Shadow Dragon's Roar
-Every dragon needs a breath weapon (a storm of shadows)
Level 5
Base Damage: 500
Magic Modifier: 500
Affinity: Shadow | Silence
Ability: Blind

Shadow Drive
-Increases Shadow Dragon's Speed, Damage, and Resilience by 1.5 times for 5 turns.
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Shadow
Ability: Self Boost

Shadow Dragon's Spectre
-Allows Shadow Dragon to convert her body to shadows, becoming intangible to avoid attacks, merging with other shadows for fast travel, and allowing sneak attacks. Only useable while Shadow Drive is active
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Shadow
Ability: Self Boost
Abilities

Shadow Dragon's Scales
-Magical Girl Shadow Dragon is immune to shadow-based damage

Shadow Dragon's Stomach
-Magical Girl Shadow Dragon can consume shadows to regenerate her health. She cannot consume shadows she herself has generated.


(Unified Light) Magical Girl Sky Dragon

Wendy Marvell
Stats

Health: 375
Base Damage: 100
Base Resilience: 150
Magic Modifier: 200

Affinity: Wind | Healing | Legend
Weapon


Sky Dragon's Claw
Level 1
Attacks Per Turn: 1
Affinities: Wind
Ability: Crush
Spells

Sky Dragon's Roar
-Every dragon needs a breath weapon (a tornado)
Level 2
Base Damage: 300
Magic Modifier: 400
Affinity: Wind
Ability: Full Auto

Sky Dragon's Soothing Light
-A healing spell, can restore damage, remove poison, and ease exhaustion. Cannot be cast on self.
Level 5
Base Damage Healed: 750
Magic Modifier: 1000
Affinity: Healing
Ability: Antidote

Ile Arms
-Double Base Damage for 3 rounds
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Healing
Ability: Boost All

Ile Armor
-Double Base Resilience for 3 rounds
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Healing
Ability: Boost All

Ile Vernier
-Double Speed for 3 rounds
Level 3
Base Damage: N/A
Magic Modifier: N/A
Affinity: Healing
Ability: Boost All

Raise
-Remove statuses on target
Level 2
Base Damage: N/A
Magic Modifier: N/A
Affinity: Healing
Ability: Cure

Re-Raise
-Prevent statuses on user for 2 turns
Level 2
Base Damage: N/A
Magic Modifier: N/A
Affinity: Healing
Ability: Boost Self
Abilities

Sky Dragon's Scales
-Magical Girl Sky Dragon is immune to wind-based damage

Sky Dragon's Stomach
-Magical Girl Sky Dragon can consume air to regenerate her health.



...Wow, Wendy is bullshit when you actually write it out.
 
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I agree. DPS, Tank and Support in one.

By the way, how about a character sheet for Acnologia?
That would be crazy bullshit, and I've actually been trying to avoid using the Epic template because I'd really like it if some of these ended up being used, and tEpic brings the chances of that way down.
also, there's no good art of him as a girl.
 
There's a lot of big-picture things that are happening that would have been revealed by the War options during the base voting periods that would have revealed a lot on how your 'bad luck' has been effecting the war. Apparently I'm not that good at squeezing in hints like that amongst everything else.

You guys have actually been doing a lot more than it seems like. It's just I put the effects of those into the War options that everyone kept passing over. I'm trying to stick in hints as to how much you guy's have done but apparently I'm not doing a very good job at that.

I...I feel strangely vindicated.
 
I did up a few more Horizon Magical Girls.

(DECEASED) Magical Girl Vast Horizon

Hannah Lyon

Stats

Health: 850 250 base, +150 per level.
Base Damage: 510
Base Resilience: 120
Magic Modifier: 95

Affinity: Force | Might | Legend Maker
Weapon


Emerald Heels
Level 8 60 damage base, +60 per level. 15 Magic base, +10 per level
Attacks Per Turn: 1
Affinities: Might
Ability: Knockback | Crush

Force Burst
Level 3 +30 Resilience and +10 damage per level
Attacks Per Turn: N/A
Affinities: Force
Ability: Auto-Parry
Spells

Distortion Field
-Gravity goes every which-way for a bit
Level 4
Base Damage: 400
Magic Modifier: 40
Affinity: Force
Ability: Anti-Air

Force Without Effort
-Grants the Knockback ability to Vast Horizon and any nearby allies. If something has Knockback twice double the post-Resilience damage when determining distance thrown.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Might | Force
Ability: Knockback
Abilities

Flight
Level 1
-Vast Horizon can turn off gravity for herself.

Void Pioneer [INACTIVE - needs Flight level 2]

Thick Skin
-Take half damage when intercepting.

Master Skill
-Sacrifice three moves to negate enemy attack.

Untiring
-Heal 100 Health each turn.


Vast Horizon was pretty straightforward. She could use Force Burst to intercept any attack she is aware of, usually with her knockback spell active to let her send them flying. Died somewhere on Hope when a spell-casting group snuck up on her. Some time after her death Distant Horizon appeared.

(DECEASED) Magical Girl Distant Horizon

Rei Itsuki

Stats

Health: 200
Base Damage: 160
Base Resilience: 50
Magic Modifier: N/A

Affinity: Vision | Purity | Myth
Weapon


Eloquence
Level 2
Attacks Per Turn: 2
Affinities: Vision
Ability: Unerring | Long-Range
Spells

Forbid
-Blocks a declared affinity from entering an area.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Purity
Ability: Ward
Abilities

Flight
Level 1
-Distant Horizon can levitate off the ground somewhat.

Void Pioneer [INACTIVE - needs Flight level 2]

Keen Eyes
-Distant Horizon can view anything within her line of sight as if it was ten feet away.

Practitioner
-Allows the creation and upgrading of Spells.


Distant Horizon didn't last very long after she demonstrated future visions, RIP. Her annoying fighting style would have been to use Keen Eyes to spot enemies a literal mile away and unload with her bow. Thanks to Unerring she couldn't miss.

(PENDING) Magical Girl Bright Horizon

Madeline Godwinson?

Stats

Health: 1,600
Base Damage: 800
Base Resilience: 800
Magic Modifier: 400

Affinity: Light | Gold | Epic
Weapon


Holy Sword
Level 1
Attacks Per Turn: 1
Affinities: Light
Ability: Unbreakable
Spells

Baleful Radience
-Unchains the nimbus of light around Bright Horizon to burn her enemies.
Level 1
Base Damage: 800
Magic Modifier: 400
Affinity: Light | Epic
Ability: Rapid Incantation
Abilities

Flight
Level 2
-Bright Horizon can fly at 10 miles per hour

Void Pioneer
-Bright Horizon can fly at one thousand times her normal speed when in space. This also grants the skill and ability to navigate to other planets. Bright Horizon can sustain herself with her own magic.

Golden Self
-Bright Horizon is unblemished by the world. Bright Horizon is affected by Affinities only when it would be beneficial to her. In addition, lingering negative effects are removed at the beginning of her turn.

This is the green-as-grass version of Bright Horizon. She's supposed to get an ability that gives anyone following her a large Magic Modifier boost.

(PENDING) Magical Girl Imminent Horizon

Mary Moon?

Stats

Health: 100
Base Damage: 10
Base Resilience: 50
Magic Modifier: 10

Affinity: Love | Life | Divinity
Weapon


Piercing Wail
Level 1
Attacks Per Turn: 1
Affinities: Love
Ability: Stun
Spells

The Grave is No Bar to My Call
-Revives all dead Horizon Magical Girls.
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Life | Divinity
Ability: Resurrection
Abilities

Flight
Level 2
-Imminent Horizon can fly at 10 miles per hour

Void Pioneer
-Imminent Horizon can fly at one thousand times her normal speed when in space. This also grants the skill and ability to navigate to other planets. Imminent Horizon can sustain herself with her own magic.

Where There's Hope There's Life
Level 1
-Imminent Horizon may choose to come back to life when killed, this takes 100 hours.

Inept
-Attacks made by Imminent Horizon deal half damage.


Thanks to Sailor Moon's... err Imminent Horizon's Stun ability she started about a million times better than Solid Core. Unified Dark has already figured out that killing Horizons means a more powerful example is (PENDING), but they'd weep bitter tears if after expending the effort to kill Bright Horizon she gets brought right back.
 
To be fair, we are still getting the training and most of our missions were meant to be rather simple and out of the way of anything too important. We just have very bad luck.
As expected when we chose to be FRESH MEAT! Crystalwatcher dangled the shiny in front of our face, and SV shamelessly took it. Of course we're gonna have a bad time.



I really hope we pick the War options once we get the feels out of the way.
We're probably going to be off the roster for a few days to a week given what happened. We should have some time to look into it.
 
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Actually, the longest serving Magical Girl is Red Rose, who became a MG when she was 12, and is now 21 years old, making her one of the original.

Huh. So it looks like we've got a contradiction here. Nepgear says the Goddesses were the longest serving Magical Girls after White Soul, who incidentally died to Red Rose, here:
The Four Goddesses were the second longest living Magical Girl group in history. At nearly six years of service they were ancient in comparison to the rest.

The oldest? Magical Girl White Soul. And that was only because she had been functionally un-killable. Red Rose proved that theory wrong, but before then, no one thought she could die.

Yet here crystalwatcher says Red Rose is the longest living Magical Girl:
That dubious title goes to Red Rose. She is oldest at the ripe age of 21 and has been going since she was 12. She's considered the senior of all Magical Girls: if anyone needs advice, they go to her.

I suppose Nepgear could have just been wrong but you'd think if she knew the story about White Soul she'd have known Red Rose had been a Magical Girl for nine years to the Goddesses mere six years.
 
Huh. So it looks like we've got a contradiction here. Nepgear says the Goddesses were the longest serving Magical Girls after White Soul, who incidentally died to Red Rose, here:
No, that says they're the second oldest group.
Yet here crystalwatcher says Red Rose is the longest living Magical Girl:

I suppose Nepgear could have just been wrong but you'd think if she knew the story about White Soul she'd have known Red Rose had been a Magical Girl for nine years to the Goddesses mere six years.
Eight years. Magic has been around for 8 years. And to anyone wondering, no, that's not necessarily a discrepancy, Red Rose could very well have only turned 21 recently.
 
I made some modifications to Fate. (I kept Unconditional Loyalty as it's part of her theme and I liked it)


Also, I was also thinking of doing some RWBY expies. You went in a different direction from how I would've done Pyrrha and Ruby, but they're still good.
 
(Unified Light) Magical Girl Night Sky

Hayate Yagami
Stats

Health: 1,500
Base Damage: 3,000
Base Resilience: 500
Magic Modifier: 1,500

Affinity: Darkness | Library | Epic
Weapon


Schwertkreuz

Level 6
Attacks Per Turn: 3
Affinities: Darkness
Ability: Danmaku | Collateral Damage
Spells

Ragnarok
Night Sky rains down destruction.
Level 8
Base Damage: 24,000
Magic Modifier: 12,000
Affinity: Darkness
Ability: Danmaku | Collateral Damage

Mistilteinn
Night Skycovers her opponent in a layer of stone.
Level 5
Base Damage: 1,500
Magic Modifier: 7,500
Affinity: Darkness
Ability: Stun

Abilities

Flight:
Level 20

Collect and Use

Night Sky can copy the spells of willing allies and defeated enemies

Regeneration

Night Sky heals ten percent of her maximum health per turn until she reaches maximum.




Okay. Third Nanoha expy done.
 
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(Unified Light) Magical Girl Night Sky

Why Night Sky rather then say Starry Night like the BoD's origonal name?

Huh. Going by the wiki it turns out the translation I watched was wrong.

Affinity: Darkness | Space | Epic
Hmm. Wouldn't it make more sense to swap out Night Sky's space affinity, which doesn't really seem to fit her, for a Library affinity, like Samael, since it fits her themes, Book of Darkness/Tome of the Night Sky and building library of spells, so much better?

Collect and Use

Night Sky can copy the spells of enemies she injures.

Might be more in line with what the Book of Darkness/Tome of the Night Sky did if it was more like:

Collect and Use
Night Sky can copy the spells of willing allies and defeated enemies.
 
(Unified Light) Magical Girl Wounded Warrioress

Asuna Kagurazaka
Stats

Health: 2,500
Base Damage: 750
Base Resilience: 875
Magic Modifier: 500

Affinity: Emptiness | Royalty | Legend
Weapon


Ensis Exorcizans

Level 7
Attacks Per Turn: 4
Affinities: Emptiness | Royalty
Ability: Armor Pierce | Debuff | Banish
Spells

Kanka
Wounded Warrioress enhances her speed, resilience, senses and strength.
Level 6
Base Damage: N/A
Magic Modifier:N/A
Affinity: Emptiness
Ability: Boost-Self

Banish
Wounded Warrioress sends an enemy she wounds back to their home dimension
Level 7
Base Damage: N/A
Magic Modifier: N/A
Affinity: Emptiness
Ability: Banish

Abilities

Enhanced Senses


Magic Cancel

Wounded Warrioress is immune to all hostile spells




Okay. I also wanted to try some Negima expies. Here's the first.

EDIT:^Done! Thanks.
 
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(Unified Light) Magical Girl Iron Hammer

Vita Yagami
Stats

Health: 3,000
Base Damage: 1,200
Base Resilience: 600
Magic Modifier: 450

Affinity: Destruction | Metal | Legend
Weapon


Steel Count Graf Eisen

Level 9
Attacks Per Turn: 5
Affinities: Destruction | Metal
Ability: Juggernaut | Collateral Damage | Auto Assault | Crush
Spells

Giganthammer
Iron Hammer enlarges her weapon to crush an entire area and do extra damage.
Level 7
Base Damage: Caster's base damage X 7
Magic Modifier: 3150
Affinity: Destruction
Ability: Juggernaut | Collateral Damage | Crush

Raketenhammer
Iron Hammer adds a spinning spike her weapon to do extra damage and add the Armor Pierce ability.
Level 6
Base Damage: Caster's base damage X 6
Magic Modifier: 2700
Affinity: Destruction
Ability: Juggernaut | Collateral Damage | Armor Pierce | Crush

Schwelbefliegen
Iron Hammer creates metal balls and smashes them towards her enemy.
Level 4
Base Damage: 4,800
Magic Modifier: 1,800
Affinity: Metal
Ability: Quadra-Magic

Panzerschild
Iron Hammer creates a triangular barrier with resilience equal to double her own.

Affinity: Metal
Ability: Boost-All
Abilities

Flight:
Level 15

Destroyer

Iron Hammer treats all enemies as if their resilience was halved.

Magic Body

Iron Hammer can heal using magic sacrificed by willing allies.





Another Nanoha expy
 
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