Crystalwatcher's Magical Girl Quest!

(Counter Force) Magical Girl Frozen Bunny

Rukia Kuchiki

Stats

Health: 2000
Base Damage: 375
Base Resilience: 1,500
Magic Modifier: 250

Affinity: Ice | Dance | Myth
Weapon


Sode no Shirayuki
Level 5
Attacks Per Turn: 1
Affinities: Ice | Dance
Ability: Stun| Detonate
Spells

Cryostasis
-Frozen Bunny covers herself in ice, becoming temporarily immobile, but doubling her resilience.
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Ice
Ability: Self Boost

Tsukishiro
-Frozen Bunny creates a pillar of ice which freezes and shatters her enemies.
Level 15
Base Damage: 3,000
Magic Modifier: 1,500
Affinity: Ice
Ability: Collateral Damage | Unstoppable | Stun

Shirafune
-Frozen Bunny extends the length and power of her sword, turning it into a blade of ice that freezes the next enemy struck
Level 5
Base Damage: 600
Magic Modifier: 200
Affinity: Ice
Ability: Collateral Damage | Stun

Abilities

False Body
Level 2
-Frozen Bunny can abandon her current body to inhabit another one with half her original stats.



@Sereg - I upped her affinity to Myth, same as Carnage, and adjusted some of her stats. What do you think?
 
(Counter Force) Magical Girl Frozen Bunny

Rukia Kuchiki

Stats

Health: 2000
Base Damage: 375
Base Resilience: 1,500
Magic Modifier: 250

Affinity: Ice | Dance | Myth
Weapon


Sode no Shirayuki
Level 5
Attacks Per Turn: 1
Affinities: Ice | Dance
Ability: Stun| Detonate
Spells

Cryostasis
-Frozen Bunny covers herself in ice, becoming temporarily immobile, but doubling her resilience.
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Ice
Ability: Self Boost

Tsukishiro
-Frozen Bunny creates a pillar of ice which freezes and shatters her enemies.
Level 15
Base Damage: 3,000
Magic Modifier: 1,500
Affinity: Ice
Ability: Collateral Damage | Unstoppable | Stun

Shirafune
-Frozen Bunny extends the length and power of her sword, turning it into a blade of ice that freezes the next enemy struck
Level 5
Base Damage: 600
Magic Modifier: 200
Affinity: Ice
Ability: Collateral Damage | Stun

Abilities

False Body
Level 2
-Frozen Bunny can abandon her current body to inhabit another one with half her original stats.



@Sereg - I upped her affinity to Myth, same as Carnage, and adjusted some of her stats. What do you think?
You ninja'd my edit, but that looks great.
 
(Counter Force) Magical Girl Silver Flower

Orihime Inoue

Stats

Health: 900
Base Damage: 100
Base Resilience: 280
Magic Modifier: 210

Affinity: Denial | Jewelry | Myth
Weapon


Tsubaki
Level 1
Attacks Per Turn: 1
Affinities: Denial | Jewelry
Ability: Armor Pierce | Return | Auto Assault
Spells

Santen Kesshun
-Silver Flower creates a triangular barrier with double her resilience.
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Denial | Jewelry
Ability: All Boost

Souten Kisshun
-Silver Flower reverses the damage of an individual or object to that of a previous state
Level 7
Base Damage: 700
Magic Modifier: N/A
Affinity: Denial | Jewelry
Ability:All Boost

Abilities

Crowd Presence
Level 6
-Silver Flower can create six additional minds with their own senses with which to scan the area



Okay. Hopefully I'm getting better at this. The second Bleach expy. I wanted Orihime to be on the same growth curve as Rukia, but less experienced.
 
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That's really more of Goury's thing. I guess I could give her Galveira though.
That is even more OP though, but it can work.


But you might want to give Chaos affinity to her Lord of Nightmares derived spells, add add more of her weaker signature spells, like Fiire Bolt, Fireball, Drill/Mega Brand, Zelas Brid(Lina's other original spell).
 
That is even more OP though, but it can work.


But you might want to give Chaos affinity to her Lord of Nightmares derived spells, add add more of her weaker signature spells, like Fiire Bolt, Fireball, Drill/Mega Brand, Zelas Brid(Lina's other original spell).
I wanted to add a Chaos affinity, but sticking four affinities on there would feel really bullshit OP (even Goddess Gold doesn't have that!), and swapping Darkness for Chaos would require dropping Dragon Slave, which would feel even worse.

Putting her normal spells on her sheet separately would make the sheet extremely cluttered and would probably require including a Magic affinity, which thus far has only been seen on the character sheets of Divine Entities.

Ideally, I would have placed all the regular spells like Fireball in the Weapon slot (grouped together as a single entry on the character sheet), but I couldn't think of a decent way to do that (best I could think of was make the Demon Blood Talismans be her weapon).
 
How about that spell where her barrier can reflect enemy attacks?


Like this?

Santen Kesshun Reflection
-Silver Flower creates a triangular barrier which bounces enemy attacks back at them
Level 6
Base Damage: N/A
Magic Modifier: N/A
Affinity: Denial | Jewelry
Ability: All Boost
 
I'm done. Have at it.



(Independent) Magical Girl Raging Heart

Stats

Health: 2000
Base Damage:1,000
Base Resilience: 800
Magic Modifier: 800

Affinity: Force | Will | Legend
Weapon


Raising Heart Excellion

Level 5
Attacks Per Turn: 3
Affinities: Force
Ability: Full-Auto | Collateral Damage
Spells

Divine Buster
A powerful beam of magic able to be cast by Raging Heart in five seconds.
Level 6
Base Damage: 6,000
Magic Modifier: 2,000
Affinity: Force
Ability: Collateral Damage | Multi-cast

Starlight Breaker
The ultimate showcase of Raging Heart's will. After taking twenty seconds to gather the magic necessary from her surroundings, this bombardment spell levels everything in it's path.
Level 10
Base Damage: 50,000
Magic Modifier: 10,000
Affinity: Force | Will
Ability: Juggernaut | Collateral Damage

Abilities

Flight:
Level 15
Raging Heart may fly at 140 mph.

Indomitable Will:
Increase Base Resilience by 100% and negate all elemental effects.

Excellion Mode
Raging Heart overloads her weapon, going beyond pain and injury, to fight for what she believes in. Doubles the effectiveness of any action Raging Heart takes at the cost of 25 strain damage. Example, Raging Heart may attack or cast a spell to do twice as much damage, double her resilience, or even double her flight speed.
Ability: Boost-self | Auto-Cast
 
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The air is filled with tension. You and Gabriel stare at each other from opposite sides of the field, waiting for the other to make the first move. Your team watches from the sidelines, their uncharacteristic silence only stressing you further. You wish again that you were transformed; it's not like you even had muscles anymore, so exercise was completely useless except as a way to build skill.

Why did you even agree to this—Oh, yes, you remember now:

Rei looks down at you from her place on your bed (that you're standing doesn't help you), glaring. "And just why did somebody who could fly fall into a pit trap?" All you can do is meep, and stutter that you weren't expecting it. Her fingers pinch the bridge of her nose, and she sighs. "Then learn to expect it. Spar with Gabriel in your untransformed state, she's fast enough for that sort of thing."

After that oddly specific command, you went to find the rest of your team... Only to encounter them all already at the training grounds, ready to 'help your reflexes', bringing you to the present.

You snap out of your flashback, gaze changing from one staring blankly ahead and a little to the right into one focused on your opponent... who had taken your spaced out features as the opening they were, and made it three quarters of the distance to you in a flash. As the incredibly huge Angel barreled down on you, fist drawn back, all you could do was flinch and—

*flumpf*

Eh? Your thoughts begin to work at a normal pace, as you try and figure out what just happened. Gabriel was coming down at you like the fist of god, and then... Something. A flash of white. And now you're in your bed, with your silky covers over your eyes. Huh, you don't remember tucking them in, so why are they so tight? You try to push them off, but they're too tight for your noodly arms, leaving you helpless. You can't even see anything. All you can do is lay back into your warm mattress and wonder what happened. Your very warm mattress. Your very warm mattress which has its own heartbeat. Oh.

You replay the moment in your mind with the new information. Gabriel was coming towards you, fist cocked back, and then... That flash of white. It must have been her wings. She hugged you with them. But, if she hugged you with them, then why wasn't she letting you down now? She won. A voice from above you, but which you could feel reverberate through her chest, interrupts your musings.

"I'm sorry, Anastasia, but this is for your own good," Gabriel says apologetically. For your own good? What was she talking about? "I'm not letting you down until we can get your sister cleared and watching over you. It's obvious that whatever she was doing to keep you out of trouble before is vastly more effective than anything we can come up with, and if we leave you alone for five seconds you'll probably run into a greater demon hiding in the toilet or something. This is the only way we can keep you safe."

She was grounding (winging?) you? Really? You try to complain, but her fluffy angel feathers muffle your open mouth, and you end up just licking them in protest. They taste like sunshine.

Gabriel must have heard your half-prayer, because her wings smoothly slide around you for a bit and your head is uncovered. You look up at her face (...well, no, you try and fail, a number of factors preventing you from establishing a clear line of sight to her eyes, but you're sure that she understood the sentiment) and pout. She sighs. Your big, wibbly eyes are turned next towards your teammates, who are all shuffling around, shame on their faces. You can vaguely make out Rei in the background, expressing just a hint of regret that she quickly buries under her standard queenly countenance. You've got nothing that can adequately express your emotions, not with them looking away from you.

You lay in your gravity nullifying prison (you can't feel anything pulling you down, only inwards. Maybe it was how her wings let her fly? In any case, it wasn't so much hanging in a sleeping bag as being trapped in a gravity defying bed, such that looking straight up in normal circumstances instead angled your head objectively forwards), ensconced below her sternum, and resign yourself to the extended hug. At least your team does you the courtesy of bringing you your Miso soup in your tent, complete with silly straw, so that they don't have to take you to the mess hall and spoon feed you there.

Gabriel is good for naps, too. Always a silver lining.
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The system arbitrarily limits the number of affinities. It makes creating expires somewhat hard.
Yes, I know, that's the same reason why I went for "Darkness | Annihilation | Epic" for Lina, and couldn't include Chaos or Magic.

Considering her catchphrase, Annihilation might fit Nanoha better than Force though.

Also, Excellion Mode seems like it would fit better as an Ability than as a Spell. I had something similar with Lina's Magic Amplification, which in the source material, adds one extra verse to spell incantations, but temporarily quadruples your limit for how much energy you can pour into a single spell (which is still far less than your max MP).
 
The system arbitrarily limits the number of affinities. It makes creating expires somewhat hard.

Technically it doesn't. It's just rare for normal people to have more then one affinity:
All magical practitioners have a minimum of one Affinity.
Someone with Two Affinities is considered a genius, while three would be normally reserved for the oldest of Practitioners.

Incidentally while Magical Girls can have more than three affinities since it's a minimum figure:
A Magical Girl though, is unique in that they all have a minimum of three Affinities.

Personally I suspect the reason the vast majority of girls have 3 is they just don't live long enough to discover/unlock/whatever a fourth, remember the Goddesses are currently the longest serving Magical Girls and the second longest in history despite only being active for six years:
The Four Goddesses were the second longest living Magical Girl group in history. At nearly six years of service they were ancient in comparison to the rest.

For the rare cases in which a Magical Girl has more then 3, it's listed as a minimum so presumably there have been girls with 4+ otherwise they'd have no reason to suspect you could have more, I think what's going on is they already had two or more affinities before awakening.

Basically my idea is that to qualify as a Magical Girl you have to have the potential to awaken as a magic user. This means you're going to already have at least one affinity, most likely connected to your childhood, and by becoming a Magical Girl you automatically gain two more. The first being based off your awakening event and the second based off your potential for growth.

So for Nepgear's case she had the potential to awaken as a Mage, most likely with a Purity affinity, but thanks to the Unified Darkness' attack she instead awoke as a Magical Girl, gaining the Faith and Divinity affinities.

Something that just occurred to me: have there been any cases of a girl awakening her magical potential before the age of 18 but not becoming a Magical Girl? Because I could easily see that being the defining factor at play here.
 
No Friendship affinity?
When I was working on the sheet, I thought about what would be the most character defining traits Nanoha had. The top two I thought of was her magic and her will to follow through. Seriously, before she met Yuuno and Raising Heart in MGLN, she was a lost soul. She wasn't really sure as to what she should be doing. After meeting them, that changed. She had a purpose. To stop the Jewel Seeds from going out of control. Her focus on that and on getting Fate to listen actually led to the detriment of her friendships with Arisa and Suzuka. So friendship as an affinity was kinda out. Her will and drive to do what she thought was needed way the hell exceeded the importance of friends to Nanoha's core character design. Friends are certainly important, but not to the point where I think it was a good match for her second affinity.

Considering her catchphrase, Annihilation might fit Nanoha better than Force though.
Eh, most of Nanoha's magic in the show is 'pure magic' as it is explained. The end result is that what she fires might as well be blasts of pure kinetic energy forcing what ever she's firing at into tiny little pieces. If anyone can come up with a better way to describe the Mid-Childan magic system as an affinity, I'd love to hear it.

Also, Excellion Mode seems like it would fit better as an Ability than as a Spell.
Noted. I'll change that here shortly.

And while I'm thinking about Nanoha's stat sheet. Have a few possible upgrades if she somehow manages to live long enough.

Overload:
Adds the Overload ability to all of Raging Heart's attacks and spells. Overload causes an overload in the targets magic, knocking them out. Toggleable. (Changes lethal to non-lethal damage)

Cartridge System:
The Cartridge System allows for Raging Heart to overload Raising Heart using an external source of magic; the cartridges. When used, it has the same effect as Excellion Mode, but without the strain damage. However, Raising Heart magazine has a maximum capacity of thirty cartridges and Raging Heart can only carry four additional magazines for a total of 150 cartridges. This ability stacks multiplicatively with Excellion Mode. (4x boost if both are used for an action)

Blaster Bits:
The Blaster Bits are a pair of copies of Raising Heart's tip that can float independently. These double any damage Raging heart deals at the cost of doubling her strain damage.

Ace of the Sky:
Raging Heart can out fly and out fight anything in the sky. Spend 2 actions to nullify an enemy action as long as it is in aerial combat.

EDIT: And Excellion Mode is now an ability in the stat sheet.
 
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All of Nanoha's attacks are Armor Pierce (even her basic attacks.) Perhaps this should be an ability?
So we're using A's Nanoha, I guess.
And Nanoha has quite a few more spells than that. I'll do some write-up, I guess?

Divine Shooter - this is Nanoha's basic attack, which is fairly low damage but she can do quite a number of attacks per turn. In addition she can keep her shots in the air to keep attacking, or she can have them ram the target for more damage.
So instead, stats are something like:
Base damage: 450
Magic modifier: 100
Raising Heart: Level 5, 8 attacks per turn.

Ability: Intercept shooting
Raging Heart may intercept one incoming attack per attack she launches. If the attack has less than 3 times the damage of her attack, it is destroyed. If the attack has less damage than her attack, hers remains, and may continue to attack the target.

Ability: Duration shots
Raging Heart's guided shots have high endurance, and continue to hit enemies again and again. By keeping her shots in the air, she reduces the chance of the target dodging them. However, she can only have up to 8 shots in the air at any one time, and she must either dismiss her shots or ram them into a target for additional damage in order to launch additional shots.

Ability: Barrier buster
All of Raging Heart's attacks possess an intrinsic armor piercing ability, letting her ignore 20 times the attack's level of the target's resiliency.

  • Flash Move/Flash Impact
    • Raging Heart may move up to 15m in any direction, in a straight line. If she choose to go close with an opponent, she may do extra melee damage
    • Level 3
    • Base Damage 250
    • Magic modifier 50
    • Force
  • Protection
    • Raging Heart blocks a large amount of damage coming from one direction
    • Level 8
    • Base reduction 7500
    • Magic modifier 1000
    • Will
    • Auto-Cast
  • Holding Shield
    • Raging Heart traps the weapon of a melee attacker, preventing all physical damage. Any magical damage is blocked similar to Protection
    • Level 2
    • Base reduction 3500
    • Magic Modifier 250
    • Will
    • Lockdown
  • Restrict Lock
    • Raging Heart traps an opponent for up to 2 turns, preventing them from attacking or defending
    • Level 5
    • Will
    • Total Lockdown
  • Barrel Shot <A's>
    • Raging Heart traps an opponent in a low-level bind at close range, then fires a bombardment attack. Target's chance to dodge is reduced by 75%
    • Level 6
    • Base damage 4500
    • Magic modifier 1750
    • Force
    • Juggernaut | Lockdown
  • Strike Flame
    • Raging Heart unleashes a close-in attack that devastates the defensive power of an opponent. Reduces resiliency of target by 50% for 3 turns, and disables any damage threshold abilities for 1 turn.
    • Level 5
    • Base damage 4000
    • Magic modifier 1200
    • Force | Will
    • Juggernaut
  • Accelerate Charge System (Active ability)
    • Once every 3 turns, Raging Heart may close from within 50 meters to blank-point range of a target, and then unleash any of her Juggernaut attacks
    • Level 4
    • Base damage +450
    • Magic Modifier 120
  • Reactor Purge (Ability) (*this is literally what they call her reactive armor out-of-universe)
    • In case of critical damage (damage would take her below 10% health), Raging Heart may detonate her armor, mitigating an incoming attack by 45%. Reduce resiliency by 25% each time. This may be done 3 times per battle.
    • Level N/A
    • Auto-Cast
  • Barrel Extension (Ability)
    • Raging Heart may increase the range of all her attacks by 200% and all her abilities by 50%
  • Wide-Area Search <StrikerS>
    • Raging Heart is capable of performing surveillance using a small orb of magic. She may release up to 3 orbs at a time
    • Level 10
    • Damage N/A
    • Auto-Cast
  • Blaster system (Ability)
    • Raging Heart sacrifices her longevity to increase her attack power dramatically.
    • Take 25/50/75 strain damage per turn
    • Increase all attack damage by a factor of 2/4/6
    • Deploy 0/2/4 Blaster Bits. These may perform any actions you are capable of.
So, yeah, I'm new to the quest so I probably got some things wrong.
 
All of Nanoha's attacks are Armor Pierce (even her basic attacks.) Perhaps this should be an ability?
So we're using A's Nanoha, I guess.
And Nanoha has quite a few more spells than that. I'll do some write-up, I guess?

Divine Shooter - this is Nanoha's basic attack, which is fairly low damage but she can do quite a number of attacks per turn. In addition she can keep her shots in the air to keep attacking, or she can have them ram the target for more damage.
So instead, stats are something like:
Base damage: 450
Magic modifier: 100
Raising Heart: Level 5, 8 attacks per turn.

Ability: Intercept shooting
Raging Heart may intercept one incoming attack per attack she launches. If the attack has less than 3 times the damage of her attack, it is destroyed. If the attack has less damage than her attack, hers remains, and may continue to attack the target.

Ability: Duration shots
Raging Heart's guided shots have high endurance, and continue to hit enemies again and again. By keeping her shots in the air, she reduces the chance of the target dodging them. However, she can only have up to 8 shots in the air at any one time, and she must either dismiss her shots or ram them into a target for additional damage in order to launch additional shots.

Ability: Barrier buster
All of Raging Heart's attacks possess an intrinsic armor piercing ability, letting her ignore 20 times the attack's level of the target's resiliency.

  • Flash Move/Flash Impact
    • Raging Heart may move up to 15m in any direction, in a straight line. If she choose to go close with an opponent, she may do extra melee damage
    • Level 3
    • Base Damage 250
    • Magic modifier 50
    • Force
  • Protection
    • Raging Heart blocks a large amount of damage coming from one direction
    • Level 8
    • Base reduction 7500
    • Magic modifier 1000
    • Will
    • Auto-Cast
  • Holding Shield
    • Raging Heart traps the weapon of a melee attacker, preventing all physical damage. Any magical damage is blocked similar to Protection
    • Level 2
    • Base reduction 3500
    • Magic Modifier 250
    • Will
    • Lockdown
  • Restrict Lock
    • Raging Heart traps an opponent for up to 2 turns, preventing them from attacking or defending
    • Level 5
    • Will
    • Total Lockdown
  • Barrel Shot <A's>
    • Raging Heart traps an opponent in a low-level bind at close range, then fires a bombardment attack. Target's chance to dodge is reduced by 75%
    • Level 6
    • Base damage 4500
    • Magic modifier 1750
    • Force
    • Juggernaut | Lockdown
  • Strike Flame
    • Raging Heart unleashes a close-in attack that devastates the defensive power of an opponent. Reduces resiliency of target by 50% for 3 turns, and disables any damage threshold abilities for 1 turn.
    • Level 5
    • Base damage 4000
    • Magic modifier 1200
    • Force | Will
    • Juggernaut
  • Accelerate Charge System (Active ability)
    • Once every 3 turns, Raging Heart may close from within 50 meters to blank-point range of a target, and then unleash any of her Juggernaut attacks
    • Level 4
    • Base damage +450
    • Magic Modifier 120
  • Reactor Purge (Ability) (*this is literally what they call her reactive armor out-of-universe)
    • In case of critical damage (damage would take her below 10% health), Raging Heart may detonate her armor, mitigating an incoming attack by 45%. Reduce resiliency by 25% each time. This may be done 3 times per battle.
    • Level N/A
    • Auto-Cast
  • Barrel Extension (Ability)
    • Raging Heart may increase the range of all her attacks by 200% and all her abilities by 50%
  • Wide-Area Search <StrikerS>
    • Raging Heart is capable of performing surveillance using a small orb of magic. She may release up to 3 orbs at a time
    • Level 10
    • Damage N/A
    • Auto-Cast
  • Blaster system (Ability)
    • Raging Heart sacrifices her longevity to increase her attack power dramatically.
    • Take 25/50/75 strain damage per turn
    • Increase all attack damage by a factor of 2/4/6
    • Deploy 0/2/4 Blaster Bits. These may perform any actions you are capable of.
So, yeah, I'm new to the quest so I probably got some things wrong.
Too many abilities. You'd have to give her an Epic Affinity at least, to have them all.
 
All of Nanoha's attacks are Armor Pierce (even her basic attacks.) Perhaps this should be an ability?
So we're using A's Nanoha, I guess.
And Nanoha has quite a few more spells than that. I'll do some write-up, I guess?

Divine Shooter - this is Nanoha's basic attack, which is fairly low damage but she can do quite a number of attacks per turn. In addition she can keep her shots in the air to keep attacking, or she can have them ram the target for more damage.
So instead, stats are something like:
Base damage: 450
Magic modifier: 100
Raising Heart: Level 5, 8 attacks per turn.

Ability: Intercept shooting
Raging Heart may intercept one incoming attack per attack she launches. If the attack has less than 3 times the damage of her attack, it is destroyed. If the attack has less damage than her attack, hers remains, and may continue to attack the target.

Ability: Duration shots
Raging Heart's guided shots have high endurance, and continue to hit enemies again and again. By keeping her shots in the air, she reduces the chance of the target dodging them. However, she can only have up to 8 shots in the air at any one time, and she must either dismiss her shots or ram them into a target for additional damage in order to launch additional shots.

Ability: Barrier buster
All of Raging Heart's attacks possess an intrinsic armor piercing ability, letting her ignore 20 times the attack's level of the target's resiliency.

  • Flash Move/Flash Impact
    • Raging Heart may move up to 15m in any direction, in a straight line. If she choose to go close with an opponent, she may do extra melee damage
    • Level 3
    • Base Damage 250
    • Magic modifier 50
    • Force
  • Protection
    • Raging Heart blocks a large amount of damage coming from one direction
    • Level 8
    • Base reduction 7500
    • Magic modifier 1000
    • Will
    • Auto-Cast
  • Holding Shield
    • Raging Heart traps the weapon of a melee attacker, preventing all physical damage. Any magical damage is blocked similar to Protection
    • Level 2
    • Base reduction 3500
    • Magic Modifier 250
    • Will
    • Lockdown
  • Restrict Lock
    • Raging Heart traps an opponent for up to 2 turns, preventing them from attacking or defending
    • Level 5
    • Will
    • Total Lockdown
  • Barrel Shot <A's>
    • Raging Heart traps an opponent in a low-level bind at close range, then fires a bombardment attack. Target's chance to dodge is reduced by 75%
    • Level 6
    • Base damage 4500
    • Magic modifier 1750
    • Force
    • Juggernaut | Lockdown
  • Strike Flame
    • Raging Heart unleashes a close-in attack that devastates the defensive power of an opponent. Reduces resiliency of target by 50% for 3 turns, and disables any damage threshold abilities for 1 turn.
    • Level 5
    • Base damage 4000
    • Magic modifier 1200
    • Force | Will
    • Juggernaut
  • Accelerate Charge System (Active ability)
    • Once every 3 turns, Raging Heart may close from within 50 meters to blank-point range of a target, and then unleash any of her Juggernaut attacks
    • Level 4
    • Base damage +450
    • Magic Modifier 120
  • Reactor Purge (Ability) (*this is literally what they call her reactive armor out-of-universe)
    • In case of critical damage (damage would take her below 10% health), Raging Heart may detonate her armor, mitigating an incoming attack by 45%. Reduce resiliency by 25% each time. This may be done 3 times per battle.
    • Level N/A
    • Auto-Cast
  • Barrel Extension (Ability)
    • Raging Heart may increase the range of all her attacks by 200% and all her abilities by 50%
  • Wide-Area Search <StrikerS>
    • Raging Heart is capable of performing surveillance using a small orb of magic. She may release up to 3 orbs at a time
    • Level 10
    • Damage N/A
    • Auto-Cast
  • Blaster system (Ability)
    • Raging Heart sacrifices her longevity to increase her attack power dramatically.
    • Take 25/50/75 strain damage per turn
    • Increase all attack damage by a factor of 2/4/6
    • Deploy 0/2/4 Blaster Bits. These may perform any actions you are capable of.
So, yeah, I'm new to the quest so I probably got some things wrong.
Yeah... I know Nanoha has a lot more spells than what I showed, but I cut it way the hell down for a few reasons. 1. In-universe she probably hits top 50, but has no where near the amount of bullshit necessary to tangle with the Goddesses or anyone else in the top twenty. The number of abilities and power of said abilities was informed by such. 2. Trying to keep the bloat down. Having a super complicated stat sheet is nice and all, but if half of it never gets used, you have to wonder what the point was. 3. Given the Unified Dark's shtick of trying to kill Magical Girls who are growing too fast, she can't be too powerful or else she gets a critical case of Goddess Gray to deal with. Case-in-point, the UD thinks that Divine Buster is Nanoha's most destructive spell. She hasn't used Starlight Breaker yet.

EDIT: 4. Some things could actually be melded together with little issue. Strike Flame and Divine Shooter, for example, would fall under 'basic attacks', and use Raging Hearts base attack stat.
 
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Too many abilities. You'd have to give her an Epic Affinity at least, to have them all.
Wait, there's a limit on the number of abilities someone can have? *checks* Hmm, the templates all say "one or two"...
Eh, whatever, it's Decim's sheet anyway, and if he's decided to only give her X, Y, and not Z, that's that. :rolleyes:
 
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