All of Nanoha's attacks are Armor Pierce (even her basic attacks.) Perhaps this should be an ability?
So we're using A's Nanoha, I guess.
And Nanoha has
quite a few more spells than that. I'll do some write-up, I guess?
Divine Shooter - this is Nanoha's basic attack, which is fairly low damage but she can do quite a number of attacks per turn. In addition she can keep her shots in the air to keep attacking, or she can have them ram the target for more damage.
So instead, stats are something like:
Base damage: 450
Magic modifier: 100
Raising Heart: Level 5, 8 attacks per turn.
Ability: Intercept shooting
Raging Heart may intercept one incoming attack per attack she launches. If the attack has less than 3 times the damage of her attack, it is destroyed. If the attack has less damage than her attack, hers remains, and may continue to attack the target.
Ability: Duration shots
Raging Heart's guided shots have high endurance, and continue to hit enemies again and again. By keeping her shots in the air, she reduces the chance of the target dodging them. However, she can only have up to 8 shots in the air at any one time, and she must either dismiss her shots or ram them into a target for additional damage in order to launch additional shots.
Ability: Barrier buster
All of Raging Heart's attacks possess an intrinsic armor piercing ability, letting her ignore 20 times the attack's level of the target's resiliency.
- Flash Move/Flash Impact
- Raging Heart may move up to 15m in any direction, in a straight line. If she choose to go close with an opponent, she may do extra melee damage
- Level 3
- Base Damage 250
- Magic modifier 50
- Force
- Protection
- Raging Heart blocks a large amount of damage coming from one direction
- Level 8
- Base reduction 7500
- Magic modifier 1000
- Will
- Auto-Cast
- Holding Shield
- Raging Heart traps the weapon of a melee attacker, preventing all physical damage. Any magical damage is blocked similar to Protection
- Level 2
- Base reduction 3500
- Magic Modifier 250
- Will
- Lockdown
- Restrict Lock
- Raging Heart traps an opponent for up to 2 turns, preventing them from attacking or defending
- Level 5
- Will
- Total Lockdown
- Barrel Shot <A's>
- Raging Heart traps an opponent in a low-level bind at close range, then fires a bombardment attack. Target's chance to dodge is reduced by 75%
- Level 6
- Base damage 4500
- Magic modifier 1750
- Force
- Juggernaut | Lockdown
- Strike Flame
- Raging Heart unleashes a close-in attack that devastates the defensive power of an opponent. Reduces resiliency of target by 50% for 3 turns, and disables any damage threshold abilities for 1 turn.
- Level 5
- Base damage 4000
- Magic modifier 1200
- Force | Will
- Juggernaut
- Accelerate Charge System (Active ability)
- Once every 3 turns, Raging Heart may close from within 50 meters to blank-point range of a target, and then unleash any of her Juggernaut attacks
- Level 4
- Base damage +450
- Magic Modifier 120
- Reactor Purge (Ability) (*this is literally what they call her reactive armor out-of-universe)
- In case of critical damage (damage would take her below 10% health), Raging Heart may detonate her armor, mitigating an incoming attack by 45%. Reduce resiliency by 25% each time. This may be done 3 times per battle.
- Level N/A
- Auto-Cast
- Barrel Extension (Ability)
- Raging Heart may increase the range of all her attacks by 200% and all her abilities by 50%
- Wide-Area Search <StrikerS>
- Raging Heart is capable of performing surveillance using a small orb of magic. She may release up to 3 orbs at a time
- Level 10
- Damage N/A
- Auto-Cast
- Blaster system (Ability)
- Raging Heart sacrifices her longevity to increase her attack power dramatically.
- Take 25/50/75 strain damage per turn
- Increase all attack damage by a factor of 2/4/6
- Deploy 0/2/4 Blaster Bits. These may perform any actions you are capable of.
So, yeah, I'm new to the quest so I probably got some things wrong.